Merge pull request #2773 from ey6es/master

Fix for head/eye rotation on models without separate heads.
This commit is contained in:
Clément Brisset 2014-05-02 15:43:08 -07:00
commit 5918899cf7
8 changed files with 61 additions and 38 deletions

View file

@ -555,41 +555,42 @@ void Application::paintGL() {
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
glm::vec3 planeNormal = _myCamera.getTargetRotation() * IDENTITY_FRONT;
const float BASE_PUSHBACK_RADIUS = 0.25f;
float pushbackRadius = _myCamera.getNearClip() + _myAvatar->getScale() * BASE_PUSHBACK_RADIUS;
glm::vec4 plane(planeNormal, -glm::dot(planeNormal, _myCamera.getTargetPosition()) - pushbackRadius);
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) {
glm::vec3 planeNormal = _myCamera.getTargetRotation() * IDENTITY_FRONT;
const float BASE_PUSHBACK_RADIUS = 0.25f;
float pushbackRadius = _myCamera.getNearClip() + _myAvatar->getScale() * BASE_PUSHBACK_RADIUS;
glm::vec4 plane(planeNormal, -glm::dot(planeNormal, _myCamera.getTargetPosition()) - pushbackRadius);
// push camera out of any intersecting avatars
foreach (const AvatarSharedPointer& avatarData, _avatarManager.getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarData.data());
if (avatar->isMyAvatar()) {
continue;
}
if (glm::distance(avatar->getPosition(), _myCamera.getTargetPosition()) >
avatar->getBoundingRadius() + pushbackRadius) {
continue;
}
float angle = angleBetween(avatar->getPosition() - _myCamera.getTargetPosition(), planeNormal);
if (angle > PI_OVER_TWO) {
continue;
}
float scale = 1.0f - angle / PI_OVER_TWO;
scale = qMin(1.0f, scale * 2.5f);
static CollisionList collisions(64);
collisions.clear();
if (!avatar->findPlaneCollisions(plane, collisions)) {
continue;
}
for (int i = 0; i < collisions.size(); i++) {
pushback = qMax(pushback, glm::length(collisions.getCollision(i)->_penetration) * scale);
// push camera out of any intersecting avatars
foreach (const AvatarSharedPointer& avatarData, _avatarManager.getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarData.data());
if (avatar->isMyAvatar()) {
continue;
}
if (glm::distance(avatar->getPosition(), _myCamera.getTargetPosition()) >
avatar->getBoundingRadius() + pushbackRadius) {
continue;
}
float angle = angleBetween(avatar->getPosition() - _myCamera.getTargetPosition(), planeNormal);
if (angle > PI_OVER_TWO) {
continue;
}
float scale = 1.0f - angle / PI_OVER_TWO;
scale = qMin(1.0f, scale * 2.5f);
static CollisionList collisions(64);
collisions.clear();
if (!avatar->findPlaneCollisions(plane, collisions)) {
continue;
}
for (int i = 0; i < collisions.size(); i++) {
pushback = qMax(pushback, glm::length(collisions.getCollision(i)->_penetration) * scale);
}
}
const float MAX_PUSHBACK = 0.35f;
pushback = qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale());
const float BASE_PUSHBACK_FOCAL_LENGTH = 0.5f;
pushbackFocalLength = BASE_PUSHBACK_FOCAL_LENGTH * _myAvatar->getScale();
}
const float MAX_PUSHBACK = 0.35f;
pushback = qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale());
const float BASE_PUSHBACK_FOCAL_LENGTH = 0.5f;
pushbackFocalLength = BASE_PUSHBACK_FOCAL_LENGTH * _myAvatar->getScale();
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
_myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition());

View file

@ -153,7 +153,7 @@ bool ModelUploader::zip() {
// mixamo/autodesk defaults
if (!mapping.contains(SCALE_FIELD)) {
mapping.insert(SCALE_FIELD, 10.0);
mapping.insert(SCALE_FIELD, 15.0);
}
QVariantHash joints = mapping.value(JOINT_FIELD).toHash();
if (!joints.contains("jointEyeLeft")) {
@ -600,7 +600,7 @@ static void setJointText(QComboBox* box, const QString& text) {
void ModelPropertiesDialog::reset() {
_name->setText(_originalMapping.value(NAME_FIELD).toString());
_textureDirectory->setText(_originalMapping.value(TEXDIR_FIELD).toString());
_scale->setValue(_originalMapping.value(SCALE_FIELD, 1.0).toDouble());
_scale->setValue(_originalMapping.value(SCALE_FIELD).toDouble());
QVariantHash jointHash = _originalMapping.value(JOINT_FIELD).toHash();
setJointText(_leftEyeJoint, jointHash.value("jointEyeLeft").toString());

View file

@ -776,7 +776,16 @@ float Avatar::getSkeletonHeight() const {
float Avatar::getHeadHeight() const {
Extents extents = getHead()->getFaceModel().getBindExtents();
return extents.maximum.y - extents.minimum.y;
if (!extents.isEmpty()) {
return extents.maximum.y - extents.minimum.y;
}
glm::vec3 neckPosition;
glm::vec3 headPosition;
if (_skeletonModel.getNeckPosition(neckPosition) && _skeletonModel.getHeadPosition(headPosition)) {
return glm::distance(neckPosition, headPosition);
}
const float DEFAULT_HEAD_HEIGHT = 0.1f;
return DEFAULT_HEAD_HEIGHT;
}
bool Avatar::collisionWouldMoveAvatar(CollisionInfo& collision) const {

View file

@ -26,8 +26,6 @@ public:
virtual void simulate(float deltaTime, bool fullUpdate = true);
protected:
virtual void maybeUpdateNeckRotation(const JointState& parentState, const FBXJoint& joint, JointState& state);
virtual void maybeUpdateEyeRotation(const JointState& parentState, const FBXJoint& joint, JointState& state);

View file

@ -161,7 +161,9 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
_leftEyePosition = _rightEyePosition = getPosition();
if (!billboard) {
_faceModel.simulate(deltaTime);
_faceModel.getEyePositions(_leftEyePosition, _rightEyePosition);
if (!_faceModel.getEyePositions(_leftEyePosition, _rightEyePosition)) {
static_cast<Avatar*>(_owningAvatar)->getSkeletonModel().getEyePositions(_leftEyePosition, _rightEyePosition);
}
}
_eyePosition = calculateAverageEyePosition();
}

View file

@ -221,6 +221,14 @@ void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, const
glm::normalize(inverse * axes[0])) * joint.rotation;
}
void SkeletonModel::maybeUpdateNeckRotation(const JointState& parentState, const FBXJoint& joint, JointState& state) {
_owningAvatar->getHead()->getFaceModel().maybeUpdateNeckRotation(parentState, joint, state);
}
void SkeletonModel::maybeUpdateEyeRotation(const JointState& parentState, const FBXJoint& joint, JointState& state) {
_owningAvatar->getHead()->getFaceModel().maybeUpdateEyeRotation(parentState, joint, state);
}
void SkeletonModel::renderJointConstraints(int jointIndex) {
if (jointIndex == -1) {
return;

View file

@ -46,6 +46,8 @@ protected:
virtual void updateJointState(int index);
virtual void maybeUpdateLeanRotation(const JointState& parentState, const FBXJoint& joint, JointState& state);
virtual void maybeUpdateNeckRotation(const JointState& parentState, const FBXJoint& joint, JointState& state);
virtual void maybeUpdateEyeRotation(const JointState& parentState, const FBXJoint& joint, JointState& state);
private:

View file

@ -47,6 +47,9 @@ public:
/// \return true if point is within current limits
bool containsPoint(const glm::vec3& point) const;
/// \return whether or not the extents are empty
bool isEmpty() { return minimum == maximum; }
glm::vec3 minimum;
glm::vec3 maximum;
};