From 6206d9e8db427ff8f7f825f812b52f8d10bba423 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Wed, 21 Aug 2013 17:41:26 -0700 Subject: [PATCH] fix for collisions when wearing Oculus --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 4ab5caf882..00898da333 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -172,7 +172,7 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCam if (_isCollisionsOn) { Camera* myCamera = Application::getInstance()->getCamera(); - if (myCamera->getMode() == CAMERA_MODE_FIRST_PERSON) { + if (myCamera->getMode() == CAMERA_MODE_FIRST_PERSON && !OculusManager::isConnected()) { _collisionRadius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.f)); _collisionRadius *= COLLISION_RADIUS_SCALAR; } else {