Merge pull request #16491 from sabrina-shanman/instancing

Fix code style / remove cruft
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Sabrina Shanman 2019-11-13 12:53:10 -08:00 committed by GitHub
commit 579eb04df9
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10 changed files with 23 additions and 125 deletions

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@ -24,13 +24,13 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
// we make a copy of the inverseBindMatrices in order to prevent mutating the model bind pose
// when we are dealing with a joint offset in the model
for (int i = 0; i < (int)hfmModel.skinDeformers.size(); i++) {
const auto& defor = hfmModel.skinDeformers[i];
for (uint32_t i = 0; i < (uint32_t)hfmModel.skinDeformers.size(); i++) {
const auto& deformer = hfmModel.skinDeformers[i];
std::vector<HFMCluster> dummyClustersList;
for (uint32_t j = 0; j < (uint32_t)defor.clusters.size(); j++) {
for (uint32_t j = 0; j < (uint32_t)deformer.clusters.size(); j++) {
// cast into a non-const reference, so we can mutate the FBXCluster
HFMCluster& cluster = const_cast<HFMCluster&>(defor.clusters.at(j));
HFMCluster& cluster = const_cast<HFMCluster&>(deformer.clusters.at(j));
HFMCluster localCluster;
localCluster.jointIndex = cluster.jointIndex;

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@ -68,7 +68,7 @@ public:
void dump(const AnimPoseVec& poses) const;
std::vector<int> lookUpJointIndices(const std::vector<QString>& jointNames) const;
const HFMCluster getClusterBindMatricesOriginalValues(const int skinDeformerIndex, const int clusterIndex) const { return _clusterBindMatrixOriginalValues[skinDeformerIndex][clusterIndex]; }
const HFMCluster getClusterBindMatricesOriginalValues(int skinDeformerIndex, int clusterIndex) const { return _clusterBindMatrixOriginalValues[skinDeformerIndex][clusterIndex]; }
protected:
void buildSkeletonFromJoints(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets);

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@ -260,7 +260,7 @@ void MaterialBaker::addTexture(const QString& materialName, image::TextureUsage:
void MaterialBaker::setMaterials(const std::vector<hfm::Material>& materials, const QString& baseURL) {
_materialResource = NetworkMaterialResourcePointer(new NetworkMaterialResource(), [](NetworkMaterialResource* ptr) { ptr->deleteLater(); });
for (auto& material : materials) {
for (const auto& material : materials) {
_materialResource->parsedMaterials.names.push_back(material.name.toStdString());
_materialResource->parsedMaterials.networkMaterials[material.name.toStdString()] = std::make_shared<NetworkMaterial>(material, baseURL);

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@ -403,19 +403,11 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
numIndices -= numIndices % TRIANGLE_STRIDE; // WORKAROUND lack of sanity checking in FBXSerializer
uint32_t indexStart = (uint32_t)part.x;
uint32_t indexEnd = indexStart + numIndices;
for (uint32_t j = indexStart; j < indexEnd; j += TRIANGLE_STRIDE) {
for (uint32_t j = indexStart; j < indexEnd; ++j) {
// NOTE: It seems odd to skip vertices when initializing a btConvexHullShape, but let's keep the behavior similar to the old behavior for now
glm::vec3 p0 = triangleListMesh.vertices[triangleListMesh.indices[j]];
glm::vec3 p1 = triangleListMesh.vertices[triangleListMesh.indices[j + 1]];
glm::vec3 p2 = triangleListMesh.vertices[triangleListMesh.indices[j + 2]];
if (std::find(pointsInPart.cbegin(), pointsInPart.cend(), p0) == pointsInPart.cend()) {
pointsInPart.push_back(p0);
}
if (std::find(pointsInPart.cbegin(), pointsInPart.cend(), p1) == pointsInPart.cend()) {
pointsInPart.push_back(p1);
}
if (std::find(pointsInPart.cbegin(), pointsInPart.cend(), p2) == pointsInPart.cend()) {
pointsInPart.push_back(p2);
glm::vec3 point = triangleListMesh.vertices[triangleListMesh.indices[j]];
if (std::find(pointsInPart.cbegin(), pointsInPart.cend(), point) == pointsInPart.cend()) {
pointsInPart.push_back(point);
}
}

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@ -1462,7 +1462,7 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const
const auto& partMaterialTextures = extracted.partMaterialTextures;
uint32_t meshIndex = (uint32_t)hfmModel.meshes.size();
meshIDsToMeshIndices.insert(it.key(), meshIndex);
meshIDsToMeshIndices.insert(meshID, meshIndex);
hfmModel.meshes.push_back(extracted.mesh);
hfm::Mesh& mesh = hfmModel.meshes.back();
@ -1629,8 +1629,8 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const
}
// Store the model's dynamic transform, and put its ID in the shapes
uint32_t skinDeformerID = (uint32_t)hfmModel.skinDeformers.size();
hfmModel.skinDeformers.push_back(skinDeformer);
uint32_t skinDeformerID = (uint32_t)(hfmModel.skinDeformers.size() - 1);
for (hfm::Shape& shape : partShapes) {
shape.skinDeformer = skinDeformerID;
}

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@ -693,9 +693,9 @@ HFMModel::Pointer OBJSerializer::read(const hifi::ByteArray& data, const hifi::V
QMap<QString, int> materialMeshIdMap;
std::vector<HFMMeshPart> hfmMeshParts;
for (uint32_t i = 0, meshPartCount = 0; i < (uint32_t)mesh.parts.size(); i++, meshPartCount++) {
HFMMeshPart& meshPart = mesh.parts[i];
FaceGroup faceGroup = faceGroups[meshPartCount];
for (uint32_t meshPartIndex = 0; meshPartIndex < (uint32_t)mesh.parts.size(); ++meshPartIndex) {
HFMMeshPart& meshPart = mesh.parts[meshPartIndex];
FaceGroup faceGroup = faceGroups[meshPartIndex];
bool specifiesUV = false;
foreach(OBJFace face, faceGroup) {
// Go through all of the OBJ faces and determine the number of different materials necessary (each different material will be a unique mesh).
@ -750,8 +750,8 @@ HFMModel::Pointer OBJSerializer::read(const hifi::ByteArray& data, const hifi::V
mesh.parts.clear();
mesh.parts = hfmMeshParts;
for (uint32_t i = 0, meshPartCount = 0; i < unmodifiedMeshPartCount; i++, meshPartCount++) {
FaceGroup faceGroup = faceGroups[meshPartCount];
for (uint32_t meshPartIndex = 0; meshPartIndex < unmodifiedMeshPartCount; meshPartIndex++) {
FaceGroup faceGroup = faceGroups[meshPartIndex];
// Now that each mesh has been created with its own unique material mappings, fill them with data (vertex data is duplicated, face data is not).
foreach(OBJFace face, faceGroup) {

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@ -189,7 +189,7 @@ bool Model::shouldInvalidatePayloadShapeKey(int meshIndex) {
const auto& networkMeshes = getNetworkModel()->getMeshes();
// if our index is ever out of range for either meshes or networkMeshes, then skip it, and set our _meshGroupsKnown
// to false to rebuild out mesh groups.
if (meshIndex < 0 || meshIndex >= (int)networkMeshes.size() || meshIndex >= (int)hfmModel.meshes.size() /* || meshIndex >= (int)_meshStates.size()*/) {
if (meshIndex < 0 || meshIndex >= (int)networkMeshes.size() || meshIndex >= (int)hfmModel.meshes.size()) {
_needsFixupInScene = true; // trigger remove/add cycle
invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
return true;
@ -252,9 +252,6 @@ void Model::updateRenderItems() {
}
Transform renderTransform = modelTransform;
// if (meshState.clusterMatrices.size() <= 1) {
// renderTransform = modelTransform.worldTransform(shapeState._rootFromJointTransform);
// }
data.updateTransform(renderTransform);
data.updateTransformAndBound(modelTransform.worldTransform(shapeState._rootFromJointTransform));
@ -299,12 +296,10 @@ void Model::reset() {
}
void Model::updateShapeStatesFromRig() {
{ // Shapes state:
for (auto& shape : _shapeStates) {
uint32_t jointId = shape._jointIndex;
if (jointId < (uint32_t) _rig.getJointStateCount()) {
shape._rootFromJointTransform = _rig.getJointTransform(jointId);
}
for (auto& shape : _shapeStates) {
uint32_t jointId = shape._jointIndex;
if (jointId < (uint32_t) _rig.getJointStateCount()) {
shape._rootFromJointTransform = _rig.getJointTransform(jointId);
}
}
}

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@ -61,8 +61,7 @@ void SoftAttachmentModel::updateClusterMatrices() {
Transform clusterTransform;
Transform::mult(clusterTransform, jointTransform, cbmov.inverseBindTransform);
state.clusterDualQuaternions[clusterIndex] = Model::TransformDualQuaternion(clusterTransform);
}
else {
} else {
auto jointMatrix = rig->getJointTransform(cbmov.jointIndex);
glm_mat4u_mul(jointMatrix, cbmov.inverseBindMatrix, state.clusterMatrices[clusterIndex]);
}

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@ -1,11 +0,0 @@
set(TARGET_NAME fbx-test)
# This is not a testcase -- just set it up as a regular hifi project
setup_hifi_project(Quick Gui)
setup_memory_debugger()
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
file(GLOB_RECURSE GLB_TEST_FILES "c:/Users/bdavi/git/glTF-Sample-Models/2.0/*.glb")
list(JOIN GLB_TEST_FILES "|" GLB_TEST_FILES)
target_compile_definitions(${TARGET_NAME} PRIVATE -DGLB_TEST_FILES="${GLB_TEST_FILES}")
link_hifi_libraries(shared graphics networking image gpu hfm fbx)
package_libraries_for_deployment()

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@ -1,77 +0,0 @@
//
// Created by Bradley Austin Davis on 2018/01/11
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/qglobal.h>
#include <QtCore/QFile>
#include <QtGui/QGuiApplication>
#include <GLTFSerializer.h>
#include <shared/FileUtils.h>
#include <ResourceManager.h>
#include <DependencyManager.h>
#include <Windows.h>
// Currently only used by testing code
inline std::list<std::string> splitString(const std::string& source, const char delimiter = ' ') {
std::list<std::string> result;
size_t start = 0, next;
while (std::string::npos != (next = source.find(delimiter, start))) {
std::string sub = source.substr(start, next - start);
if (!sub.empty()) {
result.push_back(sub);
}
start = next + 1;
}
if (source.size() > start) {
result.push_back(source.substr(start));
}
return result;
}
std::list<std::string> getGlbTestFiles() {
return splitString(GLB_TEST_FILES, '|');
}
QtMessageHandler originalHandler;
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
#if defined(Q_OS_WIN)
OutputDebugStringA(message.toStdString().c_str());
OutputDebugStringA("\n");
#endif
originalHandler(type, context, message);
}
QByteArray readFileBytes(const std::string& filename) {
QFile file(filename.c_str());
file.open(QFile::ReadOnly);
QByteArray result = file.readAll();
file.close();
return result;
}
void processFile(const std::string& filename) {
qDebug() << filename.c_str();
GLTFSerializer().read(readFileBytes(filename), {}, QUrl::fromLocalFile(filename.c_str()));
}
int main(int argc, char** argv) {
QCoreApplication app{ argc, argv };
originalHandler = qInstallMessageHandler(messageHandler);
DependencyManager::set<ResourceManager>(false);
//processFile("c:/Users/bdavi/git/glTF-Sample-Models/2.0/Box/glTF-Binary/Box.glb");
for (const auto& testFile : getGlbTestFiles()) {
processFile(testFile);
}
}