mirror of
https://github.com/overte-org/overte.git
synced 2025-08-07 15:30:38 +02:00
Merge pull request #6743 from zzmp/fix/skymap-tex-load
Guard against unloaded skymap tex
This commit is contained in:
commit
54edd94dd2
3 changed files with 87 additions and 79 deletions
|
@ -3486,9 +3486,22 @@ namespace render {
|
|||
|
||||
// Background rendering decision
|
||||
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
||||
if (skyStage->getBackgroundMode() == model::SunSkyStage::NO_BACKGROUND) {
|
||||
auto backgroundMode = skyStage->getBackgroundMode();
|
||||
|
||||
if (backgroundMode == model::SunSkyStage::NO_BACKGROUND) {
|
||||
// this line intentionally left blank
|
||||
} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_DOME) {
|
||||
} else {
|
||||
if (backgroundMode == model::SunSkyStage::SKY_BOX) {
|
||||
auto skybox = skyStage->getSkybox();
|
||||
if (skybox && skybox->getCubemap() && skybox->getCubemap()->isDefined()) {
|
||||
PerformanceTimer perfTimer("skybox");
|
||||
skybox->render(batch, *(args->_viewFrustum));
|
||||
} else {
|
||||
// If no skybox texture is available, render the SKY_DOME while it loads
|
||||
backgroundMode = model::SunSkyStage::SKY_DOME;
|
||||
}
|
||||
}
|
||||
if (backgroundMode == model::SunSkyStage::SKY_DOME) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
|
||||
PerformanceTimer perfTimer("stars");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
|
@ -3553,11 +3566,6 @@ namespace render {
|
|||
}
|
||||
|
||||
}
|
||||
} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_BOX) {
|
||||
PerformanceTimer perfTimer("skybox");
|
||||
auto skybox = skyStage->getSkybox();
|
||||
if (skybox) {
|
||||
skybox->render(batch, *(args->_viewFrustum));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,7 +96,12 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
|
|||
}
|
||||
});
|
||||
|
||||
|
||||
// Render
|
||||
gpu::TexturePointer skymap = skybox.getCubemap();
|
||||
// FIXME: skymap->isDefined may not be threadsafe
|
||||
assert(skymap && skymap->isDefined());
|
||||
|
||||
glm::mat4 projMat;
|
||||
viewFrustum.evalProjectionMatrix(projMat);
|
||||
|
||||
|
@ -106,11 +111,6 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
|
|||
batch.setViewTransform(viewTransform);
|
||||
batch.setModelTransform(Transform()); // only for Mac
|
||||
|
||||
gpu::TexturePointer skymap;
|
||||
if (skybox.getCubemap() && skybox.getCubemap()->isDefined()) {
|
||||
skymap = skybox.getCubemap();
|
||||
}
|
||||
|
||||
batch.setPipeline(thePipeline);
|
||||
batch.setUniformBuffer(SKYBOX_CONSTANTS_SLOT, skybox._dataBuffer);
|
||||
batch.setResourceTexture(SKYBOX_SKYMAP_SLOT, skymap);
|
||||
|
@ -118,6 +118,5 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
|
|||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
|
||||
batch.setResourceTexture(SKYBOX_SKYMAP_SLOT, nullptr);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -48,6 +48,10 @@ void ProceduralSkybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum,
|
|||
}
|
||||
|
||||
if (skybox._procedural && skybox._procedural->_enabled && skybox._procedural->ready()) {
|
||||
gpu::TexturePointer skymap = skybox.getCubemap();
|
||||
// FIXME: skymap->isDefined may not be threadsafe
|
||||
assert(skymap && skymap->isDefined());
|
||||
|
||||
glm::mat4 projMat;
|
||||
viewFrustum.evalProjectionMatrix(projMat);
|
||||
|
||||
|
@ -56,10 +60,7 @@ void ProceduralSkybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum,
|
|||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewTransform);
|
||||
batch.setModelTransform(Transform()); // only for Mac
|
||||
|
||||
if (skybox.getCubemap() && skybox.getCubemap()->isDefined()) {
|
||||
batch.setResourceTexture(0, skybox.getCubemap());
|
||||
}
|
||||
|
||||
skybox._procedural->prepare(batch, glm::vec3(0), glm::vec3(1));
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
|
|
Loading…
Reference in a new issue