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1 changed files with 2 additions and 4 deletions
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@ -23,9 +23,9 @@ var DENSITY = 0.3; // square meters per person. Some say 10 sq ft is arm's lengt
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var SOUND_DATA = {url: "http://howard-stearns.github.io/models/sounds/piano1.wav"};
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var SOUND_DATA = {url: "http://howard-stearns.github.io/models/sounds/piano1.wav"};
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND at once.
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND at once.
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var NEXT_SOUND_SPREAD = 500; // millisecond range of how long to wait after one sound finishes, before playing the next
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var NEXT_SOUND_SPREAD = 500; // millisecond range of how long to wait after one sound finishes, before playing the next
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var ANIMATION_DATA = { // T-pose until we get animations working again.
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var ANIMATION_DATA = {
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"url": "http://howard-stearns.github.io/models/resources/avatar/animations/idle.fbx",
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"url": "http://howard-stearns.github.io/models/resources/avatar/animations/idle.fbx",
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//"url": "http://howard-stearns.github.io/models/resources/avatar/animations/walk_fwd.fbx",
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// "url": "http://howard-stearns.github.io/models/resources/avatar/animations/walk_fwd.fbx", // alternative example
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"startFrame": 0.0,
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"startFrame": 0.0,
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"endFrame": 300.0,
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"endFrame": 300.0,
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"timeScale": 1.0,
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"timeScale": 1.0,
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@ -80,8 +80,6 @@ function messageHandler(channel, messageString, senderID) {
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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soundData: chatter && SOUND_DATA,
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// No need to specify skeletonModelURL
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//skeletonModelURL: "file:///c:/Program Files/High Fidelity Release/resources/meshes/defaultAvatar_full.fst"/,
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animationData: ANIMATION_DATA
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animationData: ANIMATION_DATA
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});
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});
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}
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}
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