New way to do two-way bindings between dynamically created GUI and in-world object properties. Uses partcile system properties, specifically.

This commit is contained in:
James B. Pollack 2015-09-26 11:18:22 -07:00
parent a49c4756dd
commit 57aca0c418
6 changed files with 2085 additions and 0 deletions

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<!--
// main.js
//
//
// Created by James B. Pollack @imgntnon 9/26/2015
// Copyright 2014 High Fidelity, Inc.
//
// Web app side of the App - contains GUI.
// Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: folders, color pickers, animation settings, scale gui width with window resizing
-->
<html>
<head>
<script type="text/javascript" src="dat.gui.min.js"></script>
<script type="text/javascript" src="underscore-min.js"></script>
<script type="text/javascript" src="main.js"></script>
<script>
</script>
<style>
#my-gui-container{
width:100%;
height:100%;
}
</style>
</head>
<body>
<div id="my-gui-container">
</div>
</body>
</html>

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//
// main.js
//
//
// Created by James B. Pollack @imgntnon 9/26/2015
// Copyright 2014 High Fidelity, Inc.
//
// Web app side of the App - contains GUI.
// Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: folders, color pickers, animation settings, scale gui width with window resizing
//
var PI = 3.141593,
DEG_TO_RAD = PI / 180.0;
function radiansToDegrees(radians) {
return radians * (180 / PI)
}
// need to add '_group' to the end of properties that will need to be made part of a group on the backend
// property_subproperty_group = value
// i.e. color_red_group = 0;
var ParticleExplorer = function() {
this.animationIsPlaying = true;
this.textures = "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png";
this.lifespan = 5.0;
this.visible = false;
this.locked = false;
this.lifetime = 3600 // 1 hour; just in case
this.accelerationSpread_x_group = 0.1;
this.accelerationSpread_y_group = 0.1;
this.accelerationSpread_z_group = 0.1;
this.alpha = 0.5;
this.alphaStart = 1.0;
this.alphaFinish = 0.1;
this.color_red_group = 0;
this.color_green_group = 0;
this.color_blue_group = 0;
this.colorSpread_red_group = 0;
this.colorSpread_green_group = 0;
this.colorSpread_blue_group = 0;
this.colorStart_red_group = 0;
this.colorStart_green_group = 0;
this.colorStart_blue_group = 0;
this.colorFinish_red_group = 0;
this.colorFinish_green_group = 0;
this.colorFinish_blue_group = 0;
this.azimuthStart = -PI / 2.0;
this.azimuthFinish = PI / 2.0;
this.emitAccceleration_x_group = 0.01;
this.emitAccceleration_y_group = 0.01;
this.emitAccceleration_z_group = 0.01;
this.emitDimensions_x_group = 0.01;
this.emitDimensions_y_group = 0.01;
this.emitDimensions_z_group = 0.01;
this.emitOrientation_x_group = 0.01;
this.emitOrientation_y_group = 0.01;
this.emitOrientation_z_group = 0.01;
this.emitOrientation_w_group = 0.01;
this.emitRate = 0.1;
this.emitSpeed = 0.1;
this.polarStart = 0.01;
this.polarFinish = 2.0 * DEG_TO_RAD;
this.speedSpread = 0.1;
this.radiusSpread = 0.035;
this.radiusStart = 0.0;
this.radiusFinish = 0.0;
this.velocitySpread = 0;
}
//we need a way to keep track of our gui controllers
var controllers = [];
window.onload = function() {
//instantiate our object
var particleExplorer = new ParticleExplorer();
//whether or not to autoplace
var gui = new dat.GUI({
autoPlace: false
});
//if not autoplacing, put gui in a custom container
if (gui.autoPlace === false) {
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
gui.width = 400;
}
//add save settings ability (try not to use localstorage)
gui.remember(particleExplorer);
//get object keys
var particleKeys = _.keys(particleExplorer);
//for each key...
_.each(particleKeys, function(key) {
//add this key as a controller to the gui
var controller = gui.add(particleExplorer, key);
if (key.indexOf('_group') > -1) {
controller.shouldGroup = true;
} else {
controller.shouldGroup = false;
}
//keep track of our controller
controllers.push(controller);
//hook into change events for this gui controller
controller.onChange(function(value) {
// Fires on every change, drag, keypress, etc.
// writeDataToInterface(this.property, value, this.shouldGroup)
});
controller.onFinishChange(function(value) {
console.log('should group?', controller.shouldGroup)
// Fires when a controller loses focus.
writeDataToInterface(this.property, value, this.shouldGroup)
});
});
};
function writeDataToInterface(property, value, shouldGroup) {
console.log('shouldgrouppppp', shouldGroup)
var group = null;
var groupProperty = null;
var groupProperties = null;
if (shouldGroup) {
var separated = property.slice(0, property.indexOf('_group')).split("_")
group = separated[0];
groupProperty = separated[1];
var groupString = group.toString();
var groupPropertyString = groupProperty.toString();
var groupProperties = {}
groupProperties[group] = {};
groupProperties[group][groupProperty] = value
console.log(groupProperties)
}
var data = {
type: "particleExplorer_update",
shouldGroup: shouldGroup,
groupProperties: groupProperties,
singleProperty: {}
}
data['singleProperty'][property] = value
var stringifiedData = JSON.stringify(data)
console.log('stringifiedData', stringifiedData)
if (typeof EventBridge !== 'undefined') {
EventBridge.emitWebEvent(
stringifiedData
);
}
}

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//
// particleExplorer.js
//
//
// Created by James B. Pollack @imgntnon 9/26/2015
// Copyright 2014 High Fidelity, Inc.
//
// Interface side of the App.
// Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: folders, color pickers, animation settings, scale gui width with window resizing
//
var boxPoint,
spawnPoint,
animation = {
fps: 30,
frameIndex: 0,
running: true,
firstFrame: 0,
lastFrame: 30,
loop: true
};
var boxPoint = Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Quat.getFront(Camera.getOrientation())));
boxPoint = Vec3.sum(boxPoint, {
x: 0.0,
y: -0.5,
z: 0.0
});
spawnPoint = Vec3.sum(boxPoint, {
x: 0.0,
y: 1.0,
z: 0.0
});
var PI = 3.141593,
DEG_TO_RAD = PI / 180.0;
BlankBox = function() {
this.animationIsPlaying = true;
this.accelerationSpread_x_group = 0.1;
this.accelerationSpread_y_group = 0.1;
this.accelerationSpread_z_group = 0.1;
this.alpha = 0.5;
this.alphaStart = 1.0;
this.alphaFinish = 0.1;
this.color_red_group = 0;
this.color_green_group = 0;
this.color_blue_group = 0;
this.colorSpread_red_group = 0;
this.colorSpread_green_group = 0;
this.colorSpread_blue_group = 0;
this.colorStart_red_group = 0;
this.colorStart_green_group = 0;
this.colorStart_blue_group = 0;
this.colorFinish_red_group = 0;
this.colorFinish_green_group = 0;
this.colorFinish_blue_group = 0;
this.azimuthStart = -PI / 2.0;
this.azimuthFinish = PI / 2.0;
this.emitAccceleration_x_group = 0.01;
this.emitAccceleration_y_group = 0.01;
this.emitAccceleration_z_group = 0.01;
this.emitDimensions_x_group = 0.01;
this.emitDimensions_y_group = 0.01;
this.emitDimensions_z_group = 0.01;
this.emitOrientation_x_group = 0.01;
this.emitOrientation_y_group = 0.01;
this.emitOrientation_z_group = 0.01;
this.emitOrientation_w_group = 0.01;
this.emitRate = 0.1;
this.emitSpeed = 0.1;
this.polarStart = 0.01;
this.polarFinish = 2.0 * DEG_TO_RAD;
this.speedSpread = 0.1;
this.radiusSpread = 0.035;
this.radiusStart = 0.0;
this.radiusFinish = 0.0;
this.velocitySpread = 0;
//
this.type = "ParticleEffect";
this.name = "ParticlesTest Emitter";
this.position = spawnPoint;
this.textures = "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png";
this.lifespan = 5.0;
this.visible = false;
this.locked = false;
this.animationSettings = animation;
this.lifetime = 3600 // 1 hour; just in case
}
var blankBox = new BlankBox();
var box = Entities.addEntity({
type: "Box",
name: "ParticlesTest Box",
position: boxPoint,
rotation: {
x: -0.7071067690849304,
y: 0,
z: 0,
w: 0.7071067690849304
},
dimensions: {
x: 0.3,
y: 0.3,
z: 0.3
},
color: {
red: 128,
green: 128,
blue: 128
},
lifetime: 3600, // 1 hour; just in case
visible: true
});
var testParticles = Entities.addEntity(blankBox);
SettingsWindow = function() {
var _this = this;
this.webWindow = null;
this.init = function() {
_this.webWindow = new WebWindow('ParticleExplorer', Script.resolvePath('index.html'), 400, 600, true);
_this.webWindow.setVisible(true);
_this.webWindow.eventBridge.webEventReceived.connect(_this.onWebEventReceived);
print('INIT testParticles' + testParticles)
};
this.onWebEventReceived = function(data) {
print('DATA ' + data)
var _data = JSON.parse(data)
if (_data.type !== 'particleExplorer_update') {
return;
}
if (_data.shouldGroup === true) {
print('USE GROUP PROPERTIES')
editEntity(_data.groupProperties)
return;
} else {
print('USE A SINGLE PROPERTY')
editEntity(_data.singleProperty)
}
};
}
function editEntity(properties) {
// print('TEST PARTICLES??' + testParticles)
print('PROPS' + JSON.stringify(properties));
Entities.editEntity(testParticles, properties);
var currentProperties = Entities.getEntityProperties(testParticles)
print('CURRENT PROPS', JSON.stringify(currentProperties))
}
var settingsWindow = new SettingsWindow();
settingsWindow.init();
function cleanup() {
Entities.deleteEntity(testParticles);
Entities.deleteEntity(box);
}
Script.scriptEnding.connect(cleanup);

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