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https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
Leave LOD settings as globals
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parent
875507aaaa
commit
578ab1a9f2
3 changed files with 71 additions and 53 deletions
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@ -9,6 +9,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <SettingHandle.h>
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#include <Util.h>
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#include "Application.h"
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@ -16,16 +17,14 @@
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#include "LODManager.h"
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LODManager::LODManager() :
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_automaticAvatarLOD("automaticAvatarLOD", true),
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_avatarLODDecreaseFPS("avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS),
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_avatarLODIncreaseFPS("avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS),
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_avatarLODDistanceMultiplier("avatarLODDistanceMultiplier",
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DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER),
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_boundaryLevelAdjust("boundaryLevelAdjust", 0),
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_octreeSizeScale("octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE)
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{
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}
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Setting::Handle<bool> automaticAvatarLOD("automaticAvatarLOD", true);
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Setting::Handle<float> avatarLODDecreaseFPS("avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
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Setting::Handle<float> avatarLODIncreaseFPS("avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
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Setting::Handle<float> avatarLODDistanceMultiplier("avatarLODDistanceMultiplier",
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DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
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Setting::Handle<int> boundaryLevelAdjust("boundaryLevelAdjust", 0);
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Setting::Handle<float> octreeSizeScale("octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
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void LODManager::autoAdjustLOD(float currentFPS) {
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// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
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@ -42,25 +41,23 @@ void LODManager::autoAdjustLOD(float currentFPS) {
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quint64 now = usecTimestampNow();
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const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
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if (_automaticAvatarLOD.get()) {
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if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS.get()) {
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if (_automaticAvatarLOD) {
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if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
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if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
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// attempt to lower the detail in proportion to the fps difference
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float targetFps = (_avatarLODDecreaseFPS.get() + _avatarLODIncreaseFPS.get()) * 0.5f;
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float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
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float averageFps = _fastFPSAverage.getAverage();
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const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
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_avatarLODDistanceMultiplier.set(qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
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_avatarLODDistanceMultiplier.get() *
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(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
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qMin(MAXIMUM_MULTIPLIER_SCALE,
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targetFps / averageFps))));
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_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
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(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
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qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
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_lastAvatarDetailDrop = now;
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}
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} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS.get()) {
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} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
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// let the detail level creep slowly upwards
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const float DISTANCE_DECREASE_RATE = 0.05f;
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_avatarLODDistanceMultiplier.set(qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
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_avatarLODDistanceMultiplier.get() - DISTANCE_DECREASE_RATE));
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_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
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_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
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}
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}
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@ -68,29 +65,29 @@ void LODManager::autoAdjustLOD(float currentFPS) {
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quint64 elapsed = now - _lastAdjust;
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if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < ADJUST_LOD_DOWN_FPS
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&& _octreeSizeScale.get() > ADJUST_LOD_MIN_SIZE_SCALE) {
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&& _octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
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_octreeSizeScale.set(_octreeSizeScale.get() * ADJUST_LOD_DOWN_BY);
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_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
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if (_octreeSizeScale.get() < ADJUST_LOD_MIN_SIZE_SCALE) {
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_octreeSizeScale.set(ADJUST_LOD_MIN_SIZE_SCALE);
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if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
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}
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changed = true;
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_lastAdjust = now;
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qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
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<< "_octreeSizeScale=" << _octreeSizeScale.get();
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<< "_octreeSizeScale=" << _octreeSizeScale;
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}
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if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > ADJUST_LOD_UP_FPS
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&& _octreeSizeScale.get() < ADJUST_LOD_MAX_SIZE_SCALE) {
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_octreeSizeScale.set(_octreeSizeScale.get() * ADJUST_LOD_UP_BY);
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if (_octreeSizeScale.get() > ADJUST_LOD_MAX_SIZE_SCALE) {
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_octreeSizeScale.set(ADJUST_LOD_MAX_SIZE_SCALE);
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&& _octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
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_octreeSizeScale *= ADJUST_LOD_UP_BY;
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if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
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}
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changed = true;
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_lastAdjust = now;
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qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
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<< "_octreeSizeScale=" << _octreeSizeScale.get();
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<< "_octreeSizeScale=" << _octreeSizeScale;
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}
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if (changed) {
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@ -182,13 +179,32 @@ bool LODManager::shouldRenderMesh(float largestDimension, float distanceToCamera
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}
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void LODManager::setOctreeSizeScale(float sizeScale) {
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_octreeSizeScale.set(sizeScale);
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_octreeSizeScale = sizeScale;
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_shouldRenderTableNeedsRebuilding = true;
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}
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void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
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_boundaryLevelAdjust.set(boundaryLevelAdjust);
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_boundaryLevelAdjust = boundaryLevelAdjust;
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_shouldRenderTableNeedsRebuilding = true;
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}
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void LODManager::loadSettings() {
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setAutomaticAvatarLOD(automaticAvatarLOD.get());
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setAvatarLODDecreaseFPS(avatarLODDecreaseFPS.get());
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setAvatarLODIncreaseFPS(avatarLODIncreaseFPS.get());
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setAvatarLODDistanceMultiplier(avatarLODDistanceMultiplier.get());
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setBoundaryLevelAdjust(boundaryLevelAdjust.get());
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setOctreeSizeScale(octreeSizeScale.get());
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}
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void LODManager::saveSettings() {
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automaticAvatarLOD.set(getAutomaticAvatarLOD());
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avatarLODDecreaseFPS.set(getAvatarLODDecreaseFPS());
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avatarLODIncreaseFPS.set(getAvatarLODIncreaseFPS());
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avatarLODDistanceMultiplier.set(getAvatarLODDistanceMultiplier());
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boundaryLevelAdjust.set(getBoundaryLevelAdjust());
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octreeSizeScale.set(getOctreeSizeScale());
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}
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@ -14,7 +14,6 @@
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#include <DependencyManager.h>
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#include <OctreeConstants.h>
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#include <SettingHandle.h>
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#include <SharedUtil.h>
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#include <SimpleMovingAverage.h>
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@ -43,38 +42,41 @@ class LODManager : public Dependency {
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SINGLETON_DEPENDENCY
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public:
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void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD.set(automaticAvatarLOD); }
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bool getAutomaticAvatarLOD() { return _automaticAvatarLOD.get(); }
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void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS.set(avatarLODDecreaseFPS); }
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float getAvatarLODDecreaseFPS() { return _avatarLODDecreaseFPS.get(); }
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void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS.set(avatarLODIncreaseFPS); }
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float getAvatarLODIncreaseFPS() { return _avatarLODIncreaseFPS.get(); }
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void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier.set(multiplier); }
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float getAvatarLODDistanceMultiplier() { return _avatarLODDistanceMultiplier.get(); }
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void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; }
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bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
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void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; }
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float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
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void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; }
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float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
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void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; }
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float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
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// User Tweakable LOD Items
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QString getLODFeedbackText();
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void setOctreeSizeScale(float sizeScale);
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float getOctreeSizeScale() { return _octreeSizeScale.get(); }
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float getOctreeSizeScale() const { return _octreeSizeScale; }
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void setBoundaryLevelAdjust(int boundaryLevelAdjust);
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int getBoundaryLevelAdjust() { return _boundaryLevelAdjust.get(); }
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int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
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void autoAdjustLOD(float currentFPS);
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void resetLODAdjust();
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bool shouldRenderMesh(float largestDimension, float distanceToCamera);
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void loadSettings();
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void saveSettings();
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private:
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LODManager();
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LODManager() {}
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Setting::Handle<bool> _automaticAvatarLOD;
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Setting::Handle<float> _avatarLODDecreaseFPS;
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Setting::Handle<float> _avatarLODIncreaseFPS;
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Setting::Handle<float> _avatarLODDistanceMultiplier;
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bool _automaticAvatarLOD = true;
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float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
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float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
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float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
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Setting::Handle<int> _boundaryLevelAdjust;
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Setting::Handle<float> _octreeSizeScale;
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float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
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int _boundaryLevelAdjust = 0;
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quint64 _lastAdjust = 0;
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quint64 _lastAvatarDetailDrop = 0;
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@ -378,9 +378,9 @@ void ChatWindow::messageReceived(const QXmppMessage& message) {
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if (message.body().contains(usernameMention)) {
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// Don't show messages already seen in icon tray at start-up.
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bool showMessage = usernameMentionTimestamp.get() < _lastMessageStamp;
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bool showMessage = _usernameMentionTimestamp.get() < _lastMessageStamp;
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if (showMessage) {
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usernameMentionTimestamp.set(_lastMessageStamp);
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_usernameMentionTimestamp.set(_lastMessageStamp);
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}
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if (isHidden() && showMessage) {
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