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Add untested renderHalfCylinder function to GeometryCache/
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2 changed files with 70 additions and 0 deletions
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@ -163,3 +163,71 @@ void GeometryCache::renderSquare(int xDivisions, int yDivisions) {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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void GeometryCache::renderHalfCylinder(int slices, int stacks, float radius, float height) {
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VerticesIndices& vbo = _halfCylinderVBOs[IntPair(slices, stacks)];
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int vertices = slices * (stacks - 1) + 1;
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int indices = slices * 2 * 3 * (stacks - 2) + slices * 3;
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if (vbo.first == 0) {
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GLfloat* vertexData = new GLfloat[vertices * 3];
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GLfloat* vertex = vertexData;
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for (int i = 0; i < stacks; i++) {
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float z = i * height / stacks;
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for (int j = 0; j < slices; j++) {
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float theta = PIf * j / slices;
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*(vertex++) = sinf(theta) * radius;
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*(vertex++) = cosf(theta) * radius;
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*(vertex++) = z;
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}
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}
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glGenBuffers(1, &vbo.first);
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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const int BYTES_PER_VERTEX = 3 * sizeof(GLfloat);
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glBufferData(GL_ARRAY_BUFFER, vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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delete[] vertexData;
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GLushort* indexData = new GLushort[indices];
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GLushort* index = indexData;
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for (int i = 0; i < stacks - 1; i++) {
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GLushort bottom = i * slices;
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GLushort top = bottom + slices;
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for (int j = 0; j < slices; j++) {
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int next = (j + 1) % slices;
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*(index++) = bottom + j;
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*(index++) = top + next;
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*(index++) = top + j;
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*(index++) = bottom + j;
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*(index++) = bottom + next;
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*(index++) = top + next;
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}
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}
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glGenBuffers(1, &vbo.second);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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const int BYTES_PER_INDEX = sizeof(GLushort);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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delete[] indexData;
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} else {
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, 0);
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glNormalPointer(GL_FLOAT, 0, 0);
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glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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@ -20,6 +20,7 @@ public:
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void renderHemisphere(int slices, int stacks);
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void renderSquare(int xDivisions, int yDivisions);
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void renderHalfCylinder(int slices, int stacks, float radius, float height);
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private:
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@ -28,6 +29,7 @@ private:
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QHash<IntPair, VerticesIndices> _hemisphereVBOs;
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QHash<IntPair, VerticesIndices> _squareVBOs;
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QHash<IntPair, VerticesIndices> _halfCylinderVBOs;
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};
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#endif /* defined(__interface__GeometryCache__) */
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