fix silent audio on client

This commit is contained in:
Stephen Birarda 2013-05-28 16:20:23 -07:00
parent ccc04688d2
commit 55954899e6

View file

@ -116,7 +116,7 @@ int audioCallback (const void* inputBuffer,
printLog("got output\n"); printLog("got output\n");
} }
if (inputLeft != NULL) { if (inputLeft) {
// Measure the loudness of the signal from the microphone and store in audio object // Measure the loudness of the signal from the microphone and store in audio object
float loudness = 0; float loudness = 0;
@ -457,7 +457,7 @@ void Audio::addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBy
gettimeofday(&_firstPlaybackTime, NULL); gettimeofday(&_firstPlaybackTime, NULL);
} }
_ringBuffer.parseData((unsigned char *)receivedData, PACKET_LENGTH_BYTES); _ringBuffer.parseData((unsigned char *)receivedData, PACKET_LENGTH_BYTES + sizeof(PACKET_HEADER));
_lastReceiveTime = currentReceiveTime; _lastReceiveTime = currentReceiveTime;
} }