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https://github.com/overte-org/overte.git
synced 2025-04-23 00:33:37 +02:00
add an AudioInjectionManager to handle multiple injections, link eve to it
This commit is contained in:
parent
c8c4b8fda5
commit
5514966d9c
5 changed files with 175 additions and 105 deletions
eve/src
libraries/shared/src
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@ -15,6 +15,7 @@
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#include <PacketHeaders.h>
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#include <AgentList.h>
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#include <AvatarData.h>
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#include <AudioInjectionManager.h>
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#include <AudioInjector.h>
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const int EVE_AGENT_LISTEN_PORT = 55441;
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@ -106,20 +107,19 @@ int main(int argc, const char* argv[]) {
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// put her hand out so somebody can shake it
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eve.setHandPosition(glm::vec3(eve.getPosition()[0] - 0.2,
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0.5,
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eve.getPosition()[2] + 0.1));
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eve.getPosition()[2] + 0.1));
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// prepare the audio injection manager by giving it a handle to our agent socket
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AudioInjectionManager::setInjectorSocket(agentList->getAgentSocket());
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// read eve's audio data
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AudioInjector eveAudioInjector("/etc/highfidelity/eve/resources/eve.raw");
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// lower Eve's volume by setting the attentuation modifier (this is a value out of 255)
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eveAudioInjector.setAttenuationModifier(190);
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// pass the agentList UDPSocket pointer to the audio injector
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eveAudioInjector.setInjectorSocket(agentList->getAgentSocket());
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eveAudioInjector.setVolume(190);
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// set the position of the audio injector
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float injectorPosition[3];
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memcpy(injectorPosition, &eve.getPosition(), sizeof(injectorPosition));
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eveAudioInjector.setPosition(injectorPosition);
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eveAudioInjector.setPosition(eve.getPosition());
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// register the callback for agent data creation
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agentList->linkedDataCreateCallback = createAvatarDataForAgent;
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@ -165,15 +165,11 @@ int main(int argc, const char* argv[]) {
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Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
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if (audioMixer) {
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// until the audio mixer is setup for ping-reply, activate the public socket if it's not active
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if (!audioMixer->getActiveSocket()) {
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audioMixer->activatePublicSocket();
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}
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eveAudioInjector.setDestinationSocket(audioMixer->getActiveSocket());
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// update the destination socket for the AIM, in case the mixer has changed
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AudioInjectionManager::setDestinationSocket(*audioMixer->getPublicSocket());
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// we have an active audio mixer we can send data to
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eveAudioInjector.threadInjectionOfAudio();
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AudioInjectionManager::threadInjector(&eveAudioInjector);
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}
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}
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}
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106
libraries/shared/src/AudioInjectionManager.cpp
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106
libraries/shared/src/AudioInjectionManager.cpp
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@ -0,0 +1,106 @@
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//
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// AudioInjectionManager.cpp
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// hifi
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//
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// Created by Stephen Birarda on 5/16/13.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#include <sys/time.h>
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#include "SharedUtil.h"
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#include "PacketHeaders.h"
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#include "AudioInjectionManager.h"
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UDPSocket* AudioInjectionManager::_injectorSocket = NULL;
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sockaddr AudioInjectionManager::_destinationSocket;
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AudioInjector* AudioInjectionManager::_injectors[50] = {};
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AudioInjector* AudioInjectionManager::injectorWithSamplesFromFile(const char* filename) {
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for (int i = 0; i < MAX_CONCURRENT_INJECTORS; i++) {
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if (!_injectors[i]) {
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_injectors[i] = new AudioInjector(filename);
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return _injectors[i];
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}
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}
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return NULL;
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}
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AudioInjector* AudioInjectionManager::injectorWithCapacity(int capacity) {
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for (int i = 0; i < MAX_CONCURRENT_INJECTORS; i++) {
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if (!_injectors[i]) {
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_injectors[i] = new AudioInjector(capacity);
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return _injectors[i];
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}
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}
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return NULL;
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}
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void* AudioInjectionManager::injectAudioViaThread(void* args) {
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AudioInjector* injector = (AudioInjector*) args;
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if (injector->_audioSampleArray) {
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injector->setIsInjectingAudio(true);
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timeval startTime;
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// one byte for header, 3 positional floats, 1 bearing float, 1 attenuation modifier byte
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int leadingBytes = 1 + (sizeof(float) * 4) + 1;
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unsigned char dataPacket[BUFFER_LENGTH_BYTES + leadingBytes];
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dataPacket[0] = PACKET_HEADER_INJECT_AUDIO;
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unsigned char *currentPacketPtr = dataPacket + 1;
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memcpy(currentPacketPtr, &injector->getPosition(), sizeof(injector->getPosition()));
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currentPacketPtr += sizeof(injector->getPosition());
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*currentPacketPtr = injector->getVolume();
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currentPacketPtr++;
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memcpy(currentPacketPtr, &injector->_bearing, sizeof(injector->_bearing));
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currentPacketPtr += sizeof(injector->_bearing);
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for (int i = 0; i < injector->_numTotalSamples; i += BUFFER_LENGTH_SAMPLES) {
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gettimeofday(&startTime, NULL);
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int numSamplesToCopy = BUFFER_LENGTH_SAMPLES;
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if (injector->_numTotalSamples - i < BUFFER_LENGTH_SAMPLES) {
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numSamplesToCopy = injector->_numTotalSamples - i;
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memset(currentPacketPtr + numSamplesToCopy, 0, BUFFER_LENGTH_BYTES - (numSamplesToCopy * sizeof(int16_t)));
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}
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memcpy(currentPacketPtr, injector->_audioSampleArray + i, numSamplesToCopy * sizeof(int16_t));
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_injectorSocket->send(&_destinationSocket, dataPacket, sizeof(dataPacket));
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double usecToSleep = BUFFER_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&startTime));
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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}
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injector->_isInjectingAudio = false;
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}
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// if this an injector inside the injection manager's array we're responsible for deletion
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for (int i = 0; i < MAX_CONCURRENT_INJECTORS; i++) {
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if (_injectors[i] == injector) {
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// pointer matched - delete this injector
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delete injector;
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// set the pointer to NULL so we can reuse this spot
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_injectors[i] = NULL;
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}
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}
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pthread_exit(0);
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}
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void AudioInjectionManager::threadInjector(AudioInjector* injector) {
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pthread_t audioInjectThread;
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pthread_create(&audioInjectThread, NULL, injectAudioViaThread, (void*) injector);
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}
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36
libraries/shared/src/AudioInjectionManager.h
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36
libraries/shared/src/AudioInjectionManager.h
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@ -0,0 +1,36 @@
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//
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// AudioInjectionManager.h
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// hifi
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//
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// Created by Stephen Birarda on 5/16/13.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __hifi__AudioInjectionManager__
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#define __hifi__AudioInjectionManager__
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#include <iostream>
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#include "UDPSocket.h"
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#include "AudioInjector.h"
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const int MAX_CONCURRENT_INJECTORS = 50;
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class AudioInjectionManager {
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public:
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static AudioInjector* injectorWithCapacity(int capacity);
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static AudioInjector* injectorWithSamplesFromFile(const char* filename);
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static void threadInjector(AudioInjector* injector);
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static void setInjectorSocket(UDPSocket* injectorSocket) { _injectorSocket = injectorSocket;}
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static void setDestinationSocket(sockaddr& destinationSocket) { _destinationSocket = destinationSocket; }
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private:
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static void* injectAudioViaThread(void* args);
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static UDPSocket* _injectorSocket;
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static sockaddr _destinationSocket;
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static AudioInjector* _injectors[MAX_CONCURRENT_INJECTORS];
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};
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#endif /* defined(__hifi__AudioInjectionManager__) */
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@ -3,27 +3,20 @@
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// hifi
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//
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// Created by Stephen Birarda on 4/23/13.
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//
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#include <sys/time.h>
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#include <fstream>
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#include <cstring>
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#include "SharedUtil.h"
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#include "PacketHeaders.h"
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#include "AudioInjector.h"
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const int BUFFER_LENGTH_BYTES = 512;
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const int BUFFER_LENGTH_SAMPLES = BUFFER_LENGTH_BYTES / sizeof(int16_t);
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const float SAMPLE_RATE = 22050.0f;
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const float BUFFER_SEND_INTERVAL_USECS = (BUFFER_LENGTH_SAMPLES / SAMPLE_RATE) * 1000000;
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AudioInjector::AudioInjector(const char* filename) :
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_position(),
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_bearing(0),
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_attenuationModifier(255),
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_volume(0xFF),
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_indexOfNextSlot(0),
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_isInjectingAudio(false)
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{
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_numTotalSamples(maxNumSamples),
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_position(),
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_bearing(0),
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_attenuationModifier(255),
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_volume(0xFF),
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_indexOfNextSlot(0),
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_isInjectingAudio(false)
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{
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delete[] _audioSampleArray;
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}
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void AudioInjector::setPosition(float* position) {
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_position[0] = position[0];
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_position[1] = position[1];
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_position[2] = position[2];
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}
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void AudioInjector::addSample(const int16_t sample) {
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if (_indexOfNextSlot != _numTotalSamples) {
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// only add this sample if we actually have space for it
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_indexOfNextSlot += numSamples;
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}
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}
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void AudioInjector::injectAudio() {
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if (_audioSampleArray) {
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_isInjectingAudio = true;
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timeval startTime;
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// one byte for header, 3 positional floats, 1 bearing float, 1 attenuation modifier byte
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int leadingBytes = 1 + (sizeof(float) * 4) + 1;
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unsigned char dataPacket[BUFFER_LENGTH_BYTES + leadingBytes];
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dataPacket[0] = PACKET_HEADER_INJECT_AUDIO;
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unsigned char *currentPacketPtr = dataPacket + 1;
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for (int i = 0; i < 3; i++) {
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memcpy(currentPacketPtr, &_position[i], sizeof(float));
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currentPacketPtr += sizeof(float);
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}
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*currentPacketPtr = _attenuationModifier;
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currentPacketPtr++;
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memcpy(currentPacketPtr, &_bearing, sizeof(float));
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currentPacketPtr += sizeof(float);
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for (int i = 0; i < _numTotalSamples; i += BUFFER_LENGTH_SAMPLES) {
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gettimeofday(&startTime, NULL);
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int numSamplesToCopy = BUFFER_LENGTH_SAMPLES;
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if (_numTotalSamples - i < BUFFER_LENGTH_SAMPLES) {
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numSamplesToCopy = _numTotalSamples - i;
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memset(currentPacketPtr + numSamplesToCopy, 0, BUFFER_LENGTH_BYTES - (numSamplesToCopy * sizeof(int16_t)));
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}
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memcpy(currentPacketPtr, _audioSampleArray + i, numSamplesToCopy * sizeof(int16_t));
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_injectorSocket->send(&_destinationSocket, dataPacket, sizeof(dataPacket));
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double usecToSleep = BUFFER_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&startTime));
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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}
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_isInjectingAudio = false;
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}
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}
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void* injectAudioViaThread(void* args) {
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AudioInjector* parentInjector = (AudioInjector*) args;
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parentInjector->injectAudio();
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pthread_exit(0);
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}
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void AudioInjector::threadInjectionOfAudio() {
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pthread_t audioInjectThread;
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pthread_create(&audioInjectThread, NULL, injectAudioViaThread, (void*) this);
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}
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@ -3,45 +3,50 @@
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// hifi
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//
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// Created by Stephen Birarda on 4/23/13.
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//
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __hifi__AudioInjector__
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#define __hifi__AudioInjector__
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#include <iostream>
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#include <netinet/in.h>
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#include "UDPSocket.h"
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#include <glm/glm.hpp>
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const int BUFFER_LENGTH_BYTES = 512;
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const int BUFFER_LENGTH_SAMPLES = BUFFER_LENGTH_BYTES / sizeof(int16_t);
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const float SAMPLE_RATE = 22050.0f;
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const float BUFFER_SEND_INTERVAL_USECS = (BUFFER_LENGTH_SAMPLES / SAMPLE_RATE) * 1000000;
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class AudioInjector {
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friend class AudioInjectionManager;
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public:
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AudioInjector(const char* filename);
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AudioInjector(int maxNumSamples);
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~AudioInjector();
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bool isInjectingAudio() const { return _isInjectingAudio; }
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void setIsInjectingAudio(bool isInjectingAudio) { _isInjectingAudio = isInjectingAudio; }
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void setPosition(float* position);
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unsigned char getVolume() const { return _volume; }
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void setVolume(unsigned char volume) { _volume = volume; }
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const glm::vec3& getPosition() const { return _position; }
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void setPosition(const glm::vec3& position) { _position = position; }
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float getBearing() const { return _bearing; }
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void setBearing(float bearing) { _bearing = bearing; }
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void setAttenuationModifier(unsigned char attenuationModifier) { _attenuationModifier = attenuationModifier; }
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void setInjectorSocket(UDPSocket* injectorSocket) { _injectorSocket = injectorSocket; }
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void setDestinationSocket(sockaddr* destinationSocket) { _destinationSocket = *destinationSocket; }
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void addSample(const int16_t sample);
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void addSamples(int16_t* sampleBuffer, int numSamples);
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void injectAudio();
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void threadInjectionOfAudio();
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private:
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int16_t* _audioSampleArray;
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int _numTotalSamples;
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float _position[3];
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glm::vec3 _position;
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float _bearing;
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unsigned char _attenuationModifier;
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unsigned char _volume;
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int _indexOfNextSlot;
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UDPSocket* _injectorSocket;
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sockaddr _destinationSocket;
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bool _isInjectingAudio;
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};
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