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Remove deprecated and commented code
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@ -61,7 +61,6 @@ void ProceduralSkybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum,
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auto& procedural = skybox._procedural;
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procedural.prepare(batch, glm::vec3(0), glm::vec3(1), glm::quat());
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auto textureSlot = procedural.getOpaqueShader()->getTextures().findLocation("cubeMap");
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auto bufferSlot = procedural.getOpaqueShader()->getUniformBuffers().findLocation("skyboxBuffer");
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skybox.prepare(batch, textureSlot, bufferSlot);
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