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minor formatting and code standard enforcement to Particle.*
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7c108ab489
commit
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2 changed files with 6 additions and 9 deletions
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@ -459,15 +459,14 @@ void Particle::adjustEditPacketForClockSkew(unsigned char* codeColorBuffer, ssiz
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void Particle::update() {
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uint64_t now = usecTimestampNow();
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int elapsed = now - _lastUpdated; // making this signed slightly improves clock skew behavior
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float timeElapsed = (float)((float)elapsed/(float)USECS_PER_SECOND);
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float elapsed = static_cast<float>(now - _lastUpdated);
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_lastUpdated = now;
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float timeElapsed = elapsed / static_cast<float>(USECS_PER_SECOND);
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// calculate our default shouldDie state... then allow script to change it if it wants...
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float velocityScalar = glm::length(getVelocity());
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const float STILL_MOVING = 0.05 / TREE_SCALE;
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const float STILL_MOVING = 0.05f / static_cast<float>(TREE_SCALE);
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bool isStillMoving = (velocityScalar > STILL_MOVING);
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const float REALLY_OLD = 30.0f; // 30 seconds
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bool isReallyOld = (getLifetime() > REALLY_OLD);
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@ -503,8 +502,6 @@ void Particle::update() {
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_velocity -= dampingResistance * timeElapsed;
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//printf("applying damping to Particle timeElapsed=%f\n",timeElapsed);
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}
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_lastUpdated = now;
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}
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void Particle::runScript() {
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@ -75,8 +75,8 @@ public:
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uint64_t getLastEdited() const { return _lastEdited; }
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/// lifetime of the particle in seconds
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float getLifetime() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; }
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float getEditedAgo() const { return (float)(usecTimestampNow() - _lastEdited) / (float)USECS_PER_SECOND; }
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float getLifetime() const { return static_cast<float>(usecTimestampNow() - _created) / static_cast<float>(USECS_PER_SECOND); }
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float getEditedAgo() const { return static_cast<float>(usecTimestampNow() - _lastEdited) / static_cast<float>(USECS_PER_SECOND); }
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uint32_t getID() const { return _id; }
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bool getShouldDie() const { return _shouldDie; }
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QString getUpdateScript() const { return _updateScript; }
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