diff --git a/examples/example/games/sword.js b/examples/example/games/sword.js index 66503b62aa..18d6911f0b 100644 --- a/examples/example/games/sword.js +++ b/examples/example/games/sword.js @@ -11,24 +11,26 @@ // "use strict"; /*jslint vars: true*/ -var Script, Entities, MyAvatar, Window, Overlays, Controller, Vec3, Quat, print, ToolBar; // Referenced globals provided by High Fidelity. -Script.include(["../../libraries/toolBars.js"]); +var Script, Entities, MyAvatar, Window, Overlays, Controller, Vec3, Quat, print, ToolBar, Settings; // Referenced globals provided by High Fidelity. +Script.include("http://s3.amazonaws.com/hifi-public/scripts/libraries/toolBars.js"); -var hand = "right"; +var hand = Settings.getValue("highfidelity.sword.hand", "right"); var nullActionID = "00000000-0000-0000-0000-000000000000"; var controllerID; var controllerActive; var stickID = null; var actionID = nullActionID; var targetIDs = []; -var dimensions = { x: 0.3, y: 0.1, z: 2.0 }; -var AWAY_ORIENTATION = Quat.fromPitchYawRollDegrees(-90, 0, 0); +var dimensions = { x: 0.3, y: 0.15, z: 2.0 }; var BUTTON_SIZE = 32; var stickModel = "https://hifi-public.s3.amazonaws.com/eric/models/stick.fbx"; var swordModel = "https://hifi-public.s3.amazonaws.com/ozan/props/sword/sword.fbx"; +var swordCollisionShape = "https://hifi-public.s3.amazonaws.com/ozan/props/sword/sword.obj"; +var swordCollisionSoundURL = "http://public.highfidelity.io/sounds/Collisions-hitsandslaps/swordStrike1.wav"; +var avatarCollisionSoundURL = "https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav"; var whichModel = "sword"; -var attachmentOffset, MOUSE_CONTROLLER_OFFSET = {x: 0.5, y: 0.4, z: 0.0}; // A fudge when using mouse rather than hand-controller, to hit yourself less often. +var originalAvatarCollisionSound; var toolBar = new ToolBar(0, 0, ToolBar.vertical, "highfidelity.sword.toolbar", function () { return {x: 100, y: 380}; @@ -37,6 +39,7 @@ var toolBar = new ToolBar(0, 0, ToolBar.vertical, "highfidelity.sword.toolbar", var SWORD_IMAGE = "http://s3.amazonaws.com/hifi-public/images/billiardsReticle.png"; // Toggle between brandishing/sheathing sword (creating if necessary) var TARGET_IMAGE = "http://s3.amazonaws.com/hifi-public/images/puck.png"; // Create a target dummy var CLEANUP_IMAGE = "http://s3.amazonaws.com/hifi-public/images/delete.png"; // Remove sword and all target dummies.f +var SWITCH_HANDS_IMAGE = "http://s3.amazonaws.com/hifi-public/images/up-arrow.svg"; // Toggle left vs right hand. Persists in settings. var swordButton = toolBar.addOverlay("image", { width: BUTTON_SIZE, height: BUTTON_SIZE, @@ -49,6 +52,12 @@ var targetButton = toolBar.addOverlay("image", { imageURL: TARGET_IMAGE, alpha: 1 }); +var switchHandsButton = toolBar.addOverlay("image", { + width: BUTTON_SIZE, + height: BUTTON_SIZE, + imageURL: SWITCH_HANDS_IMAGE, + alpha: 1 +}); var cleanupButton = toolBar.addOverlay("image", { width: BUTTON_SIZE, height: BUTTON_SIZE, @@ -77,53 +86,51 @@ function flash(color) { flasher.timer = Script.setTimeout(clearFlash, 500); } - var health = 100; -var display; -var isAway = false; +var display2d, display3d; +function trackAvatarWithText() { + Entities.editEntity(display3d, { + position: Vec3.sum(MyAvatar.position, {x: 0, y: 1.5, z: 0}), + rotation: Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollDegrees(0, 180, 0)) + }); +} function updateDisplay() { var text = health.toString(); - if (!display) { + if (!display2d) { health = 100; - display = Overlays.addOverlay("text", { + display2d = Overlays.addOverlay("text", { text: text, font: { size: 20 }, color: {red: 0, green: 255, blue: 0}, backgroundColor: {red: 100, green: 100, blue: 100}, // Why doesn't this and the next work? backgroundAlpha: 0.9, - x: Window.innerWidth - 50, - y: 50 + x: toolBar.x - 5, // I'd like to add the score to the toolBar and have it drag with it, but toolBar doesn't support text (just buttons). + y: toolBar.y - 30 // So next best thing is to position it each time as if it were on top. }); + display3d = Entities.addEntity({ + name: MyAvatar.displayName + " score", + textColor: {red: 255, green: 255, blue: 255}, + type: "Text", + text: text, + lineHeight: 0.14, + backgroundColor: {red: 64, green: 64, blue: 64}, + dimensions: {x: 0.3, y: 0.2, z: 0.01}, + }); + Script.update.connect(trackAvatarWithText); } else { - Overlays.editOverlay(display, {text: text}); + Overlays.editOverlay(display2d, {text: text}); + Entities.editEntity(display3d, {text: text}); } } function removeDisplay() { - if (display) { - Overlays.deleteOverlay(display); - display = null; + if (display2d) { + Overlays.deleteOverlay(display2d); + display2d = null; + Script.update.disconnect(trackAvatarWithText); + Entities.deleteEntity(display3d); + display3d = null; } } - -function cleanUp(leaveButtons) { - attachmentOffset = {x: 0, y: 0, z: 0}; - if (stickID) { - Entities.deleteAction(stickID, actionID); - Entities.deleteEntity(stickID); - stickID = null; - actionID = null; - } - targetIDs.forEach(function (id) { - Entities.deleteAction(id.entity, id.action); - Entities.deleteEntity(id.entity); - }); - targetIDs = []; - removeDisplay(); - if (!leaveButtons) { - toolBar.cleanup(); - } -} - function computeEnergy(collision, entityID) { var id = entityID || collision.idA || collision.idB; var entity = id && Entities.getEntityProperties(id); @@ -133,31 +140,67 @@ function computeEnergy(collision, entityID) { return Math.min(Math.max(1.0, Math.round(energy)), 20); } function gotHit(collision) { - if (isAway) { return; } var energy = computeEnergy(collision); + print("Got hit - " + energy + " from " + collision.idA + " " + collision.idB); health -= energy; flash({red: 255, green: 0, blue: 0}); updateDisplay(); } function scoreHit(idA, idB, collision) { - if (isAway) { return; } var energy = computeEnergy(collision, idA); + print("Score + " + energy + " from " + JSON.stringify(idA) + " " + JSON.stringify(idB)); health += energy; flash({red: 0, green: 255, blue: 0}); updateDisplay(); } -function positionStick(stickOrientation) { - var baseOffset = Vec3.sum(attachmentOffset, {x: 0.0, y: 0.0, z: -dimensions.z / 2}); - var offset = Vec3.multiplyQbyV(stickOrientation, baseOffset); - Entities.updateAction(stickID, actionID, {relativePosition: offset, - relativeRotation: stickOrientation}); +function isFighting() { + return stickID && (actionID !== nullActionID); } - +function initControls() { + print("Sword hand is " + hand); + if (hand === "right") { + controllerID = 3; // right handed + } else { + controllerID = 4; // left handed + } +} +var inHand = false; +function positionStick(stickOrientation) { + var reorient = Quat.fromPitchYawRollDegrees(0, -90, 0); + var baseOffset = {x: -dimensions.z * 0.8, y: 0, z: 0}; + var offset = Vec3.multiplyQbyV(reorient, baseOffset); + stickOrientation = Quat.multiply(reorient, stickOrientation); + inHand = false; + Entities.updateAction(stickID, actionID, { + relativePosition: offset, + relativeRotation: stickOrientation + }); +} +function resetToHand() { // Maybe coordinate with positionStick? + if (inHand) { // Optimization: bail if we're already inHand. + return; + } + print('Reset to hand'); + Entities.updateAction(stickID, actionID, { + relativePosition: {x: 0.0, y: 0.0, z: -dimensions.z * 0.5}, + relativeRotation: Quat.fromVec3Degrees({x: 45.0, y: 0.0, z: 0.0}), + hand: hand, // It should not be necessary to repeat these two, but there seems to be a bug in that that + timeScale: 0.05 // they do not retain their earlier values if you don't repeat them. + }); + inHand = true; +} function mouseMoveEvent(event) { - attachmentOffset = MOUSE_CONTROLLER_OFFSET; - if (!stickID || actionID === nullActionID || isAway) { + if (event.deviceID) { // Not a MOUSE mouse event, but a (e.g., hydra) mouse event, with x/y that is not meaningful for us. + resetToHand(); // Can only happen when controller is uncradled, so let's drive with that, resetting our attachement. + return; + } + controllerActive = (Vec3.length(Controller.getSpatialControlPosition(controllerID)) > 0); + //print("Mouse move with hand controller " + (controllerActive ? "active" : "inactive") + JSON.stringify(event)); + if (controllerActive || !isFighting()) { + print('Attempting attachment reset'); + resetToHand(); return; } var windowCenterX = Window.innerWidth / 2; @@ -167,73 +210,80 @@ function mouseMoveEvent(event) { var mouseXRatio = mouseXCenterOffset / windowCenterX; var mouseYRatio = mouseYCenterOffset / windowCenterY; - var stickOrientation = Quat.fromPitchYawRollDegrees(mouseYRatio * -90, mouseXRatio * -90, 0); + var stickOrientation = Quat.fromPitchYawRollDegrees(mouseYRatio * 90, mouseXRatio * 90, 0); positionStick(stickOrientation); } - -function initControls() { - if (hand === "right") { - controllerID = 3; // right handed - } else { - controllerID = 4; // left handed +function removeSword() { + if (stickID) { + print('deleting action ' + actionID + ' and entity ' + stickID); + Entities.deleteAction(stickID, actionID); + Entities.deleteEntity(stickID); + stickID = null; + actionID = nullActionID; + Controller.mouseMoveEvent.disconnect(mouseMoveEvent); + MyAvatar.collisionWithEntity.disconnect(gotHit); + // removeEventhHandler happens automatically when the entity is deleted. + } + inHand = false; + if (originalAvatarCollisionSound !== undefined) { + MyAvatar.collisionSoundURL = originalAvatarCollisionSound; + } + removeDisplay(); +} +function cleanUp(leaveButtons) { + removeSword(); + targetIDs.forEach(function (id) { + Entities.deleteAction(id.entity, id.action); + Entities.deleteEntity(id.entity); + }); + targetIDs = []; + if (!leaveButtons) { + toolBar.cleanup(); } } - - -function update() { - var palmPosition = Controller.getSpatialControlPosition(controllerID); - controllerActive = (Vec3.length(palmPosition) > 0); - if (!controllerActive) { - return; +function makeSword() { + initControls(); + stickID = Entities.addEntity({ + type: "Model", + modelURL: swordModel, + compoundShapeURL: swordCollisionShape, + dimensions: dimensions, + position: (hand === 'right') ? MyAvatar.getRightPalmPosition() : MyAvatar.getLeftPalmPosition(), // initial position doesn't matter, as long as it's close + rotation: MyAvatar.orientation, + damping: 0.1, + collisionSoundURL: swordCollisionSoundURL, + restitution: 0.01, + collisionsWillMove: true + }); + actionID = Entities.addAction("hold", stickID, { + relativePosition: {x: 0.0, y: 0.0, z: -dimensions.z * 0.5}, + relativeRotation: Quat.fromVec3Degrees({x: 45.0, y: 0.0, z: 0.0}), + hand: hand, + timeScale: 0.05 + }); + if (actionID === nullActionID) { + print('*** FAILED TO MAKE SWORD ACTION ***'); + cleanUp(); } - - var stickOrientation = Controller.getSpatialControlRawRotation(controllerID); - var adjustment = Quat.fromPitchYawRollDegrees(180, 0, 0); - stickOrientation = Quat.multiply(stickOrientation, adjustment); - - positionStick(stickOrientation); -} - -function toggleAway() { - isAway = !isAway; - if (isAway) { - positionStick(AWAY_ORIENTATION); - removeDisplay(); - } else { - updateDisplay(); + if (originalAvatarCollisionSound === undefined) { + originalAvatarCollisionSound = MyAvatar.collisionSoundURL; // We won't get MyAvatar.collisionWithEntity unless there's a sound URL. (Bug.) + SoundCache.getSound(avatarCollisionSoundURL); // Interface does not currently "preload" this? (Bug?) } + MyAvatar.collisionSoundURL = avatarCollisionSoundURL; + Controller.mouseMoveEvent.connect(mouseMoveEvent); + MyAvatar.collisionWithEntity.connect(gotHit); + Script.addEventHandler(stickID, 'collisionWithEntity', scoreHit); + updateDisplay(); } function onClick(event) { switch (Overlays.getOverlayAtPoint(event)) { case swordButton: if (!stickID) { - initControls(); - stickID = Entities.addEntity({ - type: "Model", - modelURL: (whichModel === "sword") ? swordModel : stickModel, - //compoundShapeURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.obj", - shapeType: "box", - dimensions: dimensions, - position: MyAvatar.getRightPalmPosition(), // initial position doesn't matter, as long as it's close - rotation: MyAvatar.orientation, - damping: 0.1, - collisionSoundURL: "http://public.highfidelity.io/sounds/Collisions-hitsandslaps/swordStrike1.wav", - restitution: 0.01, - collisionsWillMove: true - }); - actionID = Entities.addAction("hold", stickID, {relativePosition: {x: 0.0, y: 0.0, z: -dimensions.z / 2}, - hand: hand, - timeScale: 0.15}); - if (actionID === nullActionID) { - print('*** FAILED TO MAKE SWORD ACTION ***'); - cleanUp(); - } - Script.addEventHandler(stickID, 'collisionWithEntity', scoreHit); - updateDisplay(); + makeSword(); } else { - toggleAway(); + removeSword(); } break; case targetButton: @@ -256,6 +306,12 @@ function onClick(event) { }); targetIDs.push({entity: boxId, action: action}); break; + case switchHandsButton: + cleanUp('leaveButtons'); + hand = hand === "right" ? "left" : "right"; + Settings.setValue("highfidelity.sword.hand", hand); + makeSword(); + break; case cleanupButton: cleanUp('leaveButtons'); break; @@ -263,7 +319,4 @@ function onClick(event) { } Script.scriptEnding.connect(cleanUp); -Controller.mouseMoveEvent.connect(mouseMoveEvent); Controller.mousePressEvent.connect(onClick); -Script.update.connect(update); -MyAvatar.collisionWithEntity.connect(gotHit); diff --git a/examples/voxels.js b/examples/voxels.js index 799af04bef..e110f15260 100644 --- a/examples/voxels.js +++ b/examples/voxels.js @@ -2,6 +2,32 @@ var controlHeld = false; var shiftHeld = false; +function attemptVoxelChange(intersection) { + var ids = Entities.findEntities(intersection.intersection, 10); + var success = false; + for (var i = 0; i < ids.length; i++) { + var id = ids[i]; + if (controlHeld) { + // hold control to erase a sphere + if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0)) { + success = true; + } + } else if (shiftHeld) { + // hold shift to set all voxels to 255 + if (Entities.setAllVoxels(id, 255)) { + success = true; + } + } else { + // no modifier key means to add a sphere + if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255)) { + success = true; + } + } + } + return success; +} + + function mousePressEvent(event) { if (!event.isLeftButton) { return; @@ -9,20 +35,21 @@ function mousePressEvent(event) { var pickRay = Camera.computePickRay(event.x, event.y); var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking - // var props = Entities.getEntityProperties(intersection.entityID); + + // we've used a picking ray to decide where to add the new sphere of voxels. If we pick nothing + // or if we pick a non-PolyVox entity, we fall through to the next picking attempt. if (intersection.intersects) { - var ids = Entities.findEntities(intersection.intersection, 10); - for (var i = 0; i < ids.length; i++) { - var id = ids[i]; - if (controlHeld) { - Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0); - } else if (shiftHeld) { - Entities.setAllVoxels(id, 255); - } else { - Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255); - } + if (attemptVoxelChange(intersection)) { + return; } } + + // if the PolyVox entity is empty, we can't pick against its voxel. try picking against its + // bounding box, instead. + intersection = Entities.findRayIntersection(pickRay, false); // bounding box picking + if (intersection.intersects) { + attemptVoxelChange(intersection); + } } diff --git a/interface/resources/images/interface-logo.svg b/interface/resources/images/interface-logo.svg new file mode 100644 index 0000000000..61fc9d9afb --- /dev/null +++ b/interface/resources/images/interface-logo.svg @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/interface/resources/qml/LoginDialog.qml b/interface/resources/qml/LoginDialog.qml index 8d5267f7f8..29264fa608 100644 --- a/interface/resources/qml/LoginDialog.qml +++ b/interface/resources/qml/LoginDialog.qml @@ -41,8 +41,6 @@ DialogContainer { readonly property int closeMargin: 16 readonly property real tan30: 0.577 // tan(30°) readonly property int inputSpacing: 16 - property int maximumX: parent ? parent.width - width : 0 - property int maximumY: parent ? parent.height - height : 0 Rectangle { id: backgroundRectangle diff --git a/interface/resources/qml/UpdateDialog.qml b/interface/resources/qml/UpdateDialog.qml index e5216ff619..8baf41cd75 100644 --- a/interface/resources/qml/UpdateDialog.qml +++ b/interface/resources/qml/UpdateDialog.qml @@ -1,164 +1,176 @@ import Hifi 1.0 import QtQuick 2.3 +import QtQuick.Controls 1.3 import QtQuick.Controls.Styles 1.3 import QtGraphicalEffects 1.0 import "controls" import "styles" DialogContainer { - HifiConstants { id: hifi } id: root + HifiConstants { id: hifi } + objectName: "UpdateDialog" - implicitWidth: updateDialog.width - implicitHeight: updateDialog.height + + implicitWidth: updateDialog.implicitWidth + implicitHeight: updateDialog.implicitHeight + x: parent ? parent.width / 2 - width / 2 : 0 y: parent ? parent.height / 2 - height / 2 : 0 - + property int maximumX: parent ? parent.width - width : 0 + property int maximumY: parent ? parent.height - height : 0 + UpdateDialog { id: updateDialog implicitWidth: backgroundRectangle.width implicitHeight: backgroundRectangle.height - readonly property int inputWidth: 500 - readonly property int inputHeight: 60 + readonly property int contentWidth: 500 + readonly property int logoSize: 60 readonly property int borderWidth: 30 readonly property int closeMargin: 16 readonly property int inputSpacing: 16 - readonly property int buttonWidth: 150 - readonly property int buttonHeight: 50 - readonly property int buttonRadius: 15 - + readonly property int buttonWidth: 100 + readonly property int buttonHeight: 30 + readonly property int noticeHeight: 15 * inputSpacing + readonly property string fontFamily: Qt.platform.os === "windows" ? "Trebuchet MS" : "Trebuchet" + signal triggerBuildDownload signal closeUpdateDialog + Rectangle { + id: backgroundRectangle + color: "#ffffff" + + width: updateDialog.contentWidth + updateDialog.borderWidth * 2 + height: mainContent.height + updateDialog.borderWidth * 2 - updateDialog.closeMargin / 2 + + MouseArea { + width: parent.width + height: parent.height + anchors { + horizontalCenter: parent.horizontalCenter + verticalCenter: parent.verticalCenter + } + drag { + target: root + minimumX: 0 + minimumY: 0 + maximumX: root.parent ? root.maximumX : 0 + maximumY: root.parent ? root.maximumY : 0 + } + } + } + + Image { + id: logo + source: "../images/interface-logo.svg" + width: updateDialog.logoSize + height: updateDialog.logoSize + anchors { + top: mainContent.top + right: mainContent.right + } + } + Column { id: mainContent - width: updateDialog.inputWidth + width: updateDialog.contentWidth spacing: updateDialog.inputSpacing anchors { horizontalCenter: parent.horizontalCenter - verticalCenter: parent.verticalCenter + topMargin: updateDialog.borderWidth + top: parent.top } Rectangle { - id: backgroundRectangle - color: "#2c86b1" - opacity: 0.85 - radius: updateDialog.closeMargin * 2 - - width: updateDialog.inputWidth + updateDialog.borderWidth * 2 - height: updateDialog.inputHeight * 6 + updateDialog.closeMargin * 2 - - Rectangle { - id: dialogTitle - width: updateDialog.inputWidth - height: updateDialog.inputHeight - radius: height / 2 - color: "#ebebeb" - + id: header + width: parent.width - updateDialog.logoSize - updateDialog.inputSpacing + height: updateAvailable.height + versionDetails.height + + Text { + id: updateAvailable + text: "Update Available" + font { + family: updateDialog.fontFamily + pixelSize: hifi.fonts.pixelSize * 1.5 + weight: Font.DemiBold + } + color: "#303030" + } + + Text { + id: versionDetails + text: updateDialog.updateAvailableDetails + font { + family: updateDialog.fontFamily + pixelSize: hifi.fonts.pixelSize * 0.6 + letterSpacing: -0.5 + } + color: hifi.colors.text anchors { - top: parent.top - topMargin: updateDialog.inputSpacing - horizontalCenter: parent.horizontalCenter - } - - Text { - id: updateAvailableText - text: "Update Available" - anchors { - verticalCenter: parent.verticalCenter - left: parent.left - leftMargin: updateDialog.inputSpacing - } - } - - Text { - text: updateDialog.updateAvailableDetails - font.pixelSize: 14 - color: hifi.colors.text - anchors { - verticalCenter: parent.verticalCenter - left: updateAvailableText.right - leftMargin: 13 - } + top: updateAvailable.bottom } } - - Flickable { + } + + Rectangle { + width: parent.width + height: updateDialog.noticeHeight + + border { + width: 1 + color: "#a0a0a0" + } + + ScrollView { id: scrollArea - anchors { - top: dialogTitle.bottom - } - contentWidth: updateDialog.inputWidth - contentHeight: backgroundRectangle.height - (dialogTitle.height * 2.5) - width: updateDialog.inputWidth - height: backgroundRectangle.height - (dialogTitle.height * 2.5) - flickableDirection: Flickable.VerticalFlick - clip: true - - TextEdit { - id: releaseNotes - wrapMode: TextEdit.Wrap - width: parent.width - readOnly: true - text: updateDialog.releaseNotes - font.pixelSize: 14 - color: hifi.colors.text - anchors { - left: parent.left - leftMargin: updateDialog.borderWidth - } - } - } - - Rectangle { - id: downloadButton - width: updateDialog.buttonWidth - height: updateDialog.buttonHeight - radius: updateDialog.buttonRadius - color: "green" - anchors { - top: scrollArea.bottom - topMargin: 10 - right: backgroundRectangle.right - rightMargin: 15 - } + width: parent.width - updateDialog.closeMargin + height: parent.height + horizontalScrollBarPolicy: Qt.ScrollBarAlwaysOff + verticalScrollBarPolicy: Qt.ScrollBarAsNeeded + anchors.right: parent.right + Text { - text: "Upgrade" - anchors { - verticalCenter: parent.verticalCenter - horizontalCenter: parent.horizontalCenter + id: releaseNotes + wrapMode: Text.Wrap + width: parent.width - updateDialog.closeMargin + text: updateDialog.releaseNotes + color: hifi.colors.text + font { + family: updateDialog.fontFamily + pixelSize: hifi.fonts.pixelSize * 0.65 } } - MouseArea { - id: downloadButtonAction - anchors.fill: parent - onClicked: updateDialog.triggerUpgrade() - cursorShape: "PointingHandCursor" - } } - + } + + Row { + anchors.right: parent.right + spacing: updateDialog.inputSpacing + height: updateDialog.buttonHeight + updateDialog.closeMargin / 2 + Rectangle { id: cancelButton width: updateDialog.buttonWidth height: updateDialog.buttonHeight - radius: updateDialog.buttonRadius - color: "red" - anchors { - top: scrollArea.bottom - topMargin: 10 - right: downloadButton.left - rightMargin: 15 - } - + anchors.bottom: parent.bottom + Text { text: "Cancel" + color: "#0c9ab4" // Same as logo + font { + family: updateDialog.fontFamily + pixelSize: hifi.fonts.pixelSize * 1.2 + weight: Font.DemiBold + } anchors { verticalCenter: parent.verticalCenter horizontalCenter: parent.horizontalCenter } } + MouseArea { id: cancelButtonAction anchors.fill: parent @@ -166,7 +178,35 @@ DialogContainer { cursorShape: "PointingHandCursor" } } + + Rectangle { + id: updateButton + width: updateDialog.buttonWidth + height: updateDialog.buttonHeight + anchors.bottom: parent.bottom + + Text { + text: "Update" + color: "#0c9ab4" // Same as logo + font { + family: updateDialog.fontFamily + pixelSize: hifi.fonts.pixelSize * 1.2 + weight: Font.DemiBold + } + anchors { + verticalCenter: parent.verticalCenter + horizontalCenter: parent.horizontalCenter + } + } + + MouseArea { + id: updateButtonAction + anchors.fill: parent + onClicked: updateDialog.triggerUpgrade() + cursorShape: "PointingHandCursor" + } + } } } } -} \ No newline at end of file +} diff --git a/interface/src/avatar/AvatarActionHold.cpp b/interface/src/avatar/AvatarActionHold.cpp index ba37112fe1..0c5145b596 100644 --- a/interface/src/avatar/AvatarActionHold.cpp +++ b/interface/src/avatar/AvatarActionHold.cpp @@ -70,30 +70,14 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) { return; } - // check for NaNs - if (position.x != position.x || - position.y != position.y || - position.z != position.z) { - qDebug() << "AvatarActionHold::updateActionWorker -- target position includes NaN"; - return; - } - if (rotation.x != rotation.x || - rotation.y != rotation.y || - rotation.z != rotation.z || - rotation.w != rotation.w) { - qDebug() << "AvatarActionHold::updateActionWorker -- target rotation includes NaN"; - return; - } - if (_positionalTarget != position || _rotationalTarget != rotation) { auto ownerEntity = _ownerEntity.lock(); if (ownerEntity) { ownerEntity->setActionDataDirty(true); } + _positionalTarget = position; + _rotationalTarget = rotation; } - - _positionalTarget = position; - _rotationalTarget = rotation; unlock(); ObjectActionSpring::updateActionWorker(deltaTimeStep); @@ -101,59 +85,51 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) { bool AvatarActionHold::updateArguments(QVariantMap arguments) { - bool rPOk = true; + bool ok = true; glm::vec3 relativePosition = - EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", rPOk, false); - bool rROk = true; + EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", ok, false); + if (!ok) { + relativePosition = _relativePosition; + } + + ok = true; glm::quat relativeRotation = - EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", rROk, false); - bool tSOk = true; + EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", ok, false); + if (!ok) { + relativeRotation = _relativeRotation; + } + + ok = true; float timeScale = - EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", tSOk, false); - bool hOk = true; + EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", ok, false); + if (!ok) { + timeScale = _linearTimeScale; + } + + ok = true; QString hand = - EntityActionInterface::extractStringArgument("hold", arguments, "hand", hOk, false); + EntityActionInterface::extractStringArgument("hold", arguments, "hand", ok, false); + if (!ok || !(hand == "left" || hand == "right")) { + hand = _hand; + } - lockForWrite(); - if (rPOk) { + if (relativePosition != _relativePosition + || relativeRotation != _relativeRotation + || timeScale != _linearTimeScale + || hand != _hand) { + lockForWrite(); _relativePosition = relativePosition; - } else { - _relativePosition = glm::vec3(0.0f, 0.0f, 1.0f); - } - - if (rROk) { _relativeRotation = relativeRotation; - } else { - _relativeRotation = glm::quat(0.0f, 0.0f, 0.0f, 1.0f); - } + const float MIN_TIMESCALE = 0.1f; + _linearTimeScale = glm::min(MIN_TIMESCALE, timeScale); + _angularTimeScale = _linearTimeScale; + _hand = hand; - if (tSOk) { - _linearTimeScale = timeScale; - _angularTimeScale = timeScale; - } else { - _linearTimeScale = 0.2f; - _angularTimeScale = 0.2f; + _mine = true; + _active = true; + activateBody(); + unlock(); } - - if (hOk) { - hand = hand.toLower(); - if (hand == "left") { - _hand = "left"; - } else if (hand == "right") { - _hand = "right"; - } else { - qDebug() << "hold action -- invalid hand argument:" << hand; - _hand = "right"; - } - } else { - _hand = "right"; - } - - _mine = true; - _positionalTargetSet = true; - _rotationalTargetSet = true; - _active = true; - unlock(); return true; } diff --git a/interface/src/ui/UpdateDialog.cpp b/interface/src/ui/UpdateDialog.cpp index 69dfc343d9..6fa2d858fb 100644 --- a/interface/src/ui/UpdateDialog.cpp +++ b/interface/src/ui/UpdateDialog.cpp @@ -24,9 +24,18 @@ UpdateDialog::UpdateDialog(QQuickItem* parent) : int currentVersion = QCoreApplication::applicationVersion().toInt(); int latestVersion = applicationUpdater.data()->getBuildData().lastKey(); int versionsBehind = latestVersion - currentVersion; - _updateAvailableDetails = "v" + QString::number(latestVersion) + " released on " + applicationUpdater.data()->getBuildData()[latestVersion]["releaseTime"]; - _updateAvailableDetails += "\nYou are " + QString::number(versionsBehind) + " versions behind"; - _releaseNotes = applicationUpdater.data()->getBuildData()[latestVersion]["releaseNotes"]; + _updateAvailableDetails = "v" + QString::number(latestVersion) + " released on " + + QString(applicationUpdater.data()->getBuildData()[latestVersion]["releaseTime"]).replace(" ", " "); + _updateAvailableDetails += "\nYou are " + QString::number(versionsBehind) + " version" + + (versionsBehind > 1 ? "s" : "") + " behind"; + + _releaseNotes = ""; + for (int i = latestVersion; i > currentVersion; i--) { + QString releaseNotes = applicationUpdater.data()->getBuildData()[i]["releaseNotes"]; + releaseNotes.remove("
"); + releaseNotes.remove(QRegExp("^\n+")); + _releaseNotes += "\n" + QString().sprintf("%d", i) + "\n" + releaseNotes + "\n"; + } } const QString& UpdateDialog::updateAvailableDetails() const { diff --git a/interface/src/ui/overlays/Rectangle3DOverlay.cpp b/interface/src/ui/overlays/Rectangle3DOverlay.cpp index ddab8040b1..dfe5a3ad74 100644 --- a/interface/src/ui/overlays/Rectangle3DOverlay.cpp +++ b/interface/src/ui/overlays/Rectangle3DOverlay.cpp @@ -35,14 +35,13 @@ void Rectangle3DOverlay::render(RenderArgs* args) { if (!_visible) { return; // do nothing if we're not visible } - + float alpha = getAlpha(); xColor color = getColor(); const float MAX_COLOR = 255.0f; glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha); glm::vec3 position = getPosition(); - glm::vec3 center = getCenter(); glm::vec2 dimensions = getDimensions(); glm::vec2 halfDimensions = dimensions * 0.5f; glm::quat rotation = getRotation(); @@ -67,7 +66,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) { glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f); glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f); glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f); - + geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor); geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor); geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor); diff --git a/libraries/animation/src/AnimationLoop.cpp b/libraries/animation/src/AnimationLoop.cpp index e60df1eaf9..43e049f851 100644 --- a/libraries/animation/src/AnimationLoop.cpp +++ b/libraries/animation/src/AnimationLoop.cpp @@ -84,14 +84,14 @@ void AnimationLoop::setStartAutomatically(bool startAutomatically) { } void AnimationLoop::setRunning(bool running) { - if (_running == running) { + // don't do anything if the new value is the same as the value we already have + if (_running != running) { + _running = running; + + // If we just set running to true, then also reset the frame to the first frame if (running) { // move back to the beginning _frameIndex = _firstFrame; } - return; - } - if ((_running = running)) { - _frameIndex = _firstFrame; } } diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index 11d24c6d9d..6be891e147 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -93,16 +93,18 @@ void EntityTreeRenderer::clear() { foreach (const EntityItemID& entityID, _entityScripts.keys()) { checkAndCallUnload(entityID); } - OctreeRenderer::clear(); _entityScripts.clear(); auto scene = _viewState->getMain3DScene(); render::PendingChanges pendingChanges; + foreach(auto entity, _entitiesInScene) { entity->removeFromScene(entity, scene, pendingChanges); } scene->enqueuePendingChanges(pendingChanges); _entitiesInScene.clear(); + + OctreeRenderer::clear(); } void EntityTreeRenderer::init() { @@ -1003,7 +1005,7 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) { checkAndCallUnload(entityID); } _entityScripts.remove(entityID); - + // here's where we remove the entity payload from the scene if (_entitiesInScene.contains(entityID)) { auto entity = _entitiesInScene.take(entityID); @@ -1164,6 +1166,7 @@ void EntityTreeRenderer::updateEntityRenderStatus(bool shouldRenderEntities) { } else { _entityIDsLastInScene = _entitiesInScene.keys(); for (auto entityID : _entityIDsLastInScene) { + // FIXME - is this really right? do we want to do the deletingEntity() code or just remove from the scene. deletingEntity(entityID); } } diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 85b7bafc78..2deb34d1f8 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -189,6 +189,7 @@ void makeEntityItemStatusGetters(RenderableModelEntityItem* entity, render::Item bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr scene, render::PendingChanges& pendingChanges) { + _myMetaItem = scene->allocateID(); auto renderData = RenderableModelEntityItemMeta::Pointer(new RenderableModelEntityItemMeta(self)); @@ -199,7 +200,10 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p if (_model) { render::Item::Status::Getters statusGetters; makeEntityItemStatusGetters(this, statusGetters); - return _model->addToScene(scene, pendingChanges, statusGetters); + + // note: we don't care if the model fails to add items, we always added our meta item and therefore we return + // true so that the system knows our meta item is in the scene! + _model->addToScene(scene, pendingChanges, statusGetters); } return true; diff --git a/libraries/entities/src/EntityActionInterface.cpp b/libraries/entities/src/EntityActionInterface.cpp index 2b723d4e15..ba7f3afea4 100644 --- a/libraries/entities/src/EntityActionInterface.cpp +++ b/libraries/entities/src/EntityActionInterface.cpp @@ -127,21 +127,21 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian qDebug() << objectName << "requires argument:" << argumentName; } ok = false; - return glm::vec3(); + return glm::vec3(0.0f); } QVariant resultV = arguments[argumentName]; if (resultV.type() != (QVariant::Type) QMetaType::QVariantMap) { qDebug() << objectName << "argument" << argumentName << "must be a map"; ok = false; - return glm::vec3(); + return glm::vec3(0.0f); } QVariantMap resultVM = resultV.toMap(); if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) { - qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z"; + qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, z"; ok = false; - return glm::vec3(); + return glm::vec3(0.0f); } QVariant xV = resultVM["x"]; @@ -155,9 +155,15 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian float y = yV.toFloat(&yOk); float z = zV.toFloat(&zOk); if (!xOk || !yOk || !zOk) { - qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z and values of type float."; + qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, and z of type float."; ok = false; - return glm::vec3(); + return glm::vec3(0.0f); + } + + if (x != x || y != y || z != z) { + // at least one of the values is NaN + ok = false; + return glm::vec3(0.0f); } return glm::vec3(x, y, z); @@ -181,8 +187,8 @@ glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVarian } QVariantMap resultVM = resultV.toMap(); - if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) { - qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z"; + if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z") || !resultVM.contains("w")) { + qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, z, and w"; ok = false; return glm::quat(); } @@ -202,12 +208,18 @@ glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVarian float w = wV.toFloat(&wOk); if (!xOk || !yOk || !zOk || !wOk) { qDebug() << objectName << "argument" << argumentName - << "must be a map with keys of x, y, z, w and values of type float."; + << "must be a map with keys: x, y, z, and w of type float."; ok = false; return glm::quat(); } - return glm::quat(w, x, y, z); + if (x != x || y != y || z != z || w != w) { + // at least one of the components is NaN! + ok = false; + return glm::quat(); + } + + return glm::normalize(glm::quat(w, x, y, z)); } float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMap arguments, @@ -224,7 +236,7 @@ float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMa bool vOk = true; float v = vV.toFloat(&vOk); - if (!vOk) { + if (!vOk || v != v) { ok = false; return 0.0f; } diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp index 794d0752a1..7354628390 100644 --- a/libraries/entities/src/EntityItem.cpp +++ b/libraries/entities/src/EntityItem.cpp @@ -385,7 +385,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef dataAt += encodedID.size(); bytesRead += encodedID.size(); Q_ASSERT(id == _id); - Q_ASSERT(parser.offset() == bytesRead); + Q_ASSERT(parser.offset() == (unsigned int) bytesRead); } #endif @@ -400,8 +400,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef quint32 type = typeCoder; EntityTypes::EntityType oldType = (EntityTypes::EntityType)type; Q_ASSERT(oldType == _type); - Q_ASSERT(parser.offset() == bytesRead); -#endif + Q_ASSERT(parser.offset() == (unsigned int) bytesRead); +#endif bool overwriteLocalData = true; // assume the new content overwrites our local data quint64 now = usecTimestampNow(); @@ -417,9 +417,9 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef dataAt += sizeof(createdFromBuffer2); bytesRead += sizeof(createdFromBuffer2); Q_ASSERT(createdFromBuffer2 == createdFromBuffer); - Q_ASSERT(parser.offset() == bytesRead); + Q_ASSERT(parser.offset() == (unsigned int) bytesRead); } -#endif +#endif if (_created == UNKNOWN_CREATED_TIME) { // we don't yet have a _created timestamp, so we accept this one createdFromBuffer -= clockSkew; @@ -458,9 +458,9 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef dataAt += sizeof(lastEditedFromBuffer2); bytesRead += sizeof(lastEditedFromBuffer2); Q_ASSERT(lastEditedFromBuffer2 == lastEditedFromBuffer); - Q_ASSERT(parser.offset() == bytesRead); + Q_ASSERT(parser.offset() == (unsigned int) bytesRead); } -#endif +#endif quint64 lastEditedFromBufferAdjusted = lastEditedFromBuffer - clockSkew; if (lastEditedFromBufferAdjusted > now) { lastEditedFromBufferAdjusted = now; @@ -534,10 +534,10 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef encodedUpdateDelta = updateDeltaCoder; // determine true length dataAt += encodedUpdateDelta.size(); bytesRead += encodedUpdateDelta.size(); - Q_ASSERT(parser.offset() == bytesRead); + Q_ASSERT(parser.offset() == (unsigned int) bytesRead); } -#endif - +#endif + if (overwriteLocalData) { _lastUpdated = lastEditedFromBufferAdjusted + updateDelta; // don't adjust for clock skew since we already did that #ifdef WANT_DEBUG @@ -562,7 +562,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef encodedSimulatedDelta = simulatedDeltaCoder; // determine true length dataAt += encodedSimulatedDelta.size(); bytesRead += encodedSimulatedDelta.size(); - Q_ASSERT(parser.offset() == bytesRead); + Q_ASSERT(parser.offset() == (unsigned int) bytesRead); } #endif @@ -599,7 +599,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef dataAt += propertyFlags.getEncodedLength(); bytesRead += propertyFlags.getEncodedLength(); Q_ASSERT(propertyFlags2 == propertyFlags); - Q_ASSERT(parser.offset() == bytesRead); + Q_ASSERT(parser.offset() == (unsigned int)bytesRead); } #endif @@ -1496,7 +1496,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act bool result = addActionInternal(simulation, action); if (!result) { - removeAction(simulation, action->getID()); + removeActionInternal(action->getID()); } unlock(); @@ -1520,6 +1520,7 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi QByteArray newDataCache = serializeActions(success); if (success) { _allActionsDataCache = newDataCache; + _dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION; } return success; } @@ -1537,6 +1538,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI bool success = action->updateArguments(arguments); if (success) { _allActionsDataCache = serializeActions(success); + _dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION; } else { qDebug() << "EntityItem::updateAction failed"; } @@ -1572,6 +1574,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s bool success = true; _allActionsDataCache = serializeActions(success); + _dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION; return success; } return false; @@ -1590,6 +1593,7 @@ bool EntityItem::clearActions(EntitySimulation* simulation) { // empty _serializedActions means no actions for the EntityItem _actionsToRemove.clear(); _allActionsDataCache.clear(); + _dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION; unlock(); return true; } diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index 9a1a5494b7..106e0a6b8b 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -128,6 +128,10 @@ void EntityItemProperties::setSittingPoints(const QVector& sitting } } +bool EntityItemProperties::animationSettingsChanged() const { + return _animationSettingsChanged; +} + void EntityItemProperties::setAnimationSettings(const QString& value) { // the animations setting is a JSON string that may contain various animation settings. // if it includes fps, frameIndex, or running, those values will be parsed out and diff --git a/libraries/entities/src/EntityScriptingInterface.cpp b/libraries/entities/src/EntityScriptingInterface.cpp index f1c6157694..18175da1f6 100644 --- a/libraries/entities/src/EntityScriptingInterface.cpp +++ b/libraries/entities/src/EntityScriptingInterface.cpp @@ -543,6 +543,9 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID, } bool success = actor(simulation, entity); + if (success) { + _entityTree->entityChanged(entity); + } _entityTree->unlock(); // transmit the change diff --git a/libraries/gpu/src/gpu/GLBackend.cpp b/libraries/gpu/src/gpu/GLBackend.cpp index 1168b119a3..b79f506544 100644 --- a/libraries/gpu/src/gpu/GLBackend.cpp +++ b/libraries/gpu/src/gpu/GLBackend.cpp @@ -204,7 +204,6 @@ void GLBackend::do_drawInstanced(Batch& batch, uint32 paramOffset) { GLenum mode = _primitiveToGLmode[primitiveType]; uint32 numVertices = batch._params[paramOffset + 2]._uint; uint32 startVertex = batch._params[paramOffset + 1]._uint; - uint32 startInstance = batch._params[paramOffset + 0]._uint; glDrawArraysInstancedARB(mode, startVertex, numVertices, numInstances); (void) CHECK_GL_ERROR(); @@ -238,7 +237,7 @@ void GLBackend::do_clearFramebuffer(Batch& batch, uint32 paramOffset) { std::vector drawBuffers; if (masks & Framebuffer::BUFFER_COLORS) { - for (int i = 0; i < Framebuffer::MAX_NUM_RENDER_BUFFERS; i++) { + for (unsigned int i = 0; i < Framebuffer::MAX_NUM_RENDER_BUFFERS; i++) { if (masks & (1 << i)) { drawBuffers.push_back(GL_COLOR_ATTACHMENT0 + i); } diff --git a/libraries/physics/src/ObjectAction.cpp b/libraries/physics/src/ObjectAction.cpp index 101b69f03a..5205e08c62 100644 --- a/libraries/physics/src/ObjectAction.cpp +++ b/libraries/physics/src/ObjectAction.cpp @@ -129,3 +129,10 @@ void ObjectAction::setAngularVelocity(glm::vec3 angularVelocity) { rigidBody->activate(); } +void ObjectAction::activateBody() { + auto rigidBody = getRigidBody(); + if (rigidBody) { + rigidBody->activate(); + } +} + diff --git a/libraries/physics/src/ObjectAction.h b/libraries/physics/src/ObjectAction.h index f619657e92..f27ed9ab07 100644 --- a/libraries/physics/src/ObjectAction.h +++ b/libraries/physics/src/ObjectAction.h @@ -55,6 +55,7 @@ protected: virtual void setLinearVelocity(glm::vec3 linearVelocity); virtual glm::vec3 getAngularVelocity(); virtual void setAngularVelocity(glm::vec3 angularVelocity); + virtual void activateBody(); void lockForRead() { _lock.lockForRead(); } bool tryLockForRead() { return _lock.tryLockForRead(); } diff --git a/libraries/physics/src/ObjectActionOffset.cpp b/libraries/physics/src/ObjectActionOffset.cpp index 2391ded13d..a00bbbd418 100644 --- a/libraries/physics/src/ObjectActionOffset.cpp +++ b/libraries/physics/src/ObjectActionOffset.cpp @@ -59,10 +59,6 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) { const float MAX_LINEAR_TIMESCALE = 600.0f; // 10 minutes is a long time if (_positionalTargetSet && _linearTimeScale < MAX_LINEAR_TIMESCALE) { - if (_needsActivation) { - rigidBody->activate(); - _needsActivation = false; - } glm::vec3 objectPosition = bulletToGLM(rigidBody->getCenterOfMassPosition()); glm::vec3 springAxis = objectPosition - _pointToOffsetFrom; // from anchor to object float distance = glm::length(springAxis); @@ -95,26 +91,21 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) { glm::vec3 pointToOffsetFrom = EntityActionInterface::extractVec3Argument("offset action", arguments, "pointToOffsetFrom", ok, true); if (!ok) { - return false; + pointToOffsetFrom = _pointToOffsetFrom; } ok = true; float linearTimeScale = EntityActionInterface::extractFloatArgument("offset action", arguments, "linearTimeScale", ok, false); - if (ok) { - if (linearTimeScale <= 0.0f) { - qDebug() << "offset action -- linearTimeScale must be greater than zero."; - return false; - } - } else { - linearTimeScale = 0.1f; + if (!ok) { + linearTimeScale = _linearTimeScale; } ok = true; float linearDistance = EntityActionInterface::extractFloatArgument("offset action", arguments, "linearDistance", ok, false); if (!ok) { - linearDistance = 0.0f; + linearDistance = _linearDistance; } // only change stuff if something actually changed @@ -127,7 +118,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) { _linearDistance = linearDistance; _positionalTargetSet = true; _active = true; - _needsActivation = true; + activateBody(); unlock(); } return true; diff --git a/libraries/physics/src/ObjectActionOffset.h b/libraries/physics/src/ObjectActionOffset.h index a0190f3832..1918da6996 100644 --- a/libraries/physics/src/ObjectActionOffset.h +++ b/libraries/physics/src/ObjectActionOffset.h @@ -36,7 +36,6 @@ public: float _linearDistance; float _linearTimeScale; bool _positionalTargetSet; - bool _needsActivation = true; }; #endif // hifi_ObjectActionOffset_h diff --git a/libraries/physics/src/ObjectActionSpring.cpp b/libraries/physics/src/ObjectActionSpring.cpp index cb1dd20472..196cc8d3ea 100644 --- a/libraries/physics/src/ObjectActionSpring.cpp +++ b/libraries/physics/src/ObjectActionSpring.cpp @@ -17,14 +17,15 @@ const float SPRING_MAX_SPEED = 10.0f; const uint16_t ObjectActionSpring::springVersion = 1; + ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity) : ObjectAction(ACTION_TYPE_SPRING, id, ownerEntity), _positionalTarget(glm::vec3(0.0f)), - _linearTimeScale(0.2f), - _positionalTargetSet(false), + _linearTimeScale(FLT_MAX), + _positionalTargetSet(true), _rotationalTarget(glm::quat()), - _angularTimeScale(0.2f), - _rotationalTargetSet(false) { + _angularTimeScale(FLT_MAX), + _rotationalTargetSet(true) { #if WANT_DEBUG qDebug() << "ObjectActionSpring::ObjectActionSpring"; #endif @@ -61,130 +62,92 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) { return; } - // handle the linear part - if (_positionalTargetSet) { - // check for NaN - if (_positionalTarget.x != _positionalTarget.x || - _positionalTarget.y != _positionalTarget.y || - _positionalTarget.z != _positionalTarget.z) { - qDebug() << "ObjectActionSpring::updateActionWorker -- target position includes NaN"; - unlock(); - lockForWrite(); - _active = false; - unlock(); - return; - } - glm::vec3 offset = _positionalTarget - bulletToGLM(rigidBody->getCenterOfMassPosition()); - float offsetLength = glm::length(offset); - float speed = offsetLength / _linearTimeScale; + const float MAX_TIMESCALE = 600.0f; // 10 min is a long time + if (_linearTimeScale < MAX_TIMESCALE) { + btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget); + float offsetLength = offset.length(); + float speed = (offsetLength > FLT_EPSILON) ? glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED) : 0.0f; - // cap speed - if (speed > SPRING_MAX_SPEED) { - speed = SPRING_MAX_SPEED; - } - - if (offsetLength > IGNORE_POSITION_DELTA) { - glm::vec3 newVelocity = glm::normalize(offset) * speed; - rigidBody->setLinearVelocity(glmToBullet(newVelocity)); - rigidBody->activate(); - } else { - rigidBody->setLinearVelocity(glmToBullet(glm::vec3(0.0f))); - } + // this action is aggresively critically damped and defeats the current velocity + rigidBody->setLinearVelocity((- speed / offsetLength) * offset); } - // handle rotation - if (_rotationalTargetSet) { - if (_rotationalTarget.x != _rotationalTarget.x || - _rotationalTarget.y != _rotationalTarget.y || - _rotationalTarget.z != _rotationalTarget.z || - _rotationalTarget.w != _rotationalTarget.w) { - qDebug() << "AvatarActionHold::updateActionWorker -- target rotation includes NaN"; - unlock(); - lockForWrite(); - _active = false; - unlock(); - return; - } + if (_angularTimeScale < MAX_TIMESCALE) { + btVector3 targetVelocity(0.0f, 0.0f, 0.0f); - glm::quat bodyRotation = bulletToGLM(rigidBody->getOrientation()); - // if qZero and qOne are too close to each other, we can get NaN for angle. - auto alignmentDot = glm::dot(bodyRotation, _rotationalTarget); - const float almostOne = 0.99999f; - if (glm::abs(alignmentDot) < almostOne) { - glm::quat target = _rotationalTarget; - if (alignmentDot < 0) { + btQuaternion bodyRotation = rigidBody->getOrientation(); + auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget)); + const float ALMOST_ONE = 0.99999f; + if (glm::abs(alignmentDot) < ALMOST_ONE) { + btQuaternion target = glmToBullet(_rotationalTarget); + if (alignmentDot < 0.0f) { target = -target; } - glm::quat qZeroInverse = glm::inverse(bodyRotation); - glm::quat deltaQ = target * qZeroInverse; - glm::vec3 axis = glm::axis(deltaQ); - float angle = glm::angle(deltaQ); - assert(!isNaN(angle)); - glm::vec3 newAngularVelocity = (angle / _angularTimeScale) * glm::normalize(axis); - rigidBody->setAngularVelocity(glmToBullet(newAngularVelocity)); - rigidBody->activate(); - } else { - rigidBody->setAngularVelocity(glmToBullet(glm::vec3(0.0f))); + // if dQ is the incremental rotation that gets an object from Q0 to Q1 then: + // + // Q1 = dQ * Q0 + // + // solving for dQ gives: + // + // dQ = Q1 * Q0^ + btQuaternion deltaQ = target * bodyRotation.inverse(); + float angle = deltaQ.getAngle(); + const float MIN_ANGLE = 1.0e-4; + if (angle > MIN_ANGLE) { + targetVelocity = (angle / _angularTimeScale) * deltaQ.getAxis(); + } } + // this action is aggresively critically damped and defeats the current velocity + rigidBody->setAngularVelocity(targetVelocity); } - unlock(); } +const float MIN_TIMESCALE = 0.1f; bool ObjectActionSpring::updateArguments(QVariantMap arguments) { // targets are required, spring-constants are optional - bool ptOk = true; + bool ok = true; glm::vec3 positionalTarget = - EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ptOk, false); - bool pscOk = true; + EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ok, false); + if (!ok) { + positionalTarget = _positionalTarget; + } + ok = true; float linearTimeScale = - EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", pscOk, false); - if (ptOk && pscOk && linearTimeScale <= 0.0f) { - qDebug() << "spring action -- linearTimeScale must be greater than zero."; - return false; + EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", ok, false); + if (!ok || linearTimeScale <= 0.0f) { + linearTimeScale = _linearTimeScale; } - bool rtOk = true; + ok = true; glm::quat rotationalTarget = - EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", rtOk, false); - bool rscOk = true; + EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", ok, false); + if (!ok) { + rotationalTarget = _rotationalTarget; + } + + ok = true; float angularTimeScale = - EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", rscOk, false); - - if (!ptOk && !rtOk) { - qDebug() << "spring action requires at least one of targetPosition or targetRotation argument"; - return false; + EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", ok, false); + if (!ok) { + angularTimeScale = _angularTimeScale; } - lockForWrite(); - - _positionalTargetSet = _rotationalTargetSet = false; - - if (ptOk) { + if (positionalTarget != _positionalTarget + || linearTimeScale != _linearTimeScale + || rotationalTarget != _rotationalTarget + || angularTimeScale != _angularTimeScale) { + // something changed + lockForWrite(); _positionalTarget = positionalTarget; - _positionalTargetSet = true; - - if (pscOk) { - _linearTimeScale = linearTimeScale; - } else { - _linearTimeScale = 0.1f; - } - } - - if (rtOk) { + _linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale)); _rotationalTarget = rotationalTarget; - _rotationalTargetSet = true; - - if (rscOk) { - _angularTimeScale = angularTimeScale; - } else { - _angularTimeScale = 0.1f; - } + _angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale)); + _active = true; + activateBody(); + unlock(); } - - _active = true; - unlock(); return true; } @@ -192,15 +155,11 @@ QVariantMap ObjectActionSpring::getArguments() { QVariantMap arguments; lockForRead(); - if (_positionalTargetSet) { - arguments["linearTimeScale"] = _linearTimeScale; - arguments["targetPosition"] = glmToQMap(_positionalTarget); - } + arguments["linearTimeScale"] = _linearTimeScale; + arguments["targetPosition"] = glmToQMap(_positionalTarget); - if (_rotationalTargetSet) { - arguments["targetRotation"] = glmToQMap(_rotationalTarget); - arguments["angularTimeScale"] = _angularTimeScale; - } + arguments["targetRotation"] = glmToQMap(_rotationalTarget); + arguments["angularTimeScale"] = _angularTimeScale; unlock(); return arguments; @@ -210,7 +169,7 @@ QByteArray ObjectActionSpring::serialize() const { QByteArray serializedActionArguments; QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly); - dataStream << getType(); + dataStream << ACTION_TYPE_SPRING; dataStream << getID(); dataStream << ObjectActionSpring::springVersion; diff --git a/libraries/render-utils/src/DeferredLightingEffect.cpp b/libraries/render-utils/src/DeferredLightingEffect.cpp index 4c321f8fd9..b2db089bbe 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.cpp +++ b/libraries/render-utils/src/DeferredLightingEffect.cpp @@ -474,17 +474,18 @@ void DeferredLightingEffect::render(RenderArgs* args) { // IN DEBUG: light->setShowContour(true); batch.setUniformBuffer(_spotLightLocations.lightBufferUnit, light->getSchemaBuffer()); - + auto eyeLightPos = eyePoint - light->getPosition(); auto eyeHalfPlaneDistance = glm::dot(eyeLightPos, light->getDirection()); - + const float TANGENT_LENGTH_SCALE = 0.666f; - glm::vec4 coneParam(light->getSpotAngleCosSin(), TANGENT_LENGTH_SCALE * tan(0.5 * light->getSpotAngle()), 1.0f); + glm::vec4 coneParam(light->getSpotAngleCosSin(), TANGENT_LENGTH_SCALE * tanf(0.5f * light->getSpotAngle()), 1.0f); float expandedRadius = light->getMaximumRadius() * (1.0f + SCALE_EXPANSION); // TODO: We shouldn;t have to do that test and use a different volume geometry for when inside the vlight volume, // we should be able to draw thre same geometry use DepthClamp but for unknown reason it's s not working... - if ((eyeHalfPlaneDistance > -nearRadius) && (glm::distance(eyePoint, glm::vec3(light->getPosition())) < expandedRadius + nearRadius)) { + if ((eyeHalfPlaneDistance > -nearRadius) && + (glm::distance(eyePoint, glm::vec3(light->getPosition())) < expandedRadius + nearRadius)) { coneParam.w = 0.0f; batch._glUniform4fv(_spotLightLocations.coneParam, 1, reinterpret_cast< const GLfloat* >(&coneParam)); diff --git a/libraries/render/src/render/Scene.cpp b/libraries/render/src/render/Scene.cpp index 268f2b6841..1b52145a1c 100644 --- a/libraries/render/src/render/Scene.cpp +++ b/libraries/render/src/render/Scene.cpp @@ -76,7 +76,7 @@ void Item::Status::Value::setColor(float hue) { } void Item::Status::getPackedValues(glm::ivec4& values) const { - for (unsigned int i = 0; i < values.length(); i++) { + for (unsigned int i = 0; i < (unsigned int)values.length(); i++) { if (i < _values.size()) { values[i] = _values[i]().getPackedData(); } else { diff --git a/libraries/shared/src/BufferParser.h b/libraries/shared/src/BufferParser.h index 84bde2be31..d60e7127cd 100644 --- a/libraries/shared/src/BufferParser.h +++ b/libraries/shared/src/BufferParser.h @@ -44,10 +44,7 @@ public: template inline void readFlags(PropertyFlags& result) { - // FIXME doing heap allocation - QByteArray encoded((const char*)(_data + _offset), remaining()); - result.decode(encoded); - _offset += result.getEncodedLength(); + _offset += result.decode(_data + _offset, remaining()); } template diff --git a/libraries/shared/src/PropertyFlags.h b/libraries/shared/src/PropertyFlags.h index de05edc076..0be7b3af93 100644 --- a/libraries/shared/src/PropertyFlags.h +++ b/libraries/shared/src/PropertyFlags.h @@ -25,6 +25,7 @@ #include #include +#include "ByteCountCoding.h" #include templateclass PropertyFlags { @@ -51,7 +52,8 @@ public: void setHasProperty(Enum flag, bool value = true); bool getHasProperty(Enum flag) const; QByteArray encode(); - void decode(const QByteArray& fromEncoded); + size_t decode(const uint8_t* data, size_t length); + size_t decode(const QByteArray& fromEncoded); operator QByteArray() { return encode(); }; @@ -193,51 +195,62 @@ template inline QByteArray PropertyFlags::encode() { return output; } -template inline void PropertyFlags::decode(const QByteArray& fromEncodedBytes) { - +template +inline size_t PropertyFlags::decode(const uint8_t* data, size_t size) { clear(); // we are cleared out! - // first convert the ByteArray into a BitArray... - QBitArray encodedBits; - int bitCount = BITS_PER_BYTE * fromEncodedBytes.count(); - encodedBits.resize(bitCount); - - for(int byte = 0; byte < fromEncodedBytes.count(); byte++) { - char originalByte = fromEncodedBytes.at(byte); - for(int bit = 0; bit < BITS_PER_BYTE; bit++) { - int shiftBy = BITS_PER_BYTE - (bit + 1); - char maskBit = ( 1 << shiftBy); - bool bitValue = originalByte & maskBit; - encodedBits.setBit(byte * BITS_PER_BYTE + bit, bitValue); + size_t bytesConsumed = 0; + int bitCount = BITS_IN_BYTE * size; + + int encodedByteCount = 1; // there is at least 1 byte (after the leadBits) + int leadBits = 1; // there is always at least 1 lead bit + bool inLeadBits = true; + int bitAt = 0; + int expectedBitCount; // unknown at this point + int lastValueBit; + for (unsigned int byte = 0; byte < size; byte++) { + char originalByte = data[byte]; + bytesConsumed++; + unsigned char maskBit = 0x80; // LEFT MOST BIT set + for (int bit = 0; bit < BITS_IN_BYTE; bit++) { + bool bitIsSet = originalByte & maskBit; + // Processing of the lead bits + if (inLeadBits) { + if (bitIsSet) { + encodedByteCount++; + leadBits++; + } else { + inLeadBits = false; // once we hit our first 0, we know we're out of the lead bits + expectedBitCount = (encodedByteCount * BITS_IN_BYTE) - leadBits; + lastValueBit = expectedBitCount + bitAt; + + // check to see if the remainder of our buffer is sufficient + if (expectedBitCount > (bitCount - leadBits)) { + break; + } + } + } else { + if (bitAt > lastValueBit) { + break; + } + + if (bitIsSet) { + setHasProperty(static_cast(bitAt - leadBits), true); + } + } + bitAt++; + maskBit >>= 1; } - } - - // next, read the leading bits to determine the correct number of bytes to decode (may not match the QByteArray) - int encodedByteCount = 0; - int leadBits = 1; - int bitAt; - for (bitAt = 0; bitAt < bitCount; bitAt++) { - if (encodedBits.at(bitAt)) { - encodedByteCount++; - leadBits++; - } else { + if (!inLeadBits && bitAt > lastValueBit) { break; } } - encodedByteCount++; // always at least one byte - _encodedLength = encodedByteCount; + _encodedLength = bytesConsumed; + return bytesConsumed; +} - int expectedBitCount = encodedByteCount * BITS_PER_BYTE; - - // Now, keep reading... - if (expectedBitCount <= (encodedBits.size() - leadBits)) { - int flagsStartAt = bitAt + 1; - for (bitAt = flagsStartAt; bitAt < expectedBitCount; bitAt++) { - if (encodedBits.at(bitAt)) { - setHasProperty((Enum)(bitAt - flagsStartAt)); - } - } - } +template inline size_t PropertyFlags::decode(const QByteArray& fromEncodedBytes) { + return decode(reinterpret_cast(fromEncodedBytes.data()), fromEncodedBytes.size()); } template inline void PropertyFlags::debugDumpBits() { diff --git a/tests/entities/CMakeLists.txt b/tests/entities/CMakeLists.txt new file mode 100644 index 0000000000..0077549100 --- /dev/null +++ b/tests/entities/CMakeLists.txt @@ -0,0 +1,12 @@ + +set(TARGET_NAME "entities-test") + +# This is not a testcase -- just set it up as a regular hifi project +setup_hifi_project(Network Script) + +set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/") + +# link in the shared libraries +link_hifi_libraries(entities avatars shared octree gpu model fbx networking animation environment) + +copy_dlls_beside_windows_executable() \ No newline at end of file diff --git a/tests/entities/packet.bin b/tests/entities/packet.bin new file mode 100644 index 0000000000..295117172d Binary files /dev/null and b/tests/entities/packet.bin differ diff --git a/tests/entities/src/main.cpp b/tests/entities/src/main.cpp new file mode 100644 index 0000000000..a255ffa995 --- /dev/null +++ b/tests/entities/src/main.cpp @@ -0,0 +1,173 @@ +// +// main.cpp +// tests/render-utils/src +// +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +const QString& getTestResourceDir() { + static QString dir; + if (dir.isEmpty()) { + QDir path(__FILE__); + path.cdUp(); + dir = path.cleanPath(path.absoluteFilePath("../")) + "/"; + qDebug() << "Qml Test Path: " << dir; + } + return dir; +} + +class StopWatch { +public: + void start() { + Q_ASSERT(_start == 0); + _start = usecTimestampNow(); + } + + void stop() { + Q_ASSERT(_start != 0); + _last = usecTimestampNow() - _start; + _start = 0; + _total += _last; + _count++; + } + + quint64 getLast() { + return _last; + } + + quint64 getTotal() { + return _total; + } + + float getAverage() { + return (float)_total / (float)_count; + } + + void reset() { + _last = _start = _total = _count = 0; + } + +private: + size_t _count{ 0 }; + quint64 _total{ 0 }; + quint64 _start{ 0 }; + quint64 _last{ 0 }; +}; + +template +void testByteCountCodedStable(const T& value) { + ByteCountCoded coder((T)value); + auto encoded = coder.encode(); + #ifndef QT_NO_DEBUG + auto originalEncodedSize = encoded.size(); + #endif + for (int i = 0; i < 10; ++i) { + encoded.append(qrand()); + } + ByteCountCoded decoder; + decoder.decode(encoded); + Q_ASSERT(decoder.data == coder.data); + #ifndef QT_NO_DEBUG + auto consumed = decoder.decode(encoded.data(), encoded.size()); + #endif + Q_ASSERT(consumed == (unsigned int)originalEncodedSize); + +} + +template +void testByteCountCoded() { + testByteCountCodedStable(0); + testByteCountCodedStable(1); + testByteCountCodedStable(1 << 16); + testByteCountCodedStable(std::numeric_limits::max() >> 16); + testByteCountCodedStable(std::numeric_limits::max() >> 8); + testByteCountCodedStable(std::numeric_limits::max() >> 1); + testByteCountCodedStable(std::numeric_limits::max()); +} + +void testPropertyFlags(uint32_t value) { + EntityPropertyFlags original; + original.clear(); + auto enumSize = sizeof(EntityPropertyList); + for (size_t i = 0; i < enumSize * 8; ++i) { + original.setHasProperty((EntityPropertyList)i); + } + QByteArray encoded = original.encode(); + #ifndef QT_NO_DEBUG + auto originalSize = encoded.size(); + #endif + for (size_t i = 0; i < enumSize; ++i) { + encoded.append(qrand()); + } + + EntityPropertyFlags decodeOld, decodeNew; + { + decodeOld.decode(encoded); + Q_ASSERT(decodeOld == original); + } + + { + #ifndef QT_NO_DEBUG + auto decodeSize = decodeNew.decode((const uint8_t*)encoded.data(), encoded.size()); + #endif + Q_ASSERT(originalSize == decodeSize); + Q_ASSERT(decodeNew == original); + } +} + +void testPropertyFlags() { + testPropertyFlags(0); + testPropertyFlags(1); + testPropertyFlags(1 << 16); + testPropertyFlags(0xFFFF); +} + +int main(int argc, char** argv) { + QCoreApplication app(argc, argv); + { + auto start = usecTimestampNow(); + for (int i = 0; i < 1000; ++i) { + testPropertyFlags(); + testByteCountCoded(); + testByteCountCoded(); + testByteCountCoded(); + testByteCountCoded(); + } + auto duration = usecTimestampNow() - start; + qDebug() << duration; + + } + DependencyManager::set(NodeType::Unassigned); + + QFile file(getTestResourceDir() + "packet.bin"); + if (!file.open(QIODevice::ReadOnly)) return -1; + QByteArray packet = file.readAll(); + EntityItemPointer item = BoxEntityItem::factory(EntityItemID(), EntityItemProperties()); + ReadBitstreamToTreeParams params; + params.bitstreamVersion = 33; + + auto start = usecTimestampNow(); + for (int i = 0; i < 1000; ++i) { + item->readEntityDataFromBuffer(reinterpret_cast(packet.constData()), packet.size(), params); + } + float duration = (usecTimestampNow() - start); + qDebug() << (duration / 1000.0f); + return 0; +} + +#include "main.moc"