Merge pull request #12020 from ctrlaltdavid/21646

Window JSDoc
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MiladNazeri 2018-01-08 11:53:34 -08:00 committed by GitHub
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3 changed files with 653 additions and 6 deletions

View file

@ -192,8 +192,7 @@ void WindowScriptingInterface::ensureReticleVisible() const {
/// Display a "browse to directory" dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
/// \param const QString& directory directory to start the directory browser at
/// \return QScriptValue file path as a string if one was selected, otherwise `QScriptValue::NullValue`
QScriptValue WindowScriptingInterface::browseDir(const QString& title, const QString& directory) {
ensureReticleVisible();
@ -214,8 +213,7 @@ QScriptValue WindowScriptingInterface::browseDir(const QString& title, const QSt
/// Display a "browse to directory" dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
/// \param const QString& directory directory to start the directory browser at
void WindowScriptingInterface::browseDirAsync(const QString& title, const QString& directory) {
ensureReticleVisible();
QString path = directory;
@ -459,6 +457,41 @@ int WindowScriptingInterface::openMessageBox(QString title, QString text, int bu
return createMessageBox(title, text, buttons, defaultButton);
}
/**jsdoc
* <p>The buttons that may be included in a message box created by {@link Window.openMessageBox|openMessageBox} are defined by
* numeric values:
* <table>
* <thead>
* <tr>
* <th>Button</th>
* <th>Value</th>
* <th>Description</th>
* </tr>
* </thead>
* <tbody>
* <tr> <td><strong>NoButton</strong></td> <td><code>0x0</code></td> <td>An invalid button.</td> </tr>
* <tr> <td><strong>Ok</strong></td> <td><code>0x400</code></td> <td>"OK"</td> </tr>
* <tr> <td><strong>Save</strong></td> <td><code>0x800</code></td> <td>"Save"</td> </tr>
* <tr> <td><strong>SaveAll</strong></td> <td><code>0x1000</code></td> <td>"Save All"</td> </tr>
* <tr> <td><strong>Open</strong></td> <td><code>0x2000</code></td> <td>"Open"</td> </tr>
* <tr> <td><strong>Yes</strong></td> <td><code>0x4000</code></td> <td>"Yes"</td> </tr>
* <tr> <td><strong>YesToAll</strong></td> <td><code>0x8000</code></td> <td>"Yes to All"</td> </tr>
* <tr> <td><strong>No</strong></td> <td><code>0x10000</code></td> <td>"No"</td> </tr>
* <tr> <td><strong>NoToAll</strong></td> <td><code>0x20000</code></td> <td>"No to All"</td> </tr>
* <tr> <td><strong>Abort</strong></td> <td><code>0x40000</code></td> <td>"Abort"</td> </tr>
* <tr> <td><strong>Retry</strong></td> <td><code>0x80000</code></td> <td>"Retry"</td> </tr>
* <tr> <td><strong>Ignore</strong></td> <td><code>0x100000</code></td> <td>"Ignore"</td> </tr>
* <tr> <td><strong>Close</strong></td> <td><code>0x200000</code></td> <td>"Close"</td> </tr>
* <tr> <td><strong>Cancel</strong></td> <td><code>0x400000</code></td> <td>"Cancel"</td> </tr>
* <tr> <td><strong>Discard</strong></td> <td><code>0x800000</code></td> <td>"Discard" or "Don't Save"</td> </tr>
* <tr> <td><strong>Help</strong></td> <td><code>0x1000000</code></td> <td>"Help"</td> </tr>
* <tr> <td><strong>Apply</strong></td> <td><code>0x2000000</code></td> <td>"Apply"</td> </tr>
* <tr> <td><strong>Reset</strong></td> <td><code>0x4000000</code></td> <td>"Reset"</td> </tr>
* <tr> <td><strong>RestoreDefaults</strong></td> <td><code>0x8000000</code></td> <td>"Restore Defaults"</td> </tr>
* </tbody>
* </table>
* @typedef Window.MessageBoxButton
*/
int WindowScriptingInterface::createMessageBox(QString title, QString text, int buttons, int defaultButton) {
auto messageBox = DependencyManager::get<OffscreenUi>()->createMessageBox(OffscreenUi::ICON_INFORMATION, title, text,
static_cast<QFlags<QMessageBox::StandardButton>>(buttons), static_cast<QMessageBox::StandardButton>(defaultButton));

View file

@ -33,6 +33,21 @@ QScriptValue CustomPromptResultToScriptValue(QScriptEngine* engine, const Custom
void CustomPromptResultFromScriptValue(const QScriptValue& object, CustomPromptResult& result);
/**jsdoc
* The Window API provides various facilities not covered elsewhere: window dimensions, window focus, normal or entity camera
* view, clipboard, announcements, user connections, common dialog boxes, snapshots, file import, domain changes, domain
* physics.
*
* @namespace Window
* @property {number} innerWidth - The width of the drawable area of the Interface window (i.e., without borders or other
* chrome), in pixels. <em>Read-only.</em>
* @property {number} innerHeight - The height of the drawable area of the Interface window (i.e., without borders or other
* chrome) plus the height of the menu bar, in pixels. <em>Read-only.</em>
* @property {object} location - Provides facilities for working with your current metaverse location. See {@link location}.
* @property {number} x - The x coordinate of the top left corner of the Interface window on the display. <em>Read-only.</em>
* @property {number} y - The y coordinate of the top left corner of the Interface window on the display. <em>Read-only.</em>
*/
class WindowScriptingInterface : public QObject, public Dependency {
Q_OBJECT
Q_PROPERTY(int innerWidth READ getInnerWidth)
@ -48,63 +63,622 @@ public:
int getY();
public slots:
/**jsdoc
* Check if the Interface window has focus.
* @function Window.hasFocus
* @returns {boolean} <code>true</code> if the Interface window has focus, otherwise <code>false</code>.
*/
QScriptValue hasFocus();
/**jsdoc
* Make the Interface window have focus.
* @function Window.setFocus
*/
void setFocus();
/**jsdoc
* Raise the Interface window if it is minimized, and give it focus.
* @function Window.raiseMainWindow
*/
void raiseMainWindow();
/**jsdoc
* Display a dialog with the specified message and an "OK" button. The dialog is non-modal; the script continues without
* waiting for a user response.
* @function Window.alert
* @param {string} message="" - The message to display.
* @example <caption>Display a friendly greeting.</caption>
* Window.alert("Welcome!");
* print("Script continues without waiting");
*/
void alert(const QString& message = "");
/**jsdoc
* Prompt the user to confirm something. Displays a modal dialog with a message plus "Yes" and "No" buttons.
* responds.
* @function Window.confirm
* @param {string} message="" - The question to display.
* @returns {boolean} <code>true</code> if the user selects "Yes", otherwise <code>false</code>.
* @example <caption>Ask the user a question requiring a yes/no answer.</caption>
* var answer = Window.confirm("Are you sure?");
* print(answer); // true or false
*/
QScriptValue confirm(const QString& message = "");
/**jsdoc
* Prompt the user to enter some text. Displays a modal dialog with a message and a text box, plus "OK" and "Cancel"
* buttons.
* @function Window.prompt
* @param {string} message - The question to display.
* @param {string} defaultText - The default answer text.
* @returns {string} The text that the user entered if they select "OK", otherwise "".
* @example <caption>Ask the user a question requiring a text answer.</caption>
* var answer = Window.prompt("Question", "answer");
* if (answer === "") {
* print("User canceled");
* } else {
* print("User answer: " + answer);
* }
*/
QScriptValue prompt(const QString& message, const QString& defaultText);
/**jsdoc
* Prompt the user to enter some text. Displays a non-modal dialog with a message and a text box, plus "OK" and "Cancel"
* buttons. A {@link Window.promptTextChanged|promptTextChanged} signal is emitted when the user OKs the dialog; no signal
* is emitted if the user cancels the dialog.
* @function Window.promptAsync
* @param {string} message - The question to display.
* @param {string} defaultText - The default answer text.
* @example <caption>Ask the user a question requiring a text answer without waiting for the answer.</caption>
* function onPromptTextChanged(text) {
* print("User answer: " + text);
* }
* Window.promptTextChanged.connect(onPromptTextChanged);
*
* Window.promptAsync("Question", "answer");
* print("Script continues without waiting");
*/
void promptAsync(const QString& message = "", const QString& defaultText = "");
/**jsdoc
* Prompt the user for input in a custom, modal dialog.
* @deprecated This funtion is deprecated and will be removed.
* @function Window.customPrompt
* @param {object} config - Configures the modal dialog.
* @returns {object} The user's response.
*/
CustomPromptResult customPrompt(const QVariant& config);
/**jsdoc
* Prompt the user to choose a directory. Displays a modal dialog that navigates the directory tree.
* @function Window.browseDir
* @param {string} title="" - The title to display at the top of the dialog.
* @param {string} directory="" - The initial directory to start browsing at.
* @returns {string} The path of the directory if one is chosen, otherwise <code>null</code>.
* @example <caption>Ask the user to choose a directory.</caption>
* var directory = Window.browseDir("Select Directory", Paths.resources);
* print("Directory: " + directory);
*/
QScriptValue browseDir(const QString& title = "", const QString& directory = "");
/**jsdoc
* Prompt the user to choose a directory. Displays a non-modal dialog that navigates the directory tree. A
* {@link Window.browseDirChanged|browseDirChanged} signal is emitted when a directory is chosen; no signal is emitted if
* the user cancels the dialog.
* @function Window.browseDirAsync
* @param {string} title="" - The title to display at the top of the dialog.
* @param {string} directory="" - The initial directory to start browsing at.
* @example <caption>Ask the user to choose a directory without waiting for the answer.</caption>
* function onBrowseDirChanged(directory) {
* print("Directory: " + directory);
* }
* Window.browseDirChanged.connect(onBrowseDirChanged);
*
* Window.browseDirAsync("Select Directory", Paths.resources);
* print("Script continues without waiting");
*/
void browseDirAsync(const QString& title = "", const QString& directory = "");
/**jsdoc
* Prompt the user to choose a file. Displays a modal dialog that navigates the directory tree.
* @function Window.browse
* @param {string} title="" - The title to display at the top of the dialog.
* @param {string} directory="" - The initial directory to start browsing at.
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @returns {string} The path and name of the file if one is chosen, otherwise <code>null</code>.
* @example <caption>Ask the user to choose an image file.</caption>
* var filename = Window.browse("Select Image File", Paths.resources, "Images (*.png *.jpg *.svg)");
* print("File: " + filename);
*/
QScriptValue browse(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
/**jsdoc
* Prompt the user to choose a file. Displays a non-modal dialog that navigates the directory tree. A
* {@link Window.openFileChanged|openFileChanged} signal is emitted when a file is chosen; no signal is emitted if the user
* cancels the dialog.
* @function Window.browseAsync
* @param {string} title="" - The title to display at the top of the dialog.
* @param {string} directory="" - The initial directory to start browsing at.
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @example <caption>Ask the user to choose an image file without waiting for the answer.</caption>
* function onOpenFileChanged(filename) {
* print("File: " + filename);
* }
* Window.openFileChanged.connect(onOpenFileChanged);
*
* Window.browseAsync("Select Image File", Paths.resources, "Images (*.png *.jpg *.svg)");
* print("Script continues without waiting");
*/
void browseAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
/**jsdoc
* Prompt the user to specify the path and name of a file to save to. Displays a model dialog that navigates the directory
* tree and allows the user to type in a file name.
* @function Window.save
* @param {string} title="" - The title to display at the top of the dialog.
* @param {string} directory="" - The initial directory to start browsing at.
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @returns {string} The path and name of the file if one is specified, otherwise <code>null</code>. If a single file type
* is specified in the nameFilter, that file type extension is automatically appended to the result when appropriate.
* @example <caption>Ask the user to specify a file to save to.</caption>
* var filename = Window.save("Save to JSON file", Paths.resources, "*.json");
* print("File: " + filename);
*/
QScriptValue save(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
/**jsdoc
* Prompt the user to specify the path and name of a file to save to. Displays a non-model dialog that navigates the
* directory tree and allows the user to type in a file name. A {@link Window.saveFileChanged|saveFileChanged} signal is
* emitted when a file is specified; no signal is emitted if the user cancels the dialog.
* @function Window.saveAsync
* @param {string} title="" - The title to display at the top of the dialog.
* @param {string} directory="" - The initial directory to start browsing at.
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @example <caption>Ask the user to specify a file to save to without waiting for an answer.</caption>
* function onSaveFileChanged(filename) {
* print("File: " + filename);
* }
* Window.saveFileChanged.connect(onSaveFileChanged);
*
* Window.saveAsync("Save to JSON file", Paths.resources, "*.json");
* print("Script continues without waiting");
*/
void saveAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
/**jsdoc
* Prompt the user to choose an Asset Server item. Displays a modal dialog that navigates the tree of assets on the Asset
* Server.
* @function Window.browseAssets
* @param {string} title="" - The title to display at the top of the dialog.
* @param {string} directory="" - The initial directory to start browsing at.
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @returns {string} The path and name of the asset if one is chosen, otherwise <code>null</code>.
* @example <caption>Ask the user to select an FBX asset.</caption>
* var asset = Window.browseAssets("Select FBX File", "/", "*.fbx");
* print("FBX file: " + asset);
*/
QScriptValue browseAssets(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
/**jsdoc
* Prompt the user to choose an Asset Server item. Displays a non-modal dialog that navigates the tree of assets on the
* Asset Server. A {@link Window.assetsDirChanged|assetsDirChanged} signal is emitted when an asset is chosen; no signal is
* emitted if the user cancels the dialog.
* @function Window.browseAssetsAsync
* @param {string} title="" - The title to display at the top of the dialog.
* @param {string} directory="" - The initial directory to start browsing at.
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @example
* function onAssetsDirChanged(asset) {
* print("FBX file: " + asset);
* }
* Window.assetsDirChanged.connect(onAssetsDirChanged);
*
* Window.browseAssetsAsync("Select FBX File", "/", "*.fbx");
* print("Script continues without waiting");
*/
void browseAssetsAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
/**jsdoc
* Open the Asset Browser dialog. If a file to upload is specified, the user is prompted to enter the folder and name to
* map the file to on the asset server.
* @function Window.showAssetServer
* @param {string} uploadFile="" - The path and name of a file to upload to the asset server.
* @example <caption>Upload a file to the asset server.</caption>
* var filename = Window.browse("Select File to Add to Asset Server", Paths.resources);
* print("File: " + filename);
* Window.showAssetServer(filename);
*/
void showAssetServer(const QString& upload = "");
/**jsdoc
* Get Interface's build number.
* @function Window.checkVersion
* @returns {string} - Interface's build number.
*/
QString checkVersion();
/**jsdoc
* Copies text to the operating system's clipboard.
* @function Window.copyToClipboard
* @param {string} text - The text to copy to the operating system's clipboard.
*/
void copyToClipboard(const QString& text);
/**jsdoc
* Takes a snapshot of the current Interface view from the primary camera. When a still image only is captured,
* {@link Window.stillSnapshotTaken|stillSnapshotTaken} is emitted; when a still image plus moving images are captured,
* {@link Window.processingGifStarted|processingGifStarted} and {@link Window.processingGifCompleted|processingGifCompleted}
* are emitted. The path to store the snapshots and the length of the animated GIF to capture are specified in Settings >
* General > Snapshots.
* @function Window.takeSnapshot
* @param {boolean} notify=true - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken}
* signal.
* @param {boolean} includeAnimated=false - If <code>true</code>, a moving image is captured as an animated GIF in addition
* to a still image.
* @param {number} aspectRatio=0 - The width/height ratio of the snapshot required. If the value is <code>0</code> the
* full resolution is used (window dimensions in desktop mode; HMD display dimensions in HMD mode), otherwise one of the
* dimensions is adjusted in order to match the aspect ratio.
* @example <caption>Using the snapshot function and signals.</caption>
* function onStillSnapshottaken(path, notify) {
* print("Still snapshot taken: " + path);
* print("Notify: " + notify);
* }
*
* function onProcessingGifStarted(stillPath) {
* print("Still snapshot taken: " + stillPath);
* }
*
* function onProcessingGifCompleted(animatedPath) {
* print("Animated snapshot taken: " + animatedPath);
* }
*
* Window.stillSnapshotTaken.connect(onStillSnapshottaken);
* Window.processingGifStarted.connect(onProcessingGifStarted);
* Window.processingGifCompleted.connect(onProcessingGifCompleted);
*
* var notify = true;
* var animated = true;
* var aspect = 1920 / 1080;
* Window.takeSnapshot(notify, animated, aspect);
*/
void takeSnapshot(bool notify = true, bool includeAnimated = false, float aspectRatio = 0.0f);
/**jsdoc
* Takes a still snapshot of the current view from the secondary camera that can be set up through the {@link Render} API.
* @function Window.takeSecondaryCameraSnapshot
*/
void takeSecondaryCameraSnapshot();
/**jsdoc
* Emit a {@link Window.connectionAdded|connectionAdded} or a {@link Window.connectionError|connectionError} signal that
* indicates whether or not a user connection was successfully made using the Web API.
* @function Window.makeConnection
* @param {boolean} success - If <code>true</code> then {@link Window.connectionAdded|connectionAdded} is emitted, otherwise
* {@link Window.connectionError|connectionError} is emitted.
* @param {string} description - Descriptive text about the connection success or error. This is sent in the signal emitted.
*/
void makeConnection(bool success, const QString& userNameOrError);
/**jsdoc
* Display a notification message. Notifications are displayed in panels by the default script, nofications.js. An
* {@link Window.announcement|announcement} signal is emitted when this function is called.
* @function Window.displayAnnouncement
* @param {string} message - The announcement message.
* @example <caption>Send and capture an announcement message.</caption>
* function onAnnouncement(message) {
* // The message is also displayed as a notification by notifications.js.
* print("Announcement: " + message);
* }
* Window.announcement.connect(onAnnouncement);
*
* Window.displayAnnouncement("Hello");
*/
void displayAnnouncement(const QString& message);
/**jsdoc
* Prepare a snapshot ready for sharing. A {@link Window.snapshotShared|snapshotShared} signal is emitted when the snapshot
* has been prepared.
* @function Window.shareSnapshot
* @param {string} path - The path and name of the image file to share.
* @param {string} href="" - The metaverse location where the snapshot was taken.
*/
void shareSnapshot(const QString& path, const QUrl& href = QUrl(""));
/**jsdoc
* Check to see if physics is active for you in the domain you're visiting - there is a delay between your arrival at a
* domain and physics becoming active for you in that domain.
* @function Window.isPhysicsEnabled
* @returns {boolean} <code>true</code> if physics is currently active for you, otherwise <code>false</code>.
* @example <caption>Wait for physics to be enabled when you change domains.</caption>
* function checkForPhysics() {
* var isPhysicsEnabled = Window.isPhysicsEnabled();
* print("Physics enabled: " + isPhysicsEnabled);
* if (!isPhysicsEnabled) {
* Script.setTimeout(checkForPhysics, 1000);
* }
* }
*
* function onDomainChanged(domain) {
* print("Domain changed: " + domain);
* Script.setTimeout(checkForPhysics, 1000);
* }
*
* Window.domainChanged.connect(onDomainChanged);
*/
bool isPhysicsEnabled();
/**jsdoc
* Set what to show on the PC display: normal view or entity camera view. The entity camera is configured using
* {@link Camera.setCameraEntity} and {@link Camera|Camera.mode}.
* @function Window.setDisplayTexture
* @param {Window.DisplayTexture} texture - The view to display.
* @returns {boolean} <code>true</code> if the display texture was successfully set, otherwise <code>false</code>.
*/
// See spectatorCamera.js for Valid parameter values.
/**jsdoc
* <p>The views that may be displayed on the PC display.</p>
* <table>
* <thead>
* <tr>
* <th>Value</th>
* <th>View Displayed</th>
* </tr>
* </thead>
* <tbody>
* <tr>
* <td><code>""</code></td>
* <td>Normal view.</td>
* </tr>
* <tr>
* <td><code>"resource://spectatorCameraFrame"</code></td>
* <td>Entity camera view.</td>
* </tr>
* </tbody>
* </table>
* @typedef Window.DisplayTexture
*/
bool setDisplayTexture(const QString& name);
/**jsdoc
* Check if a 2D point is within the desktop window if in desktop mode, or the drawable area of the HUD overlay if in HMD
* mode.
* @function Window.isPointOnDesktopWindow
* @param {Vec2} point - The point to check.
* @returns {boolean} <code>true</code> if the point is within the window or HUD, otherwise <code>false</code>.
*/
bool isPointOnDesktopWindow(QVariant point);
/**jsdoc
* Get the size of the drawable area of the Interface window if in desktop mode or the HMD rendering surface if in HMD mode.
* @function Window.getDeviceSize
* @returns {Vec2} The width and height of the Interface window or HMD rendering surface, in pixels.
*/
glm::vec2 getDeviceSize() const;
/**jsdoc
* Open a non-modal message box that can have a variety of button combinations. See also,
* {@link Window.updateMessageBox|updateMessageBox} and {@link Window.closeMessageBox|closeMessageBox}.
* @function Window.openMessageBox
* @param {string} title - The title to display for the message box.
* @param {string} text - Text to display in the message box.
* @param {Window.MessageBoxButton} buttons - The buttons to display on the message box; one or more button values added
* together.
* @param {Window.MessageBoxButton} defaultButton - The button that has focus when the message box is opened.
* @returns {number} The ID of the message box created.
* @example <caption>Ask the user whether that want to reset something.</caption>
* var messageBox;
* var resetButton = 0x4000000;
* var cancelButton = 0x400000;
*
* function onMessageBoxClosed(id, button) {
* if (id === messageBox) {
* if (button === resetButton) {
* print("Reset");
* } else {
* print("Don't reset");
* }
* }
* }
* Window.messageBoxClosed.connect(onMessageBoxClosed);
*
* messageBox = Window.openMessageBox("Reset Something",
* "Do you want to reset something?",
* resetButton + cancelButton, cancelButton);
*/
int openMessageBox(QString title, QString text, int buttons, int defaultButton);
/**jsdoc
* Update the content of a message box that was opened with {@link Window.openMessageBox|openMessageBox}.
* @function Window.updateMessageBox
* @param {number} id - The ID of the message box.
* @param {string} title - The title to display for the message box.
* @param {string} text - Text to display in the message box.
* @param {Window.MessageBoxButton} buttons - The buttons to display on the message box; one or more button values added
* together.
* @param {Window.MessageBoxButton} defaultButton - The button that has focus when the message box is opened.
*/
void updateMessageBox(int id, QString title, QString text, int buttons, int defaultButton);
/**jsdoc
* Close a message box that was opened with {@link Window.openMessageBox|openMessageBox}.
* @function Window.closeMessageBox
* @param {number} id - The ID of the message box.
*/
void closeMessageBox(int id);
private slots:
void onMessageBoxSelected(int button);
signals:
void domainChanged(const QString& domainHostname);
/**jsdoc
* Triggered when you change the domain you're visiting. <strong>Warning:</strong> Is not emitted if you go to domain that
* isn't running.
* @function Window.domainChanged
* @param {string} domain - The domain's IP address.
* @returns {Signal}
* @example <caption>Report when you change domains.</caption>
* function onDomainChanged(domain) {
* print("Domain changed: " + domain);
* }
*
* Window.domainChanged.connect(onDomainChanged);
*/
void domainChanged(const QString& domain);
/**jsdoc
* Triggered when you try to navigate to a *.json, *.svo, or *.svo.json URL in a Web browser within Interface.
* @function Window.svoImportRequested
* @param {string} url - The URL of the file to import.
* @returns {Signal}
*/
void svoImportRequested(const QString& url);
/**jsdoc
* Triggered when you try to visit a domain but are refused connection.
* @function Window.domainConnectionRefused
* @param {string} reasonMessage - A description of the refusal.
* @param {Window.ConnectionRefusedReason} reasonCode - Integer number that enumerates the reason for the refusal.
* @param {string} extraInfo - Extra information about the refusal.
* @returns {Signal}
*/
void domainConnectionRefused(const QString& reasonMessage, int reasonCode, const QString& extraInfo);
/**jsdoc
* Triggered when a still snapshot has been taken by calling {@link Window.takeSnapshot|takeSnapshot} with
* <code>includeAnimated = false</code>.
* @function Window.stillSnapshotTaken
* @param {string} pathStillSnapshot - The path and name of the snapshot image file.
* @param {boolean} notify - The value of the <code>notify</code> parameter that {@link Window.takeSnapshot|takeSnapshot}
* was called with.
* @returns {Signal}
*/
void stillSnapshotTaken(const QString& pathStillSnapshot, bool notify);
/**jsdoc
* Triggered when a snapshot submitted via {@link Window.shareSnapshot|shareSnapshot} is ready for sharing. The snapshot
* may then be shared via the {@link Account.metaverseServerURL} Web API.
* @function Window.snapshotShared
* @param {boolean} isError - <code>true</code> if an error was encountered preparing the snapshot for sharing, otherwise
* <code>false</code>.
* @param {string} reply - JSON-formatted information about the snapshot.
* @returns {Signal}
*/
void snapshotShared(bool isError, const QString& reply);
/**jsdoc
* Triggered when the snapshot images have been captured by {@link Window.takeSnapshot|takeSnapshot} and the GIF is
* starting to be processed.
* @function Window.processingGifStarted
* @param {string} pathStillSnapshot - The path and name of the still snapshot image file.
* @returns {Signal}
*/
void processingGifStarted(const QString& pathStillSnapshot);
/**jsdoc
* Triggered when a GIF has been prepared of the snapshot images captured by {@link Window.takeSnapshot|takeSnapshot}.
* @function Window.processingGifCompleted
* @param {string} pathAnimatedSnapshot - The path and name of the moving snapshot GIF file.
* @returns {Signal}
*/
void processingGifCompleted(const QString& pathAnimatedSnapshot);
/**jsdoc
* Triggered when you've successfully made a user connection.
* @function Window.connectionAdded
* @param {string} message - A description of the success.
* @returns {Signal}
*/
void connectionAdded(const QString& connectionName);
/**jsdoc
* Triggered when you failed to make a user connection.
* @function Window.connectionError
* @param {string} message - A description of the error.
* @returns {Signal}
*/
void connectionError(const QString& errorString);
/**jsdoc
* Triggered when a message is announced by {@link Window.displayAnnouncement|displayAnnouncement}.
* @function Window.announcement
* @param {string} message - The message text.
* @returns {Signal}
*/
void announcement(const QString& message);
/**jsdoc
* Triggered when the user closes a message box that was opened with {@link Window.openMessageBox|openMessageBox}.
* @function Window.messageBoxClosed
* @param {number} id - The ID of the message box that was closed.
* @param {number} button - The button that the user clicked. If the user presses Esc, the Cancel button value is returned,
* whether or not the Cancel button is displayed in the message box.
* @returns {Signal}
*/
void messageBoxClosed(int id, int button);
/**jsdoc
* Triggered when the user chooses a directory in a {@link Window.browseDirAsync|browseDirAsync} dialog.
* @function Window.browseDirChanged
* @param {string} directory - The directory the user chose in the dialog.
* @returns {Signal}
*/
void browseDirChanged(QString browseDir);
/**jsdoc
* Triggered when the user chooses an asset in a {@link Window.browseAssetsAsync|browseAssetsAsync} dialog.
* @function Window.assetsDirChanged
* @param {string} asset - The path and name of the asset the user chose in the dialog.
* @returns {Signal}
*/
void assetsDirChanged(QString assetsDir);
/**jsdoc
* Triggered when the user specifies a file in a {@link Window.saveAsync|saveAsync} dialog.
* @function Window.saveFileChanged
* @param {string} filename - The path and name of the file that the user specified in the dialog.
* @returns {Signal}
*/
void saveFileChanged(QString filename);
/**jsdoc
* Triggered when the user chooses a file in a {@link Window.browseAsync|browseAsync} dialog.
* @function Window.openFileChanged
* @param {string} filename - The path and name of the file the user chose in the dialog.
* @returns {Signal}
*/
void openFileChanged(QString filename);
/**jsdoc
* Triggered when the user OKs a {@link Window.promptAsync|promptAsync} dialog.
* @function Window.promptTextChanged
* @param {string} text - The text the user entered in the dialog.
* @returns {Signal}
*/
void promptTextChanged(QString text);
// triggered when window size or position changes
/**jsdoc
* Triggered when the position or size of the Interface window changes.
* @function Window.geometryChanged
* @param {Rect} geometry - The position and size of the drawable area of the Interface window.
* @returns {Signal}
* @example <caption>Report the position of size of the Interface window when it changes.</caption>
* function onWindowGeometryChanged(rect) {
* print("Window geometry: " + JSON.stringify(rect));
* }
*
* Window.geometryChanged.connect(onWindowGeometryChanged);
*/
void geometryChanged(QRect geometry);
private:

View file

@ -84,6 +84,46 @@ public:
void softReset();
/**jsdoc
* <p>The reasons that you may be refused connection to a domain are defined by numeric values:</p>
* <table>
* <thead>
* <tr>
* <th>Reason</th>
* <th>Value</th>
* <th>Description</th>
* </tr>
* </thead>
* <tbody>
* <tr>
* <td><strong>Unknown</strong></td>
* <td><code>0</code></td>
* <td>Some unknown reason.</td>
* </tr>
* <tr>
* <td><strong>ProtocolMismatch</strong></td>
* <td><code>1</code></td>
* <td>The communications protocols of the domain and your Interface are not the same.</td>
* </tr>
* <tr>
* <td><strong>LoginError</strong></td>
* <td><code>2</code></td>
* <td>You could not be logged into the domain.</td>
* </tr>
* <tr>
* <td><strong>NotAuthorized</strong></td>
* <td><code>3</code></td>
* <td>You are not authorized to connect to the domain.</td>
* </tr>
* <tr>
* <td><strong>TooManyUsers</strong></td>
* <td><code>4</code></td>
* <td>The domain already has its maximum number of users.</td>
* </tr>
* </tbody>
* </table>
* @typedef Window.ConnectionRefusedReason
*/
enum class ConnectionRefusedReason : uint8_t {
Unknown,
ProtocolMismatch,