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bring back the glPushPop in transform legacy mode
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1 changed files with 12 additions and 0 deletions
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@ -1754,6 +1754,12 @@ void Model::setupBatchTransform(gpu::Batch& batch, RenderArgs* args) {
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void Model::endScene(RenderMode mode, RenderArgs* args) {
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void Model::endScene(RenderMode mode, RenderArgs* args) {
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PROFILE_RANGE(__FUNCTION__);
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PROFILE_RANGE(__FUNCTION__);
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#if (GPU_TRANSFORM_PROFILE == GPU_LEGACY)
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// with legacy transform profile, we still to protect that transform stack...
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glPushMatrix();
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#endif
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RenderArgs::RenderSide renderSide = RenderArgs::MONO;
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RenderArgs::RenderSide renderSide = RenderArgs::MONO;
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if (args) {
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if (args) {
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renderSide = args->_renderSide;
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renderSide = args->_renderSide;
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@ -1921,6 +1927,12 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
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backend.render(_sceneRenderBatch);
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backend.render(_sceneRenderBatch);
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}
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}
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#if (GPU_TRANSFORM_PROFILE == GPU_LEGACY)
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// with legacy transform profile, we still to protect that transform stack...
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glPopMatrix();
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#endif
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// restore all the default material settings
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// restore all the default material settings
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_viewState->setupWorldLight();
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_viewState->setupWorldLight();
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