Leave LOD settings as globals

This commit is contained in:
Atlante45 2015-02-03 16:13:13 -08:00
parent 875507aaaa
commit 578ab1a9f2
3 changed files with 71 additions and 53 deletions

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <SettingHandle.h>
#include <Util.h>
#include "Application.h"
@ -16,16 +17,14 @@
#include "LODManager.h"
LODManager::LODManager() :
_automaticAvatarLOD("automaticAvatarLOD", true),
_avatarLODDecreaseFPS("avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS),
_avatarLODIncreaseFPS("avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS),
_avatarLODDistanceMultiplier("avatarLODDistanceMultiplier",
DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER),
_boundaryLevelAdjust("boundaryLevelAdjust", 0),
_octreeSizeScale("octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE)
{
}
Setting::Handle<bool> automaticAvatarLOD("automaticAvatarLOD", true);
Setting::Handle<float> avatarLODDecreaseFPS("avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
Setting::Handle<float> avatarLODIncreaseFPS("avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
Setting::Handle<float> avatarLODDistanceMultiplier("avatarLODDistanceMultiplier",
DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
Setting::Handle<int> boundaryLevelAdjust("boundaryLevelAdjust", 0);
Setting::Handle<float> octreeSizeScale("octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
void LODManager::autoAdjustLOD(float currentFPS) {
// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
@ -42,25 +41,23 @@ void LODManager::autoAdjustLOD(float currentFPS) {
quint64 now = usecTimestampNow();
const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
if (_automaticAvatarLOD.get()) {
if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS.get()) {
if (_automaticAvatarLOD) {
if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
// attempt to lower the detail in proportion to the fps difference
float targetFps = (_avatarLODDecreaseFPS.get() + _avatarLODIncreaseFPS.get()) * 0.5f;
float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
float averageFps = _fastFPSAverage.getAverage();
const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
_avatarLODDistanceMultiplier.set(qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
_avatarLODDistanceMultiplier.get() *
(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
qMin(MAXIMUM_MULTIPLIER_SCALE,
targetFps / averageFps))));
_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
_lastAvatarDetailDrop = now;
}
} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS.get()) {
} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
// let the detail level creep slowly upwards
const float DISTANCE_DECREASE_RATE = 0.05f;
_avatarLODDistanceMultiplier.set(qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
_avatarLODDistanceMultiplier.get() - DISTANCE_DECREASE_RATE));
_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
}
}
@ -68,29 +65,29 @@ void LODManager::autoAdjustLOD(float currentFPS) {
quint64 elapsed = now - _lastAdjust;
if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < ADJUST_LOD_DOWN_FPS
&& _octreeSizeScale.get() > ADJUST_LOD_MIN_SIZE_SCALE) {
&& _octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale.set(_octreeSizeScale.get() * ADJUST_LOD_DOWN_BY);
_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
if (_octreeSizeScale.get() < ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale.set(ADJUST_LOD_MIN_SIZE_SCALE);
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
}
changed = true;
_lastAdjust = now;
qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
<< "_octreeSizeScale=" << _octreeSizeScale.get();
<< "_octreeSizeScale=" << _octreeSizeScale;
}
if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > ADJUST_LOD_UP_FPS
&& _octreeSizeScale.get() < ADJUST_LOD_MAX_SIZE_SCALE) {
_octreeSizeScale.set(_octreeSizeScale.get() * ADJUST_LOD_UP_BY);
if (_octreeSizeScale.get() > ADJUST_LOD_MAX_SIZE_SCALE) {
_octreeSizeScale.set(ADJUST_LOD_MAX_SIZE_SCALE);
&& _octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
_octreeSizeScale *= ADJUST_LOD_UP_BY;
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
}
changed = true;
_lastAdjust = now;
qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
<< "_octreeSizeScale=" << _octreeSizeScale.get();
<< "_octreeSizeScale=" << _octreeSizeScale;
}
if (changed) {
@ -182,13 +179,32 @@ bool LODManager::shouldRenderMesh(float largestDimension, float distanceToCamera
}
void LODManager::setOctreeSizeScale(float sizeScale) {
_octreeSizeScale.set(sizeScale);
_octreeSizeScale = sizeScale;
_shouldRenderTableNeedsRebuilding = true;
}
void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
_boundaryLevelAdjust.set(boundaryLevelAdjust);
_boundaryLevelAdjust = boundaryLevelAdjust;
_shouldRenderTableNeedsRebuilding = true;
}
void LODManager::loadSettings() {
setAutomaticAvatarLOD(automaticAvatarLOD.get());
setAvatarLODDecreaseFPS(avatarLODDecreaseFPS.get());
setAvatarLODIncreaseFPS(avatarLODIncreaseFPS.get());
setAvatarLODDistanceMultiplier(avatarLODDistanceMultiplier.get());
setBoundaryLevelAdjust(boundaryLevelAdjust.get());
setOctreeSizeScale(octreeSizeScale.get());
}
void LODManager::saveSettings() {
automaticAvatarLOD.set(getAutomaticAvatarLOD());
avatarLODDecreaseFPS.set(getAvatarLODDecreaseFPS());
avatarLODIncreaseFPS.set(getAvatarLODIncreaseFPS());
avatarLODDistanceMultiplier.set(getAvatarLODDistanceMultiplier());
boundaryLevelAdjust.set(getBoundaryLevelAdjust());
octreeSizeScale.set(getOctreeSizeScale());
}

View file

@ -14,7 +14,6 @@
#include <DependencyManager.h>
#include <OctreeConstants.h>
#include <SettingHandle.h>
#include <SharedUtil.h>
#include <SimpleMovingAverage.h>
@ -43,38 +42,41 @@ class LODManager : public Dependency {
SINGLETON_DEPENDENCY
public:
void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD.set(automaticAvatarLOD); }
bool getAutomaticAvatarLOD() { return _automaticAvatarLOD.get(); }
void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS.set(avatarLODDecreaseFPS); }
float getAvatarLODDecreaseFPS() { return _avatarLODDecreaseFPS.get(); }
void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS.set(avatarLODIncreaseFPS); }
float getAvatarLODIncreaseFPS() { return _avatarLODIncreaseFPS.get(); }
void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier.set(multiplier); }
float getAvatarLODDistanceMultiplier() { return _avatarLODDistanceMultiplier.get(); }
void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; }
bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; }
float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; }
float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; }
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
// User Tweakable LOD Items
QString getLODFeedbackText();
void setOctreeSizeScale(float sizeScale);
float getOctreeSizeScale() { return _octreeSizeScale.get(); }
float getOctreeSizeScale() const { return _octreeSizeScale; }
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
int getBoundaryLevelAdjust() { return _boundaryLevelAdjust.get(); }
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
void autoAdjustLOD(float currentFPS);
void resetLODAdjust();
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
void loadSettings();
void saveSettings();
private:
LODManager();
LODManager() {}
Setting::Handle<bool> _automaticAvatarLOD;
Setting::Handle<float> _avatarLODDecreaseFPS;
Setting::Handle<float> _avatarLODIncreaseFPS;
Setting::Handle<float> _avatarLODDistanceMultiplier;
bool _automaticAvatarLOD = true;
float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
Setting::Handle<int> _boundaryLevelAdjust;
Setting::Handle<float> _octreeSizeScale;
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
int _boundaryLevelAdjust = 0;
quint64 _lastAdjust = 0;
quint64 _lastAvatarDetailDrop = 0;

View file

@ -378,9 +378,9 @@ void ChatWindow::messageReceived(const QXmppMessage& message) {
if (message.body().contains(usernameMention)) {
// Don't show messages already seen in icon tray at start-up.
bool showMessage = usernameMentionTimestamp.get() < _lastMessageStamp;
bool showMessage = _usernameMentionTimestamp.get() < _lastMessageStamp;
if (showMessage) {
usernameMentionTimestamp.set(_lastMessageStamp);
_usernameMentionTimestamp.set(_lastMessageStamp);
}
if (isHidden() && showMessage) {