Merge branch 'master' of github.com:highfidelity/hifi into dressing-room

This commit is contained in:
Seth Alves 2016-02-03 12:50:52 -08:00
commit 56679c6a1d
50 changed files with 844 additions and 550 deletions

View file

@ -551,7 +551,9 @@ void AudioMixer::handleNodeAudioPacket(QSharedPointer<ReceivedMessage> message,
void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
auto nodeList = DependencyManager::get<NodeList>();
if (sendingNode->getCanAdjustLocks()) {
if (sendingNode->isAllowedEditor()) {
qDebug() << "Received a mute environment packet of" << message->getSize() << "bytes";
auto newPacket = NLPacket::create(PacketType::MuteEnvironment, message->getSize());
// Copy payload
newPacket->write(message->getRawMessage(), message->getSize());

View file

@ -155,7 +155,7 @@ SharedNodePointer DomainGatekeeper::processAssignmentConnectRequest(const NodeCo
_pendingAssignedNodes.erase(it);
// always allow assignment clients to create and destroy entities
newNode->setCanAdjustLocks(true);
newNode->setIsAllowedEditor(true);
newNode->setCanRez(true);
return newNode;
@ -219,13 +219,13 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
}
}
// if this user is in the editors list (or if the editors list is empty) set the user's node's canAdjustLocks to true
// if this user is in the editors list (or if the editors list is empty) set the user's node's isAllowedEditor to true
const QVariant* allowedEditorsVariant =
valueForKeyPath(_server->_settingsManager.getSettingsMap(), ALLOWED_EDITORS_SETTINGS_KEYPATH);
QStringList allowedEditors = allowedEditorsVariant ? allowedEditorsVariant->toStringList() : QStringList();
// if the allowed editors list is empty then everyone can adjust locks
bool canAdjustLocks = allowedEditors.empty();
bool isAllowedEditor = allowedEditors.empty();
if (allowedEditors.contains(username, Qt::CaseInsensitive)) {
// we have a non-empty allowed editors list - check if this user is verified to be in it
@ -238,10 +238,10 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
<< "will be given edit rights to avoid a thrasing of public key requests and connect requests.";
}
canAdjustLocks = true;
isAllowedEditor = true;
} else {
// already verified this user and they are in the allowed editors list
canAdjustLocks = true;
isAllowedEditor = true;
}
}
@ -256,14 +256,14 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
bool canRez = true;
if (onlyEditorsAreRezzers) {
canRez = canAdjustLocks;
canRez = isAllowedEditor;
}
// add the new node
SharedNodePointer newNode = addVerifiedNodeFromConnectRequest(nodeConnection);
// set the edit rights for this user
newNode->setCanAdjustLocks(canAdjustLocks);
newNode->setIsAllowedEditor(isAllowedEditor);
newNode->setCanRez(canRez);
// grab the linked data for our new node so we can set the username

View file

@ -744,7 +744,7 @@ void DomainServer::sendDomainListToNode(const SharedNodePointer& node, const Hif
extendedHeaderStream << limitedNodeList->getSessionUUID();
extendedHeaderStream << node->getUUID();
extendedHeaderStream << (quint8) node->getCanAdjustLocks();
extendedHeaderStream << (quint8) node->isAllowedEditor();
extendedHeaderStream << (quint8) node->getCanRez();
auto domainListPackets = NLPacketList::create(PacketType::DomainList, extendedHeader);

View file

@ -22,41 +22,44 @@ var MINIMUM_DROP_DISTANCE_FROM_JOINT = 0.8;
var ATTACHED_ENTITY_SEARCH_DISTANCE = 10.0;
var ATTACHED_ENTITIES_SETTINGS_KEY = "ATTACHED_ENTITIES";
var DRESSING_ROOM_DISTANCE = 2.0;
var SHOW_TOOL_BAR = false;
// tool bar
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var BUTTON_SIZE = 32;
var PADDING = 3;
Script.include(["libraries/toolBars.js"]);
var toolBar = new ToolBar(0, 0, ToolBar.VERTICAL, "highfidelity.attachedEntities.toolbar", function(screenSize) {
return {
x: (BUTTON_SIZE + PADDING),
y: (screenSize.y / 2 - BUTTON_SIZE * 2 + PADDING)
};
});
var saveButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: "http://headache.hungry.com/~seth/hifi/save.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
var loadButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: "http://headache.hungry.com/~seth/hifi/load.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
if (SHOW_TOOL_BAR) {
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var BUTTON_SIZE = 32;
var PADDING = 3;
Script.include(["libraries/toolBars.js"]);
var toolBar = new ToolBar(0, 0, ToolBar.VERTICAL, "highfidelity.attachedEntities.toolbar", function(screenSize) {
return {
x: (BUTTON_SIZE + PADDING),
y: (screenSize.y / 2 - BUTTON_SIZE * 2 + PADDING)
};
});
var saveButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: ".../save.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
var loadButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: ".../load.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
}
function mousePressEvent(event) {
@ -73,10 +76,14 @@ function mousePressEvent(event) {
}
function scriptEnding() {
toolBar.cleanup();
if (SHOW_TOOL_BAR) {
toolBar.cleanup();
}
}
Controller.mousePressEvent.connect(mousePressEvent);
if (SHOW_TOOL_BAR) {
Controller.mousePressEvent.connect(mousePressEvent);
}
Script.scriptEnding.connect(scriptEnding);

View file

@ -1266,6 +1266,7 @@ function MyController(hand) {
return true;
}
}
return false;
}
this.getPresetPosition = function() {

View file

@ -21,3 +21,4 @@ Script.load("controllers/squeezeHands.js");
Script.load("grab.js");
Script.load("directory.js");
Script.load("dialTone.js");
Script.load("attachedEntitiesManager.js");

View file

@ -39,10 +39,10 @@ var lightOverlayManager = new LightOverlayManager();
var cameraManager = new CameraManager();
var grid = Grid();
gridTool = GridTool({
horizontalGrid: grid
});
gridTool.setVisible(false);
// gridTool = GridTool({
// horizontalGrid: grid
// });
// gridTool.setVisible(false);
var entityListTool = EntityListTool();
@ -336,7 +336,7 @@ var toolBar = (function() {
isActive = active;
if (!isActive) {
entityListTool.setVisible(false);
gridTool.setVisible(false);
// gridTool.setVisible(false);
grid.setEnabled(false);
propertiesTool.setVisible(false);
selectionManager.clearSelections();
@ -344,7 +344,7 @@ var toolBar = (function() {
} else {
hasShownPropertiesTool = false;
entityListTool.setVisible(true);
gridTool.setVisible(true);
// gridTool.setVisible(true);
grid.setEnabled(true);
propertiesTool.setVisible(true);
Window.setFocus();

View file

@ -235,7 +235,12 @@ var usersWindow = (function () {
FRIENDS_BUTTON_HEIGHT = FRIENDS_BUTTON_SVG_HEIGHT,
FRIENDS_BUTTON_COLOR = { red: 225, green: 225, blue: 225 },
FRIENDS_BUTTON_ALPHA = 0.95,
FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends",
FRIENDS_WINDOW_WIDTH = 290,
FRIENDS_WINDOW_HEIGHT = 500,
FRIENDS_WINDOW_TITLE = "Add/Remove Friends",
friendsButton,
friendsWindow,
OPTION_BACKGROUND_COLOR = { red: 60, green: 60, blue: 60 },
OPTION_BACKGROUND_ALPHA = 0.1,
@ -643,7 +648,17 @@ var usersWindow = (function () {
}
if (clickedOverlay === friendsButton) {
GlobalServices.editFriends();
if (!friendsWindow) {
friendsWindow = new OverlayWebWindow({
title: FRIENDS_WINDOW_TITLE,
width: FRIENDS_WINDOW_WIDTH,
height: FRIENDS_WINDOW_HEIGHT,
visible: false
});
}
friendsWindow.setURL(FRIENDS_WINDOW_URL);
friendsWindow.setVisible(true);
friendsWindow.raise();
}
}

View file

@ -247,7 +247,9 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoff", "state": "takeoff" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -263,7 +265,9 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoff", "state": "takeoff" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -278,7 +282,9 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoff", "state": "takeoff" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -293,7 +299,9 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoff", "state": "takeoff" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -308,7 +316,9 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoff", "state": "takeoff" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -323,7 +333,9 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoff", "state": "takeoff" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -338,7 +350,9 @@
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoff", "state": "takeoff" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -353,7 +367,9 @@
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoff", "state": "takeoff" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -361,6 +377,7 @@
"interpTarget": 30,
"interpDuration": 30,
"transitions": [
{ "var": "isNotAway", "state": "awayOutro" },
{ "var": "awayIntroOnDone", "state": "away"}
]
},
@ -385,8 +402,27 @@
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotFlying", "state": "idle" }
]
},
{
"id": "takeoff",
"interpTarget": 0,
"interpDuration": 6,
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotTakeoff", "state": "inAir" }
]
},
{
"id": "inAir",
"interpTarget": 0,
"interpDuration": 6,
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotInAir", "state": "idle" }
]
}
]
},
@ -685,6 +721,64 @@
"loopFlag": true
},
"children": []
},
{
"id": "takeoff",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_takeoff.fbx",
"startFrame": 1.0,
"endFrame": 2.5,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "inAir",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "inAirAlpha"
},
"children": [
{
"id": "inAirPreApex",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 0.0,
"loopFlag": false
},
"children": []
},
{
"id": "inAirApex",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 6.0,
"endFrame": 6.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "inAirPostApex",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 11.0,
"endFrame": 11.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
}
]
}
]
}

View file

@ -1,5 +1,6 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtWebEngine 1.1;
import "../desktop"
import ".."
@ -7,6 +8,13 @@ import ".."
Desktop {
id: desktop
Component.onCompleted: {
WebEngine.settings.javascriptCanOpenWindows = false;
WebEngine.settings.javascriptCanAccessClipboard = false;
WebEngine.settings.spatialNavigationEnabled = true;
WebEngine.settings.localContentCanAccessRemoteUrls = true;
}
// The tool window, one instance
property alias toolWindow: toolWindow
ToolWindow { id: toolWindow }

View file

@ -6,8 +6,10 @@ import "../controls"
Frame {
id: frame
property bool wideTopMargin: (window && (window.closable || window.title));
Rectangle {
anchors { margins: -iconSize; topMargin: -iconSize * ((window && window.closable) ? 2 : 1); }
anchors { margins: -iconSize; topMargin: -iconSize * (wideTopMargin ? 2 : 1); }
anchors.fill: parent;
color: "#7f7f7f7f";
radius: 3;

View file

@ -1362,6 +1362,9 @@ void Application::paintGL() {
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
renderArgs._blitFramebuffer = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
auto inputs = AvatarInputs::getInstance();
_mirrorViewRect.moveTo(inputs->x(), inputs->y());
renderRearViewMirror(&renderArgs, _mirrorViewRect);
renderArgs._blitFramebuffer.reset();
@ -4612,22 +4615,6 @@ void Application::activeChanged(Qt::ApplicationState state) {
break;
}
}
void Application::showFriendsWindow() {
const QString FRIENDS_WINDOW_OBJECT_NAME = "FriendsWindow";
const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends";
const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
const int FRIENDS_WINDOW_WIDTH = 290;
const int FRIENDS_WINDOW_HEIGHT = 500;
auto webWindowClass = _window->findChildren<WebWindowClass>(FRIENDS_WINDOW_OBJECT_NAME);
if (webWindowClass.empty()) {
auto friendsWindow = new WebWindowClass(FRIENDS_WINDOW_TITLE, FRIENDS_WINDOW_URL, FRIENDS_WINDOW_WIDTH,
FRIENDS_WINDOW_HEIGHT);
friendsWindow->setParent(_window);
friendsWindow->setObjectName(FRIENDS_WINDOW_OBJECT_NAME);
connect(friendsWindow, &WebWindowClass::closed, &WebWindowClass::deleteLater);
friendsWindow->setVisible(true);
}
}
void Application::postLambdaEvent(std::function<void()> f) {
if (this->thread() == QThread::currentThread()) {

View file

@ -167,11 +167,11 @@ public:
virtual controller::ScriptingInterface* getControllerScriptingInterface() { return _controllerScriptingInterface; }
virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) override;
virtual ViewFrustum* getCurrentViewFrustum() { return getDisplayViewFrustum(); }
virtual QThread* getMainThread() { return thread(); }
virtual PickRay computePickRay(float x, float y) const;
virtual glm::vec3 getAvatarPosition() const;
virtual qreal getDevicePixelRatio();
virtual ViewFrustum* getCurrentViewFrustum() override { return getDisplayViewFrustum(); }
virtual QThread* getMainThread() override { return thread(); }
virtual PickRay computePickRay(float x, float y) const override;
virtual glm::vec3 getAvatarPosition() const override;
virtual qreal getDevicePixelRatio() override;
void setActiveDisplayPlugin(const QString& pluginName);
@ -245,8 +245,6 @@ public slots:
void handleLocalServerConnection();
void readArgumentsFromLocalSocket();
void showFriendsWindow();
void packageModel();
void openUrl(const QUrl& url);

View file

@ -164,10 +164,10 @@ public:
virtual void setOrientation(const glm::quat& orientation) override;
// these call through to the SpatiallyNestable versions, but they are here to expose these to javascript.
Q_INVOKABLE virtual const QUuid getParentID() const { return SpatiallyNestable::getParentID(); }
Q_INVOKABLE virtual void setParentID(const QUuid& parentID);
Q_INVOKABLE virtual quint16 getParentJointIndex() const { return SpatiallyNestable::getParentJointIndex(); }
Q_INVOKABLE virtual void setParentJointIndex(quint16 parentJointIndex);
Q_INVOKABLE virtual const QUuid getParentID() const override { return SpatiallyNestable::getParentID(); }
Q_INVOKABLE virtual void setParentID(const QUuid& parentID) override;
Q_INVOKABLE virtual quint16 getParentJointIndex() const override { return SpatiallyNestable::getParentJointIndex(); }
Q_INVOKABLE virtual void setParentJointIndex(quint16 parentJointIndex) override;
// NOT thread safe, must be called on main thread.
glm::vec3 getUncachedLeftPalmPosition() const;

View file

@ -61,7 +61,7 @@ public:
void addDirtyFlags(uint32_t flags) { _dirtyFlags |= flags; }
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const;
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const override;
friend class AvatarManager;
friend class Avatar;
@ -72,7 +72,7 @@ protected:
~AvatarMotionState();
virtual bool isReadyToComputeShape() const override { return true; }
virtual btCollisionShape* computeNewShape();
virtual btCollisionShape* computeNewShape() override;
// The AvatarMotionState keeps a RAW backpointer to its Avatar because all AvatarMotionState
// instances are "owned" by their corresponding Avatar instance and are deleted in the Avatar dtor.

View file

@ -1311,21 +1311,22 @@ void MyAvatar::preRender(RenderArgs* renderArgs) {
_prevShouldDrawHead = shouldDrawHead;
}
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.50f;
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.5f;
bool MyAvatar::cameraInsideHead() const {
const Head* head = getHead();
const glm::vec3 cameraPosition = qApp->getCamera()->getPosition();
return glm::length(cameraPosition - head->getEyePosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
return glm::length(cameraPosition - getDefaultEyePosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
}
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
return ((renderArgs->_renderMode != RenderArgs::DEFAULT_RENDER_MODE) ||
(qApp->getCamera()->getMode() != CAMERA_MODE_FIRST_PERSON) ||
!cameraInsideHead());
bool defaultMode = renderArgs->_renderMode == RenderArgs::DEFAULT_RENDER_MODE;
bool firstPerson = qApp->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON;
bool insideHead = cameraInsideHead();
return !defaultMode || !firstPerson || !insideHead;
}
void MyAvatar::updateOrientation(float deltaTime) {
// Smoothly rotate body with arrow keys
float targetSpeed = _driveKeys[YAW] * _yawSpeed;
if (targetSpeed != 0.0f) {
@ -1510,7 +1511,8 @@ void MyAvatar::updatePosition(float deltaTime) {
// rotate velocity into camera frame
glm::quat rotation = getHead()->getCameraOrientation();
glm::vec3 localVelocity = glm::inverse(rotation) * _targetVelocity;
glm::vec3 newLocalVelocity = applyKeyboardMotor(deltaTime, localVelocity, isHovering());
bool isHovering = _characterController.getState() == CharacterController::State::Hover;
glm::vec3 newLocalVelocity = applyKeyboardMotor(deltaTime, localVelocity, isHovering);
newLocalVelocity = applyScriptedMotor(deltaTime, newLocalVelocity);
// rotate back into world-frame
@ -1579,10 +1581,6 @@ bool findAvatarAvatarPenetration(const glm::vec3 positionA, float radiusA, float
return false;
}
bool MyAvatar::isHovering() const {
return _characterController.isHovering();
}
void MyAvatar::increaseSize() {
if ((1.0f + SCALING_RATIO) * _targetScale < MAX_AVATAR_SCALE) {
_targetScale *= (1.0f + SCALING_RATIO);

View file

@ -239,8 +239,6 @@ public:
glm::quat getCustomListenOrientation() { return _customListenOrientation; }
void setCustomListenOrientation(glm::quat customListenOrientation) { _customListenOrientation = customListenOrientation; }
bool isHovering() const;
public slots:
void increaseSize();
void decreaseSize();

View file

@ -67,7 +67,7 @@ void MyCharacterController::updateShapeIfNecessary() {
_rigidBody->setAngularFactor(0.0f);
_rigidBody->setWorldTransform(btTransform(glmToBullet(_avatar->getOrientation()),
glmToBullet(_avatar->getPosition())));
if (_isHovering) {
if (_state == State::Hover) {
_rigidBody->setGravity(btVector3(0.0f, 0.0f, 0.0f));
} else {
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);

View file

@ -72,6 +72,20 @@ void SkeletonModel::initJointStates() {
emit skeletonLoaded();
}
Rig::CharacterControllerState convertCharacterControllerState(CharacterController::State state) {
switch (state) {
default:
case CharacterController::State::Ground:
return Rig::CharacterControllerState::Ground;
case CharacterController::State::Takeoff:
return Rig::CharacterControllerState::Takeoff;
case CharacterController::State::InAir:
return Rig::CharacterControllerState::InAir;
case CharacterController::State::Hover:
return Rig::CharacterControllerState::Hover;
};
}
// Called within Model::simulate call, below.
void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
Head* head = _owningAvatar->getHead();
@ -133,7 +147,8 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_rig->updateFromHandParameters(handParams, deltaTime);
_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), myAvatar->isHovering());
Rig::CharacterControllerState ccState = convertCharacterControllerState(myAvatar->getCharacterController()->getState());
_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), ccState);
// evaluate AnimGraph animation and update jointStates.
Model::updateRig(deltaTime, parentTransform);

View file

@ -144,6 +144,3 @@ void GlobalServicesScriptingInterface::updateDownloadInfo() {
emit downloadInfoChanged(getDownloadInfo());
}
void GlobalServicesScriptingInterface::editFriends() {
QMetaObject::invokeMethod(qApp, "showFriendsWindow");
}

View file

@ -45,8 +45,7 @@ public:
public slots:
DownloadInfoResult getDownloadInfo();
void updateDownloadInfo();
void editFriends();
private slots:
void loggedOut();
void checkDownloadInfo();

View file

@ -20,7 +20,7 @@ class ImageOverlay : public QmlOverlay {
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
virtual QString getType() const override { return TYPE; }
static QUrl const URL;
ImageOverlay();

View file

@ -30,7 +30,7 @@ public:
void setText(const QString& text);
TextOverlay* createClone() const;
TextOverlay* createClone() const override;
QSizeF textSize(const QString& text) const; // Pixels
};

View file

@ -504,7 +504,7 @@ static const std::vector<float> FORWARD_SPEEDS = { 0.4f, 1.4f, 4.5f }; // m/s
static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s
static const std::vector<float> LATERAL_SPEEDS = { 0.2f, 0.65f }; // m/s
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering) {
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState) {
glm::vec3 front = worldRotation * IDENTITY_FRONT;
@ -572,11 +572,21 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
const float TURN_ENTER_SPEED_THRESHOLD = 0.5f; // rad/sec
const float TURN_EXIT_SPEED_THRESHOLD = 0.2f; // rad/sec
if (isHovering) {
if (ccState == CharacterControllerState::Hover) {
if (_desiredState != RigRole::Hover) {
_desiredStateAge = 0.0f;
}
_desiredState = RigRole::Hover;
} else if (ccState == CharacterControllerState::InAir) {
if (_desiredState != RigRole::InAir) {
_desiredStateAge = 0.0f;
}
_desiredState = RigRole::InAir;
} else if (ccState == CharacterControllerState::Takeoff) {
if (_desiredState != RigRole::Takeoff) {
_desiredStateAge = 0.0f;
}
_desiredState = RigRole::Takeoff;
} else {
float moveThresh;
if (_state != RigRole::Move) {
@ -614,6 +624,13 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
const float STATE_CHANGE_HYSTERESIS_TIMER = 0.1f;
// Skip hystersis timer for jump transitions.
if (_desiredState == RigRole::Takeoff) {
_desiredStateAge = STATE_CHANGE_HYSTERESIS_TIMER;
} else if (_state == RigRole::InAir && _desiredState != RigRole::InAir) {
_desiredStateAge = STATE_CHANGE_HYSTERESIS_TIMER;
}
if ((_desiredStateAge >= STATE_CHANGE_HYSTERESIS_TIMER) && _desiredState != _state) {
_state = _desiredState;
_desiredStateAge = 0.0f;
@ -662,6 +679,10 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isTakeoff", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAir", false);
_animVars.set("isNotInAir", true);
}
} else if (_state == RigRole::Turn) {
if (turningSpeed > 0.0f) {
@ -682,6 +703,11 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotMoving", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isTakeoff", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAir", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Idle ) {
// default anim vars to notMoving and notTurning
_animVars.set("isMovingForward", false);
@ -694,7 +720,12 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
} else {
_animVars.set("isTakeoff", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAir", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Hover) {
// flying.
_animVars.set("isMovingForward", false);
_animVars.set("isMovingBackward", false);
@ -706,15 +737,61 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", true);
_animVars.set("isNotFlying", false);
_animVars.set("isTakeoff", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAir", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Takeoff) {
// jumping in-air
_animVars.set("isMovingForward", false);
_animVars.set("isMovingBackward", false);
_animVars.set("isMovingLeft", false);
_animVars.set("isMovingRight", false);
_animVars.set("isNotMoving", true);
_animVars.set("isTurningLeft", false);
_animVars.set("isTurningRight", false);
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isTakeoff", true);
_animVars.set("isNotTakeoff", false);
_animVars.set("isInAir", true);
_animVars.set("isNotInAir", false);
} else if (_state == RigRole::InAir) {
// jumping in-air
_animVars.set("isMovingForward", false);
_animVars.set("isMovingBackward", false);
_animVars.set("isMovingLeft", false);
_animVars.set("isMovingRight", false);
_animVars.set("isNotMoving", true);
_animVars.set("isTurningLeft", false);
_animVars.set("isTurningRight", false);
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isTakeoff", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAir", true);
_animVars.set("isNotInAir", false);
// compute blend based on velocity
const float JUMP_SPEED = 3.5f;
float alpha = glm::clamp(-worldVelocity.y / JUMP_SPEED, -1.0f, 1.0f) + 1.0f;
_animVars.set("inAirAlpha", alpha);
}
t += deltaTime;
if (_enableInverseKinematics) {
_animVars.set("ikOverlayAlpha", 1.0f);
} else {
_animVars.set("ikOverlayAlpha", 0.0f);
if (_enableInverseKinematics != _lastEnableInverseKinematics) {
if (_enableInverseKinematics) {
_animVars.set("ikOverlayAlpha", 1.0f);
} else {
_animVars.set("ikOverlayAlpha", 0.0f);
}
}
_lastEnableInverseKinematics = _enableInverseKinematics;
}
_lastFront = front;

View file

@ -73,6 +73,13 @@ public:
glm::quat rightOrientation = glm::quat(); // rig space (z forward)
};
enum class CharacterControllerState {
Ground = 0,
Takeoff,
InAir,
Hover
};
virtual ~Rig() {}
void destroyAnimGraph();
@ -141,7 +148,7 @@ public:
glm::mat4 getJointTransform(int jointIndex) const;
// Start or stop animations as needed.
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering);
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState);
// Regardless of who started the animations or how many, update the joints.
void updateAnimations(float deltaTime, glm::mat4 rootTransform);
@ -271,7 +278,9 @@ public:
Idle = 0,
Turn,
Move,
Hover
Hover,
Takeoff,
InAir
};
RigRole _state { RigRole::Idle };
RigRole _desiredState { RigRole::Idle };
@ -292,6 +301,7 @@ public:
std::map<QString, AnimNode::Pointer> _origRoleAnimations;
std::vector<AnimNode::Pointer> _prefetchedAnimations;
bool _lastEnableInverseKinematics { false };
bool _enableInverseKinematics { true };
private:

View file

@ -51,7 +51,7 @@ public:
virtual bool apply(glm::quat& rotation) const override;
void setLowerSpine(bool lowerSpine) { _lowerSpine = lowerSpine; }
virtual bool isLowerSpine() const { return _lowerSpine; }
virtual bool isLowerSpine() const override { return _lowerSpine; }
// SwingLimitFunction is an implementation of the constraint check described in the paper:
// "The Parameterization of Joint Rotation with the Unit Quaternion" by Quang Liu and Edmond C. Prakash

View file

@ -22,8 +22,8 @@ public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableBoxEntityItem(const EntityItemID& entityItemID) : BoxEntityItem(entityItemID) { }
virtual void render(RenderArgs* args);
virtual void setUserData(const QString& value);
virtual void render(RenderArgs* args) override;
virtual void setUserData(const QString& value) override;
SIMPLE_RENDERABLE()
private:

View file

@ -20,12 +20,12 @@ public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableLightEntityItem(const EntityItemID& entityItemID) : LightEntityItem(entityItemID) { }
virtual void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual void render(RenderArgs* args) override;
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const;
void** intersectedObject, bool precisionPicking) const override;
SIMPLE_RENDERABLE();
};

View file

@ -24,7 +24,7 @@ public:
_lineVerticesID(GeometryCache::UNKNOWN_ID)
{ }
virtual void render(RenderArgs* args);
virtual void render(RenderArgs* args) override;
SIMPLE_RENDERABLE();

View file

@ -22,8 +22,8 @@ public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableSphereEntityItem(const EntityItemID& entityItemID) : SphereEntityItem(entityItemID) { }
virtual void render(RenderArgs* args);
virtual void setUserData(const QString& value);
virtual void render(RenderArgs* args) override;
virtual void setUserData(const QString& value) override;
SIMPLE_RENDERABLE();

View file

@ -25,7 +25,7 @@ public:
RenderableTextEntityItem(const EntityItemID& entityItemID) : TextEntityItem(entityItemID) { }
~RenderableTextEntityItem() { delete _textRenderer; }
virtual void render(RenderArgs* args);
virtual void render(RenderArgs* args) override;
SIMPLE_RENDERABLE();

View file

@ -25,8 +25,8 @@ public:
RenderableWebEntityItem(const EntityItemID& entityItemID);
~RenderableWebEntityItem();
virtual void render(RenderArgs* args);
virtual void setSourceUrl(const QString& value);
virtual void render(RenderArgs* args) override;
virtual void setSourceUrl(const QString& value) override;
void setProxyWindow(QWindow* proxyWindow);
QObject* getEventHandler();

View file

@ -29,7 +29,7 @@ EntityScriptingInterface::EntityScriptingInterface() :
_entityTree(NULL)
{
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &NodeList::canAdjustLocksChanged, this, &EntityScriptingInterface::canAdjustLocksChanged);
connect(nodeList.data(), &NodeList::isAllowedEditorChanged, this, &EntityScriptingInterface::canAdjustLocksChanged);
connect(nodeList.data(), &NodeList::canRezChanged, this, &EntityScriptingInterface::canRezChanged);
}
@ -40,7 +40,7 @@ void EntityScriptingInterface::queueEntityMessage(PacketType packetType,
bool EntityScriptingInterface::canAdjustLocks() {
auto nodeList = DependencyManager::get<NodeList>();
return nodeList->getThisNodeCanAdjustLocks();
return nodeList->isAllowedEditor();
}
bool EntityScriptingInterface::canRez() {

View file

@ -124,10 +124,10 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
QUuid senderID;
if (senderNode.isNull()) {
auto nodeList = DependencyManager::get<NodeList>();
allowLockChange = nodeList->getThisNodeCanAdjustLocks();
allowLockChange = nodeList->isAllowedEditor();
senderID = nodeList->getSessionUUID();
} else {
allowLockChange = senderNode->getCanAdjustLocks();
allowLockChange = senderNode->isAllowedEditor();
senderID = senderNode->getUUID();
}

View file

@ -52,7 +52,6 @@ LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short
_numCollectedPackets(0),
_numCollectedBytes(0),
_packetStatTimer(),
_thisNodeCanAdjustLocks(false),
_thisNodeCanRez(true)
{
static bool firstCall = true;
@ -131,10 +130,10 @@ void LimitedNodeList::setSessionUUID(const QUuid& sessionUUID) {
}
}
void LimitedNodeList::setThisNodeCanAdjustLocks(bool canAdjustLocks) {
if (_thisNodeCanAdjustLocks != canAdjustLocks) {
_thisNodeCanAdjustLocks = canAdjustLocks;
emit canAdjustLocksChanged(canAdjustLocks);
void LimitedNodeList::setIsAllowedEditor(bool isAllowedEditor) {
if (_isAllowedEditor != isAllowedEditor) {
_isAllowedEditor = isAllowedEditor;
emit isAllowedEditorChanged(isAllowedEditor);
}
}
@ -515,7 +514,7 @@ void LimitedNodeList::handleNodeKill(const SharedNodePointer& node) {
SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t nodeType,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
bool canAdjustLocks, bool canRez,
bool isAllowedEditor, bool canRez,
const QUuid& connectionSecret) {
NodeHash::const_iterator it = _nodeHash.find(uuid);
@ -524,14 +523,14 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
matchingNode->setPublicSocket(publicSocket);
matchingNode->setLocalSocket(localSocket);
matchingNode->setCanAdjustLocks(canAdjustLocks);
matchingNode->setIsAllowedEditor(isAllowedEditor);
matchingNode->setCanRez(canRez);
matchingNode->setConnectionSecret(connectionSecret);
return matchingNode;
} else {
// we didn't have this node, so add them
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket, canAdjustLocks, canRez, connectionSecret, this);
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket, isAllowedEditor, canRez, connectionSecret, this);
if (nodeType == NodeType::AudioMixer) {
LimitedNodeList::flagTimeForConnectionStep(LimitedNodeList::AddedAudioMixer);

View file

@ -104,8 +104,8 @@ public:
const QUuid& getSessionUUID() const { return _sessionUUID; }
void setSessionUUID(const QUuid& sessionUUID);
bool getThisNodeCanAdjustLocks() const { return _thisNodeCanAdjustLocks; }
void setThisNodeCanAdjustLocks(bool canAdjustLocks);
bool isAllowedEditor() const { return _isAllowedEditor; }
void setIsAllowedEditor(bool isAllowedEditor);
bool getThisNodeCanRez() const { return _thisNodeCanRez; }
void setThisNodeCanRez(bool canRez);
@ -137,7 +137,7 @@ public:
SharedNodePointer addOrUpdateNode(const QUuid& uuid, NodeType_t nodeType,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
bool canAdjustLocks = false, bool canRez = false,
bool isAllowedEditor = false, bool canRez = false,
const QUuid& connectionSecret = QUuid());
bool hasCompletedInitialSTUN() const { return _hasCompletedInitialSTUN; }
@ -244,7 +244,7 @@ signals:
void localSockAddrChanged(const HifiSockAddr& localSockAddr);
void publicSockAddrChanged(const HifiSockAddr& publicSockAddr);
void canAdjustLocksChanged(bool canAdjustLocks);
void isAllowedEditorChanged(bool isAllowedEditor);
void canRezChanged(bool canRez);
protected:
@ -289,7 +289,7 @@ protected:
int _numCollectedBytes;
QElapsedTimer _packetStatTimer;
bool _thisNodeCanAdjustLocks;
bool _isAllowedEditor { false };
bool _thisNodeCanRez;
QPointer<QTimer> _initialSTUNTimer;

View file

@ -47,7 +47,7 @@ const QString& NodeType::getNodeTypeName(NodeType_t nodeType) {
}
Node::Node(const QUuid& uuid, NodeType_t type, const HifiSockAddr& publicSocket,
const HifiSockAddr& localSocket, bool canAdjustLocks, bool canRez, const QUuid& connectionSecret,
const HifiSockAddr& localSocket, bool isAllowedEditor, bool canRez, const QUuid& connectionSecret,
QObject* parent) :
NetworkPeer(uuid, publicSocket, localSocket, parent),
_type(type),
@ -57,7 +57,7 @@ Node::Node(const QUuid& uuid, NodeType_t type, const HifiSockAddr& publicSocket,
_clockSkewUsec(0),
_mutex(),
_clockSkewMovingPercentile(30, 0.8f), // moving 80th percentile of 30 samples
_canAdjustLocks(canAdjustLocks),
_isAllowedEditor(isAllowedEditor),
_canRez(canRez)
{
// Update socket's object name
@ -84,7 +84,7 @@ QDataStream& operator<<(QDataStream& out, const Node& node) {
out << node._uuid;
out << node._publicSocket;
out << node._localSocket;
out << node._canAdjustLocks;
out << node._isAllowedEditor;
out << node._canRez;
return out;
@ -95,7 +95,7 @@ QDataStream& operator>>(QDataStream& in, Node& node) {
in >> node._uuid;
in >> node._publicSocket;
in >> node._localSocket;
in >> node._canAdjustLocks;
in >> node._isAllowedEditor;
in >> node._canRez;
return in;

View file

@ -33,7 +33,7 @@ class Node : public NetworkPeer {
public:
Node(const QUuid& uuid, NodeType_t type,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
bool canAdjustLocks, bool canRez, const QUuid& connectionSecret = QUuid(),
bool isAllowedEditor, bool canRez, const QUuid& connectionSecret = QUuid(),
QObject* parent = 0);
bool operator==(const Node& otherNode) const { return _uuid == otherNode._uuid; }
@ -58,8 +58,8 @@ public:
void updateClockSkewUsec(int clockSkewSample);
QMutex& getMutex() { return _mutex; }
void setCanAdjustLocks(bool canAdjustLocks) { _canAdjustLocks = canAdjustLocks; }
bool getCanAdjustLocks() { return _canAdjustLocks; }
void setIsAllowedEditor(bool isAllowedEditor) { _isAllowedEditor = isAllowedEditor; }
bool isAllowedEditor() { return _isAllowedEditor; }
void setCanRez(bool canRez) { _canRez = canRez; }
bool getCanRez() { return _canRez; }
@ -81,7 +81,7 @@ private:
int _clockSkewUsec;
QMutex _mutex;
MovingPercentile _clockSkewMovingPercentile;
bool _canAdjustLocks;
bool _isAllowedEditor;
bool _canRez;
};

View file

@ -512,9 +512,9 @@ void NodeList::processDomainServerList(QSharedPointer<ReceivedMessage> message)
packetStream >> newUUID;
setSessionUUID(newUUID);
quint8 thisNodeCanAdjustLocks;
packetStream >> thisNodeCanAdjustLocks;
setThisNodeCanAdjustLocks((bool) thisNodeCanAdjustLocks);
quint8 isAllowedEditor;
packetStream >> isAllowedEditor;
setIsAllowedEditor((bool) isAllowedEditor);
quint8 thisNodeCanRez;
packetStream >> thisNodeCanRez;
@ -546,10 +546,10 @@ void NodeList::parseNodeFromPacketStream(QDataStream& packetStream) {
qint8 nodeType;
QUuid nodeUUID, connectionUUID;
HifiSockAddr nodePublicSocket, nodeLocalSocket;
bool canAdjustLocks;
bool isAllowedEditor;
bool canRez;
packetStream >> nodeType >> nodeUUID >> nodePublicSocket >> nodeLocalSocket >> canAdjustLocks >> canRez;
packetStream >> nodeType >> nodeUUID >> nodePublicSocket >> nodeLocalSocket >> isAllowedEditor >> canRez;
// if the public socket address is 0 then it's reachable at the same IP
// as the domain server
@ -560,7 +560,7 @@ void NodeList::parseNodeFromPacketStream(QDataStream& packetStream) {
packetStream >> connectionUUID;
SharedNodePointer node = addOrUpdateNode(nodeUUID, nodeType, nodePublicSocket,
nodeLocalSocket, canAdjustLocks, canRez,
nodeLocalSocket, isAllowedEditor, canRez,
connectionUUID);
}

View file

@ -15,11 +15,18 @@
#include "PhysicsCollisionGroups.h"
#include "ObjectMotionState.h"
#include "PhysicsLogging.h"
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
const float JUMP_SPEED = 3.5f;
const float MAX_FALL_HEIGHT = 20.0f;
#ifdef DEBUG_STATE_CHANGE
#define SET_STATE(desiredState, reason) setState(desiredState, reason)
#else
#define SET_STATE(desiredState, reason) setState(desiredState)
#endif
// helper class for simple ray-traces from character
class ClosestNotMe : public btCollisionWorld::ClosestRayResultCallback {
public:
@ -51,19 +58,17 @@ CharacterController::CharacterController() {
_followDesiredBodyTransform.setIdentity();
_followTimeRemaining = 0.0f;
_jumpSpeed = JUMP_SPEED;
_isOnGround = false;
_isJumping = false;
_isFalling = false;
_isHovering = true;
_state = State::Hover;
_isPushingUp = false;
_jumpToHoverStart = 0;
_jumpButtonDownStart = 0;
_jumpButtonDownCount = 0;
_takeoffToInAirStart = 0;
_followTime = 0.0f;
_followLinearDisplacement = btVector3(0, 0, 0);
_followAngularDisplacement = btQuaternion::getIdentity();
_hasSupport = false;
_pendingFlags = PENDING_FLAG_UPDATE_SHAPE;
}
bool CharacterController::needsRemoval() const {
@ -107,6 +112,8 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) {
}
}
static const float COS_PI_OVER_THREE = cosf(PI / 3.0f);
bool CharacterController::checkForSupport(btCollisionWorld* collisionWorld) const {
int numManifolds = collisionWorld->getDispatcher()->getNumManifolds();
for (int i = 0; i < numManifolds; i++) {
@ -119,8 +126,10 @@ bool CharacterController::checkForSupport(btCollisionWorld* collisionWorld) cons
btManifoldPoint& pt = contactManifold->getContactPoint(j);
// check to see if contact point is touching the bottom sphere of the capsule.
// and the contact normal is not slanted too much.
float contactPointY = (obA == _rigidBody) ? pt.m_localPointA.getY() : pt.m_localPointB.getY();
if (contactPointY < -_halfHeight) {
btVector3 normal = (obA == _rigidBody) ? pt.m_normalWorldOnB : -pt.m_normalWorldOnB;
if (contactPointY < -_halfHeight && normal.dot(_currentUp) > COS_PI_OVER_THREE) {
return true;
}
}
@ -153,72 +162,61 @@ void CharacterController::preStep(btCollisionWorld* collisionWorld) {
}
void CharacterController::playerStep(btCollisionWorld* dynaWorld, btScalar dt) {
btVector3 actualVelocity = _rigidBody->getLinearVelocity();
btScalar actualSpeed = actualVelocity.length();
btVector3 desiredVelocity = _walkVelocity;
btScalar desiredSpeed = desiredVelocity.length();
const btScalar MIN_UP_PUSH = 0.1f;
if (desiredVelocity.dot(_currentUp) < MIN_UP_PUSH) {
_isPushingUp = false;
}
const btScalar MIN_SPEED = 0.001f;
if (_isHovering) {
if (desiredSpeed < MIN_SPEED) {
if (actualSpeed < MIN_SPEED) {
_rigidBody->setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f));
} else {
const btScalar HOVER_BRAKING_TIMESCALE = 0.1f;
btScalar tau = glm::max(dt / HOVER_BRAKING_TIMESCALE, 1.0f);
_rigidBody->setLinearVelocity((1.0f - tau) * actualVelocity);
}
} else {
const btScalar HOVER_ACCELERATION_TIMESCALE = 0.1f;
btScalar tau = dt / HOVER_ACCELERATION_TIMESCALE;
_rigidBody->setLinearVelocity(actualVelocity - tau * (actualVelocity - desiredVelocity));
btVector3 actualVelocity = _rigidBody->getLinearVelocity();
if (actualVelocity.length() < MIN_SPEED) {
actualVelocity = btVector3(0.0f, 0.0f, 0.0f);
}
btVector3 desiredVelocity = _walkVelocity;
if (desiredVelocity.length() < MIN_SPEED) {
desiredVelocity = btVector3(0.0f, 0.0f, 0.0f);
}
// decompose into horizontal and vertical components.
btVector3 actualVertVelocity = actualVelocity.dot(_currentUp) * _currentUp;
btVector3 actualHorizVelocity = actualVelocity - actualVertVelocity;
btVector3 desiredVertVelocity = desiredVelocity.dot(_currentUp) * _currentUp;
btVector3 desiredHorizVelocity = desiredVelocity - desiredVertVelocity;
btVector3 finalVelocity;
switch (_state) {
case State::Ground:
case State::Takeoff:
{
// horizontal ground control
const btScalar WALK_ACCELERATION_TIMESCALE = 0.1f;
btScalar tau = dt / WALK_ACCELERATION_TIMESCALE;
finalVelocity = tau * desiredHorizVelocity + (1.0f - tau) * actualHorizVelocity + actualVertVelocity;
}
} else {
if (onGround()) {
// walking on ground
if (desiredSpeed < MIN_SPEED) {
if (actualSpeed < MIN_SPEED) {
_rigidBody->setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f));
} else {
const btScalar HOVER_BRAKING_TIMESCALE = 0.1f;
btScalar tau = dt / HOVER_BRAKING_TIMESCALE;
_rigidBody->setLinearVelocity((1.0f - tau) * actualVelocity);
}
} else {
// TODO: modify desiredVelocity using floor normal
const btScalar WALK_ACCELERATION_TIMESCALE = 0.1f;
btScalar tau = dt / WALK_ACCELERATION_TIMESCALE;
btVector3 velocityCorrection = tau * (desiredVelocity - actualVelocity);
// subtract vertical component
velocityCorrection -= velocityCorrection.dot(_currentUp) * _currentUp;
_rigidBody->setLinearVelocity(actualVelocity + velocityCorrection);
}
} else {
// transitioning to flying
btVector3 velocityCorrection = desiredVelocity - actualVelocity;
break;
case State::InAir:
{
// horizontal air control
const btScalar IN_AIR_ACCELERATION_TIMESCALE = 2.0f;
btScalar tau = dt / IN_AIR_ACCELERATION_TIMESCALE;
finalVelocity = tau * desiredHorizVelocity + (1.0f - tau) * actualHorizVelocity + actualVertVelocity;
}
break;
case State::Hover:
{
// vertical and horizontal air control
const btScalar FLY_ACCELERATION_TIMESCALE = 0.2f;
btScalar tau = dt / FLY_ACCELERATION_TIMESCALE;
if (!_isPushingUp) {
// actually falling --> compute a different velocity attenuation factor
const btScalar FALL_ACCELERATION_TIMESCALE = 2.0f;
tau = dt / FALL_ACCELERATION_TIMESCALE;
// zero vertical component
velocityCorrection -= velocityCorrection.dot(_currentUp) * _currentUp;
}
_rigidBody->setLinearVelocity(actualVelocity + tau * velocityCorrection);
finalVelocity = tau * desiredVelocity + (1.0f - tau) * actualVelocity;
}
break;
}
_rigidBody->setLinearVelocity(finalVelocity);
// Dynamicaly compute a follow velocity to move this body toward the _followDesiredBodyTransform.
// Rather then add this velocity to velocity the RigidBody, we explicitly teleport the RigidBody towards its goal.
// This mirrors the computation done in MyAvatar::FollowHelper::postPhysicsUpdate().
// These two computations must be kept in sync.
const float MINIMUM_TIME_REMAINING = 0.005f;
const float MAX_DISPLACEMENT = 0.5f * _radius;
_followTimeRemaining -= dt;
@ -254,21 +252,7 @@ void CharacterController::playerStep(btCollisionWorld* dynaWorld, btScalar dt) {
}
void CharacterController::jump() {
// check for case where user is holding down "jump" key...
// we'll eventually tansition to "hover"
if (!_isJumping) {
if (!_isHovering) {
_jumpToHoverStart = usecTimestampNow();
_pendingFlags |= PENDING_FLAG_JUMP;
}
} else {
quint64 now = usecTimestampNow();
const quint64 JUMP_TO_HOVER_PERIOD = 75 * (USECS_PER_SECOND / 100);
if (now - _jumpToHoverStart > JUMP_TO_HOVER_PERIOD) {
_isPushingUp = true;
setHovering(true);
}
}
_pendingFlags |= PENDING_FLAG_JUMP;
}
bool CharacterController::onGround() const {
@ -276,18 +260,44 @@ bool CharacterController::onGround() const {
return _floorDistance < FLOOR_PROXIMITY_THRESHOLD || _hasSupport;
}
void CharacterController::setHovering(bool hover) {
if (hover != _isHovering) {
_isHovering = hover;
_isJumping = false;
#ifdef DEBUG_STATE_CHANGE
static const char* stateToStr(CharacterController::State state) {
switch (state) {
case CharacterController::State::Ground:
return "Ground";
case CharacterController::State::Takeoff:
return "Takeoff";
case CharacterController::State::InAir:
return "InAir";
case CharacterController::State::Hover:
return "Hover";
default:
return "Unknown";
}
}
#endif // #ifdef DEBUG_STATE_CHANGE
if (_rigidBody) {
if (hover) {
#ifdef DEBUG_STATE_CHANGE
void CharacterController::setState(State desiredState, const char* reason) {
#else
void CharacterController::setState(State desiredState) {
#endif
if (desiredState != _state) {
#ifdef DEBUG_STATE_CHANGE
qCDebug(physics) << "CharacterController::setState" << stateToStr(desiredState) << "from" << stateToStr(_state) << "," << reason;
#endif
if (desiredState == State::Hover && _state != State::Hover) {
// hover enter
if (_rigidBody) {
_rigidBody->setGravity(btVector3(0.0f, 0.0f, 0.0f));
} else {
}
} else if (_state == State::Hover && desiredState != State::Hover) {
// hover exit
if (_rigidBody) {
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
}
}
_state = desiredState;
}
}
@ -335,9 +345,8 @@ void CharacterController::setEnabled(bool enabled) {
_pendingFlags |= PENDING_FLAG_REMOVE_FROM_SIMULATION;
}
_pendingFlags &= ~ PENDING_FLAG_ADD_TO_SIMULATION;
_isOnGround = false;
}
setHovering(true);
SET_STATE(State::Hover, "setEnabled");
_enabled = enabled;
}
}
@ -345,7 +354,7 @@ void CharacterController::setEnabled(bool enabled) {
void CharacterController::updateUpAxis(const glm::quat& rotation) {
btVector3 oldUp = _currentUp;
_currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS);
if (!_isHovering) {
if (_state != State::Hover) {
const btScalar MIN_UP_ERROR = 0.01f;
if (oldUp.distance(_currentUp) > MIN_UP_ERROR) {
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
@ -410,6 +419,10 @@ void CharacterController::preSimulation() {
if (_enabled && _dynamicsWorld) {
// slam body to where it is supposed to be
_rigidBody->setWorldTransform(_characterBodyTransform);
btVector3 velocity = _rigidBody->getLinearVelocity();
btVector3 actualVertVelocity = velocity.dot(_currentUp) * _currentUp;
btVector3 actualHorizVelocity = velocity - actualVertVelocity;
// scan for distant floor
// rayStart is at center of bottom sphere
@ -424,32 +437,72 @@ void CharacterController::preSimulation() {
_dynamicsWorld->rayTest(rayStart, rayEnd, rayCallback);
if (rayCallback.hasHit()) {
_floorDistance = rayLength * rayCallback.m_closestHitFraction - _radius;
const btScalar MIN_HOVER_HEIGHT = 3.0f;
if (_isHovering && _floorDistance < MIN_HOVER_HEIGHT && !_isPushingUp) {
setHovering(false);
}
// TODO: use collision events rather than ray-trace test to disable jumping
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
if (_floorDistance < JUMP_PROXIMITY_THRESHOLD) {
_isJumping = false;
}
} else if (!_hasSupport) {
} else {
_floorDistance = FLT_MAX;
setHovering(true);
}
if (_pendingFlags & PENDING_FLAG_JUMP) {
_pendingFlags &= ~ PENDING_FLAG_JUMP;
if (onGround()) {
_isJumping = true;
btVector3 velocity = _rigidBody->getLinearVelocity();
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 200 * MSECS_PER_SECOND;
const btScalar MIN_HOVER_HEIGHT = 2.5f;
const quint64 JUMP_TO_HOVER_PERIOD = 750 * MSECS_PER_SECOND;
const btScalar MAX_WALKING_SPEED = 2.5f;
quint64 now = usecTimestampNow();
// record a time stamp when the jump button was first pressed.
if ((_previousFlags & PENDING_FLAG_JUMP) != (_pendingFlags & PENDING_FLAG_JUMP)) {
if (_pendingFlags & PENDING_FLAG_JUMP) {
_jumpButtonDownStart = now;
_jumpButtonDownCount++;
}
}
bool jumpButtonHeld = _pendingFlags & PENDING_FLAG_JUMP;
bool flyingFast = _state == State::Hover && actualHorizVelocity.length() > (MAX_WALKING_SPEED * 0.75f);
switch (_state) {
case State::Ground:
if (!rayCallback.hasHit() && !_hasSupport) {
SET_STATE(State::Hover, "no ground");
} else if (_pendingFlags & PENDING_FLAG_JUMP) {
_takeOffJumpButtonID = _jumpButtonDownCount;
SET_STATE(State::Takeoff, "jump pressed");
}
break;
case State::Takeoff:
if (!rayCallback.hasHit() && !_hasSupport) {
SET_STATE(State::Hover, "no ground");
} else if ((now - _takeoffToInAirStart) > TAKE_OFF_TO_IN_AIR_PERIOD) {
SET_STATE(State::InAir, "takeoff done");
_takeoffToInAirStart = now + USECS_PER_SECOND * 86500.0f;
velocity += _jumpSpeed * _currentUp;
_rigidBody->setLinearVelocity(velocity);
}
break;
case State::InAir: {
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport)) {
SET_STATE(State::Ground, "hit ground");
} else if (jumpButtonHeld && (_takeOffJumpButtonID != _jumpButtonDownCount)) {
SET_STATE(State::Hover, "double jump button");
} else if (jumpButtonHeld && (now - _jumpButtonDownStart) > JUMP_TO_HOVER_PERIOD) {
SET_STATE(State::Hover, "jump button held");
}
break;
}
case State::Hover:
if ((_floorDistance < MIN_HOVER_HEIGHT) && !jumpButtonHeld && !flyingFast) {
SET_STATE(State::InAir, "near ground");
} else if (((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport) && !flyingFast) {
SET_STATE(State::Ground, "touching ground");
}
break;
}
}
_followTime = 0.0f;
_previousFlags = _pendingFlags;
_pendingFlags &= ~PENDING_FLAG_JUMP;
_followTime = 0.0f;
_followLinearDisplacement = btVector3(0, 0, 0);
_followAngularDisplacement = btQuaternion::getIdentity();
}

View file

@ -31,6 +31,8 @@ class btRigidBody;
class btCollisionWorld;
class btDynamicsWorld;
//#define DEBUG_STATE_CHANGE
class CharacterController : public btCharacterControllerInterface {
public:
CharacterController();
@ -75,8 +77,14 @@ public:
glm::vec3 getLinearVelocity() const;
bool isHovering() const { return _isHovering; }
void setHovering(bool enabled);
enum class State {
Ground = 0,
Takeoff,
InAir,
Hover
};
State getState() const { return _state; }
void setLocalBoundingBox(const glm::vec3& corner, const glm::vec3& scale);
@ -86,6 +94,12 @@ public:
bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
protected:
#ifdef DEBUG_STATE_CHANGE
void setState(State state, const char* reason);
#else
void setState(State state);
#endif
void updateUpAxis(const glm::quat& rotation);
bool checkForSupport(btCollisionWorld* collisionWorld) const;
@ -100,7 +114,10 @@ protected:
glm::vec3 _boxScale; // used to compute capsule shape
quint64 _jumpToHoverStart;
quint64 _takeoffToInAirStart;
quint64 _jumpButtonDownStart;
quint32 _jumpButtonDownCount;
quint32 _takeOffJumpButtonID;
btScalar _halfHeight;
btScalar _radius;
@ -116,16 +133,13 @@ protected:
btQuaternion _followAngularDisplacement;
bool _enabled;
bool _isOnGround;
bool _isJumping;
bool _isFalling;
bool _isHovering;
State _state;
bool _isPushingUp;
btDynamicsWorld* _dynamicsWorld { nullptr };
btRigidBody* _rigidBody { nullptr };
uint32_t _pendingFlags { 0 };
uint32_t _previousFlags { 0 };
};
#endif // hifi_CharacterControllerInterface_h

View file

@ -29,13 +29,13 @@ public:
virtual ~EntityMotionState();
void updateServerPhysicsVariables();
virtual bool handleEasyChanges(uint32_t& flags);
virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine);
virtual bool handleEasyChanges(uint32_t& flags) override;
virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine) override;
/// \return PhysicsMotionType based on params set in EntityItem
virtual PhysicsMotionType computePhysicsMotionType() const;
virtual PhysicsMotionType computePhysicsMotionType() const override;
virtual bool isMoving() const;
virtual bool isMoving() const override;
// this relays incoming position/rotation to the RigidBody
virtual void getWorldTransform(btTransform& worldTrans) const override;
@ -48,8 +48,8 @@ public:
bool shouldSendUpdate(uint32_t simulationStep, const QUuid& sessionID);
void sendUpdate(OctreeEditPacketSender* packetSender, const QUuid& sessionID, uint32_t step);
virtual uint32_t getIncomingDirtyFlags();
virtual void clearIncomingDirtyFlags();
virtual uint32_t getIncomingDirtyFlags() override;
virtual void clearIncomingDirtyFlags() override;
void incrementAccelerationNearlyGravityCount() { _accelerationNearlyGravityCount++; }
void resetAccelerationNearlyGravityCount() { _accelerationNearlyGravityCount = 0; }
@ -80,7 +80,7 @@ public:
virtual QString getName() const override;
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const;
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const override;
// eternal logic can suggest a simuator priority bid for the next outgoing update
void setOutgoingPriority(quint8 priority);
@ -93,7 +93,7 @@ protected:
#endif
virtual bool isReadyToComputeShape() const override;
virtual btCollisionShape* computeNewShape();
virtual btCollisionShape* computeNewShape() override;
virtual void setMotionType(PhysicsMotionType motionType);
// In the glorious future (when entities lib depends on physics lib) the EntityMotionState will be

View file

@ -4,7 +4,7 @@
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -15,7 +15,6 @@
#include <RenderArgs.h>
#include <ViewFrustum.h>
#include <gpu/Context.h>
#include <gpu/StandardShaderLib.h>
#include "DebugDeferredBuffer.h"
#include "DeferredLightingEffect.h"
@ -31,34 +30,11 @@
#include "RenderDeferredTask.h"
#include "model_vert.h"
#include "model_shadow_vert.h"
#include "model_normal_map_vert.h"
#include "model_lightmap_vert.h"
#include "model_lightmap_normal_map_vert.h"
#include "skin_model_vert.h"
#include "skin_model_shadow_vert.h"
#include "skin_model_normal_map_vert.h"
#include "model_frag.h"
#include "model_shadow_frag.h"
#include "model_normal_map_frag.h"
#include "model_normal_specular_map_frag.h"
#include "model_specular_map_frag.h"
#include "model_lightmap_frag.h"
#include "model_lightmap_normal_map_frag.h"
#include "model_lightmap_normal_specular_map_frag.h"
#include "model_lightmap_specular_map_frag.h"
#include "model_translucent_frag.h"
#include "overlay3D_vert.h"
#include "overlay3D_frag.h"
#include "drawOpaqueStencil_frag.h"
using namespace render;
void initDeferredPipelines(render::ShapePlumber& plumber);
extern void initStencilPipeline(gpu::PipelinePointer& pipeline);
extern void initOverlay3DPipelines(render::ShapePlumber& plumber);
extern void initDeferredPipelines(render::ShapePlumber& plumber);
void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
DependencyManager::get<DeferredLightingEffect>()->prepare(renderContext->args);
@ -128,7 +104,7 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) {
addJob<DrawStatus>("DrawStatus", opaques, DrawStatus(statusIconMap));
}
addJob<DrawOverlay3D>("DrawOverlay3D", shapePlumber);
addJob<DrawOverlay3D>("DrawOverlay3D");
addJob<HitEffect>("HitEffect");
@ -180,22 +156,8 @@ void DrawDeferred::run(const SceneContextPointer& sceneContext, const RenderCont
});
}
// TODO: Move this to the shapePlumber
gpu::PipelinePointer DrawOverlay3D::_opaquePipeline;
const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() {
if (!_opaquePipeline) {
auto vs = gpu::Shader::createVertex(std::string(overlay3D_vert));
auto ps = gpu::Shader::createPixel(std::string(overlay3D_frag));
auto program = gpu::Shader::createProgram(vs, ps);
auto state = std::make_shared<gpu::State>();
state->setDepthTest(false);
// additive blending
state->setBlendFunction(true, gpu::State::ONE, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
_opaquePipeline = gpu::Pipeline::create(program, state);
}
return _opaquePipeline;
DrawOverlay3D::DrawOverlay3D() : _shapePlumber{ std::make_shared<ShapePlumber>() } {
initOverlay3DPipelines(*_shapePlumber);
}
void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
@ -246,9 +208,8 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
batch.setViewTransform(viewMat);
batch.setViewportTransform(args->_viewport);
batch.setStateScissorRect(args->_viewport);
batch.setPipeline(getOpaquePipeline());
batch.setResourceTexture(0, args->_whiteTexture);
renderShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn);
});
args->_batch = nullptr;
@ -259,20 +220,7 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
gpu::PipelinePointer DrawStencilDeferred::_opaquePipeline;
const gpu::PipelinePointer& DrawStencilDeferred::getOpaquePipeline() {
if (!_opaquePipeline) {
const gpu::int8 STENCIL_OPAQUE = 1;
auto vs = gpu::StandardShaderLib::getDrawUnitQuadTexcoordVS();
auto ps = gpu::Shader::createPixel(std::string(drawOpaqueStencil_frag));
auto program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram((*program));
auto state = std::make_shared<gpu::State>();
state->setDepthTest(true, false, gpu::LESS_EQUAL);
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(STENCIL_OPAQUE, 0xFF, gpu::ALWAYS, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_REPLACE));
state->setColorWriteMask(0);
_opaquePipeline = gpu::Pipeline::create(program, state);
initStencilPipeline(_opaquePipeline);
}
return _opaquePipeline;
}
@ -413,166 +361,3 @@ void Blit::run(const SceneContextPointer& sceneContext, const RenderContextPoint
}
});
}
void pipelineBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
if (pipeline.locations->normalFittingMapUnit > -1) {
batch.setResourceTexture(pipeline.locations->normalFittingMapUnit,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
}
void initDeferredPipelines(render::ShapePlumber& plumber) {
using Key = render::ShapeKey;
using ShaderPointer = gpu::ShaderPointer;
auto addPipeline = [&plumber](const Key& key, const ShaderPointer& vertexShader, const ShaderPointer& pixelShader) {
auto state = std::make_shared<gpu::State>();
// Cull backface
state->setCullMode(gpu::State::CULL_BACK);
// Z test depends on transparency
state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
// Blend if transparent
state->setBlendFunction(key.isTranslucent(),
// For transparency, keep the highlight intensity
gpu::State::ONE, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
ShaderPointer program = gpu::Shader::createProgram(vertexShader, pixelShader);
plumber.addPipeline(key, program, state, &pipelineBatchSetter);
// Add a wireframe version
if (!key.isWireFrame()) {
auto wireFrameKey = Key::Builder(key).withWireframe();
auto wireFrameState = std::make_shared<gpu::State>(state->getValues());
wireFrameState->setFillMode(gpu::State::FILL_LINE);
plumber.addPipeline(wireFrameKey, program, wireFrameState, &pipelineBatchSetter);
}
};
// Vertex shaders
auto modelVertex = gpu::Shader::createVertex(std::string(model_vert));
auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert));
auto modelLightmapVertex = gpu::Shader::createVertex(std::string(model_lightmap_vert));
auto modelLightmapNormalMapVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_vert));
auto modelShadowVertex = gpu::Shader::createVertex(std::string(model_shadow_vert));
auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert));
auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert));
auto skinModelShadowVertex = gpu::Shader::createVertex(std::string(skin_model_shadow_vert));
// Pixel shaders
auto modelPixel = gpu::Shader::createPixel(std::string(model_frag));
auto modelNormalMapPixel = gpu::Shader::createPixel(std::string(model_normal_map_frag));
auto modelSpecularMapPixel = gpu::Shader::createPixel(std::string(model_specular_map_frag));
auto modelNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_normal_specular_map_frag));
auto modelTranslucentPixel = gpu::Shader::createPixel(std::string(model_translucent_frag));
auto modelShadowPixel = gpu::Shader::createPixel(std::string(model_shadow_frag));
auto modelLightmapPixel = gpu::Shader::createPixel(std::string(model_lightmap_frag));
auto modelLightmapNormalMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_map_frag));
auto modelLightmapSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_specular_map_frag));
auto modelLightmapNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_specular_map_frag));
// Fill the pipelineLib
addPipeline(
Key::Builder(),
modelVertex, modelPixel);
addPipeline(
Key::Builder().withTangents(),
modelNormalMapVertex, modelNormalMapPixel);
addPipeline(
Key::Builder().withSpecular(),
modelVertex, modelSpecularMapPixel);
addPipeline(
Key::Builder().withTangents().withSpecular(),
modelNormalMapVertex, modelNormalSpecularMapPixel);
addPipeline(
Key::Builder().withTranslucent(),
modelVertex, modelTranslucentPixel);
// FIXME Ignore lightmap for translucents meshpart
addPipeline(
Key::Builder().withTranslucent().withLightmap(),
modelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withTangents().withTranslucent(),
modelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSpecular().withTranslucent(),
modelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withTangents().withSpecular().withTranslucent(),
modelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withLightmap(),
modelLightmapVertex, modelLightmapPixel);
addPipeline(
Key::Builder().withLightmap().withTangents(),
modelLightmapNormalMapVertex, modelLightmapNormalMapPixel);
addPipeline(
Key::Builder().withLightmap().withSpecular(),
modelLightmapVertex, modelLightmapSpecularMapPixel);
addPipeline(
Key::Builder().withLightmap().withTangents().withSpecular(),
modelLightmapNormalMapVertex, modelLightmapNormalSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned(),
skinModelVertex, modelPixel);
addPipeline(
Key::Builder().withSkinned().withTangents(),
skinModelNormalMapVertex, modelNormalMapPixel);
addPipeline(
Key::Builder().withSkinned().withSpecular(),
skinModelVertex, modelSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withSpecular(),
skinModelNormalMapVertex, modelNormalSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned().withTranslucent(),
skinModelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withTranslucent(),
skinModelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withSpecular().withTranslucent(),
skinModelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withSpecular().withTranslucent(),
skinModelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withDepthOnly(),
modelShadowVertex, modelShadowPixel);
addPipeline(
Key::Builder().withSkinned().withDepthOnly(),
skinModelShadowVertex, modelShadowPixel);
}

View file

@ -68,11 +68,10 @@ protected:
class DrawStencilDeferred {
public:
static const gpu::PipelinePointer& getOpaquePipeline();
using JobModel = render::Job::Model<DrawStencilDeferred>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = render::Job::Model<DrawStencilDeferred>;
static const gpu::PipelinePointer& getOpaquePipeline();
protected:
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
@ -106,15 +105,12 @@ public:
using Config = DrawOverlay3DConfig;
using JobModel = render::Job::Model<DrawOverlay3D, Config>;
DrawOverlay3D(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
DrawOverlay3D();
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
static const gpu::PipelinePointer& getOpaquePipeline();
protected:
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
};

View file

@ -0,0 +1,234 @@
//
// RenderPipelines.cpp
// render-utils/src/
//
// Created by Zach Pomerantz on 1/28/2016.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <gpu/Context.h>
#include <gpu/StandardShaderLib.h>
#include "TextureCache.h"
#include "render/DrawTask.h"
#include "model_vert.h"
#include "model_shadow_vert.h"
#include "model_normal_map_vert.h"
#include "model_lightmap_vert.h"
#include "model_lightmap_normal_map_vert.h"
#include "skin_model_vert.h"
#include "skin_model_shadow_vert.h"
#include "skin_model_normal_map_vert.h"
#include "model_frag.h"
#include "model_shadow_frag.h"
#include "model_normal_map_frag.h"
#include "model_normal_specular_map_frag.h"
#include "model_specular_map_frag.h"
#include "model_lightmap_frag.h"
#include "model_lightmap_normal_map_frag.h"
#include "model_lightmap_normal_specular_map_frag.h"
#include "model_lightmap_specular_map_frag.h"
#include "model_translucent_frag.h"
#include "overlay3D_vert.h"
#include "overlay3D_frag.h"
#include "drawOpaqueStencil_frag.h"
using namespace render;
void initStencilPipeline(gpu::PipelinePointer& pipeline) {
const gpu::int8 STENCIL_OPAQUE = 1;
auto vs = gpu::StandardShaderLib::getDrawUnitQuadTexcoordVS();
auto ps = gpu::Shader::createPixel(std::string(drawOpaqueStencil_frag));
auto program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram((*program));
auto state = std::make_shared<gpu::State>();
state->setDepthTest(true, false, gpu::LESS_EQUAL);
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(STENCIL_OPAQUE, 0xFF, gpu::ALWAYS, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_REPLACE));
state->setColorWriteMask(0);
pipeline = gpu::Pipeline::create(program, state);
}
void initOverlay3DPipelines(ShapePlumber& plumber) {
auto vs = gpu::Shader::createVertex(std::string(overlay3D_vert));
auto ps = gpu::Shader::createPixel(std::string(overlay3D_frag));
auto program = gpu::Shader::createProgram(vs, ps);
auto opaqueState = std::make_shared<gpu::State>();
opaqueState->setDepthTest(false);
opaqueState->setBlendFunction(false);
plumber.addPipeline(ShapeKey::Filter::Builder().withOpaque(), program, opaqueState);
}
void pipelineBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
if (pipeline.locations->normalFittingMapUnit > -1) {
batch.setResourceTexture(pipeline.locations->normalFittingMapUnit,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
}
void initDeferredPipelines(render::ShapePlumber& plumber) {
using Key = render::ShapeKey;
using ShaderPointer = gpu::ShaderPointer;
auto addPipeline = [&plumber](const Key& key, const ShaderPointer& vertexShader, const ShaderPointer& pixelShader) {
auto state = std::make_shared<gpu::State>();
// Cull backface
state->setCullMode(gpu::State::CULL_BACK);
// Z test depends on transparency
state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
// Blend if transparent
state->setBlendFunction(key.isTranslucent(),
// For transparency, keep the highlight intensity
gpu::State::ONE, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
ShaderPointer program = gpu::Shader::createProgram(vertexShader, pixelShader);
plumber.addPipeline(key, program, state, &pipelineBatchSetter);
// Add a wireframe version
if (!key.isWireFrame()) {
auto wireFrameKey = Key::Builder(key).withWireframe();
auto wireFrameState = std::make_shared<gpu::State>(state->getValues());
wireFrameState->setFillMode(gpu::State::FILL_LINE);
plumber.addPipeline(wireFrameKey, program, wireFrameState, &pipelineBatchSetter);
}
};
// Vertex shaders
auto modelVertex = gpu::Shader::createVertex(std::string(model_vert));
auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert));
auto modelLightmapVertex = gpu::Shader::createVertex(std::string(model_lightmap_vert));
auto modelLightmapNormalMapVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_vert));
auto modelShadowVertex = gpu::Shader::createVertex(std::string(model_shadow_vert));
auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert));
auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert));
auto skinModelShadowVertex = gpu::Shader::createVertex(std::string(skin_model_shadow_vert));
// Pixel shaders
auto modelPixel = gpu::Shader::createPixel(std::string(model_frag));
auto modelNormalMapPixel = gpu::Shader::createPixel(std::string(model_normal_map_frag));
auto modelSpecularMapPixel = gpu::Shader::createPixel(std::string(model_specular_map_frag));
auto modelNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_normal_specular_map_frag));
auto modelTranslucentPixel = gpu::Shader::createPixel(std::string(model_translucent_frag));
auto modelShadowPixel = gpu::Shader::createPixel(std::string(model_shadow_frag));
auto modelLightmapPixel = gpu::Shader::createPixel(std::string(model_lightmap_frag));
auto modelLightmapNormalMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_map_frag));
auto modelLightmapSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_specular_map_frag));
auto modelLightmapNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_specular_map_frag));
// Fill the pipelineLib
addPipeline(
Key::Builder(),
modelVertex, modelPixel);
addPipeline(
Key::Builder().withTangents(),
modelNormalMapVertex, modelNormalMapPixel);
addPipeline(
Key::Builder().withSpecular(),
modelVertex, modelSpecularMapPixel);
addPipeline(
Key::Builder().withTangents().withSpecular(),
modelNormalMapVertex, modelNormalSpecularMapPixel);
addPipeline(
Key::Builder().withTranslucent(),
modelVertex, modelTranslucentPixel);
// FIXME Ignore lightmap for translucents meshpart
addPipeline(
Key::Builder().withTranslucent().withLightmap(),
modelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withTangents().withTranslucent(),
modelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSpecular().withTranslucent(),
modelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withTangents().withSpecular().withTranslucent(),
modelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withLightmap(),
modelLightmapVertex, modelLightmapPixel);
addPipeline(
Key::Builder().withLightmap().withTangents(),
modelLightmapNormalMapVertex, modelLightmapNormalMapPixel);
addPipeline(
Key::Builder().withLightmap().withSpecular(),
modelLightmapVertex, modelLightmapSpecularMapPixel);
addPipeline(
Key::Builder().withLightmap().withTangents().withSpecular(),
modelLightmapNormalMapVertex, modelLightmapNormalSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned(),
skinModelVertex, modelPixel);
addPipeline(
Key::Builder().withSkinned().withTangents(),
skinModelNormalMapVertex, modelNormalMapPixel);
addPipeline(
Key::Builder().withSkinned().withSpecular(),
skinModelVertex, modelSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withSpecular(),
skinModelNormalMapVertex, modelNormalSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned().withTranslucent(),
skinModelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withTranslucent(),
skinModelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withSpecular().withTranslucent(),
skinModelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withSpecular().withTranslucent(),
skinModelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withDepthOnly(),
modelShadowVertex, modelShadowPixel);
addPipeline(
Key::Builder().withSkinned().withDepthOnly(),
skinModelShadowVertex, modelShadowPixel);
}

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@ -257,7 +257,13 @@ public:
QConfigPointer config = _jobs.back().getConfiguration();
config->setParent(_config.get());
config->setObjectName(name.c_str());
QObject::connect(config.get(), SIGNAL(dirty()), _config.get(), SLOT(refresh()));
// Connect dirty->refresh if defined
static const char* DIRTY_SIGNAL = "dirty()";
if (config->metaObject()->indexOfSignal(DIRTY_SIGNAL) != -1) {
QObject::connect(config.get(), SIGNAL(dirty()), _config.get(), SLOT(refresh()));
}
return _jobs.back().getOutput();
}
template <class T, class... A> const Varying addJob(std::string name, A&&... args) {

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@ -45,6 +45,20 @@ private:
bool _navigationFocused { false };
};
QString fixupHifiUrl(const QString& urlString) {
static const QString ACCESS_TOKEN_PARAMETER = "access_token";
static const QString ALLOWED_HOST = "metaverse.highfidelity.com";
QUrl url(urlString);
QUrlQuery query(url);
if (url.host() == ALLOWED_HOST && query.allQueryItemValues(ACCESS_TOKEN_PARAMETER).empty()) {
AccountManager& accountManager = AccountManager::getInstance();
query.addQueryItem(ACCESS_TOKEN_PARAMETER, accountManager.getAccountInfo().getAccessToken().token);
url.setQuery(query.query());
return url.toString();
}
return urlString;
}
class UrlHandler : public QObject {
Q_OBJECT
public:
@ -60,20 +74,7 @@ public:
// FIXME hack for authentication, remove when we migrate to Qt 5.6
Q_INVOKABLE QString fixupUrl(const QString& originalUrl) {
static const QString ACCESS_TOKEN_PARAMETER = "access_token";
static const QString ALLOWED_HOST = "metaverse.highfidelity.com";
QString result = originalUrl;
QUrl url(originalUrl);
QUrlQuery query(url);
if (url.host() == ALLOWED_HOST && query.allQueryItemValues(ACCESS_TOKEN_PARAMETER).empty()) {
qDebug() << "Updating URL with auth token";
AccountManager& accountManager = AccountManager::getInstance();
query.addQueryItem(ACCESS_TOKEN_PARAMETER, accountManager.getAccountInfo().getAccessToken().token);
url.setQuery(query.query());
result = url.toString();
}
return result;
return fixupHifiUrl(originalUrl);
}
};

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@ -49,8 +49,11 @@ QString QmlWebWindowClass::getURL() const {
return result.toString();
}
// HACK find a good place to declare and store this
extern QString fixupHifiUrl(const QString& urlString);
void QmlWebWindowClass::setURL(const QString& urlString) {
DependencyManager::get<OffscreenUi>()->executeOnUiThread([=] {
_qmlWindow->setProperty(URL_PROPERTY, urlString);
_qmlWindow->setProperty(URL_PROPERTY, fixupHifiUrl(urlString));
});
}

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@ -220,18 +220,7 @@ QmlWindowClass::QmlWindowClass(QObject* qmlWindow)
}
QmlWindowClass::~QmlWindowClass() {
if (_qmlWindow) {
if (_toolWindow) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto toolWindow = offscreenUi->getToolWindow();
auto invokeResult = QMetaObject::invokeMethod(toolWindow, "removeTabForUrl", Qt::QueuedConnection,
Q_ARG(QVariant, _source));
Q_ASSERT(invokeResult);
} else {
_qmlWindow->deleteLater();
}
_qmlWindow = nullptr;
}
close();
}
void QmlWindowClass::registerObject(const QString& name, QObject* object) {
@ -331,14 +320,18 @@ void QmlWindowClass::setTitle(const QString& title) {
}
void QmlWindowClass::close() {
DependencyManager::get<OffscreenUi>()->executeOnUiThread([this] {
if (_qmlWindow) {
_qmlWindow->setProperty("destroyOnInvisible", true);
_qmlWindow->setProperty("visible", false);
if (_qmlWindow) {
if (_toolWindow) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto toolWindow = offscreenUi->getToolWindow();
auto invokeResult = QMetaObject::invokeMethod(toolWindow, "removeTabForUrl", Qt::QueuedConnection,
Q_ARG(QVariant, _source));
Q_ASSERT(invokeResult);
} else {
_qmlWindow->deleteLater();
_qmlWindow = nullptr;
}
});
_qmlWindow = nullptr;
}
}
void QmlWindowClass::hasClosed() {

View file

@ -282,8 +282,8 @@ void SixenseManager::InputDevice::setDebugDrawCalibrated(bool flag) {
// the calibration sequence is:
// (1) reach arm straight out to the sides (xAxis is to the left)
// (2) press BUTTON_FWD on both hands and hold for one second
// (3) release both BUTTON_FWDs
// (2) press either BUTTON_1 or BUTTON_2 on both hands and hold for one second
// (3) release both buttons
//
// The code will:
// (4) assume that the orb is on a flat surface (yAxis is UP)
@ -294,7 +294,8 @@ static const float MAXIMUM_NOISE_LEVEL = 0.05f; // meters
static const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired
static bool calibrationRequested(SixenseControllerData* controllers) {
return (controllers[0].buttons == BUTTON_FWD && controllers[1].buttons == BUTTON_FWD);
return (((controllers[0].buttons == BUTTON_1) || (controllers[0].buttons == BUTTON_2)) &&
((controllers[1].buttons == BUTTON_1) || (controllers[1].buttons == BUTTON_2)));
}
void SixenseManager::InputDevice::updateCalibration(SixenseControllerData* controllers) {