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remove the Texture class no longer in use
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3 changed files with 0 additions and 93 deletions
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//
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// Texture.cpp
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// interface
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//
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// Added by Yoz on 11/5/12.
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//
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// Code lifted from http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
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#include "Texture.h"
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#include "InterfaceConfig.h"
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#include "Log.h"
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#include <lodepng.h>
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#include <vector>
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#include <cstdio>
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#define TEXTURE_LOAD_ERROR 0
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/**
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* Read a given filename as a PNG texture, and set
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it as the current default OpenGL texture.
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* @param[in] filename Relative path to PNG file
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* @return Zero for success.
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*/
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int load_png_as_texture(char* filename)
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{
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std::vector<unsigned char> image;
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// width and height will be read from the file at the start
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// and loaded into these vars
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unsigned int width = 1, height = 1;
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unsigned error = lodepng::decode(image, width, height, filename);
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if (error) {
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printLog("Error loading texture\n");
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return (int) error;
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}
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// Make some OpenGL properties better for 2D and enable alpha channel.
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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if(glGetError() != GL_NO_ERROR)
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{
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printLog("Error initing GL\n");
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return 1;
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}
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// Texture size must be power of two for the primitive OpenGL version this is written for. Find next power of two.
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size_t u2 = 1; while(u2 < width) u2 *= 2;
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size_t v2 = 1; while(v2 < height) v2 *= 2;
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// Ratio for power of two version compared to actual version, to render the non power of two image with proper size.
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// double u3 = (double)width / u2;
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// double v3 = (double)height / v2;
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// Make power of two version of the image.
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std::vector<unsigned char> image2(u2 * v2 * 4);
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for(size_t y = 0; y < height; y++)
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for(size_t x = 0; x < width; x++)
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for(size_t c = 0; c < 4; c++)
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{
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image2[4 * u2 * y + 4 * x + c] = image[4 * width * y + 4 * x + c];
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}
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// Enable the texture for OpenGL.
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glEnable(GL_TEXTURE_2D);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //GL_NEAREST = no smoothing
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, 4, u2, v2, 0, GL_RGBA, GL_UNSIGNED_BYTE, &image2[0]);
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return 0;
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}
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@ -1,16 +0,0 @@
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//
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// Texture.h
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// interface
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//
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// Created by Yoz Work on 11/5/12.
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//
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//
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#ifndef __interface__Texture__
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#define __interface__Texture__
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#include "InterfaceConfig.h"
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int load_png_as_texture(char* filename);
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#endif /* defined(__interface__texture__) */
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@ -69,7 +69,6 @@
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#include "Camera.h"
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#include "Avatar.h"
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#include "Texture.h"
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#include <AgentList.h>
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#include <AgentTypes.h>
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#include "VoxelSystem.h"
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