Merge pull request #6541 from howard-stearns/correct-target-frame-rate

Don't limit avatar rendering when not vsync'd
This commit is contained in:
Brad Hefta-Gaub 2015-12-10 11:17:23 -08:00
commit 589adde41e
9 changed files with 41 additions and 18 deletions

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@ -3236,6 +3236,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
bool Application::isHMDMode() const { bool Application::isHMDMode() const {
return getActiveDisplayPlugin()->isHmd(); return getActiveDisplayPlugin()->isHmd();
} }
float Application::getTargetFrameRate() { return getActiveDisplayPlugin()->getTargetFrameRate(); }
QRect Application::getDesirableApplicationGeometry() { QRect Application::getDesirableApplicationGeometry() {
QRect applicationGeometry = getWindow()->geometry(); QRect applicationGeometry = getWindow()->geometry();

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@ -160,9 +160,7 @@ public:
uint32_t getFrameCount() { return _frameCount; } uint32_t getFrameCount() { return _frameCount; }
float getFps() const { return _fps; } float getFps() const { return _fps; }
float const HMD_TARGET_FRAME_RATE = 75.0f; float getTargetFrameRate(); // frames/second
float const DESKTOP_TARGET_FRAME_RATE = 60.0f;
float getTargetFrameRate() { return isHMDMode() ? HMD_TARGET_FRAME_RATE : DESKTOP_TARGET_FRAME_RATE; }
float getLastInstanteousFps() const { return _lastInstantaneousFps; } float getLastInstanteousFps() const { return _lastInstantaneousFps; }
float getLastUnsynchronizedFps() const { return _lastUnsynchronizedFps; } float getLastUnsynchronizedFps() const { return _lastUnsynchronizedFps; }

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@ -145,13 +145,19 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
PerformanceTimer perfTimer("otherAvatars"); PerformanceTimer perfTimer("otherAvatars");
_renderDistanceController.setMeasuredValueSetpoint(qApp->getTargetFrameRate()); // No problem updating in flight. float distance;
// The PID controller raises the controlled value when the measured value goes up. if (!qApp->isThrottleRendering()) {
// The measured value is frame rate. When the controlled value (1 / render cutoff distance) _renderDistanceController.setMeasuredValueSetpoint(qApp->getTargetFrameRate()); // No problem updating in flight.
// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate // The PID controller raises the controlled value when the measured value goes up.
// goes up. // The measured value is frame rate. When the controlled value (1 / render cutoff distance)
const float deduced = qApp->getLastUnsynchronizedFps(); // goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
const float distance = 1.0f / _renderDistanceController.update(deduced, deltaTime); // goes up.
const float deduced = qApp->getLastUnsynchronizedFps();
distance = 1.0f / _renderDistanceController.update(deduced, deltaTime);
} else {
// Here we choose to just use the maximum render cutoff distance if throttled.
distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
}
_renderDistanceAverage.updateAverage(distance); _renderDistanceAverage.updateAverage(distance);
_renderDistance = _renderDistanceAverage.getAverage(); _renderDistance = _renderDistanceAverage.getAverage();
int renderableCount = 0; int renderableCount = 0;

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@ -83,16 +83,16 @@ void Basic2DWindowOpenGLDisplayPlugin::internalPresent() {
} }
WindowOpenGLDisplayPlugin::internalPresent(); WindowOpenGLDisplayPlugin::internalPresent();
} }
const uint32_t THROTTLED_FRAMERATE = 15;
int Basic2DWindowOpenGLDisplayPlugin::getDesiredInterval() const { int Basic2DWindowOpenGLDisplayPlugin::getDesiredInterval() const {
static const int THROTTLED_PAINT_TIMER_DELAY_MS = MSECS_PER_SECOND / 15;
static const int ULIMIITED_PAINT_TIMER_DELAY_MS = 1; static const int ULIMIITED_PAINT_TIMER_DELAY_MS = 1;
int result = ULIMIITED_PAINT_TIMER_DELAY_MS; int result = ULIMIITED_PAINT_TIMER_DELAY_MS;
if (_isThrottled) {
result = THROTTLED_PAINT_TIMER_DELAY_MS;
}
if (0 != _framerateTarget) { if (0 != _framerateTarget) {
result = MSECS_PER_SECOND / _framerateTarget; result = MSECS_PER_SECOND / _framerateTarget;
} else if (_isThrottled) {
// This test wouldn't be necessary if we could depend on updateFramerate setting _framerateTarget.
// Alas, that gets complicated: isThrottled() is const and other stuff depends on it.
result = MSECS_PER_SECOND / THROTTLED_FRAMERATE;
} }
qDebug() << "New interval " << result; qDebug() << "New interval " << result;
@ -112,7 +112,6 @@ bool Basic2DWindowOpenGLDisplayPlugin::isThrottled() const {
return shouldThrottle; return shouldThrottle;
} }
void Basic2DWindowOpenGLDisplayPlugin::updateFramerate() { void Basic2DWindowOpenGLDisplayPlugin::updateFramerate() {
QAction* checkedFramerate{ nullptr }; QAction* checkedFramerate{ nullptr };
foreach(auto action, _framerateActions) { foreach(auto action, _framerateActions) {
@ -134,11 +133,13 @@ void Basic2DWindowOpenGLDisplayPlugin::updateFramerate() {
} else if (FRAMERATE_30 == actionText) { } else if (FRAMERATE_30 == actionText) {
_framerateTarget = 30; _framerateTarget = 30;
} }
} } else if (_isThrottled) {
_framerateTarget = THROTTLED_FRAMERATE;
}
int newInterval = getDesiredInterval(); int newInterval = getDesiredInterval();
qDebug() << newInterval; qDebug() << newInterval;
_timer.start(getDesiredInterval()); _timer.start(newInterval);
} }
// FIXME target the screen the window is currently on // FIXME target the screen the window is currently on

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@ -9,6 +9,8 @@
#include "WindowOpenGLDisplayPlugin.h" #include "WindowOpenGLDisplayPlugin.h"
const float TARGET_FRAMERATE_Basic2DWindowOpenGL = 60.0f;
class QScreen; class QScreen;
class QAction; class QAction;
@ -18,6 +20,8 @@ class Basic2DWindowOpenGLDisplayPlugin : public WindowOpenGLDisplayPlugin {
public: public:
virtual const QString & getName() const override; virtual const QString & getName() const override;
virtual float getTargetFrameRate() override { return _framerateTarget ? (float) _framerateTarget : TARGET_FRAMERATE_Basic2DWindowOpenGL; }
virtual void activate() override; virtual void activate() override;
virtual void submitSceneTexture(uint32_t frameIndex, uint32_t sceneTexture, const glm::uvec2& sceneSize) override; virtual void submitSceneTexture(uint32_t frameIndex, uint32_t sceneTexture, const glm::uvec2& sceneSize) override;

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@ -58,6 +58,7 @@ public:
/// By default, all HMDs are stereo /// By default, all HMDs are stereo
virtual bool isStereo() const { return isHmd(); } virtual bool isStereo() const { return isHmd(); }
virtual bool isThrottled() const { return false; } virtual bool isThrottled() const { return false; }
virtual float getTargetFrameRate() { return 0.0f; }
// Rendering support // Rendering support

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@ -12,12 +12,16 @@
struct SwapFramebufferWrapper; struct SwapFramebufferWrapper;
using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>; using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
const float TARGET_RATE_Oculus = 75.0f;
class OculusDisplayPlugin : public OculusBaseDisplayPlugin { class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
public: public:
virtual void activate() override; virtual void activate() override;
virtual const QString & getName() const override; virtual const QString & getName() const override;
virtual void setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm::mat4& pose) override final; virtual void setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm::mat4& pose) override final;
virtual float getTargetFrameRate() override { return TARGET_RATE_Oculus; }
protected: protected:
virtual void internalPresent() override; virtual void internalPresent() override;
virtual void customizeContext() override; virtual void customizeContext() override;

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@ -13,6 +13,8 @@
#include <OVR_CAPI.h> #include <OVR_CAPI.h>
const float TARGET_RATE_OculusLegacy = 75.0f;
class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin { class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
public: public:
OculusLegacyDisplayPlugin(); OculusLegacyDisplayPlugin();
@ -25,6 +27,8 @@ public:
virtual bool eventFilter(QObject* receiver, QEvent* event) override; virtual bool eventFilter(QObject* receiver, QEvent* event) override;
virtual int getHmdScreen() const override; virtual int getHmdScreen() const override;
virtual float getTargetFrameRate() override { return TARGET_RATE_OculusLegacy; }
// Stereo specific methods // Stereo specific methods
virtual bool isHmd() const override { return true; } virtual bool isHmd() const override { return true; }
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override; virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;

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@ -13,12 +13,16 @@
#include <display-plugins/WindowOpenGLDisplayPlugin.h> #include <display-plugins/WindowOpenGLDisplayPlugin.h>
const float TARGET_RATE_OpenVr = 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin { class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
public: public:
virtual bool isSupported() const override; virtual bool isSupported() const override;
virtual const QString & getName() const override; virtual const QString & getName() const override;
virtual bool isHmd() const override { return true; } virtual bool isHmd() const override { return true; }
virtual float getTargetFrameRate() override { return TARGET_RATE_OpenVr; }
virtual void activate() override; virtual void activate() override;
virtual void deactivate() override; virtual void deactivate() override;