setup listener unattenuated zones for source ring buffers

This commit is contained in:
Stephen Birarda 2014-06-18 12:50:16 -07:00
parent c49ff59725
commit 5878b4af59
10 changed files with 115 additions and 76 deletions

View file

@ -33,7 +33,10 @@
#include <glm/gtx/vector_angle.hpp>
#include <QtCore/QCoreApplication>
#include <QtCore/QJsonArray>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonObject>
#include <QtCore/QJsonValue>
#include <QtCore/QTimer>
#include <Logging.h>
@ -71,7 +74,9 @@ AudioMixer::AudioMixer(const QByteArray& packet) :
_performanceThrottlingRatio(0.0f),
_numStatFrames(0),
_sumListeners(0),
_sumMixes(0)
_sumMixes(0),
_sourceUnattenuatedZone(),
_listenerUnattenuatedZone()
{
}
@ -412,6 +417,24 @@ void AudioMixer::run() {
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
nodeList->linkedDataCreateCallback = attachNewBufferToNode;
// check the payload to see if we have any unattenuated zones
const QString UNATTENUATED_ZONE_REGEX_STRING = "--unattenuated-zone ([\\d.,-]+)";
QRegExp unattenuatedZoneMatch(UNATTENUATED_ZONE_REGEX_STRING);
if (unattenuatedZoneMatch.indexIn(_payload) != -1) {
QString unattenuatedZoneString = unattenuatedZoneMatch.cap(1);
QStringList zoneStringList = unattenuatedZoneString.split(',');
glm::vec3 sourceCorner(zoneStringList[0].toFloat(), zoneStringList[1].toFloat(), zoneStringList[2].toFloat());
glm::vec3 sourceDimensions(zoneStringList[3].toFloat(), zoneStringList[4].toFloat(), zoneStringList[5].toFloat());
glm::vec3 listenerCorner(zoneStringList[6].toFloat(), zoneStringList[7].toFloat(), zoneStringList[8].toFloat());
glm::vec3 listenerDimensions(zoneStringList[9].toFloat(), zoneStringList[10].toFloat(), zoneStringList[11].toFloat());
_sourceUnattenuatedZone = AABox(sourceCorner, sourceDimensions);
_listenerUnattenuatedZone = AABox(listenerCorner, listenerDimensions);
}
int nextFrame = 0;
QElapsedTimer timer;

View file

@ -12,8 +12,8 @@
#ifndef hifi_AudioMixer_h
#define hifi_AudioMixer_h
#include <AABox.h>
#include <AudioRingBuffer.h>
#include <ThreadedAssignment.h>
class PositionalAudioRingBuffer;
@ -51,6 +51,8 @@ private:
int _numStatFrames;
int _sumListeners;
int _sumMixes;
AABox _sourceUnattenuatedZone;
AABox _listenerUnattenuatedZone;
};
#endif // hifi_AudioMixer_h

View file

@ -19,7 +19,8 @@
#include "AudioMixerClientData.h"
AudioMixerClientData::AudioMixerClientData() :
_ringBuffers()
_ringBuffers(),
_listenerUnattenuatedZone(NULL)
{
}
@ -98,7 +99,8 @@ int AudioMixerClientData::parseData(const QByteArray& packet) {
return 0;
}
void AudioMixerClientData::checkBuffersBeforeFrameSend(int jitterBufferLengthSamples) {
void AudioMixerClientData::checkBuffersBeforeFrameSend(int jitterBufferLengthSamples,
AABox* checkSourceZone, AABox* listenerZone) {
for (int i = 0; i < _ringBuffers.size(); i++) {
if (_ringBuffers[i]->shouldBeAddedToMix(jitterBufferLengthSamples)) {
// this is a ring buffer that is ready to go
@ -108,6 +110,12 @@ void AudioMixerClientData::checkBuffersBeforeFrameSend(int jitterBufferLengthSam
// calculate the average loudness for the next NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL
// that would be mixed in
_ringBuffers[i]->updateNextOutputTrailingLoudness();
if (checkSourceZone && checkSourceZone->contains(_ringBuffers[i]->getPosition())) {
_listenerUnattenuatedZone = listenerZone;
} else {
_listenerUnattenuatedZone = NULL;
}
}
}
}

View file

@ -12,8 +12,7 @@
#ifndef hifi_AudioMixerClientData_h
#define hifi_AudioMixerClientData_h
#include <vector>
#include <AABox.h>
#include <NodeData.h>
#include <PositionalAudioRingBuffer.h>
@ -28,10 +27,15 @@ public:
AvatarAudioRingBuffer* getAvatarAudioRingBuffer() const;
int parseData(const QByteArray& packet);
void checkBuffersBeforeFrameSend(int jitterBufferLengthSamples);
void checkBuffersBeforeFrameSend(int jitterBufferLengthSamples,
AABox* checkSourceZone = NULL, AABox* listenerZone = NULL);
void pushBuffersAfterFrameSend();
AABox* getListenerUnattenuatedZone() const { return _listenerUnattenuatedZone; }
void setListenerUnattenuatedZone(AABox* listenerUnattenuatedZone) { _listenerUnattenuatedZone = listenerUnattenuatedZone; }
private:
QList<PositionalAudioRingBuffer*> _ringBuffers;
AABox* _listenerUnattenuatedZone;
};
#endif // hifi_AudioMixerClientData_h

View file

@ -1,69 +0,0 @@
//
// AABox.h
// libraries/octree/src
//
// Created by Brad Hefta-Gaub on 04/11/13.
// Copyright 2013 High Fidelity, Inc.
//
// Originally from lighthouse3d. Modified to utilize glm::vec3 and clean up to our coding standards
// Simple axis aligned box class.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AABox_h
#define hifi_AABox_h
#include <glm/glm.hpp>
#include "BoxBase.h"
class AACube;
class AABox {
public:
AABox(const glm::vec3& corner, float size);
AABox(const glm::vec3& corner, const glm::vec3& dimensions);
AABox();
~AABox() {};
void setBox(const glm::vec3& corner, const glm::vec3& scale);
void setBox(const glm::vec3& corner, float scale);
glm::vec3 getVertexP(const glm::vec3& normal) const;
glm::vec3 getVertexN(const glm::vec3& normal) const;
void scale(float scale);
const glm::vec3& getCorner() const { return _corner; }
const glm::vec3& getScale() const { return _scale; }
const glm::vec3& getDimensions() const { return _scale; }
glm::vec3 calcCenter() const;
glm::vec3 calcTopFarLeft() const;
glm::vec3 getVertex(BoxVertex vertex) const;
bool contains(const glm::vec3& point) const;
bool contains(const AABox& otherBox) const;
bool touches(const AABox& otherBox) const;
bool contains(const AACube& otherCube) const;
bool touches(const AACube& otherCube) const;
bool expandedContains(const glm::vec3& point, float expansion) const;
bool expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const;
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) const;
private:
glm::vec3 getClosestPointOnFace(const glm::vec3& point, BoxFace face) const;
glm::vec3 getClosestPointOnFace(const glm::vec4& origin, const glm::vec4& direction, BoxFace face) const;
glm::vec4 getPlane(BoxFace face) const;
static BoxFace getOppositeFace(BoxFace face);
glm::vec3 _corner;
glm::vec3 _scale;
};
#endif // hifi_AABox_h

View file

@ -0,0 +1,71 @@
//
// AABox.h
// libraries/octree/src
//
// Created by Brad Hefta-Gaub on 04/11/13.
// Copyright 2013 High Fidelity, Inc.
//
// Originally from lighthouse3d. Modified to utilize glm::vec3 and clean up to our coding standards
// Simple axis aligned box class.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AABox_h
#define hifi_AABox_h
#include <glm/glm.hpp>
#include "BoxBase.h"
class AACube;
class AABox {
public:
AABox(const glm::vec3& corner, float size);
AABox(const glm::vec3& corner, const glm::vec3& dimensions);
AABox();
~AABox() {};
void setBox(const glm::vec3& corner, const glm::vec3& scale);
void setBox(const glm::vec3& corner, float scale);
glm::vec3 getVertexP(const glm::vec3& normal) const;
glm::vec3 getVertexN(const glm::vec3& normal) const;
void scale(float scale);
const glm::vec3& getCorner() const { return _corner; }
const glm::vec3& getScale() const { return _scale; }
const glm::vec3& getDimensions() const { return _scale; }
glm::vec3 calcCenter() const;
glm::vec3 calcTopFarLeft() const;
glm::vec3 getVertex(BoxVertex vertex) const;
bool contains(const glm::vec3& point) const;
bool contains(const AABox& otherBox) const;
bool touches(const AABox& otherBox) const;
bool contains(const AACube& otherCube) const;
bool touches(const AACube& otherCube) const;
bool expandedContains(const glm::vec3& point, float expansion) const;
bool expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const;
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) const;
bool isNull() const { return _scale == glm::vec3(0.0f, 0.0f, 0.0f); }
private:
glm::vec3 getClosestPointOnFace(const glm::vec3& point, BoxFace face) const;
glm::vec3 getClosestPointOnFace(const glm::vec4& origin, const glm::vec4& direction, BoxFace face) const;
glm::vec4 getPlane(BoxFace face) const;
static BoxFace getOppositeFace(BoxFace face);
glm::vec3 _corner;
glm::vec3 _scale;
};
#endif // hifi_AABox_h