From 56758759e50f3ca265310a1d4e72d834f6bfd31b Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Mon, 5 Jan 2015 15:02:12 -0800 Subject: [PATCH] making the sun position a direction --- interface/src/Application.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index c2ce4c9077..5620240f01 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2505,8 +2505,10 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) { } glm::vec3 Application::getSunDirection() { - return glm::normalize(_environment.getClosestData(_myCamera.getPosition()).getSunLocation(_myCamera.getPosition()) - - _myCamera.getPosition()); + /* return glm::normalize(_environment.getClosestData(_myCamera.getPosition()).getSunLocation(_myCamera.getPosition()) - + _myCamera.getPosition());*/ + // Sun direction is in fact just the location of the sun relative to the origin + return glm::normalize(_environment.getClosestData(_myCamera.getPosition()).getSunLocation(_myCamera.getPosition())); } void Application::updateShadowMap() {