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Merge pull request #3871 from ZappoMan/HMDMode
Various HMD Tools improvements
This commit is contained in:
commit
56b27a2595
3 changed files with 114 additions and 56 deletions
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@ -438,6 +438,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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void Application::aboutToQuit() {
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_aboutToQuit = true;
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setFullscreen(false); // if you exit while in full screen, you'll get bad behavior when you restart.
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}
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Application::~Application() {
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@ -30,27 +30,27 @@ HMDToolsDialog::HMDToolsDialog(QWidget* parent) :
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QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint | Qt::WindowStaysOnTopHint) ,
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_previousScreen(NULL),
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_hmdScreen(NULL),
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_previousDialogScreen(NULL)
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_hmdScreenNumber(-1),
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_switchModeButton(NULL),
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_debugDetails(NULL),
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_previousDialogScreen(NULL),
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_inHDMMode(false)
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{
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this->setWindowTitle("HMD Tools");
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// Create layouter
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QFormLayout* form = new QFormLayout();
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const int WIDTH = 350;
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// Add a button to enter
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QPushButton* enterModeButton = new QPushButton("Enter HMD Mode");
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form->addRow("", enterModeButton);
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connect(enterModeButton,SIGNAL(clicked(bool)),this,SLOT(enterModeClicked(bool)));
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// Add a button to leave
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QPushButton* leaveModeButton = new QPushButton("Leave HMD Mode");
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form->addRow("", leaveModeButton);
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connect(leaveModeButton,SIGNAL(clicked(bool)),this,SLOT(leaveModeClicked(bool)));
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_switchModeButton = new QPushButton("Enter HMD Mode");
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_switchModeButton->setFixedWidth(WIDTH);
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form->addRow("", _switchModeButton);
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connect(_switchModeButton,SIGNAL(clicked(bool)),this,SLOT(switchModeClicked(bool)));
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// Create a label with debug details...
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_debugDetails = new QLabel();
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_debugDetails->setText(getDebugDetails());
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const int WIDTH = 350;
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const int HEIGHT = 100;
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_debugDetails->setFixedSize(WIDTH, HEIGHT);
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form->addRow("", _debugDetails);
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@ -65,14 +65,21 @@ HMDToolsDialog::HMDToolsDialog(QWidget* parent) :
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QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
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connect(mainWindow, &QWindow::screenChanged, this, &HMDToolsDialog::applicationWindowScreenChanged);
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// watch for our dialog window moving screens. If it does we want to enforce our rules about what screens we're
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// allowed on
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// watch for our dialog window moving screens. If it does we want to enforce our rules about
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// what screens we're allowed on
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QWindow* dialogWindow = windowHandle();
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connect(dialogWindow, &QWindow::screenChanged, this, &HMDToolsDialog::dialogWindowScreenChanged);
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connect(dialogWindow, &QWindow::xChanged, this, &HMDToolsDialog::dialogWindowGeometryChanged);
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connect(dialogWindow, &QWindow::yChanged, this, &HMDToolsDialog::dialogWindowGeometryChanged);
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connect(dialogWindow, &QWindow::widthChanged, this, &HMDToolsDialog::dialogWindowGeometryChanged);
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connect(dialogWindow, &QWindow::heightChanged, this, &HMDToolsDialog::dialogWindowGeometryChanged);
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// when the application is about to quit, leave HDM mode
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connect(Application::getInstance(), SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit()));
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// keep track of changes to the number of screens
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connect(QApplication::desktop(), &QDesktopWidget::screenCountChanged, this, &HMDToolsDialog::screenCountChanged);
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}
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HMDToolsDialog::~HMDToolsDialog() {
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@ -96,11 +103,11 @@ void HMDToolsDialog::dialogWindowScreenChanged(QScreen* screen) {
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// if we have more than one screen, and a known hmdScreen then try to
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// keep our dialog off of the hmdScreen
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if (QApplication::desktop()->screenCount() > 1) {
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int hmdScreenNumber = OculusManager::getHMDScreen();
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if (hmdScreenNumber >= 0) {
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QScreen* hmdScreen = QGuiApplication::screens()[hmdScreenNumber];
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// we want to use a local variable here because we are not necesarily in HMD mode
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int hmdScreenNumber = OculusManager::getHMDScreen();
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if (_hmdScreenNumber >= 0) {
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QScreen* hmdScreen = QGuiApplication::screens()[hmdScreenNumber];
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if (screen == hmdScreen) {
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qDebug() << "HMD Tools: Whoa! What are you doing? You don't want to move me to the HMD Screen!";
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QWindow* dialogWindow = windowHandle();
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@ -154,42 +161,55 @@ QString HMDToolsDialog::getDebugDetails() const {
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results += "Application Primary Screen: " + QGuiApplication::primaryScreen()->name() + "\n";
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QScreen* mainWindowScreen = Application::getInstance()->getWindow()->windowHandle()->screen();
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results += "Application Main Window Screen: " + mainWindowScreen->name() + "\n";
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results += "Total Screens: " + QString::number(QApplication::desktop()->screenCount()) + "\n";
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return results;
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}
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void HMDToolsDialog::enterModeClicked(bool checked) {
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_debugDetails->setText(getDebugDetails());
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void HMDToolsDialog::switchModeClicked(bool checked) {
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if (!_inHDMMode) {
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enterHDMMode();
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} else {
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leaveHDMMode();
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}
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}
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int hmdScreen = OculusManager::getHMDScreen();
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qDebug() << "enterModeClicked().... hmdScreen:" << hmdScreen;
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void HMDToolsDialog::enterHDMMode() {
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if (!_inHDMMode) {
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_switchModeButton->setText("Leave HMD Mode");
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_debugDetails->setText(getDebugDetails());
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_hmdScreenNumber = OculusManager::getHMDScreen();
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if (hmdScreen >= 0) {
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QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
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_hmdScreen = QGuiApplication::screens()[hmdScreen];
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if (_hmdScreenNumber >= 0) {
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QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
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_hmdScreen = QGuiApplication::screens()[_hmdScreenNumber];
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_previousRect = Application::getInstance()->getWindow()->rect();
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_previousRect = QRect(mainWindow->mapToGlobal(_previousRect.topLeft()),
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mainWindow->mapToGlobal(_previousRect.bottomRight()));
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_previousScreen = mainWindow->screen();
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QRect rect = QApplication::desktop()->screenGeometry(hmdScreen);
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mainWindow->setScreen(_hmdScreen);
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mainWindow->setGeometry(rect);
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_previousRect = Application::getInstance()->getWindow()->rect();
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_previousRect = QRect(mainWindow->mapToGlobal(_previousRect.topLeft()),
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mainWindow->mapToGlobal(_previousRect.bottomRight()));
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_previousScreen = mainWindow->screen();
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QRect rect = QApplication::desktop()->screenGeometry(_hmdScreenNumber);
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mainWindow->setScreen(_hmdScreen);
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mainWindow->setGeometry(rect);
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_wasMoved = true;
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}
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_wasMoved = true;
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}
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// if we're on a single screen setup, then hide our tools window when entering HMD mode
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if (QApplication::desktop()->screenCount() == 1) {
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close();
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}
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// if we're on a single screen setup, then hide our tools window when entering HMD mode
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if (QApplication::desktop()->screenCount() == 1) {
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close();
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}
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Application::getInstance()->setFullscreen(true);
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Application::getInstance()->setEnableVRMode(true);
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Application::getInstance()->setFullscreen(true);
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Application::getInstance()->setEnableVRMode(true);
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const int SLIGHT_DELAY = 500;
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QTimer::singleShot(SLIGHT_DELAY, this, SLOT(activateWindowAfterEnterMode()));
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const int SLIGHT_DELAY = 500;
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QTimer::singleShot(SLIGHT_DELAY, this, SLOT(activateWindowAfterEnterMode()));
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_inHDMMode = true;
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}
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}
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void HMDToolsDialog::activateWindowAfterEnterMode() {
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@ -199,23 +219,26 @@ void HMDToolsDialog::activateWindowAfterEnterMode() {
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centerCursorOnWidget(Application::getInstance()->getWindow());
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}
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void HMDToolsDialog::leaveHDMMode() {
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if (_inHDMMode) {
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_switchModeButton->setText("Enter HMD Mode");
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_debugDetails->setText(getDebugDetails());
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void HMDToolsDialog::leaveModeClicked(bool checked) {
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_debugDetails->setText(getDebugDetails());
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Application::getInstance()->setFullscreen(false);
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Application::getInstance()->setEnableVRMode(false);
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Application::getInstance()->getWindow()->activateWindow();
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Application::getInstance()->setFullscreen(false);
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Application::getInstance()->setEnableVRMode(false);
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Application::getInstance()->getWindow()->activateWindow();
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if (_wasMoved) {
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QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
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mainWindow->setScreen(_previousScreen);
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mainWindow->setGeometry(_previousRect);
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if (_wasMoved) {
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QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
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mainWindow->setScreen(_previousScreen);
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mainWindow->setGeometry(_previousRect);
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const int SLIGHT_DELAY = 1500;
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QTimer::singleShot(SLIGHT_DELAY, this, SLOT(moveWindowAfterLeaveMode()));
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const int SLIGHT_DELAY = 1500;
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QTimer::singleShot(SLIGHT_DELAY, this, SLOT(moveWindowAfterLeaveMode()));
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}
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_wasMoved = false;
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_inHDMMode = false;
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}
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_wasMoved = false;
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}
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void HMDToolsDialog::moveWindowAfterLeaveMode() {
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@ -256,3 +279,31 @@ void HMDToolsDialog::hideEvent(QHideEvent* event) {
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}
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void HMDToolsDialog::aboutToQuit() {
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if (_inHDMMode) {
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leaveHDMMode();
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}
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}
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void HMDToolsDialog::screenCountChanged(int newCount) {
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if (!OculusManager::isConnected()) {
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OculusManager::connect();
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}
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int hmdScreenNumber = OculusManager::getHMDScreen();
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if (_inHDMMode && _hmdScreenNumber != hmdScreenNumber) {
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qDebug() << "HMD Display changed WHILE IN HMD MODE";
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leaveHDMMode();
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// if there is a new best HDM screen then go back into HDM mode after done leaving
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if (hmdScreenNumber >= 0) {
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qDebug() << "Trying to go back into HDM Mode";
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const int SLIGHT_DELAY = 2000;
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QTimer::singleShot(SLIGHT_DELAY, this, SLOT(enterHDMMode()));
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}
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}
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_debugDetails->setText(getDebugDetails());
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}
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@ -28,14 +28,15 @@ signals:
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public slots:
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void reject();
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void enterModeClicked(bool checked);
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void leaveModeClicked(bool checked);
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void switchModeClicked(bool checked);
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void activateWindowAfterEnterMode();
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void moveWindowAfterLeaveMode();
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void applicationWindowScreenChanged(QScreen* screen);
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void dialogWindowScreenChanged(QScreen* screen);
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void dialogWindowGeometryChanged(int arg);
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void aboutToQuit();
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void screenCountChanged(int newCount);
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protected:
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virtual void closeEvent(QCloseEvent*); // Emits a 'closed' signal when this dialog is closed.
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virtual void showEvent(QShowEvent* event);
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@ -43,15 +44,20 @@ protected:
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private:
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void centerCursorOnWidget(QWidget* widget);
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void enterHDMMode();
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void leaveHDMMode();
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bool _wasMoved;
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QRect _previousRect;
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QScreen* _previousScreen;
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QScreen* _hmdScreen;
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int _hmdScreenNumber;
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QPushButton* _switchModeButton;
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QLabel* _debugDetails;
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QRect _previousDialogRect;
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QScreen* _previousDialogScreen;
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bool _inHDMMode;
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};
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#endif // hifi_HMDToolsDialog_h
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