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Merge pull request #6541 from howard-stearns/correct-target-frame-rate
Don't limit avatar rendering when not vsync'd
This commit is contained in:
commit
589adde41e
9 changed files with 41 additions and 18 deletions
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@ -3236,6 +3236,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
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bool Application::isHMDMode() const {
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bool Application::isHMDMode() const {
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return getActiveDisplayPlugin()->isHmd();
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return getActiveDisplayPlugin()->isHmd();
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}
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}
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float Application::getTargetFrameRate() { return getActiveDisplayPlugin()->getTargetFrameRate(); }
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QRect Application::getDesirableApplicationGeometry() {
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QRect Application::getDesirableApplicationGeometry() {
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QRect applicationGeometry = getWindow()->geometry();
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QRect applicationGeometry = getWindow()->geometry();
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@ -160,9 +160,7 @@ public:
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uint32_t getFrameCount() { return _frameCount; }
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uint32_t getFrameCount() { return _frameCount; }
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float getFps() const { return _fps; }
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float getFps() const { return _fps; }
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float const HMD_TARGET_FRAME_RATE = 75.0f;
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float getTargetFrameRate(); // frames/second
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float const DESKTOP_TARGET_FRAME_RATE = 60.0f;
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float getTargetFrameRate() { return isHMDMode() ? HMD_TARGET_FRAME_RATE : DESKTOP_TARGET_FRAME_RATE; }
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float getLastInstanteousFps() const { return _lastInstantaneousFps; }
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float getLastInstanteousFps() const { return _lastInstantaneousFps; }
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float getLastUnsynchronizedFps() const { return _lastUnsynchronizedFps; }
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float getLastUnsynchronizedFps() const { return _lastUnsynchronizedFps; }
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@ -145,13 +145,19 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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PerformanceTimer perfTimer("otherAvatars");
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PerformanceTimer perfTimer("otherAvatars");
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_renderDistanceController.setMeasuredValueSetpoint(qApp->getTargetFrameRate()); // No problem updating in flight.
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float distance;
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// The PID controller raises the controlled value when the measured value goes up.
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if (!qApp->isThrottleRendering()) {
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// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
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_renderDistanceController.setMeasuredValueSetpoint(qApp->getTargetFrameRate()); // No problem updating in flight.
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// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
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// The PID controller raises the controlled value when the measured value goes up.
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// goes up.
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// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
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const float deduced = qApp->getLastUnsynchronizedFps();
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// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
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const float distance = 1.0f / _renderDistanceController.update(deduced, deltaTime);
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// goes up.
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const float deduced = qApp->getLastUnsynchronizedFps();
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distance = 1.0f / _renderDistanceController.update(deduced, deltaTime);
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} else {
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// Here we choose to just use the maximum render cutoff distance if throttled.
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distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
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}
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_renderDistanceAverage.updateAverage(distance);
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_renderDistanceAverage.updateAverage(distance);
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_renderDistance = _renderDistanceAverage.getAverage();
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_renderDistance = _renderDistanceAverage.getAverage();
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int renderableCount = 0;
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int renderableCount = 0;
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@ -83,16 +83,16 @@ void Basic2DWindowOpenGLDisplayPlugin::internalPresent() {
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}
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}
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WindowOpenGLDisplayPlugin::internalPresent();
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WindowOpenGLDisplayPlugin::internalPresent();
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}
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}
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const uint32_t THROTTLED_FRAMERATE = 15;
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int Basic2DWindowOpenGLDisplayPlugin::getDesiredInterval() const {
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int Basic2DWindowOpenGLDisplayPlugin::getDesiredInterval() const {
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static const int THROTTLED_PAINT_TIMER_DELAY_MS = MSECS_PER_SECOND / 15;
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static const int ULIMIITED_PAINT_TIMER_DELAY_MS = 1;
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static const int ULIMIITED_PAINT_TIMER_DELAY_MS = 1;
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int result = ULIMIITED_PAINT_TIMER_DELAY_MS;
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int result = ULIMIITED_PAINT_TIMER_DELAY_MS;
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if (_isThrottled) {
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result = THROTTLED_PAINT_TIMER_DELAY_MS;
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}
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if (0 != _framerateTarget) {
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if (0 != _framerateTarget) {
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result = MSECS_PER_SECOND / _framerateTarget;
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result = MSECS_PER_SECOND / _framerateTarget;
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} else if (_isThrottled) {
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// This test wouldn't be necessary if we could depend on updateFramerate setting _framerateTarget.
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// Alas, that gets complicated: isThrottled() is const and other stuff depends on it.
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result = MSECS_PER_SECOND / THROTTLED_FRAMERATE;
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}
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}
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qDebug() << "New interval " << result;
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qDebug() << "New interval " << result;
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@ -112,7 +112,6 @@ bool Basic2DWindowOpenGLDisplayPlugin::isThrottled() const {
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return shouldThrottle;
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return shouldThrottle;
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}
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}
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void Basic2DWindowOpenGLDisplayPlugin::updateFramerate() {
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void Basic2DWindowOpenGLDisplayPlugin::updateFramerate() {
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QAction* checkedFramerate{ nullptr };
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QAction* checkedFramerate{ nullptr };
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foreach(auto action, _framerateActions) {
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foreach(auto action, _framerateActions) {
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@ -134,11 +133,13 @@ void Basic2DWindowOpenGLDisplayPlugin::updateFramerate() {
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} else if (FRAMERATE_30 == actionText) {
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} else if (FRAMERATE_30 == actionText) {
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_framerateTarget = 30;
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_framerateTarget = 30;
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}
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}
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}
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} else if (_isThrottled) {
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_framerateTarget = THROTTLED_FRAMERATE;
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}
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int newInterval = getDesiredInterval();
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int newInterval = getDesiredInterval();
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qDebug() << newInterval;
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qDebug() << newInterval;
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_timer.start(getDesiredInterval());
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_timer.start(newInterval);
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}
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}
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// FIXME target the screen the window is currently on
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// FIXME target the screen the window is currently on
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@ -9,6 +9,8 @@
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#include "WindowOpenGLDisplayPlugin.h"
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#include "WindowOpenGLDisplayPlugin.h"
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const float TARGET_FRAMERATE_Basic2DWindowOpenGL = 60.0f;
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class QScreen;
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class QScreen;
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class QAction;
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class QAction;
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@ -18,6 +20,8 @@ class Basic2DWindowOpenGLDisplayPlugin : public WindowOpenGLDisplayPlugin {
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public:
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public:
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virtual const QString & getName() const override;
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virtual const QString & getName() const override;
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virtual float getTargetFrameRate() override { return _framerateTarget ? (float) _framerateTarget : TARGET_FRAMERATE_Basic2DWindowOpenGL; }
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virtual void activate() override;
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virtual void activate() override;
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virtual void submitSceneTexture(uint32_t frameIndex, uint32_t sceneTexture, const glm::uvec2& sceneSize) override;
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virtual void submitSceneTexture(uint32_t frameIndex, uint32_t sceneTexture, const glm::uvec2& sceneSize) override;
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@ -58,6 +58,7 @@ public:
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/// By default, all HMDs are stereo
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/// By default, all HMDs are stereo
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virtual bool isStereo() const { return isHmd(); }
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virtual bool isStereo() const { return isHmd(); }
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virtual bool isThrottled() const { return false; }
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virtual bool isThrottled() const { return false; }
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virtual float getTargetFrameRate() { return 0.0f; }
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// Rendering support
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// Rendering support
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@ -12,12 +12,16 @@
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struct SwapFramebufferWrapper;
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struct SwapFramebufferWrapper;
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using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
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using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
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const float TARGET_RATE_Oculus = 75.0f;
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class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
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class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
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public:
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public:
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virtual void activate() override;
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virtual void activate() override;
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virtual const QString & getName() const override;
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virtual const QString & getName() const override;
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virtual void setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm::mat4& pose) override final;
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virtual void setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm::mat4& pose) override final;
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virtual float getTargetFrameRate() override { return TARGET_RATE_Oculus; }
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protected:
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protected:
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virtual void internalPresent() override;
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virtual void internalPresent() override;
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virtual void customizeContext() override;
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virtual void customizeContext() override;
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@ -13,6 +13,8 @@
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#include <OVR_CAPI.h>
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#include <OVR_CAPI.h>
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const float TARGET_RATE_OculusLegacy = 75.0f;
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class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
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class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
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public:
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public:
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OculusLegacyDisplayPlugin();
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OculusLegacyDisplayPlugin();
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@ -25,6 +27,8 @@ public:
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virtual bool eventFilter(QObject* receiver, QEvent* event) override;
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virtual bool eventFilter(QObject* receiver, QEvent* event) override;
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virtual int getHmdScreen() const override;
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virtual int getHmdScreen() const override;
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virtual float getTargetFrameRate() override { return TARGET_RATE_OculusLegacy; }
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// Stereo specific methods
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// Stereo specific methods
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virtual bool isHmd() const override { return true; }
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virtual bool isHmd() const override { return true; }
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virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
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virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
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@ -13,12 +13,16 @@
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#include <display-plugins/WindowOpenGLDisplayPlugin.h>
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#include <display-plugins/WindowOpenGLDisplayPlugin.h>
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const float TARGET_RATE_OpenVr = 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
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class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
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class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
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public:
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public:
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virtual bool isSupported() const override;
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virtual bool isSupported() const override;
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virtual const QString & getName() const override;
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virtual const QString & getName() const override;
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virtual bool isHmd() const override { return true; }
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virtual bool isHmd() const override { return true; }
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virtual float getTargetFrameRate() override { return TARGET_RATE_OpenVr; }
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virtual void activate() override;
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virtual void activate() override;
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virtual void deactivate() override;
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virtual void deactivate() override;
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