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update line render transform on end edit
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@ -96,6 +96,7 @@ void Line3DOverlay::setEnd(const glm::vec3& end) {
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} else {
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} else {
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_direction = glm::vec3(0.0f);
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_direction = glm::vec3(0.0f);
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}
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}
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notifyRenderTransformChange();
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}
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}
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void Line3DOverlay::setLocalEnd(const glm::vec3& localEnd) {
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void Line3DOverlay::setLocalEnd(const glm::vec3& localEnd) {
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