remove unused and rename var

This commit is contained in:
David Back 2018-09-12 14:48:27 -07:00
parent 3da442a8f9
commit 55a4c55f78

View file

@ -987,15 +987,7 @@ SelectionDisplay = (function() {
that.updateHighlight = function(event) {
// if no tool is active, then just look for handles to highlight...
var pickRay = generalComputePickRay(event.x, event.y);
var interactiveOverlays = getMainTabletIDs();
for (var key in handleTools) {
if (handleTools.hasOwnProperty(key)) {
interactiveOverlays.push(key);
}
}
var pickRay = generalComputePickRay(event.x, event.y);
var result = Overlays.findRayIntersection(pickRay);
var pickedColor;
var highlightNeeded = false;
@ -2338,9 +2330,10 @@ SelectionDisplay = (function() {
if (controllerTrigger) {
var controllerPosition = that.triggeredHand === Controller.Standard.LeftHand ?
MyAvatar.getLeftHandPosition() : MyAvatar.getRightHandPosition();
var vecPickDifference = Vec3.subtract(controllerPosition, beginControllerPosition);
var pickDifference = vecPickDifference.x + vecPickDifference.y + vecPickDifference.z;
dimensionChange = pickDifference * dimensionsMultiple;
var vecControllerDifference = Vec3.subtract(controllerPosition, beginControllerPosition);
var controllerDifference = vecControllerDifference.x + vecControllerDifference.y +
vecControllerDifference.z;
dimensionChange = controllerDifference * dimensionsMultiple;
} else {
var mouseXDifference = (event.x - beginMouseEvent.x) / viewportDimensions.x;
var mouseYDifference = (beginMouseEvent.y - event.y) / viewportDimensions.y;