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temporarily remove skeleton check from upload
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1 changed files with 2 additions and 0 deletions
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@ -178,6 +178,7 @@ bool ModelUploader::zip() {
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QByteArray fbxContents = fbx.readAll();
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FBXGeometry geometry = readFBX(fbxContents, QVariantHash());
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#if 0 /// Temporarily remove this check until CtrlAltDavid can come up with a fix.
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// Make sure that a skeleton model has a skeleton
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if (_modelType == SKELETON_MODEL) {
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if (geometry.rootJointIndex == -1) {
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@ -193,6 +194,7 @@ bool ModelUploader::zip() {
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return false;
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}
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}
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#endif
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// make sure we have some basic mappings
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populateBasicMapping(mapping, filename, geometry);
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