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Fix text entities wrapping
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parent
f1b24a1df0
commit
565bf8bcb2
2 changed files with 14 additions and 12 deletions
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@ -51,8 +51,9 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
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transformToTopLeft.setScale(scale); // Scale to have the correct line height
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batch.setModelTransform(transformToTopLeft);
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float leftMargin = 0.5f * _lineHeight, topMargin = 0.5f * _lineHeight;
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glm::vec2 bounds = glm::vec2(dimensions.x - 2.0f * leftMargin, dimensions.y - 2.0f * topMargin);
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float leftMargin = 0.1f * _lineHeight, topMargin = 0.1f * _lineHeight;
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glm::vec2 bounds = glm::vec2(dimensions.x - 2.0f * leftMargin,
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dimensions.y - 2.0f * topMargin);
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_textRenderer->draw(batch, leftMargin / scale, -topMargin / scale, _text, textColor, bounds / scale);
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}
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@ -101,7 +101,7 @@ struct QuadBuilder {
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texMin);
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}
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QuadBuilder(const Glyph3D& glyph, const glm::vec2& offset) :
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QuadBuilder(offset + glyph.offset - glm::vec2(0.0f, glyph.size.y), glyph.size,
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QuadBuilder(offset + glm::vec2(glyph.offset.x, glyph.offset.y - glyph.size.y), glyph.size,
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glyph.texOffset, glyph.texSize) {}
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};
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@ -113,7 +113,7 @@ public:
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void read(QIODevice& path);
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glm::vec2 computeExtent(const QString& str) const;
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float getRowHeight() const { return _rowHeight; }
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float getRowHeight() const { return _fontSize; }
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// Render string to batch
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void drawString(gpu::Batch& batch, float x, float y, const QString& str,
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@ -251,13 +251,14 @@ glm::vec2 Font3D::computeTokenExtent(const QString& token) const {
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glm::vec2 Font3D::computeExtent(const QString& str) const {
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glm::vec2 extent = glm::vec2(0.0f, 0.0f);
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QStringList tokens = splitLines(str);
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foreach(const QString& token, tokens) {
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glm::vec2 tokenExtent = computeTokenExtent(token);
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extent.x = std::max(tokenExtent.x, extent.x);
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QStringList lines{ splitLines(str) };
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if (!lines.empty()) {
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for(const auto& line : lines) {
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glm::vec2 tokenExtent = computeTokenExtent(line);
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extent.x = std::max(tokenExtent.x, extent.x);
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}
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extent.y = lines.count() * _fontSize;
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}
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extent.y = tokens.count() * _rowHeight;
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return extent;
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}
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@ -393,7 +394,7 @@ void Font3D::drawString(gpu::Batch& batch, float x, float y, const QString& str,
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}
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if (isNewLine || forceNewLine) {
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// Character return, move the advance to a new line
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advance = glm::vec2(x, advance.y - _rowHeight);
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advance = glm::vec2(x, advance.y - _fontSize);
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if (isNewLine) {
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// No need to draw anything, go directly to next token
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@ -413,7 +414,7 @@ void Font3D::drawString(gpu::Batch& batch, float x, float y, const QString& str,
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for (auto c : token) {
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auto glyph = _glyphs[c];
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QuadBuilder qd(glyph, advance - glm::vec2(0.0f, _fontSize));
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QuadBuilder qd(glyph, advance - glm::vec2(0.0f, _ascent));
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_verticesBuffer->append(sizeof(QuadBuilder), (const gpu::Byte*)&qd);
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_numVertices += 4;
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