Merge branch 'master' into 20277

Conflicts:
	libraries/script-engine/src/ScriptEngine.cpp
This commit is contained in:
David Rowe 2015-01-30 13:49:45 -08:00
commit 5474c0634e
193 changed files with 7257 additions and 4564 deletions

2
.gitignore vendored
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@ -3,7 +3,7 @@ CMakeCache.txt
CMakeFiles/
CMakeScripts/
cmake_install.cmake
build/
build*/
Makefile
*.user

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@ -6,12 +6,13 @@
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1g
* IMPORTANT: OpenSSL 1.0.1g is critical to avoid a security vulnerability.
* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
* [Bullet Physics Engine](http://bulletphysics.org) ~> 2.82
* [Bullet Physics Engine](https://code.google.com/p/bullet/downloads/list) ~> 2.82
* [Gverb](https://github.com/highfidelity/gverb/archive/master.zip) (direct download to latest version)
### OS Specific Build Guides
* [BUILD_WIN.md](BUILD_WIN.md) - additional instructions for Windows.
* [BUILD_OSX.md](BUILD_OSX.md) - additional instructions for OS X.
* [BUILD_LINUX.md](BUILD_LINUX.md) - additional instructions for Linux.
* [BUILD_WIN.md](BUILD_WIN.md) - additional instructions for Windows.
###CMake
Hifi uses CMake to generate build files and project files for your platform.
@ -54,11 +55,11 @@ In the examples below the variable $NAME would be replaced by the name of the de
####QXmpp
You can find QXmpp [here](https://github.com/qxmpp-project/qxmpp). The inclusion of the QXmpp enables text chat in the Interface client.
You can [find QXmpp here](https://github.com/qxmpp-project/qxmpp), 0.7.6 is the version you want. The inclusion of the QXmpp enables text chat in the Interface client.
OS X users who tap our [homebrew formulas repository](https://github.com/highfidelity/homebrew-formulas) can install QXmpp via homebrew - `brew install highfidelity/formulas/qxmpp`.
####Devices
You can support external input/output devices such as Leap Motion, Faceshift, PrioVR, MIDI, Razr Hydra and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.
You can support external input/output devices such as Oculus Rift, Leap Motion, Faceshift, PrioVR, MIDI, Razr Hydra and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.

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@ -1,15 +1,10 @@
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Windows specific instructions are found in this file.
###Windows Dependencies
###Windows Specific Dependencies
* [GLEW](http://glew.sourceforge.net/) ~> 1.10.0
* [freeglut MSVC](http://www.transmissionzero.co.uk/software/freeglut-devel/) ~> 2.8.1
* [zLib](http://www.zlib.net/) ~> 1.2.8
###Visual Studio
Currently building on Windows has been tested using the following compilers:
* Visual Studio 2013
* Visual Studio 2013 Express
* (remember that you need all other dependencies listed in [BUILD.md](BUILD.md))
####Visual Studio 2013
@ -30,23 +25,29 @@ You can use the online installer or the offline installer. If you use the offlin
NOTE: Qt does not support 64-bit builds on Windows 7, so you must use the 32-bit version of libraries for interface.exe to run. The 32-bit version of the static library is the one linked by our CMake find modules.
* Download the online installer [here](http://qt-project.org/downloads)
* [Download the online installer](http://qt-project.org/downloads)
* When it asks you to select components, ONLY select the following:
* Qt > Qt 5.3.2 > **msvc2013 32-bit OpenGL**
* Download the offline installer [here](http://download.qt-project.org/official_releases/qt/5.3/5.3.2/qt-opensource-windows-x86-msvc2013_opengl-5.3.2.exe)
* [Download the offline installer](http://download.qt-project.org/official_releases/qt/5.3/5.3.2/qt-opensource-windows-x86-msvc2013_opengl-5.3.2.exe)
Once Qt is installed, you need to manually configure the following:
* Make sure the Qt runtime DLLs are loadable. You must do this before you attempt to build because some tools for the build depend on Qt. E.g., add to the PATH: `Qt\5.3.2\msvc2013_opengl\bin\`.
* Go to Control Panel > System > Advanced System Settings > Environment Variables > New ...
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.3.2\msvc2013_opengl` directory.
###External Libraries
As it stands, Hifi/Interface is a 32-bit application, so all libraries should also be 32-bit.
CMake will need to know where the headers and libraries for required external dependencies are.
The recommended route for CMake to find the external dependencies is to place all of the dependencies in one folder and set one ENV variable - HIFI_LIB_DIR. That ENV variable should point to a directory with the following structure:
root_lib_dir
-> bullet
-> include
-> lib
-> freeglut
-> bin
-> include
@ -76,7 +77,7 @@ As with the Qt libraries, you will need to make sure that directories containing
###OpenSSL
QT will use OpenSSL if it's available, but it doesn't install it, so you must install it separately.
Qt will use OpenSSL if it's available, but it doesn't install it, so you must install it separately.
Your system may already have several versions of the OpenSSL DLL's (ssleay32.dll, libeay32.dll) lying around, but they may be the wrong version. If these DLL's are in the PATH then QT will try to use them, and if they're the wrong version then you will see the following errors in the console:
@ -90,9 +91,9 @@ Your system may already have several versions of the OpenSSL DLL's (ssleay32.dll
To prevent these problems, install OpenSSL yourself. Download the following binary packages [from this website](http://slproweb.com/products/Win32OpenSSL.html):
* Visual C++ 2008 Redistributables
* Win32 OpenSSL v1.0.1h
* Win32 OpenSSL v1.0.1L
Install OpenSSL into the Windows system directory, to make sure that QT uses the version that you've just installed, and not some other version.
Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.
###Intel Threading Building Blocks (TBB)
@ -111,8 +112,10 @@ Add the following environment variables (remember to substitute your own directo
Add to the PATH: `%HIFI_LIB_DIR%\zlib`
Important! This should be added at the beginning of the path, not the end. That's because your
system likely has many copies of zlib1.dll, and you want High Fidelity to use the correct version. If High Fidelity picks up the wrong zlib1.dll then it might be unable to use it, and that would cause it to fail to start, showing only the cryptic error "The application was unable to start correctly: 0xc0000022".
(The PATH environment variable is where Windows looks for its DLL's and executables. There's a great tool for editing these variables with ease, [Rapid Environment Editor](http://www.rapidee.com/en/download))
Important! This should be added at the beginning of the path, not the end (your
system likely has many copies of zlib1.dll, and you want High Fidelity to use the correct version). If High Fidelity picks up the wrong zlib1.dll then it might be unable to use it, and that would cause it to fail to start, showing only the cryptic error "The application was unable to start correctly: 0xc0000022".
###freeglut
@ -132,12 +135,26 @@ This package contains only headers, so there's nothing to add to the PATH.
Be careful with glm. For the folder other libraries would normally call 'include', the folder containing the headers, glm opts to use 'glm'. You will have a glm folder nested inside the top-level glm folder.
###Gverb
1. Go to https://github.com/highfidelity/gverb
Or download the sources directly via this link:
https://github.com/highfidelity/gverb/archive/master.zip
2. Extract the archive
3. Place the directories “include” and “src” in interface/external/gverb
(Normally next to this readme)
4. Clear your build directory, run cmake, build and you should be all set.
###Bullet
Bullet 2.82 source can be downloaded [here](https://code.google.com/p/bullet/downloads/detail?name=bullet-2.82-r2704.zip). Bullet does not come with prebuilt libraries, you need to make those yourself.
Bullet 2.82 source can be [downloaded here](https://code.google.com/p/bullet/downloads/detail?name=bullet-2.82-r2704.zip). Bullet does not come with prebuilt libraries, you need to make those yourself.
* Download the zip file and extract into a temporary folder
* Create a directory named cmakebuild. Bullet comes with a build\ directory by default, however, that directory is intended for use with premake, and considering premake doesn't support VS2013, I prefer to run the cmake build on its own directory.
* Create a directory named cmakebuild. Bullet comes with a build\ directory by default, however, that directory is intended for use with premake, and considering premake doesn't support VS2013, we prefer to run the cmake build on its own directory.
* Make the following modifications to Bullet's source:
1. In file: Extras\HACD\hacdICHull.cpp --- in line: 17 --- insert: #include <algorithm>
2. In file: src\MiniCL\cl_MiniCL_Defs.h --- comment lines 364 to 372
@ -162,7 +179,7 @@ You now have Bullet libraries compiled, now you need to put them in the right pl
_Note that the INSTALL target should handle the copying of files into an install directory automatically, however, without modifications to Cmake, the install target didn't work right for me, please update this instructions if you get that working right - Leo <leo@highfidelity.io>_
###Build High Fidelity using Visual Studio
Follow the same build steps from the CMake section, but pass a different generator to CMake.
Follow the same build steps from the CMake section of [BUILD.md](BUILD.md), but pass a different generator to CMake.
cmake .. -DZLIB_LIBRARY=%ZLIB_LIBRARY% -DZLIB_INCLUDE_DIR=%ZLIB_INCLUDE_DIR% -G "Visual Studio 12"

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@ -61,7 +61,7 @@ Any target can be terminated with Ctrl-C (SIGINT) in the associated Terminal win
This assignment-client will grab one assignment from the domain-server. You can tell the assignment-client what type you want it to be with the `-t` option. You can also run an assignment-client that forks off *n* assignment-clients with the `-n` option.
./assignment-client -n 6
./assignment-client -n 4
To test things out you'll want to run the Interface client.

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@ -9,10 +9,11 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QProcess>
#include <QtCore/qsharedmemory.h>
#include <QtCore/QThread>
#include <QtCore/QTimer>
#include <QProcess>
#include <QSettings>
#include <QSharedMemory>
#include <QThread>
#include <QTimer>
#include <AccountManager.h>
#include <AddressManager.h>

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@ -13,21 +13,22 @@
#include <openssl/rsa.h>
#include <openssl/x509.h>
#include <QtCore/QDir>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
#include <QtCore/QProcess>
#include <QtCore/qsharedmemory.h>
#include <QtCore/QStandardPaths>
#include <QtCore/QTimer>
#include <QtCore/QUrlQuery>
#include <QDir>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QProcess>
#include <QSharedMemory>
#include <QStandardPaths>
#include <QTimer>
#include <QUrlQuery>
#include <AccountManager.h>
#include <HifiConfigVariantMap.h>
#include <HTTPConnection.h>
#include <LogUtils.h>
#include <PacketHeaders.h>
#include <Settings.h>
#include <SharedUtil.h>
#include <ShutdownEventListener.h>
#include <UUID.h>
@ -1923,10 +1924,8 @@ Headers DomainServer::setupCookieHeadersFromProfileReply(QNetworkReply* profileR
_cookieSessionHash.insert(cookieUUID, sessionData);
// persist the cookie to settings file so we can get it back on DS relaunch
QSettings localSettings;
localSettings.beginGroup(DS_SETTINGS_SESSIONS_GROUP);
QVariant sessionVariant = QVariant::fromValue(sessionData);
localSettings.setValue(cookieUUID.toString(), QVariant::fromValue(sessionData));
QStringList path = QStringList() << DS_SETTINGS_SESSIONS_GROUP << cookieUUID.toString();
SettingHandles::SettingHandle<QVariant>(path).set(QVariant::fromValue(sessionData));
// setup expiry for cookie to 1 month from today
QDateTime cookieExpiry = QDateTime::currentDateTimeUtc().addMonths(1);
@ -1946,11 +1945,12 @@ Headers DomainServer::setupCookieHeadersFromProfileReply(QNetworkReply* profileR
void DomainServer::loadExistingSessionsFromSettings() {
// read data for existing web sessions into memory so existing sessions can be leveraged
QSettings domainServerSettings;
Settings domainServerSettings;
domainServerSettings.beginGroup(DS_SETTINGS_SESSIONS_GROUP);
foreach(const QString& uuidKey, domainServerSettings.childKeys()) {
_cookieSessionHash.insert(QUuid(uuidKey), domainServerSettings.value(uuidKey).value<DomainServerWebSessionData>());
_cookieSessionHash.insert(QUuid(uuidKey),
domainServerSettings.value(uuidKey).value<DomainServerWebSessionData>());
qDebug() << "Pulled web session from settings - cookie UUID is" << uuidKey;
}
}

118
examples/blocks.js Normal file
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@ -0,0 +1,118 @@
//
// Blocks.js
//
// Created by Philip Rosedale on January 26, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Create a bunch of building blocks and drop them onto a playing surface in front of you.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var FLOOR_SIZE = 7.5;
var FLOOR_THICKNESS = 0.10;
var EDGE_THICKESS = 0.25;
var SCALE = 0.25;
var NUM_BLOCKS = 25;
var DROP_HEIGHT = SCALE * 8.0;
var GRAVITY = -1.0;
var LIFETIME = 6000;
var DAMPING = 0.50;
var blockTypes = [];
blockTypes.push({ x: 1, y: 1, z: 1, red: 255, green: 0, blue: 0 });
blockTypes.push({ x: 1, y: 1, z: 2, red: 0, green: 255, blue: 0 });
blockTypes.push({ x: 1, y: 2, z: 5, red: 0, green: 0, blue: 255 });
blockTypes.push({ x: 1, y: 2, z: 2, red: 255, green: 255, blue: 0 });
blockTypes.push({ x: 1, y: 1, z: 5, red: 0, green: 255, blue: 255 });
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(FLOOR_SIZE * 2.0, Quat.getFront(Camera.getOrientation())));
var floor = Entities.addEntity(
{ type: "Box",
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
dimensions: { x: FLOOR_SIZE, y: FLOOR_THICKNESS, z: FLOOR_SIZE },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
locked: true,
lifetime: LIFETIME });
var edge1 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
var edge2 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: -FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
var edge3 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: -FLOOR_SIZE / 2.0 }),
dimensions: { x: FLOOR_SIZE, y: EDGE_THICKESS, z: EDGE_THICKESS },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
var edge4 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: FLOOR_SIZE / 2.0 }),
dimensions: { x: FLOOR_SIZE, y: EDGE_THICKESS, z: EDGE_THICKESS },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
blocks = [];
for (var i = 0; i < NUM_BLOCKS; i++) {
var which = Math.floor(Math.random() * blockTypes.length);
var type = blockTypes[which];
blocks.push(Entities.addEntity(
{ type: "Box",
position: { x: center.x + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75),
y: center.y + DROP_HEIGHT,
z: center.z + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75) },
dimensions: { x: type.x * SCALE, y: type.y * SCALE, z: type.z * SCALE },
color: { red: type.red, green: type.green, blue: type.blue },
gravity: { x: 0, y: GRAVITY, z: 0 },
ignoreCollisions: false,
damping: DAMPING,
lifetime: LIFETIME,
collisionsWillMove: true }));
}
function scriptEnding() {
Entities.deleteEntity(edge1);
Entities.deleteEntity(edge2);
Entities.deleteEntity(edge3);
Entities.deleteEntity(edge4);
Entities.deleteEntity(floor);
for (var i = 0; i < NUM_BLOCKS; i++) {
Entities.deleteEntity(blocks[i]);
}
}
Script.scriptEnding.connect(scriptEnding);

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@ -304,7 +304,6 @@ function makePlatform(gravity, scale, size) {
}
function entityCollisionWithEntity(entity1, entity2, collision) {
if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) &&
((entity2.id == bulletID.id) || (entity2.id == targetID.id))) {
score++;
@ -486,7 +485,8 @@ function mousePressEvent(event) {
if (clickedOverlay == offButton) {
Script.stop();
} else if (clickedOverlay == platformButton) {
makePlatform(-9.8, 1.0, 5);
var platformSize = 3;
makePlatform(-9.8, 1.0, platformSize);
} else if (clickedOverlay == gridButton) {
makeGrid("Box", 1.0, 3);
}
@ -501,6 +501,7 @@ function scriptEnding() {
Overlays.deleteOverlay(pointer[1]);
Overlays.deleteOverlay(text);
MyAvatar.detachOne(gunModel);
MyAvatar.detachOne(gunModel);
clearPose();
}

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@ -14,17 +14,13 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/entityPropertyDialogBox.js");
Script.include("../../libraries/entityPropertyDialogBox.js");
var entityPropertyDialogBox = EntityPropertyDialogBox;
var LASER_WIDTH = 4;
var LASER_COLOR = { red: 255, green: 0, blue: 0 };
var LASER_LENGTH_FACTOR = 500;
var MIN_ANGULAR_SIZE = 2;
var MAX_ANGULAR_SIZE = 45;
var allowLargeModels = false;
var allowSmallModels = false;
var allowLargeModels = true;
var allowSmallModels = true;
var wantEntityGlow = false;
var LEFT = 0;
@ -32,7 +28,45 @@ var RIGHT = 1;
var jointList = MyAvatar.getJointNames();
var mode = 0;
var LASER_WIDTH = 3;
var LASER_COLOR = { red: 50, green: 150, blue: 200 };
var DROP_COLOR = { red: 200, green: 200, blue: 200 };
var DROP_WIDTH = 4;
var DROP_DISTANCE = 5.0;
var LASER_LENGTH_FACTOR = 500;
var velocity = { x: 0, y: 0, z: 0 };
var lastAccurateIntersection = null;
var accurateIntersections = 0;
var totalIntersections = 0;
var inaccurateInARow = 0;
var maxInaccurateInARow = 0;
function getRayIntersection(pickRay) { // pickRay : { origin : {xyz}, direction : {xyz} }
if (lastAccurateIntersection === null) {
lastAccurateIntersection = Entities.findRayIntersectionBlocking(pickRay);
} else {
var intersection = Entities.findRayIntersection(pickRay);
if (intersection.accurate) {
lastAccurateIntersection = intersection;
accurateIntersections++;
maxInaccurateInARow = (maxInaccurateInARow > inaccurateInARow) ? maxInaccurateInARow : inaccurateInARow;
inaccurateInARow = 0;
} else {
inaccurateInARow++;
}
totalIntersections++;
}
return lastAccurateIntersection;
}
function printIntersectionsStats() {
var ratio = accurateIntersections / totalIntersections;
print("Out of " + totalIntersections + " intersections, " + accurateIntersections + " where accurate. (" + ratio * 100 +"%)");
print("Worst case was " + maxInaccurateInARow + " inaccurate intersections in a row.");
}
function controller(wichSide) {
this.side = wichSide;
@ -42,10 +76,10 @@ function controller(wichSide) {
this.bumper = 6 * wichSide + 5;
this.oldPalmPosition = Controller.getSpatialControlPosition(this.palm);
this.palmPosition = Controller.getSpatialControlPosition(this.palm);
this.palmPosition = this.oldPalmPosition;
this.oldTipPosition = Controller.getSpatialControlPosition(this.tip);
this.tipPosition = Controller.getSpatialControlPosition(this.tip);
this.tipPosition = this.oldTipPosition;
this.oldUp = Controller.getSpatialControlNormal(this.palm);
this.up = this.oldUp;
@ -74,8 +108,9 @@ function controller(wichSide) {
this.positionAtGrab;
this.rotationAtGrab;
this.gravityAtGrab;
this.modelPositionAtGrab;
this.rotationAtGrab;
this.modelRotationAtGrab;
this.jointsIntersectingFromStart = [];
this.laser = Overlays.addOverlay("line3d", {
@ -88,6 +123,14 @@ function controller(wichSide) {
anchor: "MyAvatar"
});
this.dropLine = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: DROP_COLOR,
alpha: 1,
visible: false,
lineWidth: DROP_WIDTH });
this.guideScale = 0.02;
this.ball = Overlays.addOverlay("sphere", {
position: { x: 0, y: 0, z: 0 },
@ -125,6 +168,7 @@ function controller(wichSide) {
this.entityID = entityID;
this.modelURL = properties.modelURL;
this.oldModelPosition = properties.position;
this.oldModelRotation = properties.rotation;
this.oldModelHalfDiagonal = Vec3.length(properties.dimensions) / 2.0;
@ -132,7 +176,11 @@ function controller(wichSide) {
this.positionAtGrab = this.palmPosition;
this.rotationAtGrab = this.rotation;
this.modelPositionAtGrab = properties.position;
this.rotationAtGrab = properties.rotation;
this.modelRotationAtGrab = properties.rotation;
this.gravityAtGrab = properties.gravity;
Entities.editEntity(entityID, { gravity: { x: 0, y: 0, z: 0 }, velocity: { x: 0, y: 0, z: 0 } });
this.jointsIntersectingFromStart = [];
for (var i = 0; i < jointList.length; i++) {
var distance = Vec3.distance(MyAvatar.getJointPosition(jointList[i]), this.oldModelPosition);
@ -141,10 +189,14 @@ function controller(wichSide) {
}
}
this.showLaser(false);
Overlays.editOverlay(this.dropLine, { visible: true });
}
this.release = function () {
if (this.grabbing) {
Entities.editEntity(this.entityID, { gravity: this.gravityAtGrab });
jointList = MyAvatar.getJointNames();
var closestJointIndex = -1;
@ -183,6 +235,8 @@ function controller(wichSide) {
Entities.deleteEntity(this.entityID);
}
}
Overlays.editOverlay(this.dropLine, { visible: false });
}
this.grabbing = false;
@ -245,9 +299,9 @@ function controller(wichSide) {
var inverseRotation = Quat.inverse(MyAvatar.orientation);
var startPosition = Vec3.multiplyQbyV(inverseRotation, Vec3.subtract(this.palmPosition, MyAvatar.position));
startPosition = Vec3.multiply(startPosition, 1 / MyAvatar.scale);
var direction = Vec3.multiplyQbyV(inverseRotation, Vec3.subtract(this.tipPosition, this.palmPosition));
var distance = Vec3.length(direction);
direction = Vec3.multiply(direction, LASER_LENGTH_FACTOR / distance);
direction = Vec3.multiply(direction, LASER_LENGTH_FACTOR / (Vec3.length(direction) * MyAvatar.scale));
var endPosition = Vec3.sum(startPosition, direction);
Overlays.editOverlay(this.laser, {
@ -255,7 +309,6 @@ function controller(wichSide) {
end: endPosition
});
Overlays.editOverlay(this.ball, {
position: endPosition
});
@ -267,17 +320,16 @@ function controller(wichSide) {
start: Vec3.sum(endPosition, Vec3.multiply(this.up, 2 * this.guideScale)),
end: Vec3.sum(endPosition, Vec3.multiply(this.up, -2 * this.guideScale))
});
this.showLaser(!this.grabbing || mode == 0);
this.showLaser(!this.grabbing);
if (this.glowedIntersectingModel.isKnownID) {
Entities.editEntity(this.glowedIntersectingModel, { glowLevel: 0.0 });
this.glowedIntersectingModel.isKnownID = false;
}
if (!this.grabbing) {
var intersection = Entities.findRayIntersectionBlocking({
origin: this.palmPosition,
direction: this.front
});
var intersection = getRayIntersection({ origin: this.palmPosition,
direction: this.front
});
var halfDiagonal = Vec3.length(intersection.properties.dimensions) / 2.0;
@ -300,67 +352,46 @@ function controller(wichSide) {
Overlays.editOverlay(this.leftRight, { visible: show });
Overlays.editOverlay(this.topDown, { visible: show });
}
this.moveEntity = function () {
this.moveEntity = function (deltaTime) {
if (this.grabbing) {
if (!this.entityID.isKnownID) {
print("Unknown grabbed ID " + this.entityID.id + ", isKnown: " + this.entityID.isKnownID);
this.entityID = Entities.findRayIntersectionBlocking({
origin: this.palmPosition,
direction: this.front
}).entityID;
this.entityID = getRayIntersection({ origin: this.palmPosition,
direction: this.front
}).entityID;
print("Identified ID " + this.entityID.id + ", isKnown: " + this.entityID.isKnownID);
}
var newPosition;
var newRotation;
switch (mode) {
case 0:
newPosition = Vec3.sum(this.palmPosition,
Vec3.multiply(this.front, this.x));
newPosition = Vec3.sum(newPosition,
Vec3.multiply(this.up, this.y));
newPosition = Vec3.sum(newPosition,
Vec3.multiply(this.right, this.z));
newRotation = Quat.multiply(this.rotation,
Quat.inverse(this.oldRotation));
newRotation = Quat.multiply(newRotation,
this.oldModelRotation);
break;
case 1:
var forward = Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -1 });
var d = Vec3.dot(forward, MyAvatar.position);
var factor1 = Vec3.dot(forward, this.positionAtGrab) - d;
var factor2 = Vec3.dot(forward, this.modelPositionAtGrab) - d;
var vector = Vec3.subtract(this.palmPosition, this.positionAtGrab);
if (factor2 < 0) {
factor2 = 0;
}
if (factor1 <= 0) {
factor1 = 1;
factor2 = 1;
}
newPosition = Vec3.sum(this.modelPositionAtGrab,
Vec3.multiply(vector,
factor2 / factor1));
newRotation = Quat.multiply(this.rotation,
Quat.inverse(this.rotationAtGrab));
newRotation = Quat.multiply(newRotation,
this.rotationAtGrab);
break;
var CONSTANT_SCALING_FACTOR = 5.0;
var MINIMUM_SCALING_DISTANCE = 2.0;
var distanceToModel = Vec3.length(Vec3.subtract(this.oldModelPosition, this.palmPosition));
if (distanceToModel < MINIMUM_SCALING_DISTANCE) {
distanceToModel = MINIMUM_SCALING_DISTANCE;
}
var deltaPalm = Vec3.multiply(distanceToModel * CONSTANT_SCALING_FACTOR, Vec3.subtract(this.palmPosition, this.oldPalmPosition));
newPosition = Vec3.sum(this.oldModelPosition, deltaPalm);
newRotation = Quat.multiply(this.rotation,
Quat.inverse(this.rotationAtGrab));
newRotation = Quat.multiply(newRotation, newRotation);
newRotation = Quat.multiply(newRotation,
this.modelRotationAtGrab);
velocity = Vec3.multiply(1.0 / deltaTime, Vec3.subtract(newPosition, this.oldModelPosition));
Entities.editEntity(this.entityID, {
position: newPosition,
rotation: newRotation
rotation: newRotation,
velocity: velocity
});
this.oldModelRotation = newRotation;
this.oldModelPosition = newPosition;
Overlays.editOverlay(this.dropLine, { start: newPosition, end: Vec3.sum(newPosition, { x: 0, y: -DROP_DISTANCE, z: 0 }) });
var indicesToRemove = [];
for (var i = 0; i < this.jointsIntersectingFromStart.length; ++i) {
var distance = Vec3.distance(MyAvatar.getJointPosition(this.jointsIntersectingFromStart[i]), this.oldModelPosition);
@ -396,17 +427,6 @@ function controller(wichSide) {
this.triggerValue = Controller.getTriggerValue(this.trigger);
var bumperValue = Controller.isButtonPressed(this.bumper);
if (bumperValue && !this.bumperValue) {
if (mode == 0) {
mode = 1;
Overlays.editOverlay(leftController.laser, { color: { red: 0, green: 0, blue: 255 } });
Overlays.editOverlay(rightController.laser, { color: { red: 0, green: 0, blue: 255 } });
} else {
mode = 0;
Overlays.editOverlay(leftController.laser, { color: { red: 255, green: 0, blue: 0 } });
Overlays.editOverlay(rightController.laser, { color: { red: 255, green: 0, blue: 0 } });
}
}
this.bumperValue = bumperValue;
@ -475,10 +495,10 @@ function controller(wichSide) {
Vec3.print("Looking at: ", this.palmPosition);
var pickRay = { origin: this.palmPosition,
direction: Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition)) };
var foundIntersection = Entities.findRayIntersectionBlocking(pickRay);
var foundIntersection = getRayIntersection(pickRay);
if(!foundIntersection.accurate) {
print("No accurate intersection");
if(!foundIntersection.intersects) {
print("No intersection");
return;
}
newModel = foundIntersection.entityID;
@ -518,61 +538,37 @@ function controller(wichSide) {
var leftController = new controller(LEFT);
var rightController = new controller(RIGHT);
function moveEntities() {
function moveEntities(deltaTime) {
if (leftController.grabbing && rightController.grabbing && rightController.entityID.id == leftController.entityID.id) {
var newPosition = leftController.oldModelPosition;
var rotation = leftController.oldModelRotation;
var ratio = 1;
var u = Vec3.normalize(Vec3.subtract(rightController.oldPalmPosition, leftController.oldPalmPosition));
var v = Vec3.normalize(Vec3.subtract(rightController.palmPosition, leftController.palmPosition));
switch (mode) {
case 0:
var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
ratio = length / oldLength;
newPosition = Vec3.sum(middle,
Vec3.multiply(Vec3.subtract(leftController.oldModelPosition, oldMiddle), ratio));
break;
case 1:
var u = Vec3.normalize(Vec3.subtract(rightController.oldPalmPosition, leftController.oldPalmPosition));
var v = Vec3.normalize(Vec3.subtract(rightController.palmPosition, leftController.palmPosition));
var cos_theta = Vec3.dot(u, v);
if (cos_theta > 1) {
cos_theta = 1;
}
var angle = Math.acos(cos_theta) / Math.PI * 180;
if (angle < 0.1) {
return;
}
var w = Vec3.normalize(Vec3.cross(u, v));
rotation = Quat.multiply(Quat.angleAxis(angle, w), leftController.oldModelRotation);
leftController.positionAtGrab = leftController.palmPosition;
leftController.rotationAtGrab = leftController.rotation;
leftController.modelPositionAtGrab = leftController.oldModelPosition;
leftController.rotationAtGrab = rotation;
rightController.positionAtGrab = rightController.palmPosition;
rightController.rotationAtGrab = rightController.rotation;
rightController.modelPositionAtGrab = rightController.oldModelPosition;
rightController.rotationAtGrab = rotation;
break;
var cos_theta = Vec3.dot(u, v);
if (cos_theta > 1) {
cos_theta = 1;
}
var angle = Math.acos(cos_theta) / Math.PI * 180;
if (angle < 0.1) {
return;
}
var w = Vec3.normalize(Vec3.cross(u, v));
rotation = Quat.multiply(Quat.angleAxis(angle, w), leftController.oldModelRotation);
leftController.positionAtGrab = leftController.palmPosition;
leftController.rotationAtGrab = leftController.rotation;
leftController.modelPositionAtGrab = leftController.oldModelPosition;
leftController.modelRotationAtGrab = rotation;
rightController.positionAtGrab = rightController.palmPosition;
rightController.rotationAtGrab = rightController.rotation;
rightController.modelPositionAtGrab = rightController.oldModelPosition;
rightController.modelRotationAtGrab = rotation;
Entities.editEntity(leftController.entityID, {
position: newPosition,
rotation: rotation,
@ -582,7 +578,6 @@ function moveEntities() {
y: leftController.oldModelHalfDiagonal * ratio,
z: leftController.oldModelHalfDiagonal * ratio }
});
leftController.oldModelPosition = newPosition;
leftController.oldModelRotation = rotation;
@ -593,8 +588,8 @@ function moveEntities() {
rightController.oldModelHalfDiagonal *= ratio;
return;
}
leftController.moveEntity();
rightController.moveEntity();
leftController.moveEntity(deltaTime);
rightController.moveEntity(deltaTime);
}
var hydraConnected = false;
@ -612,7 +607,7 @@ function checkController(deltaTime) {
leftController.update();
rightController.update();
moveEntities();
moveEntities(deltaTime);
} else {
if (hydraConnected) {
hydraConnected = false;
@ -628,43 +623,56 @@ var glowedEntityID = { id: -1, isKnownID: false };
// In order for editVoxels and editModels to play nice together, they each check to see if a "delete" menu item already
// exists. If it doesn't they add it. If it does they don't. They also only delete the menu item if they were the one that
// added it.
var ROOT_MENU = "Edit";
var ITEM_BEFORE = "Physics";
var MENU_SEPARATOR = "Models";
var EDIT_PROPERTIES = "Edit Properties...";
var INTERSECTION_STATS = "Print Intersection Stats";
var DELETE = "Delete";
var LARGE_MODELS = "Allow Selecting of Large Models";
var SMALL_MODELS = "Allow Selecting of Small Models";
var LIGHTS = "Allow Selecting of Lights";
var modelMenuAddedDelete = false;
var originalLightsArePickable = Entities.getLightsArePickable();
function setupModelMenus() {
print("setupModelMenus()");
// adj our menuitems
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Models", isSeparator: true, beforeItem: "Physics" });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Edit Properties...",
shortcutKeyEvent: { text: "`" }, afterItem: "Models" });
if (!Menu.menuItemExists("Edit", "Delete")) {
Menu.addMenuItem({ menuName: ROOT_MENU, menuItemName: MENU_SEPARATOR, isSeparator: true, beforeItem: ITEM_BEFORE });
Menu.addMenuItem({ menuName: ROOT_MENU, menuItemName: EDIT_PROPERTIES,
shortcutKeyEvent: { text: "`" }, afterItem: MENU_SEPARATOR });
Menu.addMenuItem({ menuName: ROOT_MENU, menuItemName: INTERSECTION_STATS, afterItem: MENU_SEPARATOR });
if (!Menu.menuItemExists(ROOT_MENU, DELETE)) {
print("no delete... adding ours");
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Delete",
shortcutKeyEvent: { text: "backspace" }, afterItem: "Models" });
Menu.addMenuItem({ menuName: ROOT_MENU, menuItemName: DELETE,
shortcutKeyEvent: { text: "backspace" }, afterItem: MENU_SEPARATOR });
modelMenuAddedDelete = true;
} else {
print("delete exists... don't add ours");
}
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Large Models", shortcutKey: "CTRL+META+L",
afterItem: "Paste Models", isCheckable: true });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Small Models", shortcutKey: "CTRL+META+S",
afterItem: "Allow Selecting of Large Models", isCheckable: true });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Lights", shortcutKey: "CTRL+SHIFT+META+L",
afterItem: "Allow Selecting of Small Models", isCheckable: true });
Menu.addMenuItem({ menuName: ROOT_MENU, menuItemName: LARGE_MODELS, shortcutKey: "CTRL+META+L",
afterItem: DELETE, isCheckable: true });
Menu.addMenuItem({ menuName: ROOT_MENU, menuItemName: SMALL_MODELS, shortcutKey: "CTRL+META+S",
afterItem: LARGE_MODELS, isCheckable: true });
Menu.addMenuItem({ menuName: ROOT_MENU, menuItemName: LIGHTS, shortcutKey: "CTRL+SHIFT+META+L",
afterItem: SMALL_MODELS, isCheckable: true });
Entities.setLightsArePickable(false);
}
function cleanupModelMenus() {
Menu.removeMenuItem("Edit", "Edit Properties...");
Menu.removeSeparator(ROOT_MENU, MENU_SEPARATOR);
Menu.removeMenuItem(ROOT_MENU, EDIT_PROPERTIES);
Menu.removeMenuItem(ROOT_MENU, INTERSECTION_STATS);
if (modelMenuAddedDelete) {
// delete our menuitems
Menu.removeMenuItem("Edit", "Delete");
Menu.removeMenuItem(ROOT_MENU, DELETE);
}
Menu.removeMenuItem("Edit", "Allow Selecting of Large Models");
Menu.removeMenuItem("Edit", "Allow Selecting of Small Models");
Menu.removeMenuItem("Edit", "Allow Selecting of Lights");
Menu.removeMenuItem(ROOT_MENU, LARGE_MODELS);
Menu.removeMenuItem(ROOT_MENU, SMALL_MODELS);
Menu.removeMenuItem(ROOT_MENU, LIGHTS);
}
@ -688,13 +696,13 @@ function showPropertiesForm(editModelID) {
Menu.menuItemEvent.connect(function (menuItem) {
print("menuItemEvent() in JS... menuItem=" + menuItem);
if (menuItem == "Allow Selecting of Small Models") {
allowSmallModels = Menu.isOptionChecked("Allow Selecting of Small Models");
} else if (menuItem == "Allow Selecting of Large Models") {
allowLargeModels = Menu.isOptionChecked("Allow Selecting of Large Models");
} else if (menuItem == "Allow Selecting of Lights") {
Entities.setLightsArePickable(Menu.isOptionChecked("Allow Selecting of Lights"));
} else if (menuItem == "Delete") {
if (menuItem == SMALL_MODELS) {
allowSmallModels = Menu.isOptionChecked(SMALL_MODELS);
} else if (menuItem == LARGE_MODELS) {
allowLargeModels = Menu.isOptionChecked(LARGE_MODELS);
} else if (menuItem == LIGHTS) {
Entities.setLightsArePickable(Menu.isOptionChecked(LIGHTS));
} else if (menuItem == DELETE) {
if (leftController.grabbing) {
print(" Delete Entity.... leftController.entityID="+ leftController.entityID);
Entities.deleteEntity(leftController.entityID);
@ -712,7 +720,7 @@ Menu.menuItemEvent.connect(function (menuItem) {
} else {
print(" Delete Entity.... not holding...");
}
} else if (menuItem == "Edit Properties...") {
} else if (menuItem == EDIT_PROPERTIES) {
editModelID = -1;
if (leftController.grabbing) {
print(" Edit Properties.... leftController.entityID="+ leftController.entityID);
@ -727,16 +735,18 @@ Menu.menuItemEvent.connect(function (menuItem) {
print(" Edit Properties.... about to edit properties...");
showPropertiesForm(editModelID);
}
} else if (menuItem == INTERSECTION_STATS) {
printIntersectionsStats();
}
});
Controller.keyReleaseEvent.connect(function (event) {
// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
if (event.text == "`") {
handeMenuEvent("Edit Properties...");
handeMenuEvent(EDIT_PROPERTIES);
}
if (event.text == "BACKSPACE") {
handeMenuEvent("Delete");
handeMenuEvent(DELETE);
}
});

View file

@ -10,29 +10,42 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-ballhitsandcatches/billiards/collision1.wav");
var rightHandAnimation = HIFI_PUBLIC_BUCKET + "animations/RightHandAnimPhilip.fbx";
var leftHandAnimation = HIFI_PUBLIC_BUCKET + "animations/LeftHandAnimPhilip.fbx";
var BALL_SIZE = 0.08;
var PADDLE_SIZE = 0.20;
var PADDLE_THICKNESS = 0.06;
var PADDLE_COLOR = { red: 184, green: 134, blue: 11 };
var BALL_COLOR = { red: 255, green: 0, blue: 0 };
var LINE_COLOR = { red: 255, green: 255, blue: 0 };
var PADDLE_OFFSET = { x: 0.05, y: 0.0, z: 0.0 };
var PADDLE_BOX_OFFSET = { x: 0.05, y: 0.0, z: 0.0 };
var HOLD_POSITION_LEFT_OFFSET = { x: -0.15, y: 0.05, z: -0.05 };
var HOLD_POSITION_RIGHT_OFFSET = { x: -0.15, y: 0.05, z: 0.05 };
var PADDLE_ORIENTATION = Quat.fromPitchYawRollDegrees(0,0,0);
var GRAVITY = 0.0;
var SPRING_FORCE = 15.0;
var lastSoundTime = 0;
var gameOn = false;
var leftHanded = false;
var leftHanded = true;
var controllerID;
if (leftHanded) {
controllerID = 1;
} else {
controllerID = 3;
function setControllerID() {
if (leftHanded) {
controllerID = 1;
} else {
controllerID = 3;
}
}
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-ballhitsandcatches/billiards/collision1.wav");
setControllerID();
Menu.addMenu("PaddleBall");
Menu.addMenuItem({ menuName: "PaddleBall", menuItemName: "Left-Handed", isCheckable: true, isChecked: true });
var screenSize = Controller.getViewportDimensions();
var offButton = Overlays.addOverlay("image", {
@ -73,7 +86,7 @@ function createEntities() {
modelURL = "http://public.highfidelity.io/models/attachments/pong_paddle.fbx";
paddleModel = Entities.addEntity(
{ type: "Model",
position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_OFFSET),
position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_BOX_OFFSET),
dimensions: { x: PADDLE_SIZE * 1.5, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 1.25 },
color: PADDLE_COLOR,
gravity: { x: 0, y: 0, z: 0 },
@ -90,6 +103,10 @@ function createEntities() {
alpha: 1,
visible: true,
lineWidth: 2 });
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
MyAvatar.startAnimation(leftHanded ? leftHandAnimation: rightHandAnimation, 15.0, 1.0, false, true, 0.0, 6);
}
function deleteEntities() {
@ -97,6 +114,7 @@ function deleteEntities() {
Entities.deleteEntity(paddle);
Entities.deleteEntity(paddleModel);
Overlays.deleteOverlay(line);
MyAvatar.stopAnimation(leftHanded ? leftHandAnimation: rightHandAnimation);
}
function update(deltaTime) {
@ -120,18 +138,23 @@ function update(deltaTime) {
if (!ball.isKnownID) {
ball = Entities.identifyEntity(ball);
} else {
var paddleOrientation = leftHanded ? PADDLE_ORIENTATION : Quat.multiply(PADDLE_ORIENTATION, Quat.fromPitchYawRollDegrees(0, 180, 0));
var paddleWorldOrientation = Quat.multiply(Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)), paddleOrientation);
var holdPosition = Vec3.sum(leftHanded ? MyAvatar.getLeftPalmPosition() : MyAvatar.getRightPalmPosition(),
Vec3.multiplyQbyV(paddleWorldOrientation, leftHanded ? HOLD_POSITION_LEFT_OFFSET : HOLD_POSITION_RIGHT_OFFSET ));
var props = Entities.getEntityProperties(ball);
var spring = Vec3.subtract(palmPosition, props.position);
var paddleWorldOrientation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID));
var spring = Vec3.subtract(holdPosition, props.position);
var springLength = Vec3.length(spring);
spring = Vec3.normalize(spring);
var ballVelocity = Vec3.sum(props.velocity, Vec3.multiply(springLength * SPRING_FORCE * deltaTime, spring));
Entities.editEntity(ball, { velocity: ballVelocity });
Overlays.editOverlay(line, { start: props.position, end: palmPosition });
Entities.editEntity(paddle, { position: palmPosition,
Overlays.editOverlay(line, { start: props.position, end: holdPosition });
Entities.editEntity(paddle, { position: holdPosition,
velocity: Controller.getSpatialControlVelocity(controllerID),
rotation: paddleWorldOrientation });
Entities.editEntity(paddleModel, { position: Vec3.sum(palmPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_OFFSET)),
Entities.editEntity(paddleModel, { position: Vec3.sum(holdPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_BOX_OFFSET)),
velocity: Controller.getSpatialControlVelocity(controllerID),
rotation: paddleWorldOrientation });
}
@ -159,14 +182,30 @@ function mousePressEvent(event) {
}
}
function menuItemEvent(menuItem) {
oldHanded = leftHanded;
if (menuItem == "Left-Handed") {
leftHanded = Menu.isOptionChecked("Left-Handed");
}
if ((leftHanded != oldHanded) && gameOn) {
setControllerID();
deleteEntities();
createEntities();
}
}
function scriptEnding() {
if (gameOn) {
deleteEntities();
}
Overlays.deleteOverlay(offButton);
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
Menu.removeMenu("PaddleBall");
}
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Menu.menuItemEvent.connect(menuItemEvent);
Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);

View file

@ -60,11 +60,9 @@ Script.update.connect(function(deltaTime) {
}
if ((leftFrame != lastLeftFrame) && leftHandAnimation.length){
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
}
if ((rightFrame != lastRightFrame) && rightHandAnimation.length) {
MyAvatar.stopAnimation(rightHandAnimation);
MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, rightFrame, rightFrame);
}

View file

@ -12,34 +12,38 @@
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Script.include("libraries/stringHelpers.js");
Script.include("libraries/dataviewHelpers.js");
Script.include("libraries/httpMultiPart.js");
Script.include("libraries/modelUploader.js");
Script.include("libraries/toolBars.js");
Script.include("libraries/progressDialog.js");
Script.include("libraries/entitySelectionTool.js");
Script.include([
"libraries/stringHelpers.js",
"libraries/dataviewHelpers.js",
"libraries/httpMultiPart.js",
"libraries/modelUploader.js",
"libraries/toolBars.js",
"libraries/progressDialog.js",
"libraries/entitySelectionTool.js",
"libraries/ModelImporter.js",
"libraries/ExportMenu.js",
"libraries/ToolTip.js",
"libraries/entityPropertyDialogBox.js",
"libraries/entityCameraTool.js",
"libraries/gridTool.js",
"libraries/entityList.js",
]);
var selectionDisplay = SelectionDisplay;
var selectionManager = SelectionManager;
Script.include("libraries/ModelImporter.js");
var modelImporter = new ModelImporter();
Script.include("libraries/ExportMenu.js");
Script.include("libraries/ToolTip.js");
Script.include("libraries/entityPropertyDialogBox.js");
var entityPropertyDialogBox = EntityPropertyDialogBox;
Script.include("libraries/entityCameraTool.js");
var cameraManager = new CameraManager();
Script.include("libraries/gridTool.js");
var grid = Grid();
gridTool = GridTool({ horizontalGrid: grid });
gridTool.setVisible(false);
Script.include("libraries/entityList.js");
var entityListTool = EntityListTool();
var hasShownPropertiesTool = false;
@ -52,10 +56,17 @@ selectionManager.addEventListener(function() {
// Open properties and model list, but force selection of model list tab
propertiesTool.setVisible(false);
entityListTool.setVisible(false);
gridTool.setVisible(false);
propertiesTool.setVisible(true);
entityListTool.setVisible(true);
gridTool.setVisible(true);
hasShownPropertiesTool = true;
}
if (!selectionManager.hasSelection()) {
toolBar.setActive(false);
} else {
toolBar.setActive(true);
}
});
var windowDimensions = Controller.getViewportDimensions();
@ -123,11 +134,13 @@ var toolBar = (function () {
function initialize() {
toolBar = new ToolBar(0, 0, ToolBar.VERTICAL);
// Hide active button for now - this may come back, so not deleting yet.
activeButton = toolBar.addTool({
imageURL: toolIconUrl + "models-tool.svg",
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
width: toolWidth,
height: toolHeight,
// subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: 0, height: 0 },
width: 0,//toolWidth,
height: 0,//toolHeight,
alpha: 0.9,
visible: true
}, true, false);
@ -239,7 +252,6 @@ var toolBar = (function () {
} else {
hasShownPropertiesTool = false;
cameraManager.enable();
gridTool.setVisible(true);
grid.setEnabled(true);
}
}
@ -507,7 +519,7 @@ function mousePressEvent(event) {
mouseHasMovedSincePress = false;
mouseCapturedByTool = false;
if (toolBar.mousePressEvent(event) || progressDialog.mousePressEvent(event) || gridTool.mousePressEvent(event)) {
if (toolBar.mousePressEvent(event) || progressDialog.mousePressEvent(event)) {
mouseCapturedByTool = true;
return;
}
@ -543,19 +555,16 @@ function mouseMoveEvent(event) {
}
mouseHasMovedSincePress = true;
if (isActive) {
// allow the selectionDisplay and cameraManager to handle the event first, if it doesn't handle it, then do our own thing
if (selectionDisplay.mouseMoveEvent(event) || cameraManager.mouseMoveEvent(event)) {
return;
}
lastMousePosition = { x: event.x, y: event.y };
highlightEntityUnderCursor(lastMousePosition, false);
idleMouseTimerId = Script.setTimeout(handleIdleMouse, IDLE_MOUSE_TIMEOUT);
} else {
cameraManager.mouseMoveEvent(event);
// allow the selectionDisplay and cameraManager to handle the event first, if it doesn't handle it, then do our own thing
if (selectionDisplay.mouseMoveEvent(event) || cameraManager.mouseMoveEvent(event)) {
return;
}
lastMousePosition = { x: event.x, y: event.y };
highlightEntityUnderCursor(lastMousePosition, false);
idleMouseTimerId = Script.setTimeout(handleIdleMouse, IDLE_MOUSE_TIMEOUT);
}
function handleIdleMouse() {
@ -608,7 +617,7 @@ function mouseReleaseEvent(event) {
}
function mouseClickEvent(event) {
if (!isActive) {
if (!event.isRightButton) {
return;
}
@ -619,6 +628,7 @@ function mouseClickEvent(event) {
}
return;
}
toolBar.setActive(true);
var pickRay = result.pickRay;
var foundEntity = result.entityID;
@ -669,6 +679,10 @@ function mouseClickEvent(event) {
print("Model selected: " + foundEntity.id);
selectionDisplay.select(selectedEntityID, event);
cameraManager.focus(selectionManager.worldPosition,
selectionManager.worldDimensions,
Menu.isOptionChecked(MENU_EASE_ON_FOCUS));
}
}
}
@ -816,16 +830,20 @@ function handeMenuEvent(menuItem) {
Menu.menuItemEvent.connect(handeMenuEvent);
Controller.keyPressEvent.connect(function(event) {
if (event.text == 'w' || event.text == 'a' || event.text == 's' || event.text == 'd'
|| event.text == 'UP' || event.text == 'DOWN' || event.text == 'LEFT' || event.text == 'RIGHT') {
toolBar.setActive(false);
if (isActive) {
cameraManager.keyPressEvent(event);
}
});
Controller.keyReleaseEvent.connect(function (event) {
if (isActive) {
cameraManager.keyReleaseEvent(event);
}
// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
if (event.text == "BACKSPACE" || event.text == "DELETE") {
deleteSelectedEntities();
} else if (event.text == "ESC") {
selectionManager.clearSelections();
} else if (event.text == "TAB") {
selectionDisplay.toggleSpaceMode();
} else if (event.text == "f") {
@ -846,55 +864,6 @@ Controller.keyReleaseEvent.connect(function (event) {
newPosition = Vec3.subtract(newPosition, { x: 0, y: selectionManager.worldDimensions.y * 0.5, z: 0 });
grid.setPosition(newPosition);
}
} else if (isActive) {
var delta = null;
var increment = event.isShifted ? grid.getMajorIncrement() : grid.getMinorIncrement();
if (event.text == 'UP') {
if (event.isControl || event.isAlt) {
delta = { x: 0, y: increment, z: 0 };
} else {
delta = { x: 0, y: 0, z: -increment };
}
} else if (event.text == 'DOWN') {
if (event.isControl || event.isAlt) {
delta = { x: 0, y: -increment, z: 0 };
} else {
delta = { x: 0, y: 0, z: increment };
}
} else if (event.text == 'LEFT') {
delta = { x: -increment, y: 0, z: 0 };
} else if (event.text == 'RIGHT') {
delta = { x: increment, y: 0, z: 0 };
}
if (delta != null) {
// Adjust delta so that movements are relative to the current camera orientation
var lookDirection = Quat.getFront(Camera.getOrientation());
lookDirection.z *= -1;
var angle = Math.atan2(lookDirection.z, lookDirection.x);
angle -= (Math.PI / 4);
var rotation = Math.floor(angle / (Math.PI / 2)) * (Math.PI / 2);
var rotator = Quat.fromPitchYawRollRadians(0, rotation, 0);
delta = Vec3.multiplyQbyV(rotator, delta);
SelectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var entityID = selectionManager.selections[i];
var properties = Entities.getEntityProperties(entityID);
Entities.editEntity(entityID, {
position: Vec3.sum(properties.position, delta)
});
}
pushCommandForSelections();
selectionManager._update();
}
}
});
@ -1078,4 +1047,3 @@ PropertiesTool = function(opts) {
};
propertiesTool = PropertiesTool();

View file

@ -1,4 +1,17 @@
// Pool Table
// Billiards.js
//
// Created by Philip Rosedale on January 21, 2015
// Copyright 2014 High Fidelity, Inc.
//
// Creates a pool table in front of you. Hold and release space ball to shoot a ball.
// Cue ball will return if falls off table. Delete and reset to restart.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var tableParts = [];
var balls = [];
var cueBall;
@ -19,6 +32,10 @@ var cuePosition;
var startStroke = 0;
// Sounds to use
hitSounds = [];
hitSounds.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "Collisions-ballhitsandcatches/billiards/collision1.wav"));
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var screenSize = Controller.getViewportDimensions();
var reticle = Overlays.addOverlay("image", {
@ -122,6 +139,7 @@ function makeBalls(pos) {
}
ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
}
// Cue Ball
cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
cueBall = Entities.addEntity(
@ -138,6 +156,15 @@ function makeBalls(pos) {
}
function isObjectBall(id) {
for (var i; i < balls.length; i++) {
if (balls[i].id == id) {
return true;
}
}
return false;
}
function shootCue(velocity) {
var DISTANCE_FROM_CAMERA = BALL_SIZE * 5.0 * SCALE;
var camera = Camera.getPosition();
@ -213,12 +240,28 @@ function update(deltaTime) {
}
function entityCollisionWithEntity(entity1, entity2, collision) {
/*
NOT WORKING YET
if ((entity1.id == cueBall.id) || (entity2.id == cueBall.id)) {
print("Cue ball collision!");
//audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
//Audio.playSound(hitSounds[0], { position: Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation())) });
}
else if (isObjectBall(entity1.id) || isObjectBall(entity2.id)) {
print("Object ball collision");
} */
}
tableCenter = Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Quat.getFront(Camera.getOrientation())));
makeTable(tableCenter);
makeBalls(tableCenter);
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Script.scriptEnding.connect(cleanup);
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.update.connect(update);

View file

@ -0,0 +1,166 @@
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script>
function loaded() {
var gridColor = { red: 0, green: 0, blue: 0 };
var gridColors = [
{ red: 0, green: 0, blue: 0 },
{ red: 255, green: 255, blue: 255 },
{ red: 255, green: 0, blue: 0 },
{ red: 0, green: 255, blue: 0},
{ red: 0, green: 0, blue: 255 },
];
var gridColorIndex = 0;
elPosY = document.getElementById("horiz-y");
elMinorSpacing = document.getElementById("minor-spacing");
elMajorSpacing = document.getElementById("major-spacing");
elSnapToGrid = document.getElementById("snap-to-grid");
elHorizontalGridVisible = document.getElementById("horiz-grid-visible");
elMoveToSelection = document.getElementById("move-to-selection");
elMoveToAvatar = document.getElementById("move-to-avatar");
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.origin) {
var origin = data.origin;
elPosY.value = origin.y.toFixed(2);
}
if (data.minorGridSpacing !== undefined) {
elMinorSpacing.value = data.minorGridSpacing;
}
if (data.majorGridEvery !== undefined) {
elMajorSpacing.value = data.majorGridEvery;
}
if (data.gridColor) {
gridColor = data.gridColor;
}
if (data.snapToGrid !== undefined) {
elSnapToGrid.checked = data.snapToGrid == true;
}
if (data.visible !== undefined) {
elHorizontalGridVisible.checked = data.visible == true;
}
});
function emitUpdate() {
EventBridge.emitWebEvent(JSON.stringify({
type: "update",
origin: {
y: elPosY.value,
},
minorGridSpacing: elMinorSpacing.value,
majorGridEvery: elMajorSpacing.value,
gridColor: gridColor,
colorIndex: gridColorIndex,
snapToGrid: elSnapToGrid.checked,
visible: elHorizontalGridVisible.checked,
}));
}
}
elPosY.addEventListener("change", emitUpdate);
elMinorSpacing.addEventListener("change", emitUpdate);
elMajorSpacing.addEventListener("change", emitUpdate);
elSnapToGrid.addEventListener("change", emitUpdate);
elHorizontalGridVisible.addEventListener("change", emitUpdate);
elMoveToAvatar.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "moveToAvatar",
}));
});
elMoveToSelection.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "moveToSelection",
}));
});
var gridColorBox = document.getElementById('grid-color');
for (var i = 0; i < gridColors.length; i++) {
var colors = gridColors[i];
var box = document.createElement('div');
box.setAttribute('class', 'color-box');
box.style.background = 'rgb(' + colors.red + ', ' + colors.green + ', ' + colors.blue + ')';
document.getElementById("grid-colors").appendChild(box);
box.addEventListener("click", function(color, index) {
return function() {
gridColor = color;
gridColorIndex = index;
emitUpdate();
}
}({ red: colors.red, green: colors.green, blue: colors.blue }, i));
}
EventBridge.emitWebEvent(JSON.stringify({ type: 'init' }));
}
</script>
</head>
<body onload='loaded();'>
<div class="grid-section">
<div class="property-section">
<label>Visible</label>
<span>
<input type='checkbox' id="horiz-grid-visible">
</span>
</div>
<div class="property-section">
<label>Snap to grid</label>
<span>
<input type='checkbox' id="snap-to-grid">
</span>
</div>
<div id="horizontal-position" class="property-section">
<label>Position (Y Axis)</label>
<span>
<input type='number' id="horiz-y" class="number" value="0.0" step="0.1"></input>
</span>
</div>
<div class="property-section">
<label>Minor Grid Size</label>
<span>
<input type='number' id="minor-spacing" min="0" step="0.01", ></input>
</span>
</div>
<div class="property-section">
<label>Major Grid Every</label>
<span>
<input type='number' id="major-spacing" min="2" step="1", ></input>
</span>
</div>
<div class="property-section">
<label>Grid Color</label>
<span id="grid-colors"></span>
</div>
<div class="property-section">
<span>
<input type="button" id="move-to-selection" value="Move to Selection">
</span>
</div>
<div class="property-section">
<span>
<input type="button" id="move-to-avatar" value="Move to Avatar">
</span>
</div>
</div>
</body>
</html>

View file

@ -73,8 +73,6 @@ body {
}
.grid-section {
border-top: 0.75pt solid #DDD;
background-color: #efefef;
}
input[type=button] {
@ -169,7 +167,7 @@ input {
color: rgb(150, 150, 150);
}
#properties-list input, #properties-list textarea {
input, textarea {
background-color: rgb(102, 102, 102);
color: rgb(204, 204, 204);
border: none;

View file

@ -158,6 +158,11 @@ function handleModes() {
avatarOrientation.w != MyAvatar.orientation.w)) {
newMode = noMode;
}
if (mode == noMode && newMode != noMode && Camera.mode == "independent") {
newMode = noMode;
}
// if leaving noMode
if (mode == noMode && newMode != noMode) {
saveCameraState();

View file

@ -15,6 +15,9 @@ var MOUSE_SENSITIVITY = 0.9;
var SCROLL_SENSITIVITY = 0.05;
var PAN_ZOOM_SCALE_RATIO = 0.4;
var KEY_ORBIT_SENSITIVITY = 40;
var KEY_ZOOM_SENSITIVITY = 10;
// Scaling applied based on the size of the object being focused
var FOCUS_ZOOM_SCALE = 1.3;
@ -43,6 +46,10 @@ var easeOutCubic = function(t) {
EASE_TIME = 0.5;
function clamp(value, minimum, maximum) {
return Math.min(Math.max(value, minimum), maximum);
}
function mergeObjects(obj1, obj2) {
var newObj = {};
for (key in obj1) {
@ -60,6 +67,49 @@ CameraManager = function() {
that.enabled = false;
that.mode = MODE_INACTIVE;
var actions = {
orbitLeft: 0,
orbitRight: 0,
orbitUp: 0,
orbitDown: 0,
orbitForward: 0,
orbitBackward: 0,
}
var keyToActionMapping = {
"a": "orbitLeft",
"d": "orbitRight",
"w": "orbitForward",
"s": "orbitBackward",
"e": "orbitUp",
"c": "orbitDown",
"LEFT": "orbitLeft",
"RIGHT": "orbitRight",
"UP": "orbitForward",
"DOWN": "orbitBackward",
}
var CAPTURED_KEYS = [];
for (key in keyToActionMapping) {
CAPTURED_KEYS.push(key);
}
function getActionForKeyEvent(event) {
var action = keyToActionMapping[event.text];
if (action !== undefined) {
if (event.isShifted) {
if (action == "orbitForward") {
action = "orbitUp";
} else if (action == "orbitBackward") {
action = "orbitDown";
}
}
return action;
}
return null;
}
that.zoomDistance = INITIAL_ZOOM_DISTANCE;
that.targetZoomDistance = INITIAL_ZOOM_DISTANCE;
@ -80,7 +130,12 @@ CameraManager = function() {
that.lastMousePosition = { x: 0, y: 0 };
that.enable = function() {
if (that.enabled) return;
if (Camera.mode == "independent" || that.enabled) return;
for (var i = 0; i < CAPTURED_KEYS.length; i++) {
Controller.captureKeyEvents({ text: CAPTURED_KEYS[i] });
}
that.enabled = true;
that.mode = MODE_INACTIVE;
@ -111,6 +166,11 @@ CameraManager = function() {
that.disable = function(ignoreCamera) {
if (!that.enabled) return;
for (var i = 0; i < CAPTURED_KEYS.length; i++) {
Controller.releaseKeyEvents({ text: CAPTURED_KEYS[i] });
}
that.enabled = false;
that.mode = MODE_INACTIVE;
@ -207,6 +267,11 @@ CameraManager = function() {
if (that.enabled && that.mode != MODE_INACTIVE) {
var x = Window.getCursorPositionX();
var y = Window.getCursorPositionY();
if (!hasDragged) {
that.lastMousePosition.x = x;
that.lastMousePosition.y = y;
hasDragged = true;
}
if (that.mode == MODE_ORBIT) {
var diffX = x - that.lastMousePosition.x;
var diffY = y - that.lastMousePosition.y;
@ -234,9 +299,31 @@ CameraManager = function() {
that.moveFocalPoint(dPosition);
}
var newX = Window.x + Window.innerWidth / 2;
var newY = Window.y + Window.innerHeight / 2;
Window.setCursorPosition(newX, newY);
var newX = x;
var newY = y;
var updatePosition = false;
if (x <= Window.x) {
newX = Window.x + Window.innerWidth;
updatePosition = true;
} else if (x >= (Window.x + Window.innerWidth)) {
newX = Window.x;
updatePosition = true;
}
if (y <= Window.y) {
newY = Window.y + Window.innerHeight;
updatePosition = true;
} else if (y >= (Window.y + Window.innerHeight)) {
newY = Window.y;
updatePosition = true;
}
if (updatePosition) {
Window.setCursorPosition(newX, newY);
}
that.lastMousePosition.x = newX;
that.lastMousePosition.y = newY;
@ -245,6 +332,7 @@ CameraManager = function() {
return false;
}
var hasDragged = false;
that.mousePressEvent = function(event) {
if (cameraTool.mousePressEvent(event)) {
return true;
@ -259,12 +347,7 @@ CameraManager = function() {
}
if (that.mode != MODE_INACTIVE) {
var newX = Window.x + Window.innerWidth / 2;
var newY = Window.y + Window.innerHeight / 2;
Window.setCursorPosition(newX, newY);
that.lastMousePosition.x = newX;
that.lastMousePosition.y = newY;
Window.setCursorVisible(false);
hasDragged = false;
return true;
}
@ -279,6 +362,20 @@ CameraManager = function() {
that.mode = MODE_INACTIVE;
}
that.keyPressEvent = function(event) {
var action = getActionForKeyEvent(event);
if (action) {
actions[action] = 1;
}
};
that.keyReleaseEvent = function(event) {
var action = getActionForKeyEvent(event);
if (action) {
actions[action] = 0;
}
};
that.wheelEvent = function(event) {
if (!that.enabled) return;
@ -332,6 +429,14 @@ CameraManager = function() {
return;
}
// Update based on current actions
that.targetYaw += (actions.orbitRight - actions.orbitLeft) * dt * KEY_ORBIT_SENSITIVITY;
that.targetPitch += (actions.orbitUp - actions.orbitDown) * dt * KEY_ORBIT_SENSITIVITY;
that.targetPitch = clamp(that.targetPitch, -90, 90);
that.targetZoomDistance += (actions.orbitBackward - actions.orbitForward) * dt * KEY_ZOOM_SENSITIVITY;
that.targetZoomDistance = clamp(that.targetZoomDistance, MIN_ZOOM_DISTANCE, MAX_ZOOM_DISTANCE);
if (easing) {
easingTime = Math.min(EASE_TIME, easingTime + dt);
}
@ -383,6 +488,7 @@ CameraManager = function() {
});
Script.update.connect(that.update);
Script.scriptEnding.connect(that.disable);
Controller.wheelEvent.connect(that.wheelEvent);

View file

@ -2,11 +2,11 @@ Grid = function(opts) {
var that = {};
var colors = [
{ red: 0, green: 255, blue: 0 },
{ red: 255, green: 255, blue: 255 },
{ red: 0, green: 0, blue: 0 },
{ red: 0, green: 0, blue: 255 },
{ red: 255, green: 255, blue: 255 },
{ red: 255, green: 0, blue: 0 },
{ red: 0, green: 255, blue: 0 },
{ red: 0, green: 0, blue: 255 },
];
var colorIndex = 0;
var gridAlpha = 0.6;
@ -224,273 +224,50 @@ Grid = function(opts) {
GridTool = function(opts) {
var that = {};
var UI_URL = HIFI_PUBLIC_BUCKET + "images/tools/grid-toolbar.svg";
var UI_WIDTH = 854;
var UI_HEIGHT = 37;
var horizontalGrid = opts.horizontalGrid;
var verticalGrid = opts.verticalGrid;
var listeners = [];
var uiOverlays = {};
var allOverlays = [];
var url = Script.resolvePath('html/gridControls.html');
var webView = new WebWindow('Grid', url, 200, 280);
function addUIOverlay(key, overlay, x, y, width, height) {
uiOverlays[key] = {
overlay: overlay,
x: x,
y: y,
width: width,
height: height,
};
allOverlays.push(overlay);
}
horizontalGrid.addListener(function(data) {
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
selectionDisplay.updateHandles();
});
var lastKnownWindowWidth = null;
function repositionUI() {
if (lastKnownWindowWidth == Window.innerWidth) {
return;
}
lastKnownWindowWidth = Window.innerWidth;
var x = Window.innerWidth / 2 - UI_WIDTH / 2;
var y = 10;
for (var key in uiOverlays) {
info = uiOverlays[key];
Overlays.editOverlay(info.overlay, {
x: x + info.x,
y: y + info.y,
});
}
}
// "Spritesheet" is laid out horizontally in this order
var UI_SPRITE_LIST = [
{ name: "gridText", width: 54 },
{ name: "visibleCheckbox", width: 60 },
{ name: "snapToGridCheckbox", width: 105 },
{ name: "color0", width: 27 },
{ name: "color1", width: 27 },
{ name: "color2", width: 27 },
{ name: "color3", width: 27 },
{ name: "color4", width: 27 },
{ name: "minorGridIcon", width: 34 },
{ name: "minorGridDecrease", width: 25 },
{ name: "minorGridInput", width: 26 },
{ name: "minorGridIncrease", width: 25 },
{ name: "majorGridIcon", width: 40 },
{ name: "majorGridDecrease", width: 25 },
{ name: "majorGridInput", width: 26 },
{ name: "majorGridIncrease", width: 25 },
{ name: "yPositionLabel", width: 160 },
{ name: "moveToLabel", width: 54 },
{ name: "moveToAvatar", width: 26 },
{ name: "moveToSelection", width: 34 },
];
// Add all overlays from spritesheet
var baseOverlay = null;
var x = 0;
for (var i = 0; i < UI_SPRITE_LIST.length; i++) {
var info = UI_SPRITE_LIST[i];
var props = {
imageURL: UI_URL,
subImage: { x: x, y: 0, width: info.width, height: UI_HEIGHT },
width: info.width,
height: UI_HEIGHT,
alpha: 1.0,
visible: false,
};
var overlay;
if (baseOverlay == null) {
overlay = Overlays.addOverlay("image", {
imageURL: UI_URL,
});
baseOverlay = overlay;
} else {
overlay = Overlays.cloneOverlay(baseOverlay);
}
Overlays.editOverlay(overlay, props);
addUIOverlay(info.name, overlay, x, 0, info.width, UI_HEIGHT);
x += info.width;
}
// Add Text overlays
var textProperties = {
color: { red: 255, green: 255, blue: 255 },
topMargin: 6,
leftMargin: 4,
alpha: 1,
backgroundAlpha: 0,
text: "",
font: { size: 12 },
visible: false,
};
var minorGridWidthText = Overlays.addOverlay("text", textProperties);
var majorGridEveryText = Overlays.addOverlay("text", textProperties);
var yPositionText = Overlays.addOverlay("text", textProperties);
addUIOverlay('minorGridWidthText', minorGridWidthText, 414, 8, 24, 24);
addUIOverlay('majorGridEveryText', majorGridEveryText, 530, 8, 24, 24);
addUIOverlay('yPositionText', yPositionText, 660, 8, 24, 24);
var NUM_COLORS = 5;
function updateColorIndex(index) {
if (index < 0 || index >= NUM_COLORS) {
return;
}
for (var i = 0 ; i < NUM_COLORS; i++) {
var info = uiOverlays['color' + i];
Overlays.editOverlay(info.overlay, {
subImage: {
x: info.x,
y: i == index ? UI_HEIGHT : 0,
width: info.width,
height: info.height,
}
});
}
}
function updateGridVisible(value) {
var info = uiOverlays.visibleCheckbox;
Overlays.editOverlay(info.overlay, {
subImage: {
x: info.x,
y: value ? UI_HEIGHT : 0,
width: info.width,
height: info.height,
webView.eventBridge.webEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.type == "init") {
horizontalGrid.emitUpdate();
} else if (data.type == "update") {
horizontalGrid.update(data);
for (var i = 0; i < listeners.length; i++) {
listeners[i](data);
}
});
}
function updateSnapToGrid(value) {
var info = uiOverlays.snapToGridCheckbox;
Overlays.editOverlay(info.overlay, {
subImage: {
x: info.x,
y: value ? UI_HEIGHT : 0,
width: info.width,
height: info.height,
}
});
}
function updateMinorGridWidth(value) {
Overlays.editOverlay(minorGridWidthText, {
text: value.toFixed(1),
});
}
function updateMajorGridEvery(value) {
Overlays.editOverlay(majorGridEveryText, {
text: value,
});
}
function updateYPosition(value) {
Overlays.editOverlay(yPositionText, {
text: value.toFixed(2),
});
}
function updateOverlays() {
updateGridVisible(horizontalGrid.getVisible());
updateSnapToGrid(horizontalGrid.getSnapToGrid());
updateColorIndex(horizontalGrid.getColorIndex());
updateMinorGridWidth(horizontalGrid.getMinorGridWidth());
updateMajorGridEvery(horizontalGrid.getMajorGridEvery());
updateYPosition(horizontalGrid.getOrigin().y);
}
that.setVisible = function(visible) {
for (var i = 0; i < allOverlays.length; i++) {
Overlays.editOverlay(allOverlays[i], { visible: visible });
}
}
that.mousePressEvent = function(event) {
var overlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
if (allOverlays.indexOf(overlay) >= 0) {
if (overlay == uiOverlays.color0.overlay) {
horizontalGrid.setColorIndex(0);
} else if (overlay == uiOverlays.color1.overlay) {
horizontalGrid.setColorIndex(1);
} else if (overlay == uiOverlays.color2.overlay) {
horizontalGrid.setColorIndex(2);
} else if (overlay == uiOverlays.color3.overlay) {
horizontalGrid.setColorIndex(3);
} else if (overlay == uiOverlays.color4.overlay) {
horizontalGrid.setColorIndex(4);
} else if (overlay == uiOverlays.visibleCheckbox.overlay) {
horizontalGrid.setVisible(!horizontalGrid.getVisible());
} else if (overlay == uiOverlays.snapToGridCheckbox.overlay) {
horizontalGrid.setSnapToGrid(!horizontalGrid.getSnapToGrid());
} else if (overlay == uiOverlays.moveToAvatar.overlay) {
} else if (data.type == "action") {
var action = data.action;
if (action == "moveToAvatar") {
var position = MyAvatar.getJointPosition("LeftFoot");
if (position.x == 0 && position.y == 0 && position.z == 0) {
position = MyAvatar.position;
}
horizontalGrid.setPosition(position);
} else if (overlay == uiOverlays.moveToSelection.overlay) {
} else if (action == "moveToSelection") {
var newPosition = selectionManager.worldPosition;
newPosition = Vec3.subtract(newPosition, { x: 0, y: selectionManager.worldDimensions.y * 0.5, z: 0 });
horizontalGrid.setPosition(newPosition);
} else if (overlay == uiOverlays.minorGridDecrease.overlay) {
var newValue = Math.max(0.1, horizontalGrid.getMinorGridWidth() - 0.1);
horizontalGrid.setMinorGridWidth(newValue);
} else if (overlay == uiOverlays.minorGridIncrease.overlay) {
horizontalGrid.setMinorGridWidth(horizontalGrid.getMinorGridWidth() + 0.1);
} else if (overlay == uiOverlays.majorGridDecrease.overlay) {
var newValue = Math.max(2, horizontalGrid.getMajorGridEvery() - 1);
horizontalGrid.setMajorGridEvery(newValue);
} else if (overlay == uiOverlays.majorGridIncrease.overlay) {
horizontalGrid.setMajorGridEvery(horizontalGrid.getMajorGridEvery() + 1);
} else if (overlay == uiOverlays.yPositionLabel.overlay) {
var newValue = Window.prompt("Y Position:", horizontalGrid.getOrigin().y.toFixed(4));
if (newValue !== null) {
var y = parseFloat(newValue)
if (isNaN(y)) {
Window.alert("Invalid position");
} else {
horizontalGrid.setPosition({ x: 0, y: y, z: 0 });
}
}
grid.setPosition(newPosition);
}
// Clicking anywhere within the toolbar will "consume" this press event
return true;
}
return false;
};
Script.scriptEnding.connect(function() {
for (var i = 0; i < allOverlays.length; i++) {
Overlays.deleteOverlay(allOverlays[i]);
}
});
Script.update.connect(repositionUI);
horizontalGrid.addListener(function() {
selectionDisplay.updateHandles();
updateOverlays();
});
that.addListener = function(callback) {
listeners.push(callback);
}
updateOverlays();
repositionUI();
that.setVisible = function(visible) {
webView.setVisible(visible);
}
return that;
};

View file

@ -52,18 +52,16 @@
// 2. Declare a text string.
// 3. Call createNotifications(text) parsing the text.
// example:
// var welcome;
// if (key.text == "q") { //queries number of users online
// var numUsers = GlobalServices.onlineUsers.length;
// var welcome = "There are " + numUsers + " users online now.";
// createNotification(welcome);
// var welcome = "There are " + GlobalServices.onlineUsers.length + " users online now.";
// createNotification(welcome);
// }
var width = 340.0; //width of notification overlay
var height = 40.0; // height of a single line notification overlay
var windowDimensions = Controller.getViewportDimensions(); // get the size of the interface window
var overlayLocationX = (windowDimensions.x - (width + 20.0));// positions window 20px from the right of the interface window
var buttonLocationX = overlayLocationX + (width - 28.0);
var overlayLocationX = (windowDimensions.x - (width + 20.0)); // positions window 20px from the right of the interface window
var buttonLocationX = overlayLocationX + (width - 28.0);
var locationY = 20.0; // position down from top of interface window
var topMargin = 13.0;
var leftMargin = 10.0;
@ -71,264 +69,79 @@ var textColor = { red: 228, green: 228, blue: 228}; // text color
var backColor = { red: 2, green: 2, blue: 2}; // background color was 38,38,38
var backgroundAlpha = 0;
var fontSize = 12.0;
var persistTime = 10.0; // time in seconds before notification fades
var PERSIST_TIME_2D = 10.0; // Time in seconds before notification fades
var PERSIST_TIME_3D = 15.0;
var persistTime = PERSIST_TIME_2D;
var clickedText = false;
var frame = 0;
var ourWidth = Window.innerWidth;
var ourHeight = Window.innerHeight;
var ourWidth = Window.innerWidth;
var ourHeight = Window.innerHeight;
var text = "placeholder";
var last_users = GlobalServices.onlineUsers;
var users = [];
var ctrlIsPressed = false;
var ready = true;
// When our script shuts down, we should clean up all of our overlays
function scriptEnding() {
for (i = 0; i < notifications.length; i++) {
Overlays.deleteOverlay(notifications[i]);
Overlays.deleteOverlay(buttons[i]);
}
}
Script.scriptEnding.connect(scriptEnding);
var notifications = [];
var buttons = [];
var buttons = [];
var times = [];
var heights = [];
var myAlpha = [];
var arrays = [];
var isOnHMD = false,
ENABLE_VR_MODE = "Enable VR Mode",
NOTIFICATIONS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
NOTIFICATIONS_3D_DISTANCE = 0.6, // Horizontal distance from avatar position.
NOTIFICATIONS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
NOTIFICATIONS_3D_YAW = 0.0, // Degrees relative to notifications direction.
NOTIFICATIONS_3D_PITCH = -60.0, // Degrees from vertical.
NOTIFICATION_3D_SCALE = 0.002, // Multiplier that converts 2D overlay dimensions to 3D overlay dimensions.
NOTIFICATION_3D_BUTTON_WIDTH = 40 * NOTIFICATION_3D_SCALE, // Need a little more room for button in 3D.
overlay3DDetails = [];
// This function creates and sizes the overlays
function createNotification(text) {
var count = (text.match(/\n/g) || []).length;
var breakPoint = 43.0; // length when new line is added
var extraLine = 0;
var breaks = 0;
var height = 40.0;
var stack = 0;
if (text.length >= breakPoint) {
breaks = count;
}
var extraLine = breaks * 16.0;
for (i = 0; i < heights.length; i++) {
stack = stack + heights[i];
}
var level = (stack + 20.0);
height = height + extraLine;
var overlayProperties = {
x: overlayLocationX,
y: level,
width: width,
height: height,
color: textColor,
backgroundColor: backColor,
alpha: backgroundAlpha,
topMargin: topMargin,
leftMargin: leftMargin,
font: {size: fontSize},
text: text,
};
var bLevel = level + 12.0;
var buttonProperties = {
x: buttonLocationX,
y: bLevel,
width: 10.0,
height: 10.0,
subImage: { x: 0, y: 0, width: 10, height: 10 },
imageURL: "http://hifi-public.s3.amazonaws.com/images/close-small-light.svg",
color: { red: 255, green: 255, blue: 255},
visible: true,
alpha: backgroundAlpha,
};
Notify(overlayProperties, buttonProperties, height);
// push data from above to the 2 dimensional array
function createArrays(notice, button, createTime, height, myAlpha) {
arrays.push([notice, button, createTime, height, myAlpha]);
}
// Pushes data to each array and sets up data for 2nd dimension array
// to handle auxiliary data not carried by the overlay class
// specifically notification "heights", "times" of creation, and .
function Notify(notice, button, height){
notifications.push((Overlays.addOverlay("text", notice)));
buttons.push((Overlays.addOverlay("image",button)));
times.push(new Date().getTime() / 1000);
height = height + 1.0;
heights.push(height);
myAlpha.push(0);
var last = notifications.length - 1;
createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
fadeIn(notifications[last], buttons[last])
// This handles the final dismissal of a notification after fading
function dismiss(firstNoteOut, firstButOut, firstOut) {
Overlays.deleteOverlay(firstNoteOut);
Overlays.deleteOverlay(firstButOut);
notifications.splice(firstOut, 1);
buttons.splice(firstOut, 1);
times.splice(firstOut, 1);
heights.splice(firstOut, 1);
myAlpha.splice(firstOut, 1);
overlay3DDetails.splice(firstOut, 1);
}
function fadeIn(noticeIn, buttonIn) {
var myLength = arrays.length;
var q = 0;
var pauseTimer = null;
pauseTimer = Script.setInterval(function() {
q++;
var q = 0,
qFade,
pauseTimer = null;
pauseTimer = Script.setInterval(function () {
q += 1;
qFade = q / 10.0;
Overlays.editOverlay(noticeIn, {alpha: qFade});
Overlays.editOverlay(buttonIn, {alpha: qFade});
Overlays.editOverlay(noticeIn, { alpha: qFade });
Overlays.editOverlay(buttonIn, { alpha: qFade });
if (q >= 9.0) {
Script.clearInterval(pauseTimer);
}
}, 10);
}
// push data from above to the 2 dimensional array
function createArrays(notice, button, createTime, height, myAlpha) {
arrays.push([notice, button, createTime, height, myAlpha]);
}
// handles mouse clicks on buttons
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); //identify which overlay was clicked
for (i = 0; i < buttons.length; i++) { //if user clicked a button
if(clickedOverlay == buttons[i]) {
Overlays.deleteOverlay(notifications[i]);
Overlays.deleteOverlay(buttons[i]);
notifications.splice(i, 1);
buttons.splice(i, 1);
times.splice(i, 1);
heights.splice(i, 1);
myAlpha.splice(i, 1);
arrays.splice(i, 1);
}
}
}
// Control key remains active only while key is held down
function keyReleaseEvent(key) {
if (key.key == 16777249) {
ctrlIsPressed = false;
}
}
// Triggers notification on specific key driven events
function keyPressEvent(key) {
if (key.key == 16777249) {
ctrlIsPressed = true;
}
if (key.text == "q") { //queries number of users online
var numUsers = GlobalServices.onlineUsers.length;
var welcome = "There are " + numUsers + " users online now.";
createNotification(welcome);
}
if (key.text == "s") {
if (ctrlIsPressed == true){
var noteString = "Snapshot taken.";
createNotification(noteString);
}
}
}
// formats string to add newline every 43 chars
function wordWrap(str) {
var result = stringDivider(str, 43.0, "\n");
createNotification(result);
}
// wraps whole word to newline
function stringDivider(str, slotWidth, spaceReplacer) {
if (str.length > slotWidth) {
var p = slotWidth;
for (; p > 0 && str[p] != ' '; p--) {
}
if (p > 0) {
var left = str.substring(0, p);
var right = str.substring(p + 1);
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
}
}
return str;
}
// This fires a notification on window resize
function checkSize(){
if((Window.innerWidth != ourWidth)||(Window.innerHeight != ourHeight)) {
var windowResize = "Window has been resized";
ourWidth = Window.innerWidth;
ourHeight = Window.innerHeight;
windowDimensions = Controller.getViewportDimensions();
overlayLocationX = (windowDimensions.x - (width + 60.0));
buttonLocationX = overlayLocationX + (width - 35.0);
createNotification(windowResize)
}
}
// Triggers notification if a user logs on or off
function onOnlineUsersChanged(users) {
if (!isStartingUp()) { // Skip user notifications at startup.
for (user in users) {
if (last_users.indexOf(users[user]) == -1.0) {
createNotification(users[user] + " has joined");
}
}
for (user in last_users) {
if (users.indexOf(last_users[user]) == -1.0) {
createNotification(last_users[user] + " has left");
}
}
}
last_users = users;
}
// Triggers notification if @MyUserName is mentioned in chat and returns the message to the notification.
function onIncomingMessage(user, message) {
var myMessage = message;
var alertMe = "@" + GlobalServices.myUsername;
var thisAlert = user + ": " + myMessage;
if (myMessage.indexOf(alertMe) > -1.0) {
wordWrap(thisAlert);
}
}
// Triggers mic mute notification
function onMuteStateChanged() {
var muteState = AudioDevice.getMuted() ? "muted" : "unmuted";
var muteString = "Microphone is now " + muteState;
createNotification(muteString);
}
function update(){
frame++;
if ((frame % 60.0) == 0) { // only update once a second
checkSize(); // checks for size change to trigger windowResize notification
locationY = 20.0;
for (var i = 0; i < arrays.length; i++) { //repositions overlays as others fade
var nextOverlay = Overlays.getOverlayAtPoint({x: overlayLocationX, y: locationY});
Overlays.editOverlay(notifications[i], { x:overlayLocationX, y:locationY});
Overlays.editOverlay(buttons[i], { x:buttonLocationX, y:locationY + 12.0});
locationY = locationY + arrays[i][3];
}
}
// This checks the age of the notification and prepares to fade it after 9.0 seconds (var persistTime - 1)
for (var i = 0; i < arrays.length; i++) {
if (ready){
var j = arrays[i][2];
var k = j + persistTime;
if (k < (new Date().getTime() / 1000)) {
ready = false;
noticeOut = arrays[i][0];
buttonOut = arrays[i][1];
var arraysOut = i;
fadeOut(noticeOut, buttonOut, arraysOut);
}
}
}
}
// this fades the notification ready for dismissal, and removes it from the arrays
function fadeOut(noticeOut, buttonOut, arraysOut) {
var myLength = arrays.length;
var r = 9.0;
var pauseTimer = null;
pauseTimer = Script.setInterval(function() {
r--;
rFade = r / 10.0;
Overlays.editOverlay(noticeOut, {alpha: rFade});
Overlays.editOverlay(buttonOut, {alpha: rFade});
var r = 9.0,
rFade,
pauseTimer = null;
pauseTimer = Script.setInterval(function () {
r -= 1;
rFade = r / 10.0;
Overlays.editOverlay(noticeOut, { alpha: rFade });
Overlays.editOverlay(buttonOut, { alpha: rFade });
if (r < 0) {
dismiss(noticeOut, buttonOut, arraysOut);
arrays.splice(arraysOut, 1);
@ -338,29 +151,283 @@ function fadeOut(noticeOut, buttonOut, arraysOut) {
}, 20);
}
// This handles the final dismissal of a notification after fading
function dismiss(firstNoteOut, firstButOut, firstOut) {
var working = firstOut
Overlays.deleteOverlay(firstNoteOut);
Overlays.deleteOverlay(firstButOut);
notifications.splice(firstOut, 1);
buttons.splice(firstOut, 1);
times.splice(firstOut, 1);
heights.splice(firstOut, 1);
myAlpha.splice(firstOut,1);
function calculate3DOverlayPositions(noticeWidth, noticeHeight, y) {
// Calculates overlay positions and orientations in avatar coordinates.
var noticeY,
originOffset,
notificationOrientation,
notificationPosition,
buttonPosition;
// Notification plane positions
noticeY = -y * NOTIFICATION_3D_SCALE - noticeHeight / 2;
notificationPosition = { x: 0, y: noticeY, z: 0 };
buttonPosition = { x: (noticeWidth - NOTIFICATION_3D_BUTTON_WIDTH) / 2, y: noticeY, z: 0.001 };
// Rotate plane
notificationOrientation = Quat.fromPitchYawRollDegrees(NOTIFICATIONS_3D_PITCH,
NOTIFICATIONS_3D_DIRECTION + NOTIFICATIONS_3D_YAW, 0);
notificationPosition = Vec3.multiplyQbyV(notificationOrientation, notificationPosition);
buttonPosition = Vec3.multiplyQbyV(notificationOrientation, buttonPosition);
// Translate plane
originOffset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, NOTIFICATIONS_3D_DIRECTION, 0),
{ x: 0, y: 0, z: -NOTIFICATIONS_3D_DISTANCE });
originOffset.y += NOTIFICATIONS_3D_ELEVATION;
notificationPosition = Vec3.sum(originOffset, notificationPosition);
buttonPosition = Vec3.sum(originOffset, buttonPosition);
return {
notificationOrientation: notificationOrientation,
notificationPosition: notificationPosition,
buttonPosition: buttonPosition
};
}
// This reports the number of users online at startup
function reportUsers() {
var numUsers = GlobalServices.onlineUsers.length;
var welcome = "Welcome! There are " + numUsers + " users online now.";
createNotification(welcome);
// Pushes data to each array and sets up data for 2nd dimension array
// to handle auxiliary data not carried by the overlay class
// specifically notification "heights", "times" of creation, and .
function notify(notice, button, height) {
var noticeWidth,
noticeHeight,
positions,
last;
if (isOnHMD) {
// Calculate 3D values from 2D overlay properties.
noticeWidth = notice.width * NOTIFICATION_3D_SCALE + NOTIFICATION_3D_BUTTON_WIDTH;
noticeHeight = notice.height * NOTIFICATION_3D_SCALE;
notice.size = { x: noticeWidth, y: noticeHeight };
notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE;
notice.leftMargin = 2 * notice.leftMargin * NOTIFICATION_3D_SCALE;
notice.bottomMargin = 0;
notice.rightMargin = 0;
notice.lineHeight = 10.0 * (fontSize / 12.0) * NOTIFICATION_3D_SCALE;
notice.isFacingAvatar = false;
button.url = button.imageURL;
button.scale = button.width * NOTIFICATION_3D_SCALE;
button.isFacingAvatar = false;
positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y);
notifications.push((Overlays.addOverlay("text3d", notice)));
buttons.push((Overlays.addOverlay("billboard", button)));
overlay3DDetails.push({
notificationOrientation: positions.notificationOrientation,
notificationPosition: positions.notificationPosition,
buttonPosition: positions.buttonPosition,
width: noticeWidth,
height: noticeHeight
});
} else {
notifications.push((Overlays.addOverlay("text", notice)));
buttons.push((Overlays.addOverlay("image", button)));
}
height = height + 1.0;
heights.push(height);
times.push(new Date().getTime() / 1000);
myAlpha.push(0);
last = notifications.length - 1;
createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
fadeIn(notifications[last], buttons[last]);
}
// This function creates and sizes the overlays
function createNotification(text) {
var count = (text.match(/\n/g) || []).length,
breakPoint = 43.0, // length when new line is added
extraLine = 0,
breaks = 0,
height = 40.0,
stack = 0,
level,
noticeProperties,
bLevel,
buttonProperties,
i;
if (text.length >= breakPoint) {
breaks = count;
}
extraLine = breaks * 16.0;
for (i = 0; i < heights.length; i += 1) {
stack = stack + heights[i];
}
level = (stack + 20.0);
height = height + extraLine;
noticeProperties = {
x: overlayLocationX,
y: level,
width: width,
height: height,
color: textColor,
backgroundColor: backColor,
alpha: backgroundAlpha,
topMargin: topMargin,
leftMargin: leftMargin,
font: {size: fontSize},
text: text
};
bLevel = level + 12.0;
buttonProperties = {
x: buttonLocationX,
y: bLevel,
width: 10.0,
height: 10.0,
subImage: { x: 0, y: 0, width: 10, height: 10 },
imageURL: "http://hifi-public.s3.amazonaws.com/images/close-small-light.svg",
color: { red: 255, green: 255, blue: 255},
visible: true,
alpha: backgroundAlpha
};
notify(noticeProperties, buttonProperties, height);
}
function deleteNotification(index) {
Overlays.deleteOverlay(notifications[index]);
Overlays.deleteOverlay(buttons[index]);
notifications.splice(index, 1);
buttons.splice(index, 1);
times.splice(index, 1);
heights.splice(index, 1);
myAlpha.splice(index, 1);
overlay3DDetails.splice(index, 1);
arrays.splice(index, 1);
}
// wraps whole word to newline
function stringDivider(str, slotWidth, spaceReplacer) {
var p,
left,
right;
if (str.length > slotWidth) {
p = slotWidth;
while (p > 0 && str[p] !== ' ') {
p -= 1;
}
if (p > 0) {
left = str.substring(0, p);
right = str.substring(p + 1);
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
}
}
return str;
}
// formats string to add newline every 43 chars
function wordWrap(str) {
var result = stringDivider(str, 43.0, "\n");
createNotification(result);
}
// This fires a notification on window resize
function checkSize() {
if ((Window.innerWidth !== ourWidth) || (Window.innerHeight !== ourHeight)) {
var windowResize = "Window has been resized";
ourWidth = Window.innerWidth;
ourHeight = Window.innerHeight;
windowDimensions = Controller.getViewportDimensions();
overlayLocationX = (windowDimensions.x - (width + 60.0));
buttonLocationX = overlayLocationX + (width - 35.0);
createNotification(windowResize);
}
}
function update() {
var nextOverlay,
noticeOut,
buttonOut,
arraysOut,
defaultEyePosition,
avatarOrientation,
notificationPosition,
notificationOrientation,
buttonPosition,
positions,
i,
j,
k;
if (isOnHMD !== Menu.isOptionChecked(ENABLE_VR_MODE)) {
while (arrays.length > 0) {
deleteNotification(0);
}
isOnHMD = !isOnHMD;
persistTime = isOnHMD ? PERSIST_TIME_3D : PERSIST_TIME_2D;
return;
}
frame += 1;
if ((frame % 60.0) === 0) { // only update once a second
checkSize(); // checks for size change to trigger windowResize notification
locationY = 20.0;
for (i = 0; i < arrays.length; i += 1) { //repositions overlays as others fade
nextOverlay = Overlays.getOverlayAtPoint({ x: overlayLocationX, y: locationY });
Overlays.editOverlay(notifications[i], { x: overlayLocationX, y: locationY });
Overlays.editOverlay(buttons[i], { x: buttonLocationX, y: locationY + 12.0 });
if (isOnHMD) {
positions = calculate3DOverlayPositions(overlay3DDetails[i].width, overlay3DDetails[i].height, locationY);
overlay3DDetails[i].notificationOrientation = positions.notificationOrientation;
overlay3DDetails[i].notificationPosition = positions.notificationPosition;
overlay3DDetails[i].buttonPosition = positions.buttonPosition;
}
locationY = locationY + arrays[i][3];
}
}
// This checks the age of the notification and prepares to fade it after 9.0 seconds (var persistTime - 1)
for (i = 0; i < arrays.length; i += 1) {
if (ready) {
j = arrays[i][2];
k = j + persistTime;
if (k < (new Date().getTime() / 1000)) {
ready = false;
noticeOut = arrays[i][0];
buttonOut = arrays[i][1];
arraysOut = i;
fadeOut(noticeOut, buttonOut, arraysOut);
}
}
}
if (isOnHMD && notifications.length > 0) {
// Update 3D overlays to maintain positions relative to avatar
defaultEyePosition = MyAvatar.getDefaultEyePosition();
avatarOrientation = MyAvatar.orientation;
for (i = 0; i < notifications.length; i += 1) {
notificationPosition = Vec3.sum(defaultEyePosition,
Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].notificationPosition));
notificationOrientation = Quat.multiply(avatarOrientation, overlay3DDetails[i].notificationOrientation);
buttonPosition = Vec3.sum(defaultEyePosition,
Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].buttonPosition));
Overlays.editOverlay(notifications[i], { position: notificationPosition, rotation: notificationOrientation });
Overlays.editOverlay(buttons[i], { position: buttonPosition, rotation: notificationOrientation });
}
}
}
var STARTUP_TIMEOUT = 500, // ms
startingUp = true,
startupTimer = null;
// This reports the number of users online at startup
function reportUsers() {
var welcome;
welcome = "Welcome! There are " + GlobalServices.onlineUsers.length + " users online now.";
createNotification(welcome);
}
function finishStartup() {
startingUp = false;
Script.clearTimeout(startupTimer);
@ -378,6 +445,113 @@ function isStartingUp() {
return startingUp;
}
// Triggers notification if a user logs on or off
function onOnlineUsersChanged(users) {
var i;
if (!isStartingUp()) { // Skip user notifications at startup.
for (i = 0; i < users.length; i += 1) {
if (last_users.indexOf(users[i]) === -1.0) {
createNotification(users[i] + " has joined");
}
}
for (i = 0; i < last_users.length; i += 1) {
if (users.indexOf(last_users[i]) === -1.0) {
createNotification(last_users[i] + " has left");
}
}
}
last_users = users;
}
// Triggers notification if @MyUserName is mentioned in chat and returns the message to the notification.
function onIncomingMessage(user, message) {
var myMessage,
alertMe,
thisAlert;
myMessage = message;
alertMe = "@" + GlobalServices.myUsername;
thisAlert = user + ": " + myMessage;
if (myMessage.indexOf(alertMe) > -1.0) {
wordWrap(thisAlert);
}
}
// Triggers mic mute notification
function onMuteStateChanged() {
var muteState,
muteString;
muteState = AudioDevice.getMuted() ? "muted" : "unmuted";
muteString = "Microphone is now " + muteState;
createNotification(muteString);
}
// handles mouse clicks on buttons
function mousePressEvent(event) {
var pickRay,
clickedOverlay,
i;
if (isOnHMD) {
pickRay = Camera.computePickRay(event.x, event.y);
clickedOverlay = Overlays.findRayIntersection(pickRay).overlayID;
} else {
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
}
for (i = 0; i < buttons.length; i += 1) {
if (clickedOverlay === buttons[i]) {
deleteNotification(i);
}
}
}
// Control key remains active only while key is held down
function keyReleaseEvent(key) {
if (key.key === 16777249) {
ctrlIsPressed = false;
}
}
// Triggers notification on specific key driven events
function keyPressEvent(key) {
var numUsers,
welcome,
noteString;
if (key.key === 16777249) {
ctrlIsPressed = true;
}
if (key.text === "q") { //queries number of users online
numUsers = GlobalServices.onlineUsers.length;
welcome = "There are " + numUsers + " users online now.";
createNotification(welcome);
}
if (key.text === "s") {
if (ctrlIsPressed === true) {
noteString = "Snapshot taken.";
createNotification(noteString);
}
}
}
// When our script shuts down, we should clean up all of our overlays
function scriptEnding() {
var i;
for (i = 0; i < notifications.length; i += 1) {
Overlays.deleteOverlay(notifications[i]);
Overlays.deleteOverlay(buttons[i]);
}
}
AudioDevice.muteToggled.connect(onMuteStateChanged);
Controller.keyPressEvent.connect(keyPressEvent);
@ -386,3 +560,4 @@ GlobalServices.onlineUsersChanged.connect(onOnlineUsersChanged);
GlobalServices.incomingMessage.connect(onIncomingMessage);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);

182
examples/popcorn.js Normal file
View file

@ -0,0 +1,182 @@
//
// popcorn.js
// examples
//
// Created by Philip Rosedale on January 25, 2014
// Copyright 2015 High Fidelity, Inc.
//
// Creates a bunch of physical balls trapped in a box with a rotating wall in the middle that smacks them around,
// and a periodic 'pop' force that shoots them into the air.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var BALL_SIZE = 0.07;
var WALL_THICKNESS = 0.10;
var SCALE = 1.0;
var GRAVITY = -1.0;
var LIFETIME = 600;
var DAMPING = 0.50;
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(SCALE * 3.0, Quat.getFront(Camera.getOrientation())));
var floor = Entities.addEntity(
{ type: "Box",
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
lifetime: LIFETIME });
var ceiling = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: 0, y: SCALE / 2.0, z: 0 }),
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var wall1 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: 0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: false,
lifetime: LIFETIME });
var wall2 = Entities.addEntity(
{ type: "Box",
position: Vec3.subtract(center, { x: SCALE / 2.0, y: 0, z: 0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: false,
lifetime: LIFETIME });
var wall3 = Entities.addEntity(
{ type: "Box",
position: Vec3.subtract(center, { x: 0, y: 0, z: SCALE / 2.0 }),
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: false,
lifetime: LIFETIME });
var wall4 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: 0, y: 0, z: SCALE / 2.0 }),
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: false,
lifetime: LIFETIME });
var corner1 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
color: { red: 128, green: 128, blue: 128 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var corner2 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
color: { red: 128, green: 128, blue: 128 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var corner3 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
color: { red: 128, green: 128, blue: 128 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var corner4 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
color: { red: 128, green: 128, blue: 128 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var spinner = Entities.addEntity(
{ type: "Box",
position: center,
dimensions: { x: SCALE / 1.5, y: SCALE / 3.0, z: SCALE / 8.0 },
color: { red: 255, green: 0, blue: 0 },
angularVelocity: { x: 0, y: 360, z: 0 },
angularDamping: 0.0,
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var NUM_BALLS = 70;
balls = [];
for (var i = 0; i < NUM_BALLS; i++) {
balls.push(Entities.addEntity(
{ type: "Sphere",
position: { x: center.x + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS),
y: center.y + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) ,
z: center.z + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) },
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
gravity: { x: 0, y: GRAVITY, z: 0 },
ignoreCollisions: false,
damping: DAMPING,
lifetime: LIFETIME,
collisionsWillMove: true }));
}
var VEL_MAG = 2.0;
var CHANCE_OF_POP = 0.007; // 0.01;
function update(deltaTime) {
for (var i = 0; i < NUM_BALLS; i++) {
if (Math.random() < CHANCE_OF_POP) {
Entities.editEntity(balls[i], { velocity: { x: (Math.random() - 0.5) * VEL_MAG, y: Math.random() * VEL_MAG, z: (Math.random() - 0.5) * VEL_MAG }});
}
}
}
function scriptEnding() {
Entities.deleteEntity(wall1);
Entities.deleteEntity(wall2);
Entities.deleteEntity(wall3);
Entities.deleteEntity(wall4);
Entities.deleteEntity(corner1);
Entities.deleteEntity(corner2);
Entities.deleteEntity(corner3);
Entities.deleteEntity(corner4);
Entities.deleteEntity(floor);
Entities.deleteEntity(ceiling);
Entities.deleteEntity(spinner);
for (var i = 0; i < NUM_BALLS; i++) {
Entities.deleteEntity(balls[i]);
}
}
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);

View file

@ -98,8 +98,16 @@ function setupAudioMenus() {
}
}
function onDevicechanged() {
Menu.removeMenu("Tools > Audio");
setupAudioMenus();
}
// Have a small delay before the menu's get setup and the audio devices can switch to the last selected ones
Script.setTimeout(function() { setupAudioMenus(); }, 5000);
Script.setTimeout(function () {
AudioDevice.deviceChanged.connect(onDevicechanged);
setupAudioMenus();
}, 5000);
function scriptEnding() {
Menu.removeMenu("Tools > Audio");

View file

@ -10,7 +10,7 @@
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Script.include("libraries/toolBars.js");
Script.include("../../libraries/toolBars.js");
var recordingFile = "recording.rec";

View file

@ -18,6 +18,10 @@ function setupMenus() {
}
if (!Menu.menuExists("Developer > Entities")) {
Menu.addMenu("Developer > Entities");
// NOTE: these menu items aren't currently working. I've temporarily removed them. Will add them back once we
// rewire these to work
/*
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Bounds", isCheckable: true, isChecked: false });
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Triangles", isCheckable: true, isChecked: false });
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Element Bounds", isCheckable: true, isChecked: false });
@ -26,9 +30,26 @@ function setupMenus() {
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't Attempt Render Entities as Scene", isCheckable: true, isChecked: false });
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't Do Precision Picking", isCheckable: true, isChecked: false });
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Disable Light Entities", isCheckable: true, isChecked: false });
*/
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't send collision updates to server", isCheckable: true, isChecked: false });
}
}
Menu.menuItemEvent.connect(function (menuItem) {
print("menuItemEvent() in JS... menuItem=" + menuItem);
if (menuItem == "Don't send collision updates to server") {
var dontSendUpdates = Menu.isOptionChecked("Don't send collision updates to server");
print(" dontSendUpdates... checked=" + dontSendUpdates);
Entities.setSendPhysicsUpdates(!dontSendUpdates);
}
});
setupMenus();
// register our scriptEnding callback
Script.scriptEnding.connect(scriptEnding);
function scriptEnding() {
Menu.removeMenu("Developer > Entities");
}

View file

@ -173,23 +173,12 @@ void IceServer::clearInactivePeers() {
bool IceServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler) {
//
// We need an HTTP handler in order to monitor the health of the ice server
// The correct functioning of the ICE server will first be determined by its HTTP availability,
// and then by the existence of a minimum number of peers in the list, matching the minimum number of
// domains in production by High Fidelity.
// The correct functioning of the ICE server will be determined by its HTTP availability,
//
int MINIMUM_PEERS = 3;
bool IS_HEALTHY = false;
IS_HEALTHY = _activePeers.size() >= MINIMUM_PEERS ? true : false;
if (connection->requestOperation() == QNetworkAccessManager::GetOperation) {
if (url.path() == "/status") {
if (IS_HEALTHY) {
connection->respond(HTTPConnection::StatusCode200, QByteArray::number(_activePeers.size()));
} else {
connection->respond(HTTPConnection::StatusCode404, QByteArray::number(_activePeers.size()));
}
connection->respond(HTTPConnection::StatusCode200, QByteArray::number(_activePeers.size()));
}
}
return true;

View file

@ -38,8 +38,8 @@
#include <QObject>
#include <QWheelEvent>
#include <QScreen>
#include <QSettings>
#include <QShortcut>
#include <QSystemTrayIcon>
#include <QTimer>
#include <QUrl>
#include <QWindow>
@ -73,13 +73,16 @@
#include <PhysicsEngine.h>
#include <ProgramObject.h>
#include <ResourceCache.h>
#include <Settings.h>
#include <SoundCache.h>
#include <TextRenderer.h>
#include <UserActivityLogger.h>
#include <UUID.h>
#include "Application.h"
#include "Audio.h"
#include "InterfaceVersion.h"
#include "LODManager.h"
#include "Menu.h"
#include "ModelUploader.h"
#include "Util.h"
@ -100,7 +103,6 @@
#include "gpu/Batch.h"
#include "gpu/GLBackend.h"
#include "scripting/AccountScriptingInterface.h"
#include "scripting/AudioDeviceScriptingInterface.h"
#include "scripting/ClipboardScriptingInterface.h"
@ -112,9 +114,16 @@
#include "scripting/WindowScriptingInterface.h"
#include "scripting/WebWindowClass.h"
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
#endif
#include "ui/DataWebDialog.h"
#include "ui/DialogsManager.h"
#include "ui/InfoView.h"
#include "ui/LoginDialog.h"
#include "ui/Snapshot.h"
#include "ui/StandAloneJSConsole.h"
#include "ui/Stats.h"
@ -137,6 +146,12 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
namespace SettingHandles {
const SettingHandle<bool> firstRun("firstRun", true);
const SettingHandle<QString> lastScriptLocation("LastScriptLocation");
const SettingHandle<QString> scriptsLocation("scriptsLocation");
}
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message);
@ -153,6 +168,16 @@ bool setupEssentials(int& argc, char** argv) {
listenPort = atoi(portStr);
}
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings::setDefaultFormat(QSettings::IniFormat);
QSettings applicationInfo(PathUtils::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
// set the associated application properties
applicationInfo.beginGroup("INFO");
QApplication::setApplicationName(applicationInfo.value("name").toString());
QApplication::setApplicationVersion(BUILD_VERSION);
QApplication::setOrganizationName(applicationInfo.value("organizationName").toString());
QApplication::setOrganizationDomain(applicationInfo.value("organizationDomain").toString());
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
// Set dependencies
@ -173,6 +198,12 @@ bool setupEssentials(int& argc, char** argv) {
auto ddeFaceTracker = DependencyManager::set<DdeFaceTracker>();
auto modelBlender = DependencyManager::set<ModelBlender>();
auto audioToolBox = DependencyManager::set<AudioToolBox>();
auto lodManager = DependencyManager::set<LODManager>();
auto jsConsole = DependencyManager::set<StandAloneJSConsole>();
auto dialogsManager = DependencyManager::set<DialogsManager>();
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::set<SpeechRecognizer>();
#endif
return true;
}
@ -223,35 +254,21 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_isVSyncOn(true),
_aboutToQuit(false)
{
auto glCanvas = DependencyManager::get<GLCanvas>();
auto nodeList = DependencyManager::get<NodeList>();
_logger = new FileLogger(this); // After setting organization name in order to get correct directory
qInstallMessageHandler(messageHandler);
QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "styles/Inconsolata.otf");
_window->setWindowTitle("Interface");
Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(PathUtils::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
// set the associated application properties
applicationInfo.beginGroup("INFO");
setApplicationName(applicationInfo.value("name").toString());
setApplicationVersion(BUILD_VERSION);
setOrganizationName(applicationInfo.value("organizationName").toString());
setOrganizationDomain(applicationInfo.value("organizationDomain").toString());
_logger = new FileLogger(this); // After setting organization name in order to get correct directory
QSettings::setDefaultFormat(QSettings::IniFormat);
auto glCanvas = DependencyManager::get<GLCanvas>();
auto nodeList = DependencyManager::get<NodeList>();
_myAvatar = _avatarManager.getMyAvatar();
_applicationStartupTime = startup_time;
QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "styles/Inconsolata.otf");
_window->setWindowTitle("Interface");
qInstallMessageHandler(messageHandler);
qDebug() << "[VERSION] Build sequence: " << qPrintable(applicationVersion());
_bookmarks = new Bookmarks(); // Before setting up the menu
@ -280,6 +297,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
auto audioIO = DependencyManager::get<Audio>();
audioIO->moveToThread(audioThread);
connect(audioThread, &QThread::started, audioIO.data(), &Audio::start);
connect(audioIO.data(), SIGNAL(muteToggled()), this, SLOT(audioMuteToggled()));
audioThread->start();
@ -291,7 +309,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle()));
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
connect(&domainHandler, &DomainHandler::settingsReceived, this, &Application::domainSettingsReceived);
connect(&domainHandler, &DomainHandler::hostnameChanged, Menu::getInstance(), &Menu::clearLoginDialogDisplayedFlag);
connect(&domainHandler, &DomainHandler::hostnameChanged,
DependencyManager::get<AddressManager>().data(), &AddressManager::storeCurrentAddress);
// update our location every 5 seconds in the data-server, assuming that we are authenticated with one
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000;
@ -317,7 +336,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
connect(&accountManager, &AccountManager::balanceChanged, this, &Application::updateWindowTitle);
connect(&accountManager, &AccountManager::authRequired, Menu::getInstance(), &Menu::loginForCurrentDomain);
auto dialogsManager = DependencyManager::get<DialogsManager>();
connect(&accountManager, &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);
connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
// once we have a profile in account manager make sure we generate a new keypair
@ -338,9 +358,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
connect(addressManager.data(), &AddressManager::rootPlaceNameChanged, this, &Application::updateWindowTitle);
_settings = new QSettings(this);
_numChangedSettings = 0;
#ifdef _WIN32
WSADATA WsaData;
int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
@ -381,7 +398,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_window->setCentralWidget(glCanvas.data());
restoreSizeAndPosition();
_window->restoreGeometry();
_window->setVisible(true);
glCanvas->setFocusPolicy(Qt::StrongFocus);
@ -415,23 +432,31 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit()));
// check first run...
QVariant firstRunValue = _settings->value("firstRun",QVariant(true));
if (firstRunValue.isValid() && firstRunValue.toBool()) {
bool firstRun = SettingHandles::firstRun.get();
if (firstRun) {
qDebug() << "This is a first run...";
// clear the scripts, and set out script to our default scripts
clearScriptsBeforeRunning();
loadScript(DEFAULT_SCRIPTS_JS_URL);
QMutexLocker locker(&_settingsMutex);
_settings->setValue("firstRun",QVariant(false));
SettingHandles::firstRun.set(false);
} else {
// do this as late as possible so that all required subsystems are initialized
loadScripts();
QMutexLocker locker(&_settingsMutex);
_previousScriptLocation = _settings->value("LastScriptLocation", QVariant("")).toString();
_previousScriptLocation = SettingHandles::lastScriptLocation.get();
}
loadSettings();
int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now
connect(&_settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
connect(&_settingsThread, SIGNAL(started), &_settingsTimer, SLOT(start));
connect(&_settingsThread, &QThread::finished, &_settingsTimer, &QTimer::deleteLater);
_settingsTimer.moveToThread(&_settingsThread);
_settingsTimer.setSingleShot(false);
_settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL);
_settingsThread.start();
_trayIcon->show();
// set the local loopback interface for local sounds from audio scripts
@ -452,12 +477,12 @@ void Application::aboutToQuit() {
}
Application::~Application() {
saveSettings();
_entities.getTree()->setSimulation(NULL);
qInstallMessageHandler(NULL);
saveSettings();
storeSizeAndPosition();
_window->saveGeometry();
int DELAY_TIME = 1000;
UserActivityLogger::getInstance().close(DELAY_TIME);
@ -494,45 +519,6 @@ Application::~Application() {
DependencyManager::destroy<GLCanvas>();
}
void Application::saveSettings() {
Menu::getInstance()->saveSettings();
_rearMirrorTools->saveSettings(_settings);
_settings->sync();
_numChangedSettings = 0;
}
void Application::restoreSizeAndPosition() {
QRect available = desktop()->availableGeometry();
QMutexLocker locker(&_settingsMutex);
_settings->beginGroup("Window");
int x = (int)loadSetting(_settings, "x", 0);
int y = (int)loadSetting(_settings, "y", 0);
_window->move(x, y);
int width = (int)loadSetting(_settings, "width", available.width());
int height = (int)loadSetting(_settings, "height", available.height());
_window->resize(width, height);
_settings->endGroup();
}
void Application::storeSizeAndPosition() {
QMutexLocker locker(&_settingsMutex);
_settings->beginGroup("Window");
_settings->setValue("width", _window->rect().width());
_settings->setValue("height", _window->rect().height());
_settings->setValue("x", _window->pos().x());
_settings->setValue("y", _window->pos().y());
_settings->endGroup();
}
void Application::initializeGL() {
qDebug( "Created Display Window.");
@ -654,7 +640,7 @@ void Application::paintGL() {
_myCamera.update(1.0f / _fps);
}
if (Menu::getInstance()->getShadowsEnabled()) {
if (getShadowsEnabled()) {
updateShadowMap();
}
@ -710,6 +696,24 @@ void Application::paintGL() {
_frameCount++;
}
void Application::runTests() {
runTimingTests();
}
void Application::audioMuteToggled() {
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteAudio);
Q_CHECK_PTR(muteAction);
muteAction->setChecked(DependencyManager::get<Audio>()->isMuted());
}
void Application::aboutApp() {
InfoView::forcedShow(INFO_HELP_PATH);
}
void Application::showEditEntitiesHelp() {
InfoView::forcedShow(INFO_EDIT_ENTITIES_PATH);
}
void Application::resetCamerasOnResizeGL(Camera& camera, int width, int height) {
if (OculusManager::isConnected()) {
OculusManager::configureCamera(camera, width, height);
@ -717,7 +721,7 @@ void Application::resetCamerasOnResizeGL(Camera& camera, int width, int height)
TV3DManager::configureCamera(camera, width, height);
} else {
camera.setAspectRatio((float)width / height);
camera.setFieldOfView(Menu::getInstance()->getFieldOfView());
camera.setFieldOfView(_viewFrustum.getFieldOfView());
}
}
@ -1440,10 +1444,6 @@ void Application::idle() {
// After finishing all of the above work, restart the idle timer, allowing 2ms to process events.
idleTimer->start(2);
if (_numChangedSettings > 0) {
saveSettings();
}
}
}
}
@ -1461,7 +1461,7 @@ void Application::checkBandwidthMeterClick() {
// The bandwidth meter is visible, the click didn't get dragged too far and
// we actually hit the bandwidth meter
Menu::getInstance()->bandwidthDetails();
DependencyManager::get<DialogsManager>()->bandwidthDetails();
}
}
@ -1599,6 +1599,20 @@ bool Application::exportEntities(const QString& filename, float x, float y, floa
return true;
}
void Application::loadSettings() {
DependencyManager::get<Audio>()->loadSettings();
DependencyManager::get<LODManager>()->loadSettings();
Menu::getInstance()->loadSettings();
_myAvatar->loadData();
}
void Application::saveSettings() {
DependencyManager::get<Audio>()->saveSettings();
DependencyManager::get<LODManager>()->saveSettings();
Menu::getInstance()->saveSettings();
_myAvatar->saveData();
}
bool Application::importEntities(const QString& filename) {
_entityClipboard.eraseAllOctreeElements();
bool success = _entityClipboard.readFromSVOFile(filename.toLocal8Bit().constData());
@ -1649,8 +1663,6 @@ void Application::init() {
_timerStart.start();
_lastTimeUpdated.start();
Menu::getInstance()->loadSettings();
// when --url in command line, teleport to location
const QString HIFI_URL_COMMAND_LINE_KEY = "--url";
@ -1668,11 +1680,11 @@ void Application::init() {
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseEnabled)) {
// on OS X we only setup sixense if the user wants it on - this allows running without the hid_init crash
// if hydra support is temporarily not required
Menu::getInstance()->toggleSixense(true);
SixenseManager::getInstance().toggleSixense(true);
}
#else
// setup sixense
Menu::getInstance()->toggleSixense(true);
SixenseManager::getInstance().toggleSixense(true);
#endif
// initialize our face trackers after loading the menu settings
@ -1711,16 +1723,13 @@ void Application::init() {
_metavoxels.init();
auto glCanvas = DependencyManager::get<GLCanvas>();
_rearMirrorTools = new RearMirrorTools(glCanvas.data(), _mirrorViewRect, _settings);
_rearMirrorTools = new RearMirrorTools(glCanvas.data(), _mirrorViewRect);
connect(_rearMirrorTools, SIGNAL(closeView()), SLOT(closeMirrorView()));
connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
// save settings when avatar changes
connect(_myAvatar, &MyAvatar::transformChanged, this, &Application::bumpSettings);
// make sure our texture cache knows about window size changes
DependencyManager::get<TextureCache>()->associateWithWidget(glCanvas.data());
@ -1762,9 +1771,9 @@ void Application::updateLOD() {
PerformanceTimer perfTimer("LOD");
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD) && !isThrottleRendering()) {
Menu::getInstance()->autoAdjustLOD(_fps);
DependencyManager::get<LODManager>()->autoAdjustLOD(_fps);
} else {
Menu::getInstance()->resetLODAdjust();
DependencyManager::get<LODManager>()->resetLODAdjust();
}
}
@ -1881,7 +1890,7 @@ void Application::updateMyAvatarLookAtPosition() {
// deflect using Faceshift gaze data
glm::vec3 origin = _myAvatar->getHead()->getEyePosition();
float pitchSign = (_myCamera.getMode() == CAMERA_MODE_MIRROR) ? -1.0f : 1.0f;
float deflection = Menu::getInstance()->getFaceshiftEyeDeflection();
float deflection = DependencyManager::get<Faceshift>()->getEyeDeflection();
if (isLookingAtSomeone) {
deflection *= GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT;
}
@ -1953,14 +1962,15 @@ void Application::updateDialogs(float deltaTime) {
PerformanceTimer perfTimer("updateDialogs");
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
auto dialogsManager = DependencyManager::get<DialogsManager>();
// Update bandwidth dialog, if any
BandwidthDialog* bandwidthDialog = Menu::getInstance()->getBandwidthDialog();
BandwidthDialog* bandwidthDialog = dialogsManager->getBandwidthDialog();
if (bandwidthDialog) {
bandwidthDialog->update();
}
OctreeStatsDialog* octreeStatsDialog = Menu::getInstance()->getOctreeStatsDialog();
QPointer<OctreeStatsDialog> octreeStatsDialog = dialogsManager->getOctreeStatsDialog();
if (octreeStatsDialog) {
octreeStatsDialog->update();
}
@ -2231,8 +2241,9 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
_octreeQuery.setCameraEyeOffsetPosition(_viewFrustum.getEyeOffsetPosition());
_octreeQuery.setOctreeSizeScale(Menu::getInstance()->getOctreeSizeScale());
_octreeQuery.setBoundaryLevelAdjust(Menu::getInstance()->getBoundaryLevelAdjust());
auto lodManager = DependencyManager::get<LODManager>();
_octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale());
_octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust());
unsigned char queryPacket[MAX_PACKET_SIZE];
@ -2284,7 +2295,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
int perServerPPS = 0;
const int SMALL_BUDGET = 10;
int perUnknownServer = SMALL_BUDGET;
int totalPPS = Menu::getInstance()->getMaxOctreePacketsPerSecond();
int totalPPS = _octreeQuery.getMaxOctreePacketsPerSecond();
// determine PPS based on number of servers
if (inViewServers >= 1) {
@ -2405,7 +2416,7 @@ QRect Application::getDesirableApplicationGeometry() {
// If our parent window is on the HMD, then don't use it's geometry, instead use
// the "main screen" geometry.
HMDToolsDialog* hmdTools = Menu::getInstance()->getHMDToolsDialog();
HMDToolsDialog* hmdTools = DependencyManager::get<DialogsManager>()->getHMDToolsDialog();
if (hmdTools && hmdTools->hasHMDScreen()) {
QScreen* hmdScreen = hmdTools->getHMDScreen();
QWindow* appWindow = getWindow()->windowHandle();
@ -2630,15 +2641,15 @@ void Application::setupWorldLight() {
}
bool Application::shouldRenderMesh(float largestDimension, float distanceToCamera) {
return Menu::getInstance()->shouldRenderMesh(largestDimension, distanceToCamera);
return DependencyManager::get<LODManager>()->shouldRenderMesh(largestDimension, distanceToCamera);
}
float Application::getSizeScale() const {
return Menu::getInstance()->getOctreeSizeScale();
return DependencyManager::get<LODManager>()->getOctreeSizeScale();
}
int Application::getBoundaryLevelAdjust() const {
return Menu::getInstance()->getBoundaryLevelAdjust();
return DependencyManager::get<LODManager>()->getBoundaryLevelAdjust();
}
PickRay Application::computePickRay(float x, float y) {
@ -2788,8 +2799,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
if (!selfAvatarOnly) {
// draw a red sphere
float originSphereRadius = 0.05f;
glColor3f(1,0,0);
DependencyManager::get<GeometryCache>()->renderSphere(originSphereRadius, 15, 15);
DependencyManager::get<GeometryCache>()->renderSphere(originSphereRadius, 15, 15, glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
// also, metavoxels
if (Menu::getInstance()->isOptionChecked(MenuOption::Metavoxels)) {
@ -2934,8 +2944,10 @@ void Application::computeOffAxisFrustum(float& left, float& right, float& bottom
}
}
bool Application::getShadowsEnabled() {
return Menu::getInstance()->getShadowsEnabled();
bool Application::getShadowsEnabled() {
Menu* menubar = Menu::getInstance();
return menubar->isOptionChecked(MenuOption::SimpleShadows) ||
menubar->isOptionChecked(MenuOption::CascadedShadows);
}
bool Application::getCascadeShadowsEnabled() {
@ -2980,7 +2992,7 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) {
_mirrorCamera.setPosition(_myAvatar->getPosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * BILLBOARD_DISTANCE * _myAvatar->getScale());
} else if (_rearMirrorTools->getZoomLevel() == BODY) {
} else if (SettingHandles::rearViewZoomLevel.get() == BODY) {
_mirrorCamera.setFieldOfView(MIRROR_FIELD_OF_VIEW); // degrees
_mirrorCamera.setPosition(_myAvatar->getChestPosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * _myAvatar->getScale());
@ -3377,45 +3389,45 @@ void Application::packetSent(quint64 length) {
_bandwidthMeter.outputStream(BandwidthMeter::OCTREE).updateValue(length);
}
const QString SETTINGS_KEY = "Settings";
void Application::loadScripts() {
// loads all saved scripts
int size = lockSettings()->beginReadArray("Settings");
unlockSettings();
Settings settings;
int size = settings.beginReadArray(SETTINGS_KEY);
for (int i = 0; i < size; ++i){
lockSettings()->setArrayIndex(i);
QString string = _settings->value("script").toString();
unlockSettings();
settings.setArrayIndex(i);
QString string = settings.value("script").toString();
if (!string.isEmpty()) {
loadScript(string);
}
}
QMutexLocker locker(&_settingsMutex);
_settings->endArray();
settings.endArray();
}
void Application::clearScriptsBeforeRunning() {
// clears all scripts from the settings
QMutexLocker locker(&_settingsMutex);
_settings->remove("Settings");
// clears all scripts from the settingsSettings settings;
Settings settings;
settings.beginWriteArray(SETTINGS_KEY);
settings.remove("");
}
void Application::saveScripts() {
// Saves all currently running user-loaded scripts
QMutexLocker locker(&_settingsMutex);
_settings->beginWriteArray("Settings");
Settings settings;
settings.beginWriteArray(SETTINGS_KEY);
settings.remove("");
QStringList runningScripts = getRunningScripts();
int i = 0;
for (QStringList::const_iterator it = runningScripts.begin(); it != runningScripts.end(); it += 1) {
for (auto it = runningScripts.begin(); it != runningScripts.end(); ++it) {
if (getScriptEngine(*it)->isUserLoaded()) {
_settings->setArrayIndex(i);
_settings->setValue("script", *it);
i += 1;
settings.setArrayIndex(i);
settings.setValue("script", *it);
++i;
}
}
_settings->endArray();
settings.endArray();
}
QScriptValue joystickToScriptValue(QScriptEngine *engine, Joystick* const &in) {
@ -3442,7 +3454,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("Camera", &_myCamera);
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
scriptEngine->registerGlobalObject("SpeechRecognizer", Menu::getInstance()->getSpeechRecognizer());
scriptEngine->registerGlobalObject("SpeechRecognizer", DependencyManager::get<SpeechRecognizer>().data());
#endif
ClipboardScriptingInterface* clipboardScriptable = new ClipboardScriptingInterface();
@ -3542,7 +3554,6 @@ ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUser
if (activateMainWindow && !loadScriptFromEditor) {
_window->activateWindow();
}
bumpSettings();
return scriptEngine;
}
@ -3570,7 +3581,6 @@ void Application::scriptFinished(const QString& scriptName) {
_scriptEnginesHash.erase(it);
_runningScriptsWidget->scriptStopped(scriptName);
_runningScriptsWidget->setRunningScripts(getRunningScripts());
bumpSettings();
}
}
@ -3666,7 +3676,6 @@ void Application::openUrl(const QUrl& url) {
}
void Application::updateMyAvatarTransform() {
bumpSettings();
const float SIMULATION_OFFSET_QUANTIZATION = 16.0f; // meters
glm::vec3 avatarPosition = _myAvatar->getPosition();
glm::vec3 physicsWorldOffset = _physicsEngine.getOriginOffset();
@ -3683,7 +3692,6 @@ void Application::updateMyAvatarTransform() {
}
void Application::domainSettingsReceived(const QJsonObject& domainSettingsObject) {
// from the domain-handler, figure out the satoshi cost per voxel and per meter cubed
const QString VOXEL_SETTINGS_KEY = "voxels";
const QString PER_VOXEL_COST_KEY = "per-voxel-credits";
@ -3726,9 +3734,7 @@ QString Application::getPreviousScriptLocation() {
void Application::setPreviousScriptLocation(const QString& previousScriptLocation) {
_previousScriptLocation = previousScriptLocation;
QMutexLocker locker(&_settingsMutex);
_settings->setValue("LastScriptLocation", _previousScriptLocation);
bumpSettings();
SettingHandles::lastScriptLocation.set(_previousScriptLocation);
}
void Application::loadDialog() {
@ -3744,7 +3750,6 @@ void Application::loadDialog() {
}
void Application::loadScriptURLDialog() {
QInputDialog scriptURLDialog(Application::getInstance()->getWindow());
scriptURLDialog.setWindowTitle("Open and Run Script URL");
scriptURLDialog.setLabelText("Script:");
@ -3762,11 +3767,16 @@ void Application::loadScriptURLDialog() {
}
loadScript(newScript);
}
sendFakeEnterEvent();
}
QString Application::getScriptsLocation() const {
return SettingHandles::scriptsLocation.get();
}
void Application::setScriptsLocation(const QString& scriptsLocation) {
SettingHandles::scriptsLocation.set(scriptsLocation);
emit scriptLocationChanged(scriptsLocation);
}
void Application::toggleLogDialog() {
if (! _logDialog) {
@ -3869,7 +3879,8 @@ void Application::takeSnapshot() {
_snapshotShareDialog->show();
}
void Application::setVSyncEnabled(bool vsyncOn) {
void Application::setVSyncEnabled() {
bool vsyncOn = Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerateVSyncOn);
#if defined(Q_OS_WIN)
if (wglewGetExtension("WGL_EXT_swap_control")) {
wglSwapIntervalEXT(vsyncOn);
@ -3893,6 +3904,7 @@ void Application::setVSyncEnabled(bool vsyncOn) {
#else
qDebug("V-Sync is FORCED ON on this system\n");
#endif
vsyncOn = true; // Turns off unused variable warning
}
bool Application::isVSyncOn() const {

View file

@ -19,7 +19,6 @@
#include <QImage>
#include <QPointer>
#include <QSet>
#include <QSettings>
#include <QStringList>
#include <QUndoStack>
@ -34,10 +33,10 @@
#include <PacketHeaders.h>
#include <PhysicsEngine.h>
#include <ScriptEngine.h>
#include <StDev.h>
#include <TextureCache.h>
#include <ViewFrustum.h>
#include "Audio.h"
#include "Bookmarks.h"
#include "Camera.h"
#include "DatagramProcessor.h"
@ -80,7 +79,6 @@
class QGLWidget;
class QKeyEvent;
class QMouseEvent;
class QSettings;
class QSystemTrayIcon;
class QTouchEvent;
class QWheelEvent;
@ -121,6 +119,12 @@ static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS
static const QString INFO_HELP_PATH = "html/interface-welcome-allsvg.html";
static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-entities-commands.html";
class Application;
#if defined(qApp)
#undef qApp
#endif
#define qApp (static_cast<Application*>(QCoreApplication::instance()))
class Application : public QApplication, public AbstractViewStateInterface, AbstractScriptingServicesInterface {
Q_OBJECT
@ -128,18 +132,16 @@ class Application : public QApplication, public AbstractViewStateInterface, Abst
friend class DatagramProcessor;
public:
static Application* getInstance() { return static_cast<Application*>(QCoreApplication::instance()); }
static Application* getInstance() { return qApp; } // TODO: replace fully by qApp
static const glm::vec3& getPositionForPath() { return getInstance()->_myAvatar->getPosition(); }
static glm::quat getOrientationForPath() { return getInstance()->_myAvatar->getOrientation(); }
Application(int& argc, char** argv, QElapsedTimer &startup_time);
~Application();
void restoreSizeAndPosition();
void loadScripts();
QString getPreviousScriptLocation();
void setPreviousScriptLocation(const QString& previousScriptLocation);
void storeSizeAndPosition();
void clearScriptsBeforeRunning();
void initializeGL();
void paintGL();
@ -180,6 +182,7 @@ public:
PrioVR* getPrioVR() { return &_prioVR; }
QUndoStack* getUndoStack() { return &_undoStack; }
MainWindow* getWindow() { return _window; }
OctreeQuery& getOctreeQuery() { return _octreeQuery; }
EntityTree* getEntityClipboard() { return &_entityClipboard; }
EntityTreeRenderer* getEntityClipboardRenderer() { return &_entityClipboardRenderer; }
@ -215,12 +218,6 @@ public:
virtual const Transform& getViewTransform() const { return _viewTransform; }
void setViewTransform(const Transform& view);
/// if you need to access the application settings, use lockSettings()/unlockSettings()
QSettings* lockSettings() { _settingsMutex.lock(); return _settings; }
void unlockSettings() { _settingsMutex.unlock(); }
void saveSettings();
NodeToOctreeSceneStats* getOcteeSceneStats() { return &_octreeServerSceneStats; }
void lockOctreeSceneStats() { _octreeSceneStatsLock.lockForRead(); }
void unlockOctreeSceneStats() { _octreeSceneStatsLock.unlock(); }
@ -303,6 +300,9 @@ public:
RunningScriptsWidget* getRunningScriptsWidget() { return _runningScriptsWidget; }
Bookmarks* getBookmarks() const { return _bookmarks; }
QString getScriptsLocation() const;
void setScriptsLocation(const QString& scriptsLocation);
signals:
@ -317,6 +317,8 @@ signals:
/// Fired when the import window is closed
void importDone();
void scriptLocationChanged(const QString& newPath);
public slots:
void domainChanged(const QString& domainHostname);
@ -353,13 +355,17 @@ public slots:
void openUrl(const QUrl& url);
void updateMyAvatarTransform();
void bumpSettings() { ++_numChangedSettings; }
void domainSettingsReceived(const QJsonObject& domainSettingsObject);
void setVSyncEnabled(bool vsyncOn);
void setVSyncEnabled();
void resetSensors();
void aboutApp();
void showEditEntitiesHelp();
void loadSettings();
void saveSettings();
private slots:
void clearDomainOctreeDetails();
@ -387,6 +393,10 @@ private slots:
void parseVersionXml();
void manageRunningScriptsWidgetVisibility(bool shown);
void runTests();
void audioMuteToggled();
private:
void resetCamerasOnResizeGL(Camera& camera, int width, int height);
@ -443,10 +453,6 @@ private:
QThread* _nodeThread;
DatagramProcessor _datagramProcessor;
QMutex _settingsMutex;
QSettings* _settings;
int _numChangedSettings;
QUndoStack _undoStack;
UndoStackScriptingInterface _undoStackScriptingInterface;
@ -566,6 +572,7 @@ private:
RunningScriptsWidget* _runningScriptsWidget;
QHash<QString, ScriptEngine*> _scriptEnginesHash;
bool _runningScriptsWidgetWasVisible;
QString _scriptsLocation;
QSystemTrayIcon* _trayIcon;
@ -579,6 +586,9 @@ private:
bool _aboutToQuit;
Bookmarks* _bookmarks;
QThread _settingsThread;
QTimer _settingsTimer;
};
#endif // hifi_Application_h

View file

@ -10,9 +10,10 @@
//
#include <cstring>
#include <math.h>
#include <sys/stat.h>
#include <math.h>
#include <glm/glm.hpp>
#ifdef __APPLE__
#include <CoreAudio/AudioHardware.h>
@ -28,29 +29,35 @@
#include <VersionHelpers.h>
#endif
#include <AudioConstants.h>
#include <QtCore/QBuffer>
#include <QtMultimedia/QAudioInput>
#include <QtMultimedia/QAudioOutput>
#include <glm/glm.hpp>
#include <AudioConstants.h>
#include <AudioInjector.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <PositionalAudioStream.h>
#include <Settings.h>
#include <SharedUtil.h>
#include <UUID.h>
#include "Application.h"
#include "Audio.h"
static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 100;
namespace SettingHandles {
const SettingHandle<bool> audioOutputStarveDetectionEnabled("audioOutputStarveDetectionEnabled",
DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED);
const SettingHandle<int> audioOutputStarveDetectionThreshold("audioOutputStarveDetectionThreshold",
DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_THRESHOLD);
const SettingHandle<int> audioOutputStarveDetectionPeriod("audioOutputStarveDetectionPeriod",
DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD);
const SettingHandle<int> audioOutputBufferSize("audioOutputBufferSize",
DEFAULT_MAX_FRAMES_OVER_DESIRED);
}
Audio::Audio() :
AbstractAudioInterface(),
_audioInput(NULL),
@ -99,6 +106,15 @@ Audio::Audio() :
// Initialize GVerb
initGverb();
const qint64 DEVICE_CHECK_INTERVAL_MSECS = 2 * 1000;
_inputDevices = getDeviceNames(QAudio::AudioInput);
_outputDevices = getDeviceNames(QAudio::AudioOutput);
QTimer* updateTimer = new QTimer(this);
connect(updateTimer, &QTimer::timeout, this, &Audio::checkDevices);
updateTimer->start(DEVICE_CHECK_INTERVAL_MSECS);
}
void Audio::reset() {
@ -118,7 +134,9 @@ void Audio::audioMixerKilled() {
QAudioDeviceInfo getNamedAudioDeviceForMode(QAudio::Mode mode, const QString& deviceName) {
QAudioDeviceInfo result;
#ifdef WIN32
// Temporarily enable audio device selection in Windows again to test how it behaves now
//#ifdef WIN32
#if FALSE
// NOTE
// this is a workaround for a windows only QtBug https://bugreports.qt-project.org/browse/QTBUG-16117
// static QAudioDeviceInfo objects get deallocated when QList<QAudioDevieInfo> objects go out of scope
@ -1106,3 +1124,40 @@ qint64 Audio::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
return bytesWritten;
}
void Audio::checkDevices() {
QVector<QString> inputDevices = getDeviceNames(QAudio::AudioInput);
QVector<QString> outputDevices = getDeviceNames(QAudio::AudioOutput);
if (inputDevices != _inputDevices || outputDevices != _outputDevices) {
_inputDevices = inputDevices;
_outputDevices = outputDevices;
emit deviceChanged();
}
}
void Audio::loadSettings() {
_receivedAudioStream.loadSettings();
setOutputStarveDetectionEnabled(SettingHandles::audioOutputStarveDetectionEnabled.get());
setOutputStarveDetectionThreshold(SettingHandles::audioOutputStarveDetectionThreshold.get());
setOutputStarveDetectionPeriod(SettingHandles::audioOutputStarveDetectionPeriod.get());
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setOutputBufferSize",
Q_ARG(int, SettingHandles::audioOutputBufferSize.get()));
} else {
setOutputBufferSize(SettingHandles::audioOutputBufferSize.get());
}
}
void Audio::saveSettings() {
_receivedAudioStream.saveSettings();
SettingHandles::audioOutputStarveDetectionEnabled.set(getOutputStarveDetectionEnabled());
SettingHandles::audioOutputStarveDetectionThreshold.set(getOutputStarveDetectionThreshold());
SettingHandles::audioOutputStarveDetectionPeriod.set(getOutputStarveDetectionPeriod());
SettingHandles::audioOutputBufferSize.set(getOutputBufferSize());
}

View file

@ -30,7 +30,6 @@
#include <DependencyManager.h>
#include <StDev.h>
#include "InterfaceConfig.h"
#include "audio/AudioIOStats.h"
#include "audio/AudioNoiseGate.h"
#include "AudioStreamStats.h"
@ -96,14 +95,13 @@ public:
};
const MixedProcessedAudioStream& getReceivedAudioStream() const { return _receivedAudioStream; }
MixedProcessedAudioStream& getReceivedAudioStream() { return _receivedAudioStream; }
float getLastInputLoudness() const { return glm::max(_lastInputLoudness - _inputGate.getMeasuredFloor(), 0.0f); }
float getTimeSinceLastClip() const { return _timeSinceLastClip; }
float getAudioAverageInputLoudness() const { return _lastInputLoudness; }
void setReceivedAudioStreamSettings(const InboundAudioStream::Settings& settings) { _receivedAudioStream.setSettings(settings); }
int getDesiredJitterBufferFrames() const { return _receivedAudioStream.getDesiredJitterBufferFrames(); }
bool isMuted() { return _muted; }
@ -174,9 +172,13 @@ public slots:
void outputNotify();
void loadSettings();
void saveSettings();
signals:
bool muteToggled();
void inputReceived(const QByteArray& inputSamples);
void deviceChanged();
protected:
Audio();
@ -275,6 +277,10 @@ private:
AudioIOStats _stats;
AudioNoiseGate _inputGate;
QVector<QString> _inputDevices;
QVector<QString> _outputDevices;
void checkDevices();
};

View file

@ -9,10 +9,21 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QAction>
#include <QDebug>
#include <QJsonObject>
#include <QFile>
#include <QInputDialog>
#include <QJsonDocument>
#include <QMessageBox>
#include <QStandardPaths>
#include <AddressManager.h>
#include <Application.h>
#include "MainWindow.h"
#include "Menu.h"
#include "Bookmarks.h"
Bookmarks::Bookmarks() {
@ -71,3 +82,125 @@ void Bookmarks::persistToFile() {
QByteArray data = json.toJson();
saveFile.write(data);
}
void Bookmarks::setupMenus(Menu* menubar, QMenu* menu) {
// Add menus/actions
menubar->addActionToQMenuAndActionHash(menu, MenuOption::BookmarkLocation, 0,
this, SLOT(bookmarkLocation()));
_bookmarksMenu = menu->addMenu(MenuOption::Bookmarks);
_deleteBookmarksAction = menubar->addActionToQMenuAndActionHash(menu, MenuOption::DeleteBookmark, 0,
this, SLOT(deleteBookmark()));
// Enable/Disable menus as needed
enableMenuItems(_bookmarks.count() > 0);
// Load bookmarks
for (auto it = _bookmarks.begin(); it != _bookmarks.end(); ++it ) {
QString bookmarkName = it.key();
QString bookmarkAddress = it.value().toString();
addLocationToMenu(menubar, bookmarkName, bookmarkAddress);
}
}
void Bookmarks::bookmarkLocation() {
QInputDialog bookmarkLocationDialog(qApp->getWindow());
bookmarkLocationDialog.setWindowTitle("Bookmark Location");
bookmarkLocationDialog.setLabelText("Name:");
bookmarkLocationDialog.setInputMode(QInputDialog::TextInput);
bookmarkLocationDialog.resize(400, 200);
if (bookmarkLocationDialog.exec() == QDialog::Rejected) {
return;
}
QString bookmarkName = bookmarkLocationDialog.textValue().trimmed();
bookmarkName = bookmarkName.replace(QRegExp("(\r\n|[\r\n\t\v ])+"), " ");
if (bookmarkName.length() == 0) {
return;
}
auto addressManager = DependencyManager::get<AddressManager>();
QString bookmarkAddress = addressManager->currentAddress().toString();
Menu* menubar = Menu::getInstance();
if (contains(bookmarkName)) {
QMessageBox duplicateBookmarkMessage;
duplicateBookmarkMessage.setIcon(QMessageBox::Warning);
duplicateBookmarkMessage.setText("The bookmark name you entered already exists in your list.");
duplicateBookmarkMessage.setInformativeText("Would you like to overwrite it?");
duplicateBookmarkMessage.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
duplicateBookmarkMessage.setDefaultButton(QMessageBox::Yes);
if (duplicateBookmarkMessage.exec() == QMessageBox::No) {
return;
}
removeLocationFromMenu(menubar, bookmarkName);
}
addLocationToMenu(menubar, bookmarkName, bookmarkAddress);
insert(bookmarkName, bookmarkAddress); // Overwrites any item with the same bookmarkName.
enableMenuItems(true);
}
void Bookmarks::teleportToBookmark() {
QAction* action = qobject_cast<QAction*>(sender());
QString address = action->data().toString();
DependencyManager::get<AddressManager>()->handleLookupString(address);
}
void Bookmarks::deleteBookmark() {
QStringList bookmarkList;
QList<QAction*> menuItems = _bookmarksMenu->actions();
for (int i = 0; i < menuItems.count(); i += 1) {
bookmarkList.append(menuItems[i]->text());
}
QInputDialog deleteBookmarkDialog(qApp->getWindow());
deleteBookmarkDialog.setWindowTitle("Delete Bookmark");
deleteBookmarkDialog.setLabelText("Select the bookmark to delete");
deleteBookmarkDialog.resize(400, 400);
deleteBookmarkDialog.setOption(QInputDialog::UseListViewForComboBoxItems);
deleteBookmarkDialog.setComboBoxItems(bookmarkList);
deleteBookmarkDialog.setOkButtonText("Delete");
if (deleteBookmarkDialog.exec() == QDialog::Rejected) {
return;
}
QString bookmarkName = deleteBookmarkDialog.textValue().trimmed();
if (bookmarkName.length() == 0) {
return;
}
removeLocationFromMenu(Menu::getInstance(), bookmarkName);
remove(bookmarkName);
if (_bookmarksMenu->actions().count() == 0) {
enableMenuItems(false);
}
}
void Bookmarks::enableMenuItems(bool enabled) {
if (_bookmarksMenu) {
_bookmarksMenu->setEnabled(enabled);
}
if (_deleteBookmarksAction) {
_deleteBookmarksAction->setEnabled(enabled);
}
}
void Bookmarks::addLocationToMenu(Menu* menubar, QString& name, QString& address) {
QAction* teleportAction = new QAction(_bookmarksMenu);
teleportAction->setData(address);
connect(teleportAction, SIGNAL(triggered()), this, SLOT(teleportToBookmark()));
menubar->addActionToQMenuAndActionHash(_bookmarksMenu, teleportAction,
name, 0, QAction::NoRole);
}
void Bookmarks::removeLocationFromMenu(Menu* menubar, QString& name) {
menubar->removeAction(_bookmarksMenu, name);
}

View file

@ -12,10 +12,13 @@
#ifndef hifi_Bookmarks_h
#define hifi_Bookmarks_h
#include <QJsonObject>
#include <QDebug>
#include <QMap>
#include <QObject>
#include <QPointer>
class QAction;
class QMenu;
class Menu;
class Bookmarks: public QObject {
Q_OBJECT
@ -23,19 +26,32 @@ class Bookmarks: public QObject {
public:
Bookmarks();
void setupMenus(Menu* menubar, QMenu* menu);
private slots:
void bookmarkLocation();
void teleportToBookmark();
void deleteBookmark();
private:
QVariantMap _bookmarks; // { name: address, ... }
QPointer<QMenu> _bookmarksMenu;
QPointer<QAction> _deleteBookmarksAction;
const QString BOOKMARKS_FILENAME = "bookmarks.json";
QString _bookmarksFilename;
void insert(const QString& name, const QString& address); // Overwrites any existing entry with same name.
void remove(const QString& name);
bool contains(const QString& name) const;
QVariantMap* getBookmarks() { return &_bookmarks; };
private:
QVariantMap _bookmarks; // { name: address, ... }
const QString BOOKMARKS_FILENAME = "bookmarks.json";
QString _bookmarksFilename;
void readFromFile();
void persistToFile();
void enableMenuItems(bool enabled);
void addLocationToMenu(Menu* menubar, QString& name, QString& address);
void removeLocationFromMenu(Menu* menubar, QString& name);
};
#endif // hifi_Bookmarks_h

View file

@ -15,6 +15,7 @@
#include <PerfStat.h>
#include "Application.h"
#include "Audio.h"
#include "Menu.h"
#include "DatagramProcessor.h"

View file

@ -263,7 +263,7 @@ void Environment::renderAtmosphere(Camera& camera, const EnvironmentData& data)
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
DependencyManager::get<GeometryCache>()->renderSphere(1.0f, 100, 50); //Draw a unit sphere
DependencyManager::get<GeometryCache>()->renderSphere(1.0f, 100, 50, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)); //Draw a unit sphere
glDepthMask(GL_TRUE);
program->release();

View file

@ -0,0 +1,210 @@
//
// LODManager.cpp
//
//
// Created by Clement on 1/16/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <Util.h>
#include "Application.h"
#include "ui/DialogsManager.h"
#include "LODManager.h"
namespace SettingHandles {
const SettingHandle<bool> automaticAvatarLOD("automaticAvatarLOD", true);
const SettingHandle<float> avatarLODDecreaseFPS("avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
const SettingHandle<float> avatarLODIncreaseFPS("avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
const SettingHandle<float> avatarLODDistanceMultiplier("avatarLODDistanceMultiplier",
DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
const SettingHandle<int> boundaryLevelAdjust("boundaryLevelAdjust", 0);
const SettingHandle<float> octreeSizeScale("octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
}
void LODManager::autoAdjustLOD(float currentFPS) {
// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
// really want to count them in our average, so we will ignore the real frame rates and stuff
// our moving average with simulated good data
const int IGNORE_THESE_SAMPLES = 100;
const float ASSUMED_FPS = 60.0f;
if (_fpsAverage.getSampleCount() < IGNORE_THESE_SAMPLES) {
currentFPS = ASSUMED_FPS;
}
_fpsAverage.updateAverage(currentFPS);
_fastFPSAverage.updateAverage(currentFPS);
quint64 now = usecTimestampNow();
const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
if (_automaticAvatarLOD) {
if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
// attempt to lower the detail in proportion to the fps difference
float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
float averageFps = _fastFPSAverage.getAverage();
const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
_lastAvatarDetailDrop = now;
}
} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
// let the detail level creep slowly upwards
const float DISTANCE_DECREASE_RATE = 0.05f;
_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
}
}
bool changed = false;
quint64 elapsed = now - _lastAdjust;
if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < ADJUST_LOD_DOWN_FPS
&& _octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
}
changed = true;
_lastAdjust = now;
qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
<< "_octreeSizeScale=" << _octreeSizeScale;
}
if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > ADJUST_LOD_UP_FPS
&& _octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
_octreeSizeScale *= ADJUST_LOD_UP_BY;
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
}
changed = true;
_lastAdjust = now;
qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
<< "_octreeSizeScale=" << _octreeSizeScale;
}
if (changed) {
_shouldRenderTableNeedsRebuilding = true;
auto lodToolsDialog = DependencyManager::get<DialogsManager>()->getLodToolsDialog();
if (lodToolsDialog) {
lodToolsDialog->reloadSliders();
}
}
}
void LODManager::resetLODAdjust() {
_fpsAverage.reset();
_fastFPSAverage.reset();
_lastAvatarDetailDrop = _lastAdjust = usecTimestampNow();
}
QString LODManager::getLODFeedbackText() {
// determine granularity feedback
int boundaryLevelAdjust = getBoundaryLevelAdjust();
QString granularityFeedback;
switch (boundaryLevelAdjust) {
case 0: {
granularityFeedback = QString("at standard granularity.");
} break;
case 1: {
granularityFeedback = QString("at half of standard granularity.");
} break;
case 2: {
granularityFeedback = QString("at a third of standard granularity.");
} break;
default: {
granularityFeedback = QString("at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
} break;
}
// distance feedback
float octreeSizeScale = getOctreeSizeScale();
float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE;
QString result;
if (relativeToDefault > 1.01) {
result = QString("%1 further %2").arg(relativeToDefault,8,'f',2).arg(granularityFeedback);
} else if (relativeToDefault > 0.99) {
result = QString("the default distance %1").arg(granularityFeedback);
} else {
result = QString("%1 of default %2").arg(relativeToDefault,8,'f',3).arg(granularityFeedback);
}
return result;
}
// TODO: This is essentially the same logic used to render octree cells, but since models are more detailed then octree cells
// I've added a voxelToModelRatio that adjusts how much closer to a model you have to be to see it.
bool LODManager::shouldRenderMesh(float largestDimension, float distanceToCamera) {
const float octreeToMeshRatio = 4.0f; // must be this many times closer to a mesh than a voxel to see it.
float octreeSizeScale = getOctreeSizeScale();
int boundaryLevelAdjust = getBoundaryLevelAdjust();
float maxScale = (float)TREE_SCALE;
float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / octreeToMeshRatio;
if (_shouldRenderTableNeedsRebuilding) {
_shouldRenderTable.clear();
float SMALLEST_SCALE_IN_TABLE = 0.001f; // 1mm is plenty small
float scale = maxScale;
float visibleDistanceAtScale = visibleDistanceAtMaxScale;
while (scale > SMALLEST_SCALE_IN_TABLE) {
scale /= 2.0f;
visibleDistanceAtScale /= 2.0f;
_shouldRenderTable[scale] = visibleDistanceAtScale;
}
_shouldRenderTableNeedsRebuilding = false;
}
float closestScale = maxScale;
float visibleDistanceAtClosestScale = visibleDistanceAtMaxScale;
QMap<float, float>::const_iterator lowerBound = _shouldRenderTable.lowerBound(largestDimension);
if (lowerBound != _shouldRenderTable.constEnd()) {
closestScale = lowerBound.key();
visibleDistanceAtClosestScale = lowerBound.value();
}
if (closestScale < largestDimension) {
visibleDistanceAtClosestScale *= 2.0f;
}
return (distanceToCamera <= visibleDistanceAtClosestScale);
}
void LODManager::setOctreeSizeScale(float sizeScale) {
_octreeSizeScale = sizeScale;
_shouldRenderTableNeedsRebuilding = true;
}
void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
_boundaryLevelAdjust = boundaryLevelAdjust;
_shouldRenderTableNeedsRebuilding = true;
}
void LODManager::loadSettings() {
setAutomaticAvatarLOD(SettingHandles::automaticAvatarLOD.get());
setAvatarLODDecreaseFPS(SettingHandles::avatarLODDecreaseFPS.get());
setAvatarLODIncreaseFPS(SettingHandles::avatarLODIncreaseFPS.get());
setAvatarLODDistanceMultiplier(SettingHandles::avatarLODDistanceMultiplier.get());
setBoundaryLevelAdjust(SettingHandles::boundaryLevelAdjust.get());
setOctreeSizeScale(SettingHandles::octreeSizeScale.get());
}
void LODManager::saveSettings() {
SettingHandles::automaticAvatarLOD.set(getAutomaticAvatarLOD());
SettingHandles::avatarLODDecreaseFPS.set(getAvatarLODDecreaseFPS());
SettingHandles::avatarLODIncreaseFPS.set(getAvatarLODIncreaseFPS());
SettingHandles::avatarLODDistanceMultiplier.set(getAvatarLODDistanceMultiplier());
SettingHandles::boundaryLevelAdjust.set(getBoundaryLevelAdjust());
SettingHandles::octreeSizeScale.set(getOctreeSizeScale());
}

View file

@ -0,0 +1,91 @@
//
// LODManager.h
//
//
// Created by Clement on 1/16/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LODManager_h
#define hifi_LODManager_h
#include <DependencyManager.h>
#include <OctreeConstants.h>
#include <Settings.h>
#include <SharedUtil.h>
#include <SimpleMovingAverage.h>
const float ADJUST_LOD_DOWN_FPS = 40.0;
const float ADJUST_LOD_UP_FPS = 55.0;
const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
const float ADJUST_LOD_DOWN_BY = 0.9f;
const float ADJUST_LOD_UP_BY = 1.1f;
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.25f;
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f;
const int ONE_SECOND_OF_FRAMES = 60;
const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
class LODManager : public Dependency {
SINGLETON_DEPENDENCY
public:
void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; }
bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; }
float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; }
float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; }
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
// User Tweakable LOD Items
QString getLODFeedbackText();
void setOctreeSizeScale(float sizeScale);
float getOctreeSizeScale() const { return _octreeSizeScale; }
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
void autoAdjustLOD(float currentFPS);
void resetLODAdjust();
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
void loadSettings();
void saveSettings();
private:
LODManager() {}
bool _automaticAvatarLOD = true;
float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
int _boundaryLevelAdjust = 0;
quint64 _lastAdjust = 0;
quint64 _lastAvatarDetailDrop = 0;
SimpleMovingAverage _fpsAverage = FIVE_SECONDS_OF_FRAMES;
SimpleMovingAverage _fastFPSAverage = ONE_SECOND_OF_FRAMES;
bool _shouldRenderTableNeedsRebuilding = true;
QMap<float, float> _shouldRenderTable;
};
#endif // hifi_LODManager_h

View file

@ -9,9 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "MainWindow.h"
#include "Menu.h"
#include <QApplication>
#include <QDesktopWidget>
#include <QEvent>
#include <QMoveEvent>
#include <QResizeEvent>
@ -19,8 +18,33 @@
#include <QHideEvent>
#include <QWindowStateChangeEvent>
MainWindow::MainWindow(QWidget* parent) :
QMainWindow(parent) {
#include <Settings.h>
#include "MainWindow.h"
#include "Menu.h"
#include "Util.h"
namespace SettingHandles {
const SettingHandle<QRect> windowGeometry("WindowGeometry");
}
MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent) {
}
void MainWindow::restoreGeometry() {
// Did not use setGeometry() on purpose,
// see http://doc.qt.io/qt-5/qsettings.html#restoring-the-state-of-a-gui-application
QRect geometry = SettingHandles::windowGeometry.get(qApp->desktop()->availableGeometry());
move(geometry.topLeft());
resize(geometry.size());
}
void MainWindow::saveGeometry() {
// Did not use geometry() on purpose,
// see http://doc.qt.io/qt-5/qsettings.html#restoring-the-state-of-a-gui-application
QRect geometry(pos(), size());
SettingHandles::windowGeometry.set(geometry);
}
void MainWindow::moveEvent(QMoveEvent* event) {

View file

@ -14,12 +14,15 @@
#include <QMainWindow>
class MainWindow : public QMainWindow
{
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget* parent = NULL);
public slots:
void restoreGeometry();
void saveGeometry();
signals:
void windowGeometryChanged(QRect geometry);
void windowShown(bool shown);

File diff suppressed because it is too large Load diff

View file

@ -19,128 +19,23 @@
#include <QPointer>
#include <QStandardPaths>
#include <EventTypes.h>
#include <MenuItemProperties.h>
#include <OctreeConstants.h>
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
#endif
#include "devices/Faceshift.h"
#include "devices/SixenseManager.h"
#include "ui/ChatWindow.h"
#include "ui/JSConsole.h"
#include "ui/ScriptEditorWindow.h"
// Make an LOD handler class and move everything overthere
const float ADJUST_LOD_DOWN_FPS = 40.0;
const float ADJUST_LOD_UP_FPS = 55.0;
const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
const float ADJUST_LOD_DOWN_BY = 0.9f;
const float ADJUST_LOD_UP_BY = 1.1f;
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.25f;
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f;
const int ONE_SECOND_OF_FRAMES = 60;
const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
//////////////////////////////////////////////////////////
const float DEFAULT_OCULUS_UI_ANGULAR_SIZE = 72.0f;
const QString SETTINGS_ADDRESS_KEY = "address";
class QSettings;
class AddressBarDialog;
class AnimationsDialog;
class AttachmentsDialog;
class CachesSizeDialog;
class BandwidthDialog;
class DataWebDialog;
class HMDToolsDialog;
class LodToolsDialog;
class LoginDialog;
class OctreeStatsDialog;
class PreferencesDialog;
class MetavoxelEditor;
class MetavoxelNetworkSimulator;
class ChatWindow;
class MenuItemProperties;
class Settings;
class Menu : public QMenuBar {
Q_OBJECT
public:
static Menu* getInstance();
void loadSettings();
void saveSettings();
QMenu* getMenu(const QString& menuName);
void triggerOption(const QString& menuOption);
QAction* getActionForOption(const QString& menuOption);
const InboundAudioStream::Settings& getReceivedAudioStreamSettings() const { return _receivedAudioStreamSettings; }
void setReceivedAudioStreamSettings(const InboundAudioStream::Settings& receivedAudioStreamSettings) { _receivedAudioStreamSettings = receivedAudioStreamSettings; }
float getFieldOfView() const { return _fieldOfView; }
void setFieldOfView(float fieldOfView) { _fieldOfView = fieldOfView; bumpSettings(); }
float getRealWorldFieldOfView() const { return _realWorldFieldOfView; }
void setRealWorldFieldOfView(float realWorldFieldOfView) { _realWorldFieldOfView = realWorldFieldOfView; bumpSettings(); }
float getOculusUIAngularSize() const { return _oculusUIAngularSize; }
void setOculusUIAngularSize(float oculusUIAngularSize) { _oculusUIAngularSize = oculusUIAngularSize; bumpSettings(); }
float getSixenseReticleMoveSpeed() const { return _sixenseReticleMoveSpeed; }
void setSixenseReticleMoveSpeed(float sixenseReticleMoveSpeed) { _sixenseReticleMoveSpeed = sixenseReticleMoveSpeed; bumpSettings(); }
bool getInvertSixenseButtons() const { return _invertSixenseButtons; }
void setInvertSixenseButtons(bool invertSixenseButtons) { _invertSixenseButtons = invertSixenseButtons; bumpSettings(); }
float getFaceshiftEyeDeflection() const { return _faceshiftEyeDeflection; }
void setFaceshiftEyeDeflection(float faceshiftEyeDeflection) { _faceshiftEyeDeflection = faceshiftEyeDeflection; bumpSettings(); }
const QString& getFaceshiftHostname() const { return _faceshiftHostname; }
void setFaceshiftHostname(const QString& hostname) { _faceshiftHostname = hostname; bumpSettings(); }
QString getSnapshotsLocation() const;
void setSnapshotsLocation(QString snapshotsLocation) { _snapshotsLocation = snapshotsLocation; bumpSettings(); }
const QString& getScriptsLocation() const { return _scriptsLocation; }
void setScriptsLocation(const QString& scriptsLocation);
BandwidthDialog* getBandwidthDialog() const { return _bandwidthDialog; }
OctreeStatsDialog* getOctreeStatsDialog() const { return _octreeStatsDialog; }
LodToolsDialog* getLodToolsDialog() const { return _lodToolsDialog; }
HMDToolsDialog* getHMDToolsDialog() const { return _hmdToolsDialog; }
bool getShadowsEnabled() const;
// User Tweakable LOD Items
QString getLODFeedbackText();
void autoAdjustLOD(float currentFPS);
void resetLODAdjust();
void setOctreeSizeScale(float sizeScale);
float getOctreeSizeScale() const { return _octreeSizeScale; }
void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; bumpSettings(); }
bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; bumpSettings(); }
float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; bumpSettings(); }
float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; bumpSettings(); }
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
SpeechRecognizer* getSpeechRecognizer() { return &_speechRecognizer; }
#endif
// User Tweakable PPS from Voxel Server
int getMaxOctreePacketsPerSecond() const { return _maxOctreePacketsPerSecond; }
void setMaxOctreePacketsPerSecond(int value) { _maxOctreePacketsPerSecond = value; bumpSettings(); }
QAction* addActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString& actionName,
const QKeySequence& shortcut = 0,
@ -154,35 +49,10 @@ public:
const QKeySequence& shortcut = 0,
QAction::MenuRole role = QAction::NoRole,
int menuItemLocation = UNSPECIFIED_POSITION);
void removeAction(QMenu* menu, const QString& actionName);
const QByteArray& getWalletPrivateKey() const { return _walletPrivateKey; }
signals:
void scriptLocationChanged(const QString& newPath);
public slots:
void clearLoginDialogDisplayedFlag();
void loginForCurrentDomain();
void showLoginForCurrentDomain();
void bandwidthDetails();
void octreeStatsDetails();
void cachesSizeDialog();
void lodTools();
void hmdTools(bool showTools);
void loadSettings(QSettings* settings = NULL);
void saveSettings(QSettings* settings = NULL);
void importSettings();
void exportSettings();
void toggleAddressBar();
void copyAddress();
void copyPath();
void toggleLoginMenuItem();
void toggleSixense(bool shouldEnable);
QMenu* addMenu(const QString& menuName);
void removeMenu(const QString& menuName);
bool menuExists(const QString& menuName);
@ -193,47 +63,21 @@ public slots:
bool menuItemExists(const QString& menuName, const QString& menuitem);
bool isOptionChecked(const QString& menuOption) const;
void setIsOptionChecked(const QString& menuOption, bool isChecked);
private slots:
void aboutApp();
void showEditEntitiesHelp();
void bumpSettings();
void editPreferences();
void editAttachments();
void editAnimations();
void changePrivateKey();
void bookmarkLocation();
void teleportToBookmark();
void deleteBookmark();
void hmdToolsClosed();
void runTests();
void showMetavoxelEditor();
void showMetavoxelNetworkSimulator();
void showScriptEditor();
void showChat();
void toggleConsole();
void toggleToolWindow();
void toggleChat();
void audioMuteToggled();
void displayNameLocationResponse(const QString& errorString);
void changeVSync();
void loadRSSDKFile();
private:
static Menu* _instance;
Menu();
typedef void(*settingsAction)(QSettings*, QAction*);
static void loadAction(QSettings* set, QAction* action);
static void saveAction(QSettings* set, QAction* action);
void scanMenuBar(settingsAction modifySetting, QSettings* set);
void scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set);
typedef void(*settingsAction)(Settings&, QAction&);
static void loadAction(Settings& settings, QAction& action);
static void saveAction(Settings& settings, QAction& action);
void scanMenuBar(settingsAction modifySetting);
void scanMenu(QMenu& menu, settingsAction modifySetting, Settings& settings);
/// helper method to have separators with labels that are also compatible with OS X
void addDisabledActionAndSeparator(QMenu* destinationMenu, const QString& actionName,
int menuItemLocation = UNSPECIFIED_POSITION);
int menuItemLocation = UNSPECIFIED_POSITION);
QAction* addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString& actionName,
const QKeySequence& shortcut = 0,
@ -241,78 +85,17 @@ private:
const QObject* receiver = NULL,
const char* member = NULL,
int menuItemLocation = UNSPECIFIED_POSITION);
QAction* getActionFromName(const QString& menuName, QMenu* menu);
QMenu* getSubMenuFromName(const QString& menuName, QMenu* menu);
QMenu* getMenuParent(const QString& menuName, QString& finalMenuPart);
QAction* getMenuAction(const QString& menuName);
int findPositionOfMenuItem(QMenu* menu, const QString& searchMenuItem);
int positionBeforeSeparatorIfNeeded(QMenu* menu, int requestedPosition);
QMenu* getMenu(const QString& menuName);
QHash<QString, QAction*> _actionHash;
InboundAudioStream::Settings _receivedAudioStreamSettings;
// in Degrees, doesn't apply to HMD like Oculus
float _fieldOfView = DEFAULT_FIELD_OF_VIEW_DEGREES;
// The actual FOV set by the user's monitor size and view distance
float _realWorldFieldOfView = DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES;
float _faceshiftEyeDeflection = DEFAULT_FACESHIFT_EYE_DEFLECTION;
QString _faceshiftHostname = DEFAULT_FACESHIFT_HOSTNAME;
QDialog* _jsConsole = nullptr;
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
SpeechRecognizer _speechRecognizer;
#endif
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
float _oculusUIAngularSize = DEFAULT_OCULUS_UI_ANGULAR_SIZE;
float _sixenseReticleMoveSpeed = DEFAULT_SIXENSE_RETICLE_MOVE_SPEED;
bool _invertSixenseButtons = DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS;
bool _hasLoginDialogDisplayed = false;
bool _automaticAvatarLOD = true;
float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
int _boundaryLevelAdjust = 0;
int _maxOctreePacketsPerSecond = DEFAULT_MAX_OCTREE_PPS;
quint64 _lastAdjust;
quint64 _lastAvatarDetailDrop;
SimpleMovingAverage _fpsAverage = FIVE_SECONDS_OF_FRAMES;
SimpleMovingAverage _fastFPSAverage = ONE_SECOND_OF_FRAMES;
QPointer<AddressBarDialog> _addressBarDialog;
QPointer<AnimationsDialog> _animationsDialog;
QPointer<AttachmentsDialog> _attachmentsDialog;
QPointer<BandwidthDialog> _bandwidthDialog;
QPointer<CachesSizeDialog> _cachesSizeDialog;
QPointer<HMDToolsDialog> _hmdToolsDialog;
QPointer<LodToolsDialog> _lodToolsDialog;
QPointer<LoginDialog> _loginDialog;
QPointer<OctreeStatsDialog> _octreeStatsDialog;
QPointer<PreferencesDialog> _preferencesDialog;
QPointer<MetavoxelEditor> _MetavoxelEditor;
QPointer<MetavoxelNetworkSimulator> _metavoxelNetworkSimulator;
QPointer<ScriptEditorWindow> _ScriptEditor;
QPointer<ChatWindow> _chatWindow;
QAction* _loginAction = nullptr;
QAction* _chatAction = nullptr;
QString _snapshotsLocation;
QString _scriptsLocation;
QByteArray _walletPrivateKey;
bool _shouldRenderTableNeedsRebuilding = true;
QMap<float, float> _shouldRenderTable;
void loadBookmarks();
QMenu* _bookmarksMenu;
QAction* _deleteBookmarksMenu;
};
namespace MenuOption {
@ -402,7 +185,6 @@ namespace MenuOption {
const QString LodTools = "LOD Tools";
const QString Login = "Login";
const QString Log = "Log";
const QString Logout = "Logout";
const QString LowVelocityFilter = "Low Velocity Filter";
const QString MetavoxelEditor = "Metavoxel Editor...";
const QString Metavoxels = "Metavoxels";
@ -484,10 +266,7 @@ namespace MenuOption {
const QString UploadSkeleton = "Upload Skeleton Model";
const QString UserInterface = "User Interface";
const QString Visage = "Visage";
const QString WalletPrivateKey = "Wallet Private Key...";
const QString Wireframe = "Wireframe";
}
void sendFakeEnterEvent();
#endif // hifi_Menu_h

View file

@ -1251,7 +1251,6 @@ SphereRenderer::SphereRenderer() {
void SphereRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
Sphere* sphere = static_cast<Sphere*>(_spanner);
const QColor& color = sphere->getColor();
glColor4f(color.redF(), color.greenF(), color.blueF(), color.alphaF());
glPushMatrix();
const glm::vec3& translation = sphere->getTranslation();
@ -1260,7 +1259,8 @@ void SphereRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(sphere->getScale(), 32, 32);
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(sphere->getScale(), 32, 32,
glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()));
glPopMatrix();
}
@ -1271,7 +1271,6 @@ CuboidRenderer::CuboidRenderer() {
void CuboidRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
Cuboid* cuboid = static_cast<Cuboid*>(_spanner);
const QColor& color = cuboid->getColor();
glColor4f(color.redF(), color.greenF(), color.blueF(), color.alphaF());
glPushMatrix();
const glm::vec3& translation = cuboid->getTranslation();
@ -1281,7 +1280,8 @@ void CuboidRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glScalef(1.0f, cuboid->getAspectY(), cuboid->getAspectZ());
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(cuboid->getScale() * 2.0f);
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(cuboid->getScale() * 2.0f,
glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()));
glPopMatrix();
}

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QBuffer>
#include <QCheckBox>
#include <QComboBox>
#include <QDebug>
@ -21,6 +22,7 @@
#include <QHBoxLayout>
#include <QHttpMultiPart>
#include <QImage>
#include <QJsonDocument>
#include <QLineEdit>
#include <QMessageBox>
#include <QProgressBar>
@ -28,12 +30,17 @@
#include <QStandardPaths>
#include <QTemporaryFile>
#include <QTextStream>
#include <QThread>
#include <QVBoxLayout>
#include <QVariant>
#include <AccountManager.h>
#include <GeometryCache.h>
#include <GLMHelpers.h>
#include <ResourceCache.h>
#include <Settings.h>
#include <TextureCache.h>
#include "Application.h"
#include "ModelUploader.h"
@ -53,8 +60,6 @@ static const QString BLENDSHAPE_FIELD = "bs";
static const QString S3_URL = "http://public.highfidelity.io";
static const QString MODEL_URL = "/api/v1/models";
static const QString SETTING_NAME = "LastModelUploadLocation";
static const unsigned long long MAX_SIZE = 50 * 1024 * BYTES_PER_MEGABYTES; // 50 GB (Virtually remove limit)
static const int MAX_TEXTURE_SIZE = 1024;
static const int TIMEOUT = 1000;
@ -63,6 +68,11 @@ static const int MAX_CHECK = 30;
static const int QCOMPRESS_HEADER_POSITION = 0;
static const int QCOMPRESS_HEADER_SIZE = 4;
namespace SettingHandles {
const SettingHandle<QString> lastModelUploadLocation("LastModelUploadLocation",
QStandardPaths::writableLocation(QStandardPaths::DownloadLocation));
}
void ModelUploader::uploadModel(ModelType modelType) {
ModelUploader* uploader = new ModelUploader(modelType);
QThread* thread = new QThread();
@ -107,8 +117,7 @@ ModelUploader::~ModelUploader() {
bool ModelUploader::zip() {
// File Dialog
QSettings* settings = Application::getInstance()->lockSettings();
QString lastLocation = settings->value(SETTING_NAME).toString();
QString lastLocation = SettingHandles::lastModelUploadLocation.get();
if (lastLocation.isEmpty()) {
lastLocation = QStandardPaths::writableLocation(QStandardPaths::DownloadLocation);
@ -123,11 +132,9 @@ bool ModelUploader::zip() {
lastLocation, "Model files (*.fst *.fbx)");
if (filename == "") {
// If the user canceled we return.
Application::getInstance()->unlockSettings();
return false;
}
settings->setValue(SETTING_NAME, filename);
Application::getInstance()->unlockSettings();
SettingHandles::lastModelUploadLocation.set(filename);
// First we check the FST file (if any)
QFile* fst;

View file

@ -17,6 +17,7 @@
#include <NetworkAccessManager.h>
#include "Application.h"
#include "Menu.h"
#include "ScriptsModel.h"
@ -33,8 +34,8 @@ static const QString KEY_NAME = "Key";
TreeNodeBase::TreeNodeBase(TreeNodeFolder* parent, const QString& name, TreeNodeType type) :
_parent(parent),
_name(name),
_type(type) {
_type(type),
_name(name) {
};
TreeNodeScript::TreeNodeScript(const QString& localPath, const QString& fullPath, ScriptOrigin origin) :
@ -58,10 +59,10 @@ ScriptsModel::ScriptsModel(QObject* parent) :
_localDirectory.setFilter(QDir::Files | QDir::Readable);
_localDirectory.setNameFilters(QStringList("*.js"));
updateScriptsLocation(Menu::getInstance()->getScriptsLocation());
updateScriptsLocation(qApp->getScriptsLocation());
connect(&_fsWatcher, &QFileSystemWatcher::directoryChanged, this, &ScriptsModel::reloadLocalFiles);
connect(Menu::getInstance(), &Menu::scriptLocationChanged, this, &ScriptsModel::updateScriptsLocation);
connect(qApp, &Application::scriptLocationChanged, this, &ScriptsModel::updateScriptsLocation);
reloadLocalFiles();
reloadRemoteFiles();

View file

@ -20,12 +20,13 @@
#include <QWinEventNotifier>
#endif
class SpeechRecognizer : public QObject {
Q_OBJECT
public:
SpeechRecognizer();
~SpeechRecognizer();
#include <DependencyManager.h>
class SpeechRecognizer : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
void handleCommandRecognized(const char* command);
bool getEnabled() const { return _enabled; }
@ -42,6 +43,9 @@ protected:
void reloadCommands();
private:
SpeechRecognizer();
virtual ~SpeechRecognizer();
bool _enabled;
QSet<QString> _commands;
#if defined(Q_OS_MAC)

View file

@ -36,22 +36,18 @@ void renderWorldBox() {
auto geometryCache = DependencyManager::get<GeometryCache>();
// Show edge of world
float red[] = {1, 0, 0};
float green[] = {0, 1, 0};
float blue[] = {0, 0, 1};
float gray[] = {0.5, 0.5, 0.5};
glm::vec3 red(1.0f, 0.0f, 0.0f);
glm::vec3 green(0.0f, 1.0f, 0.0f);
glm::vec3 blue(0.0f, 0.0f, 1.0f);
glm::vec3 grey(0.5f, 0.5f, 0.5f);
glDisable(GL_LIGHTING);
glLineWidth(1.0);
glColor3fv(red);
geometryCache->renderLine(glm::vec3(0, 0, 0), glm::vec3(TREE_SCALE, 0, 0));
glColor3fv(green);
geometryCache->renderLine(glm::vec3(0, 0, 0), glm::vec3(0, TREE_SCALE, 0));
glColor3fv(blue);
geometryCache->renderLine(glm::vec3(0, 0, 0), glm::vec3(0, 0, TREE_SCALE));
glColor3fv(gray);
geometryCache->renderLine(glm::vec3(0, 0, TREE_SCALE), glm::vec3(TREE_SCALE, 0, TREE_SCALE));
geometryCache->renderLine(glm::vec3(TREE_SCALE, 0, TREE_SCALE), glm::vec3(TREE_SCALE, 0, 0));
geometryCache->renderLine(glm::vec3(0, 0, 0), glm::vec3(TREE_SCALE, 0, 0), red);
geometryCache->renderLine(glm::vec3(0, 0, 0), glm::vec3(0, TREE_SCALE, 0), green);
geometryCache->renderLine(glm::vec3(0, 0, 0), glm::vec3(0, 0, TREE_SCALE), blue);
geometryCache->renderLine(glm::vec3(0, 0, TREE_SCALE), glm::vec3(TREE_SCALE, 0, TREE_SCALE), grey);
geometryCache->renderLine(glm::vec3(TREE_SCALE, 0, TREE_SCALE), glm::vec3(TREE_SCALE, 0, 0), grey);
// Draw meter markers along the 3 axis to help with measuring things
@ -60,23 +56,19 @@ void renderWorldBox() {
glEnable(GL_LIGHTING);
glPushMatrix();
glTranslatef(MARKER_DISTANCE, 0, 0);
glColor3fv(red);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10, red);
glPopMatrix();
glPushMatrix();
glTranslatef(0, MARKER_DISTANCE, 0);
glColor3fv(green);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10, green);
glPopMatrix();
glPushMatrix();
glTranslatef(0, 0, MARKER_DISTANCE);
glColor3fv(blue);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10, blue);
glPopMatrix();
glPushMatrix();
glColor3fv(gray);
glTranslatef(MARKER_DISTANCE, 0, MARKER_DISTANCE);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10, grey);
glPopMatrix();
}
@ -114,25 +106,23 @@ void drawText(int x, int y, float scale, float radians, int mono,
//
glPushMatrix();
glTranslatef(static_cast<float>(x), static_cast<float>(y), 0.0f);
glColor3fv(color);
glRotated(double(radians * DEGREES_PER_RADIAN), 0.0, 0.0, 1.0);
glScalef(scale / 0.1f, scale / 0.1f, 1.0f);
textRenderer(mono)->draw(0, 0, string);
glm::vec4 colorV4 = {color[0], color[1], color[3], 1.0f };
textRenderer(mono)->draw(0, 0, string, colorV4);
glPopMatrix();
}
void renderCollisionOverlay(int width, int height, float magnitude, float red, float blue, float green) {
const float MIN_VISIBLE_COLLISION = 0.01f;
if (magnitude > MIN_VISIBLE_COLLISION) {
glColor4f(red, blue, green, magnitude);
DependencyManager::get<GeometryCache>()->renderQuad(0, 0, width, height);
DependencyManager::get<GeometryCache>()->renderQuad(0, 0, width, height, glm::vec4(red, blue, green, magnitude));
}
}
void renderBevelCornersRect(int x, int y, int width, int height, int bevelDistance) {
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(x, y, width, height, bevelDistance);
}
// Do some basic timing tests and report the results
void runTimingTests() {
// How long does it take to make a call to get the time?
@ -238,14 +228,6 @@ void runTimingTests() {
qDebug("vec3 assign and dot() usecs: %f, last result:%f", elapsedUsecs / (float) numTests, result);
}
float loadSetting(QSettings* settings, const char* name, float defaultValue) {
float value = settings->value(name, defaultValue).toFloat();
if (glm::isnan(value)) {
value = defaultValue;
}
return value;
}
bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection,
const glm::vec3& sphereCenter, float sphereRadius, float& distance) {
glm::vec3 relativeOrigin = rayStarting - sphereCenter;

View file

@ -27,12 +27,8 @@ void drawText(int x, int y, float scale, float radians, int mono,
void renderCollisionOverlay(int width, int height, float magnitude, float red = 0, float blue = 0, float green = 0);
void renderBevelCornersRect(int x, int y, int width, int height, int bevelDistance);
void runTimingTests();
float loadSetting(QSettings* settings, const char* name, float defaultValue);
bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection,
const glm::vec3& sphereCenter, float sphereRadius, float& distance);

View file

@ -50,14 +50,12 @@ void AudioIOStatsRenderer::render(const float* color, int width, int height) {
int statsHeight = STATS_HEIGHT_PER_LINE * lines;
static const float backgroundColor[4] = { 0.2f, 0.2f, 0.2f, 0.6f };
static const glm::vec4 backgroundColor = { 0.2f, 0.2f, 0.2f, 0.6f };
int x = std::max((width - (int)STATS_WIDTH) / 2, 0);
int y = std::max((height - CENTERED_BACKGROUND_HEIGHT) / 2, 0);
int w = STATS_WIDTH;
int h = statsHeight;
glColor4fv(backgroundColor);
DependencyManager::get<GeometryCache>()->renderQuad(x, y, w, h);
glColor4f(1, 1, 1, 1);
DependencyManager::get<GeometryCache>()->renderQuad(x, y, w, h, backgroundColor);
int horizontalOffset = x + 5;
int verticalOffset = y;

View file

@ -111,11 +111,11 @@ void AudioScope::render(int width, int height) {
return;
}
static const float backgroundColor[4] = { 0.4f, 0.4f, 0.4f, 0.6f };
static const float gridColor[4] = { 0.7f, 0.7f, 0.7f, 1.0f };
static const float inputColor[4] = { 0.3f, 1.0f, 0.3f, 1.0f };
static const float outputLeftColor[4] = { 1.0f, 0.3f, 0.3f, 1.0f };
static const float outputRightColor[4] = { 0.3f, 0.3f, 1.0f, 1.0f };
static const glm::vec4 backgroundColor = { 0.4f, 0.4f, 0.4f, 0.6f };
static const glm::vec4 gridColor = { 0.7f, 0.7f, 0.7f, 1.0f };
static const glm::vec4 inputColor = { 0.3f, 1.0f, 0.3f, 1.0f };
static const glm::vec4 outputLeftColor = { 1.0f, 0.3f, 0.3f, 1.0f };
static const glm::vec4 outputRightColor = { 0.3f, 0.3f, 1.0f, 1.0f };
static const int gridRows = 2;
int gridCols = _framesPerScope;
@ -132,21 +132,15 @@ void AudioScope::render(int width, int height) {
renderLineStrip(_outputRightD, outputRightColor, x, y, _samplesPerScope, _scopeOutputOffset, _scopeOutputRight);
}
void AudioScope::renderBackground(const float* color, int x, int y, int width, int height) {
glColor4fv(color);
DependencyManager::get<GeometryCache>()->renderQuad(x, y, width, height);
glColor4f(1, 1, 1, 1);
void AudioScope::renderBackground(const glm::vec4& color, int x, int y, int width, int height) {
DependencyManager::get<GeometryCache>()->renderQuad(x, y, width, height, color);
}
void AudioScope::renderGrid(const float* color, int x, int y, int width, int height, int rows, int cols) {
glColor4fv(color);
DependencyManager::get<GeometryCache>()->renderGrid(x, y, width, height, rows, cols, _audioScopeGrid);
glColor4f(1, 1, 1, 1);
void AudioScope::renderGrid(const glm::vec4& color, int x, int y, int width, int height, int rows, int cols) {
DependencyManager::get<GeometryCache>()->renderGrid(x, y, width, height, rows, cols, color, _audioScopeGrid);
}
void AudioScope::renderLineStrip(int id, const float* color, int x, int y, int n, int offset, const QByteArray* byteArray) {
glColor4fv(color);
void AudioScope::renderLineStrip(int id, const glm::vec4& color, int x, int y, int n, int offset, const QByteArray* byteArray) {
int16_t sample;
int16_t* samples = ((int16_t*) byteArray->data()) + offset;
@ -200,10 +194,8 @@ void AudioScope::renderLineStrip(int id, const float* color, int x, int y, int n
}
geometryCache->updateVertices(id, points);
geometryCache->renderVertices(GL_LINE_STRIP, id);
glColor4f(1, 1, 1, 1);
geometryCache->updateVertices(id, points, color);
geometryCache->renderVertices(gpu::LINE_STRIP, id);
}
int AudioScope::addBufferToScope(QByteArray* byteArray, int frameOffset, const int16_t* source, int sourceSamplesPerChannel,

View file

@ -12,6 +12,8 @@
#ifndef hifi_AudioScope_h
#define hifi_AudioScope_h
#include <glm/glm.hpp>
#include <DependencyManager.h>
#include <QByteArray>
@ -46,9 +48,9 @@ private slots:
private:
// Audio scope methods for rendering
static void renderBackground(const float* color, int x, int y, int width, int height);
void renderGrid(const float* color, int x, int y, int width, int height, int rows, int cols);
void renderLineStrip(int id, const float* color, int x, int y, int n, int offset, const QByteArray* byteArray);
static void renderBackground(const glm::vec4& color, int x, int y, int width, int height);
void renderGrid(const glm::vec4& color, int x, int y, int width, int height, int rows, int cols);
void renderLineStrip(int id, const glm::vec4& color, int x, int y, int n, int offset, const QByteArray* byteArray);
// Audio scope methods for data acquisition
int addBufferToScope(QByteArray* byteArray, int frameOffset, const int16_t* source, int sourceSamples,

View file

@ -62,17 +62,19 @@ void AudioToolBox::render(int x, int y, bool boxed) {
glBindTexture(GL_TEXTURE_2D, _boxTextureId);
glm::vec4 quadColor;
if (isClipping) {
glColor3f(1.0f, 0.0f, 0.0f);
quadColor = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
glColor3f(0.41f, 0.41f, 0.41f);
quadColor = glm::vec4(0.41f, 0.41f, 0.41f, 1.0f);
}
glm::vec2 topLeft(boxBounds.left(), boxBounds.top());
glm::vec2 bottomRight(boxBounds.right(), boxBounds.bottom());
glm::vec2 texCoordTopLeft(1,1);
glm::vec2 texCoordBottomRight(0,0);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, quadColor);
}
float iconColor = 1.0f;
@ -98,14 +100,14 @@ void AudioToolBox::render(int x, int y, bool boxed) {
iconColor = PULSE_MIN + (PULSE_MAX - PULSE_MIN) * pulseFactor;
}
glColor3f(iconColor, iconColor, iconColor);
glm::vec4 quadColor(iconColor, iconColor, iconColor, 1.0f);
glm::vec2 topLeft(_iconBounds.left(), _iconBounds.top());
glm::vec2 bottomRight(_iconBounds.right(), _iconBounds.bottom());
glm::vec2 texCoordTopLeft(1,1);
glm::vec2 texCoordBottomRight(0,0);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, quadColor);
glDisable(GL_TEXTURE_2D);
}

View file

@ -25,6 +25,7 @@
#include <DeferredLightingEffect.h>
#include <GeometryUtil.h>
#include <GlowEffect.h>
#include <LODManager.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <PathUtils.h>
@ -114,8 +115,8 @@ glm::quat Avatar::getWorldAlignedOrientation () const {
}
float Avatar::getLODDistance() const {
return Menu::getInstance()->getAvatarLODDistanceMultiplier() *
glm::distance(Application::getInstance()->getCamera()->getPosition(), _position) / _scale;
return DependencyManager::get<LODManager>()->getAvatarLODDistanceMultiplier() *
glm::distance(qApp->getCamera()->getPosition(), _position) / _scale;
}
void Avatar::simulate(float deltaTime) {
@ -301,8 +302,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
glm::vec3 axis = glm::axis(rotation);
glRotatef(angle, axis.x, axis.y, axis.z);
glColor3f(laserColor.x, laserColor.y, laserColor.z);
geometryCache->renderLine(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f));
geometryCache->renderLine(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor);
} glPopMatrix();
}
@ -327,8 +327,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
float angle = glm::degrees(glm::angle(rotation));
glm::vec3 axis = glm::axis(rotation);
glRotatef(angle, axis.x, axis.y, axis.z);
glColor3f(laserColor.x, laserColor.y, laserColor.z);
geometryCache->renderLine(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f));
geometryCache->renderLine(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor);
} glPopMatrix();
}
@ -404,15 +403,14 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::RenderFocusIndicator)) {
const float LOOK_AT_INDICATOR_RADIUS = 0.03f;
const float LOOK_AT_INDICATOR_OFFSET = 0.22f;
const float LOOK_AT_INDICATOR_COLOR[] = { 0.8f, 0.0f, 0.0f, 0.75f };
const glm::vec4 LOOK_AT_INDICATOR_COLOR = { 0.8f, 0.0f, 0.0f, 0.75f };
glPushMatrix();
glColor4fv(LOOK_AT_INDICATOR_COLOR);
if (_displayName.isEmpty() || _displayNameAlpha == 0.0f) {
glTranslatef(_position.x, getDisplayNamePosition().y, _position.z);
} else {
glTranslatef(_position.x, getDisplayNamePosition().y + LOOK_AT_INDICATOR_OFFSET, _position.z);
}
DependencyManager::get<GeometryCache>()->renderSphere(LOOK_AT_INDICATOR_RADIUS, 15, 15);
DependencyManager::get<GeometryCache>()->renderSphere(LOOK_AT_INDICATOR_RADIUS, 15, 15, LOOK_AT_INDICATOR_COLOR);
glPopMatrix();
}
}
@ -436,11 +434,11 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
if (renderMode == NORMAL_RENDER_MODE && (sphereRadius > MIN_SPHERE_SIZE) &&
(angle < MAX_SPHERE_ANGLE) && (angle > MIN_SPHERE_ANGLE)) {
glColor4f(SPHERE_COLOR[0], SPHERE_COLOR[1], SPHERE_COLOR[2], 1.0f - angle / MAX_SPHERE_ANGLE);
glPushMatrix();
glTranslatef(_position.x, _position.y, _position.z);
glScalef(height, height, height);
DependencyManager::get<GeometryCache>()->renderSphere(sphereRadius, 15, 15);
DependencyManager::get<GeometryCache>()->renderSphere(sphereRadius, 15, 15,
glm::vec4(SPHERE_COLOR[0], SPHERE_COLOR[1], SPHERE_COLOR[2], 1.0f - angle / MAX_SPHERE_ANGLE));
glPopMatrix();
}
@ -571,15 +569,12 @@ void Avatar::renderBillboard() {
float size = getBillboardSize();
glScalef(size, size, size);
glColor3f(1.0f, 1.0f, 1.0f);
glm::vec2 topLeft(-1.0f, -1.0f);
glm::vec2 bottomRight(1.0f, 1.0f);
glm::vec2 texCoordTopLeft(0.0f, 0.0f);
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
glPopMatrix();
@ -705,15 +700,15 @@ void Avatar::renderDisplayName() {
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0f, 1.0f);
glColor4f(0.2f, 0.2f, 0.2f, _displayNameAlpha * DISPLAYNAME_BACKGROUND_ALPHA / DISPLAYNAME_ALPHA);
renderBevelCornersRect(left, bottom, right - left, top - bottom, 3);
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(left, bottom, right - left, top - bottom, 3,
glm::vec4(0.2f, 0.2f, 0.2f, _displayNameAlpha * DISPLAYNAME_BACKGROUND_ALPHA / DISPLAYNAME_ALPHA));
glColor4f(0.93f, 0.93f, 0.93f, _displayNameAlpha);
glm::vec4 color(0.93f, 0.93f, 0.93f, _displayNameAlpha);
QByteArray ba = _displayName.toLocal8Bit();
const char* text = ba.data();
glDisable(GL_POLYGON_OFFSET_FILL);
textRenderer(DISPLAYNAME)->draw(text_x, text_y, text);
textRenderer(DISPLAYNAME)->draw(text_x, text_y, text, color);
glPopMatrix();
@ -948,7 +943,8 @@ int Avatar::parseDataAtOffset(const QByteArray& packet, int offset) {
int Avatar::_jointConesID = GeometryCache::UNKNOWN_ID;
// render a makeshift cone section that serves as a body part connecting joint spheres
void Avatar::renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2) {
void Avatar::renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2,
float radius1, float radius2, const glm::vec4& color) {
auto geometryCache = DependencyManager::get<GeometryCache>();
@ -993,8 +989,8 @@ void Avatar::renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2,
// TODO: this is really inefficient constantly recreating these vertices buffers. It would be
// better if the avatars cached these buffers for each of the joints they are rendering
geometryCache->updateVertices(_jointConesID, points);
geometryCache->renderVertices(GL_TRIANGLES, _jointConesID);
geometryCache->updateVertices(_jointConesID, points, color);
geometryCache->renderVertices(gpu::TRIANGLES, _jointConesID);
}
}

View file

@ -133,7 +133,8 @@ public:
virtual int parseDataAtOffset(const QByteArray& packet, int offset);
static void renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2);
static void renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2,
float radius1, float radius2, const glm::vec4& color);
virtual void applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) { }

View file

@ -115,8 +115,7 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) {
glm::vec3 position = palm.getPosition();
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glColor3f(0.0f, 1.0f, 0.0f);
DependencyManager::get<GeometryCache>()->renderSphere(PALM_COLLISION_RADIUS * _owningAvatar->getScale(), 10, 10);
DependencyManager::get<GeometryCache>()->renderSphere(PALM_COLLISION_RADIUS * _owningAvatar->getScale(), 10, 10, glm::vec3(0.0f, 1.0f, 0.0f));
glPopMatrix();
}
}
@ -132,7 +131,6 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) {
void Hand::renderHandTargets(bool isMine) {
glPushMatrix();
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
const float avatarScale = Application::getInstance()->getAvatar()->getScale();
const float alpha = 1.0f;
@ -152,8 +150,7 @@ void Hand::renderHandTargets(bool isMine) {
glTranslatef(targetPosition.x, targetPosition.y, targetPosition.z);
const float collisionRadius = 0.05f;
glColor4f(0.5f,0.5f,0.5f, alpha);
DependencyManager::get<GeometryCache>()->renderSphere(collisionRadius, 10, 10, false);
DependencyManager::get<GeometryCache>()->renderSphere(collisionRadius, 10, 10, glm::vec4(0.5f,0.5f,0.5f, alpha), false);
glPopMatrix();
}
}
@ -167,21 +164,17 @@ void Hand::renderHandTargets(bool isMine) {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
if (palm.isActive()) {
glColor4f(handColor.r, handColor.g, handColor.b, alpha);
glm::vec3 tip = palm.getTipPosition();
glm::vec3 root = palm.getPosition();
//Scale the positions based on avatar scale
myAvatar->scaleVectorRelativeToPosition(tip);
myAvatar->scaleVectorRelativeToPosition(root);
Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS, glm::vec4(handColor.r, handColor.g, handColor.b, alpha));
Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS);
// Render sphere at palm/finger root
glm::vec3 offsetFromPalm = root + palm.getNormal() * PALM_DISK_THICKNESS;
Avatar::renderJointConnectingCone(root, offsetFromPalm, PALM_DISK_RADIUS, 0.0f);
Avatar::renderJointConnectingCone(root, offsetFromPalm, PALM_DISK_RADIUS, 0.0f, glm::vec4(handColor.r, handColor.g, handColor.b, alpha));
glPushMatrix();
glTranslatef(root.x, root.y, root.z);
DependencyManager::get<GeometryCache>()->renderSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
DependencyManager::get<GeometryCache>()->renderSphere(PALM_BALL_RADIUS, 20.0f, 20.0f, glm::vec4(handColor.r, handColor.g, handColor.b, alpha));
glPopMatrix();
}
}

View file

@ -344,11 +344,10 @@ void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosi
glLineWidth(2.0);
// TODO: implement support for lines with gradient colors
// glColor4f(0.2f, 0.2f, 0.2f, 1.0f); --> to --> glColor4f(1.0f, 1.0f, 1.0f, 0.0f);
glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
geometryCache->renderLine(leftEyePosition, lookatPosition, _leftEyeLookAtID);
geometryCache->renderLine(rightEyePosition, lookatPosition, _rightEyeLookAtID);
glm::vec4 startColor(0.2f, 0.2f, 0.2f, 1.0f);
glm::vec4 endColor(1.0f, 1.0f, 1.0f, 0.0f);
geometryCache->renderLine(leftEyePosition, lookatPosition, startColor, endColor, _leftEyeLookAtID);
geometryCache->renderLine(rightEyePosition, lookatPosition, startColor, endColor, _rightEyeLookAtID);
DependencyManager::get<GlowEffect>()->end();
}

View file

@ -28,6 +28,7 @@
#include <NodeList.h>
#include <PacketHeaders.h>
#include <PerfStat.h>
#include <Settings.h>
#include <ShapeCollider.h>
#include <SharedUtil.h>
#include <TextRenderer.h>
@ -338,7 +339,8 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
head->setDeltaPitch(estimatedRotation.x);
head->setDeltaYaw(estimatedRotation.y);
} else {
float magnifyFieldOfView = Menu::getInstance()->getFieldOfView() / Menu::getInstance()->getRealWorldFieldOfView();
float magnifyFieldOfView = qApp->getViewFrustum()->getFieldOfView() /
qApp->getViewFrustum()->getRealWorldFieldOfView();
head->setDeltaPitch(estimatedRotation.x * magnifyFieldOfView);
head->setDeltaYaw(estimatedRotation.y * magnifyFieldOfView);
}
@ -381,17 +383,15 @@ void MyAvatar::renderDebugBodyPoints() {
// Torso Sphere
position = torsoPosition;
glPushMatrix();
glColor4f(0, 1, 0, .5f);
glTranslatef(position.x, position.y, position.z);
DependencyManager::get<GeometryCache>()->renderSphere(0.2f, 10.0f, 10.0f);
DependencyManager::get<GeometryCache>()->renderSphere(0.2f, 10.0f, 10.0f, glm::vec4(0, 1, 0, .5f));
glPopMatrix();
// Head Sphere
position = headPosition;
glPushMatrix();
glColor4f(0, 1, 0, .5f);
glTranslatef(position.x, position.y, position.z);
DependencyManager::get<GeometryCache>()->renderSphere(0.15f, 10.0f, 10.0f);
DependencyManager::get<GeometryCache>()->renderSphere(0.15f, 10.0f, 10.0f, glm::vec4(0, 1, 0, .5f));
glPopMatrix();
}
@ -677,60 +677,70 @@ AnimationDetails MyAvatar::getAnimationDetails(const QString& url) {
return result;
}
void MyAvatar::saveData(QSettings* settings) {
settings->beginGroup("Avatar");
void MyAvatar::saveData() {
Settings settings;
settings.beginGroup("Avatar");
settings->setValue("headPitch", getHead()->getBasePitch());
settings.setValue("headPitch", getHead()->getBasePitch());
settings->setValue("pupilDilation", getHead()->getPupilDilation());
settings.setValue("pupilDilation", getHead()->getPupilDilation());
settings->setValue("leanScale", _leanScale);
settings->setValue("scale", _targetScale);
settings.setValue("leanScale", _leanScale);
settings.setValue("scale", _targetScale);
settings->setValue("faceModelURL", _faceModelURL);
settings->setValue("skeletonModelURL", _skeletonModelURL);
settings.setValue("faceModelURL", _faceModelURL);
settings.setValue("skeletonModelURL", _skeletonModelURL);
settings->beginWriteArray("attachmentData");
settings.beginWriteArray("attachmentData");
for (int i = 0; i < _attachmentData.size(); i++) {
settings->setArrayIndex(i);
settings.setArrayIndex(i);
const AttachmentData& attachment = _attachmentData.at(i);
settings->setValue("modelURL", attachment.modelURL);
settings->setValue("jointName", attachment.jointName);
settings->setValue("translation_x", attachment.translation.x);
settings->setValue("translation_y", attachment.translation.y);
settings->setValue("translation_z", attachment.translation.z);
settings.setValue("modelURL", attachment.modelURL);
settings.setValue("jointName", attachment.jointName);
settings.setValue("translation_x", attachment.translation.x);
settings.setValue("translation_y", attachment.translation.y);
settings.setValue("translation_z", attachment.translation.z);
glm::vec3 eulers = safeEulerAngles(attachment.rotation);
settings->setValue("rotation_x", eulers.x);
settings->setValue("rotation_y", eulers.y);
settings->setValue("rotation_z", eulers.z);
settings->setValue("scale", attachment.scale);
settings.setValue("rotation_x", eulers.x);
settings.setValue("rotation_y", eulers.y);
settings.setValue("rotation_z", eulers.z);
settings.setValue("scale", attachment.scale);
}
settings->endArray();
settings.endArray();
settings->beginWriteArray("animationHandles");
settings.beginWriteArray("animationHandles");
for (int i = 0; i < _animationHandles.size(); i++) {
settings->setArrayIndex(i);
settings.setArrayIndex(i);
const AnimationHandlePointer& pointer = _animationHandles.at(i);
settings->setValue("role", pointer->getRole());
settings->setValue("url", pointer->getURL());
settings->setValue("fps", pointer->getFPS());
settings->setValue("priority", pointer->getPriority());
settings->setValue("loop", pointer->getLoop());
settings->setValue("hold", pointer->getHold());
settings->setValue("startAutomatically", pointer->getStartAutomatically());
settings->setValue("firstFrame", pointer->getFirstFrame());
settings->setValue("lastFrame", pointer->getLastFrame());
settings->setValue("maskedJoints", pointer->getMaskedJoints());
settings.setValue("role", pointer->getRole());
settings.setValue("url", pointer->getURL());
settings.setValue("fps", pointer->getFPS());
settings.setValue("priority", pointer->getPriority());
settings.setValue("loop", pointer->getLoop());
settings.setValue("hold", pointer->getHold());
settings.setValue("startAutomatically", pointer->getStartAutomatically());
settings.setValue("firstFrame", pointer->getFirstFrame());
settings.setValue("lastFrame", pointer->getLastFrame());
settings.setValue("maskedJoints", pointer->getMaskedJoints());
}
settings->endArray();
settings.endArray();
settings->setValue("displayName", _displayName);
settings.setValue("displayName", _displayName);
settings->endGroup();
settings.endGroup();
}
void MyAvatar::loadData(QSettings* settings) {
settings->beginGroup("Avatar");
float loadSetting(QSettings& settings, const char* name, float defaultValue) {
float value = settings.value(name, defaultValue).toFloat();
if (glm::isnan(value)) {
value = defaultValue;
}
return value;
}
void MyAvatar::loadData() {
Settings settings;
settings.beginGroup("Avatar");
getHead()->setBasePitch(loadSetting(settings, "headPitch", 0.0f));
@ -741,16 +751,16 @@ void MyAvatar::loadData(QSettings* settings) {
setScale(_scale);
Application::getInstance()->getCamera()->setScale(_scale);
setFaceModelURL(settings->value("faceModelURL", DEFAULT_HEAD_MODEL_URL).toUrl());
setSkeletonModelURL(settings->value("skeletonModelURL").toUrl());
setFaceModelURL(settings.value("faceModelURL", DEFAULT_HEAD_MODEL_URL).toUrl());
setSkeletonModelURL(settings.value("skeletonModelURL").toUrl());
QVector<AttachmentData> attachmentData;
int attachmentCount = settings->beginReadArray("attachmentData");
int attachmentCount = settings.beginReadArray("attachmentData");
for (int i = 0; i < attachmentCount; i++) {
settings->setArrayIndex(i);
settings.setArrayIndex(i);
AttachmentData attachment;
attachment.modelURL = settings->value("modelURL").toUrl();
attachment.jointName = settings->value("jointName").toString();
attachment.modelURL = settings.value("modelURL").toUrl();
attachment.jointName = settings.value("jointName").toString();
attachment.translation.x = loadSetting(settings, "translation_x", 0.0f);
attachment.translation.y = loadSetting(settings, "translation_y", 0.0f);
attachment.translation.z = loadSetting(settings, "translation_z", 0.0f);
@ -762,10 +772,10 @@ void MyAvatar::loadData(QSettings* settings) {
attachment.scale = loadSetting(settings, "scale", 1.0f);
attachmentData.append(attachment);
}
settings->endArray();
settings.endArray();
setAttachmentData(attachmentData);
int animationCount = settings->beginReadArray("animationHandles");
int animationCount = settings.beginReadArray("animationHandles");
while (_animationHandles.size() > animationCount) {
_animationHandles.takeLast()->stop();
}
@ -773,65 +783,64 @@ void MyAvatar::loadData(QSettings* settings) {
addAnimationHandle();
}
for (int i = 0; i < animationCount; i++) {
settings->setArrayIndex(i);
settings.setArrayIndex(i);
const AnimationHandlePointer& handle = _animationHandles.at(i);
handle->setRole(settings->value("role", "idle").toString());
handle->setURL(settings->value("url").toUrl());
handle->setRole(settings.value("role", "idle").toString());
handle->setURL(settings.value("url").toUrl());
handle->setFPS(loadSetting(settings, "fps", 30.0f));
handle->setPriority(loadSetting(settings, "priority", 1.0f));
handle->setLoop(settings->value("loop", true).toBool());
handle->setHold(settings->value("hold", false).toBool());
handle->setStartAutomatically(settings->value("startAutomatically", true).toBool());
handle->setFirstFrame(settings->value("firstFrame", 0.0f).toFloat());
handle->setLastFrame(settings->value("lastFrame", INT_MAX).toFloat());
handle->setMaskedJoints(settings->value("maskedJoints").toStringList());
handle->setLoop(settings.value("loop", true).toBool());
handle->setHold(settings.value("hold", false).toBool());
handle->setStartAutomatically(settings.value("startAutomatically", true).toBool());
handle->setFirstFrame(settings.value("firstFrame", 0.0f).toFloat());
handle->setLastFrame(settings.value("lastFrame", INT_MAX).toFloat());
handle->setMaskedJoints(settings.value("maskedJoints").toStringList());
}
settings->endArray();
settings.endArray();
setDisplayName(settings->value("displayName").toString());
setDisplayName(settings.value("displayName").toString());
settings->endGroup();
settings.endGroup();
}
void MyAvatar::saveAttachmentData(const AttachmentData& attachment) const {
QSettings* settings = Application::getInstance()->lockSettings();
settings->beginGroup("savedAttachmentData");
settings->beginGroup(_skeletonModel.getURL().toString());
settings->beginGroup(attachment.modelURL.toString());
settings->setValue("jointName", attachment.jointName);
Settings settings;
settings.beginGroup("savedAttachmentData");
settings.beginGroup(_skeletonModel.getURL().toString());
settings.beginGroup(attachment.modelURL.toString());
settings.setValue("jointName", attachment.jointName);
settings->beginGroup(attachment.jointName);
settings->setValue("translation_x", attachment.translation.x);
settings->setValue("translation_y", attachment.translation.y);
settings->setValue("translation_z", attachment.translation.z);
settings.beginGroup(attachment.jointName);
settings.setValue("translation_x", attachment.translation.x);
settings.setValue("translation_y", attachment.translation.y);
settings.setValue("translation_z", attachment.translation.z);
glm::vec3 eulers = safeEulerAngles(attachment.rotation);
settings->setValue("rotation_x", eulers.x);
settings->setValue("rotation_y", eulers.y);
settings->setValue("rotation_z", eulers.z);
settings->setValue("scale", attachment.scale);
settings.setValue("rotation_x", eulers.x);
settings.setValue("rotation_y", eulers.y);
settings.setValue("rotation_z", eulers.z);
settings.setValue("scale", attachment.scale);
settings->endGroup();
settings->endGroup();
settings->endGroup();
settings->endGroup();
Application::getInstance()->unlockSettings();
settings.endGroup();
settings.endGroup();
settings.endGroup();
settings.endGroup();
}
AttachmentData MyAvatar::loadAttachmentData(const QUrl& modelURL, const QString& jointName) const {
QSettings* settings = Application::getInstance()->lockSettings();
settings->beginGroup("savedAttachmentData");
settings->beginGroup(_skeletonModel.getURL().toString());
settings->beginGroup(modelURL.toString());
Settings settings;
settings.beginGroup("savedAttachmentData");
settings.beginGroup(_skeletonModel.getURL().toString());
settings.beginGroup(modelURL.toString());
AttachmentData attachment;
attachment.modelURL = modelURL;
if (jointName.isEmpty()) {
attachment.jointName = settings->value("jointName").toString();
attachment.jointName = settings.value("jointName").toString();
} else {
attachment.jointName = jointName;
}
settings->beginGroup(attachment.jointName);
if (settings->contains("translation_x")) {
settings.beginGroup(attachment.jointName);
if (settings.contains("translation_x")) {
attachment.translation.x = loadSetting(settings, "translation_x", 0.0f);
attachment.translation.y = loadSetting(settings, "translation_y", 0.0f);
attachment.translation.z = loadSetting(settings, "translation_z", 0.0f);
@ -845,11 +854,10 @@ AttachmentData MyAvatar::loadAttachmentData(const QUrl& modelURL, const QString&
attachment = AttachmentData();
}
settings->endGroup();
settings->endGroup();
settings->endGroup();
settings->endGroup();
Application::getInstance()->unlockSettings();
settings.endGroup();
settings.endGroup();
settings.endGroup();
settings.endGroup();
return attachment;
}
@ -1940,14 +1948,13 @@ void MyAvatar::renderLaserPointers() {
for (size_t i = 0; i < getHand()->getNumPalms(); ++i) {
PalmData& palm = getHand()->getPalms()[i];
if (palm.isActive()) {
glColor4f(0, 1, 1, 1);
glm::vec3 tip = getLaserPointerTipPosition(&palm);
glm::vec3 root = palm.getPosition();
//Scale the root vector with the avatar scale
scaleVectorRelativeToPosition(root);
Avatar::renderJointConnectingCone(root, tip, PALM_TIP_ROD_RADIUS, PALM_TIP_ROD_RADIUS);
Avatar::renderJointConnectingCone(root, tip, PALM_TIP_ROD_RADIUS, PALM_TIP_ROD_RADIUS, glm::vec4(0, 1, 1, 1));
}
}
}

View file

@ -51,7 +51,7 @@ public:
// getters
float getLeanScale() const { return _leanScale; }
glm::vec3 getGravity() const { return _gravity; }
glm::vec3 getDefaultEyePosition() const;
Q_INVOKABLE glm::vec3 getDefaultEyePosition() const;
bool getShouldRenderLocally() const { return _shouldRender; }
const QList<AnimationHandlePointer>& getAnimationHandles() const { return _animationHandles; }
@ -78,8 +78,8 @@ public:
Q_INVOKABLE AnimationDetails getAnimationDetails(const QString& url);
// get/set avatar data
void saveData(QSettings* settings);
void loadData(QSettings* settings);
void saveData();
void loadData();
void saveAttachmentData(const AttachmentData& attachment) const;
AttachmentData loadAttachmentData(const QUrl& modelURL, const QString& jointName = QString()) const;

View file

@ -354,7 +354,7 @@ void SkeletonModel::renderJointConstraints(int jointIndex) {
} else {
otherAxis.x = 1.0f;
}
glColor4f(otherAxis.r, otherAxis.g, otherAxis.b, 0.75f);
glm::vec4 color(otherAxis.r, otherAxis.g, otherAxis.b, 0.75f);
QVector<glm::vec3> points;
points << glm::vec3(0.0f, 0.0f, 0.0f);
@ -366,8 +366,8 @@ void SkeletonModel::renderJointConstraints(int jointIndex) {
}
// TODO: this is really inefficient constantly recreating these vertices buffers. It would be
// better if the skeleton model cached these buffers for each of the joints they are rendering
geometryCache->updateVertices(_triangleFanID, points);
geometryCache->renderVertices(GL_TRIANGLE_FAN, _triangleFanID);
geometryCache->updateVertices(_triangleFanID, points, color);
geometryCache->renderVertices(gpu::TRIANGLE_FAN, _triangleFanID);
}
glPopMatrix();
@ -396,14 +396,14 @@ void SkeletonModel::renderOrientationDirections(int jointIndex, glm::vec3 positi
glm::vec3 pUp = position + orientation * IDENTITY_UP * size;
glm::vec3 pFront = position + orientation * IDENTITY_FRONT * size;
glColor3f(1.0f, 0.0f, 0.0f);
geometryCache->renderLine(position, pRight, jointLineIDs._right);
glm::vec3 red(1.0f, 0.0f, 0.0f);
geometryCache->renderLine(position, pRight, red, jointLineIDs._right);
glColor3f(0.0f, 1.0f, 0.0f);
geometryCache->renderLine(position, pUp, jointLineIDs._up);
glm::vec3 green(0.0f, 1.0f, 0.0f);
geometryCache->renderLine(position, pUp, green, jointLineIDs._up);
glColor3f(0.0f, 0.0f, 1.0f);
geometryCache->renderLine(position, pFront, jointLineIDs._front);
glm::vec3 blue(0.0f, 0.0f, 1.0f);
geometryCache->renderLine(position, pFront, blue, jointLineIDs._front);
}
@ -601,10 +601,8 @@ void SkeletonModel::renderRagdoll() {
glm::vec3 position = points[i]._position - simulationTranslation;
glTranslatef(position.x, position.y, position.z);
// draw each point as a yellow hexagon with black border
glColor4f(0.0f, 0.0f, 0.0f, alpha);
geometryCache->renderSphere(radius2, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
glColor4f(1.0f, 1.0f, 0.0f, alpha);
geometryCache->renderSphere(radius1, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(radius2, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS, glm::vec4(0.0f, 0.0f, 0.0f, alpha));
geometryCache->renderSphere(radius1, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS, glm::vec4(1.0f, 1.0f, 0.0f, alpha));
glPopMatrix();
}
glPopMatrix();
@ -953,9 +951,8 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
_boundingShape.getEndPoint(endPoint);
endPoint = endPoint - _translation;
glTranslatef(endPoint.x, endPoint.y, endPoint.z);
glColor4f(0.6f, 0.6f, 0.8f, alpha);
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS, glm::vec4(0.6f, 0.6f, 0.8f, alpha));
// draw a yellow sphere at the capsule startpoint
glm::vec3 startPoint;
@ -963,13 +960,11 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
startPoint = startPoint - _translation;
glm::vec3 axis = endPoint - startPoint;
glTranslatef(-axis.x, -axis.y, -axis.z);
glColor4f(0.8f, 0.8f, 0.6f, alpha);
geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS, glm::vec4(0.8f, 0.8f, 0.6f, alpha));
// draw a green cylinder between the two points
glm::vec3 origin(0.0f);
glColor4f(0.6f, 0.8f, 0.6f, alpha);
Avatar::renderJointConnectingCone( origin, axis, _boundingShape.getRadius(), _boundingShape.getRadius());
Avatar::renderJointConnectingCone( origin, axis, _boundingShape.getRadius(), _boundingShape.getRadius(), glm::vec4(0.6f, 0.8f, 0.6f, alpha));
glPopMatrix();
}
@ -998,8 +993,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
glm::vec3 position = shape->getTranslation() - simulationTranslation;
glTranslatef(position.x, position.y, position.z);
// draw a grey sphere at shape position
glColor4f(0.75f, 0.75f, 0.75f, alpha);
geometryCache->renderSphere(shape->getBoundingRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(shape->getBoundingRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS, glm::vec4(0.75f, 0.75f, 0.75f, alpha));
} else if (shape->getType() == CAPSULE_SHAPE) {
CapsuleShape* capsule = static_cast<CapsuleShape*>(shape);
@ -1008,8 +1002,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
capsule->getEndPoint(endPoint);
endPoint = endPoint - simulationTranslation;
glTranslatef(endPoint.x, endPoint.y, endPoint.z);
glColor4f(0.6f, 0.6f, 0.8f, alpha);
geometryCache->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS, glm::vec4(0.6f, 0.6f, 0.8f, alpha));
// draw a yellow sphere at the capsule startpoint
glm::vec3 startPoint;
@ -1017,13 +1010,11 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
startPoint = startPoint - simulationTranslation;
glm::vec3 axis = endPoint - startPoint;
glTranslatef(-axis.x, -axis.y, -axis.z);
glColor4f(0.8f, 0.8f, 0.6f, alpha);
geometryCache->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS, glm::vec4(0.8f, 0.8f, 0.6f, alpha));
// draw a green cylinder between the two points
glm::vec3 origin(0.0f);
glColor4f(0.6f, 0.8f, 0.6f, alpha);
Avatar::renderJointConnectingCone( origin, axis, capsule->getRadius(), capsule->getRadius());
Avatar::renderJointConnectingCone( origin, axis, capsule->getRadius(), capsule->getRadius(), glm::vec4(0.6f, 0.8f, 0.6f, alpha));
}
glPopMatrix();
}

View file

@ -11,7 +11,9 @@
#include <QTimer>
#include <GLMHelpers.h>
#include <PerfStat.h>
#include <Settings.h>
#include <SharedUtil.h>
#include "Faceshift.h"
@ -27,6 +29,11 @@ using namespace std;
const quint16 FACESHIFT_PORT = 33433;
float STARTING_FACESHIFT_FRAME_TIME = 0.033f;
namespace SettingHandles {
const SettingHandle<float> faceshiftEyeDeflection("faceshiftEyeDeflection", DEFAULT_FACESHIFT_EYE_DEFLECTION);
const SettingHandle<QString> faceshiftHostname("faceshiftHostname", DEFAULT_FACESHIFT_HOSTNAME);
}
Faceshift::Faceshift() :
_tcpEnabled(true),
_tcpRetryCount(0),
@ -66,6 +73,9 @@ Faceshift::Faceshift() :
_udpSocket.bind(FACESHIFT_PORT);
#endif
_eyeDeflection = SettingHandles::faceshiftEyeDeflection.get();
_hostname = SettingHandles::faceshiftHostname.get();
}
void Faceshift::init() {
@ -159,7 +169,7 @@ void Faceshift::connectSocket() {
qDebug("Faceshift: Connecting...");
}
_tcpSocket.connectToHost(Menu::getInstance()->getFaceshiftHostname(), FACESHIFT_PORT);
_tcpSocket.connectToHost(_hostname, FACESHIFT_PORT);
_tracking = false;
}
}
@ -309,3 +319,13 @@ void Faceshift::receive(const QByteArray& buffer) {
}
#endif
}
void Faceshift::setEyeDeflection(float faceshiftEyeDeflection) {
_eyeDeflection = faceshiftEyeDeflection;
SettingHandles::faceshiftEyeDeflection.set(_eyeDeflection);
}
void Faceshift::setHostname(const QString& hostname) {
_hostname = hostname;
SettingHandles::faceshiftHostname.set(_hostname);
}

View file

@ -61,6 +61,12 @@ public:
float getMouthSize() const { return getBlendshapeCoefficient(_jawOpenIndex); }
float getMouthSmileLeft() const { return getBlendshapeCoefficient(_mouthSmileLeftIndex); }
float getMouthSmileRight() const { return getBlendshapeCoefficient(_mouthSmileRightIndex); }
float getEyeDeflection() const { return _eyeDeflection; }
void setEyeDeflection(float faceshiftEyeDeflection);
const QString& getHostname() const { return _hostname; }
void setHostname(const QString& hostname);
void update();
void reset();
@ -145,6 +151,9 @@ private:
float _longTermAverageEyeYaw;
bool _longTermAverageInitialized;
float _eyeDeflection = DEFAULT_FACESHIFT_EYE_DEFLECTION;
QString _hostname = DEFAULT_FACESHIFT_HOSTNAME;
};
#endif // hifi_Faceshift_h

View file

@ -218,6 +218,6 @@ void PrioVR::renderCalibrationCountdown() {
auto glCanvas = DependencyManager::get<GLCanvas>();
textRenderer->draw((glCanvas->width() - textRenderer->computeWidth(text.constData())) / 2,
glCanvas->height() / 2,
text);
text, glm::vec4(1,1,1,1));
#endif
}

View file

@ -8,6 +8,8 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include "RealSense.h"
#include "MainWindow.h"
#include "Menu.h"

View file

@ -40,6 +40,7 @@ public:
virtual void update();
public slots:
void loadRSSDKFile();
protected:

View file

@ -301,7 +301,16 @@ const float RANGE_MULT = (MAX_PIXEL_RANGE_MULT - MIN_PIXEL_RANGE_MULT) * 0.01;
//Returns a multiplier to be applied to the cursor range for the controllers
float SixenseManager::getCursorPixelRangeMult() const {
//scales (0,100) to (MINIMUM_PIXEL_RANGE_MULT, MAXIMUM_PIXEL_RANGE_MULT)
return Menu::getInstance()->getSixenseReticleMoveSpeed() * RANGE_MULT + MIN_PIXEL_RANGE_MULT;
return _reticleMoveSpeed * RANGE_MULT + MIN_PIXEL_RANGE_MULT;
}
void SixenseManager::toggleSixense(bool shouldEnable) {
if (shouldEnable && !isInitialized()) {
initialize();
setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
setLowVelocityFilter(Menu::getInstance()->isOptionChecked(MenuOption::LowVelocityFilter));
}
setIsEnabled(shouldEnable);
}
#ifdef HAVE_SIXENSE
@ -459,7 +468,7 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
unsigned int deviceID = index == 0 ? CONTROLLER_0_EVENT : CONTROLLER_1_EVENT;
if (Menu::getInstance()->getInvertSixenseButtons()) {
if (_invertButtons) {
bumperButton = Qt::LeftButton;
triggerButton = Qt::RightButton;
} else {

View file

@ -55,8 +55,13 @@ public:
void update(float deltaTime);
float getCursorPixelRangeMult() const;
public slots:
float getReticleMoveSpeed() const { return _reticleMoveSpeed; }
void setReticleMoveSpeed(float sixenseReticleMoveSpeed) { _reticleMoveSpeed = sixenseReticleMoveSpeed; }
bool getInvertButtons() const { return _invertButtons; }
void setInvertButtons(bool invertSixenseButtons) { _invertButtons = invertSixenseButtons; }
public slots:
void toggleSixense(bool shouldEnable);
void setFilter(bool filter);
void setLowVelocityFilter(bool lowVelocityFilter) { _lowVelocityFilter = lowVelocityFilter; };
@ -102,6 +107,9 @@ private:
bool _lowVelocityFilter;
bool _controllersAtBase;
float _reticleMoveSpeed = DEFAULT_SIXENSE_RETICLE_MOVE_SPEED;
bool _invertButtons = DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS;
};
#endif // hifi_SixenseManager_h

View file

@ -8,13 +8,15 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include <QDebug>
#include <QDir>
#include <QSettings>
#include <QTranslator>
#include <SharedUtil.h>
#include "Application.h"
int main(int argc, const char * argv[]) {
QElapsedTimer startupTime;
startupTime.start();

View file

@ -43,12 +43,11 @@ void OctreeFade::render() {
glDisable(GL_LIGHTING);
glPushMatrix();
glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
glColor4f(red, green, blue, opacity);
glTranslatef(voxelDetails.x + voxelDetails.s * 0.5f,
voxelDetails.y + voxelDetails.s * 0.5f,
voxelDetails.z + voxelDetails.s * 0.5f);
glLineWidth(1.0f);
DependencyManager::get<GeometryCache>()->renderSolidCube(voxelDetails.s);
DependencyManager::get<GeometryCache>()->renderSolidCube(voxelDetails.s, glm::vec4(red, green, blue, opacity));
glLineWidth(1.0f);
glPopMatrix();
glEnable(GL_LIGHTING);

View file

@ -9,7 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include "Audio.h"
#include "AudioDeviceScriptingInterface.h"
@ -21,6 +21,8 @@ AudioDeviceScriptingInterface* AudioDeviceScriptingInterface::getInstance() {
AudioDeviceScriptingInterface::AudioDeviceScriptingInterface() {
connect(DependencyManager::get<Audio>().data(), &Audio::muteToggled,
this, &AudioDeviceScriptingInterface::muteToggled);
connect(DependencyManager::get<Audio>().data(), &Audio::deviceChanged,
this, &AudioDeviceScriptingInterface::deviceChanged);
}
bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) {

View file

@ -12,11 +12,11 @@
#ifndef hifi_AudioDeviceScriptingInterface_h
#define hifi_AudioDeviceScriptingInterface_h
#include <QDebug>
#include <QObject>
#include <QString>
#include <QVector>
#include "Application.h"
class AudioEffectOptions;
class AudioDeviceScriptingInterface : public QObject {
Q_OBJECT
@ -49,6 +49,7 @@ private:
signals:
void muteToggled();
void deviceChanged();
};
#endif // hifi_AudioDeviceScriptingInterface_h

View file

@ -9,7 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include <Settings.h>
#include "SettingsScriptingInterface.h"
@ -19,9 +20,7 @@ SettingsScriptingInterface* SettingsScriptingInterface::getInstance() {
}
QVariant SettingsScriptingInterface::getValue(const QString& setting) {
QSettings* settings = Application::getInstance()->lockSettings();
QVariant value = settings->value(setting);
Application::getInstance()->unlockSettings();
QVariant value = SettingHandles::SettingHandle<QVariant>(setting).get();
if (!value.isValid()) {
value = "";
}
@ -29,9 +28,7 @@ QVariant SettingsScriptingInterface::getValue(const QString& setting) {
}
QVariant SettingsScriptingInterface::getValue(const QString& setting, const QVariant& defaultValue) {
QSettings* settings = Application::getInstance()->lockSettings();
QVariant value = settings->value(setting, defaultValue);
Application::getInstance()->unlockSettings();
QVariant value = SettingHandles::SettingHandle<QVariant>(setting, defaultValue).get();
if (!value.isValid()) {
value = "";
}
@ -39,7 +36,5 @@ QVariant SettingsScriptingInterface::getValue(const QString& setting, const QVar
}
void SettingsScriptingInterface::setValue(const QString& setting, const QVariant& value) {
QSettings* settings = Application::getInstance()->lockSettings();
settings->setValue(setting, value);
Application::getInstance()->unlockSettings();
SettingHandles::SettingHandle<QVariant>(setting).set(value);
}

View file

@ -15,6 +15,7 @@
#include <QInputDialog>
#include <QMessageBox>
#include <QScriptValue>
#include <QScrollArea>
#include "Application.h"
#include "MainWindow.h"

View file

@ -21,8 +21,8 @@
const QString ADDRESSBAR_GO_BUTTON_ICON = "images/address-bar-submit.svg";
const QString ADDRESSBAR_GO_BUTTON_ACTIVE_ICON = "images/address-bar-submit-active.svg";
AddressBarDialog::AddressBarDialog() :
FramelessDialog(Application::getInstance()->getWindow(), 0, FramelessDialog::POSITION_TOP)
AddressBarDialog::AddressBarDialog(QWidget* parent) :
FramelessDialog(parent, 0, FramelessDialog::POSITION_TOP)
{
setAttribute(Qt::WA_DeleteOnClose, false);
setupUI();

View file

@ -23,7 +23,7 @@ class AddressBarDialog : public FramelessDialog {
Q_OBJECT
public:
AddressBarDialog();
AddressBarDialog(QWidget* parent);
private:
void setupUI();

View file

@ -20,12 +20,18 @@
#include <QScrollArea>
#include <QVBoxLayout>
#include <Settings.h>
#include "AnimationsDialog.h"
#include "Application.h"
#include "MainWindow.h"
AnimationsDialog::AnimationsDialog() :
QDialog(Application::getInstance()->getWindow()) {
namespace SettingHandles {
const SettingHandle<QString> animationDirectory("animation_directory", QString());
}
AnimationsDialog::AnimationsDialog(QWidget* parent) :
QDialog(parent) {
setWindowTitle("Edit Animations");
setAttribute(Qt::WA_DeleteOnClose);
@ -157,14 +163,12 @@ AnimationPanel::AnimationPanel(AnimationsDialog* dialog, const AnimationHandlePo
}
void AnimationPanel::chooseURL() {
QString directory = Application::getInstance()->lockSettings()->value("animation_directory").toString();
Application::getInstance()->unlockSettings();
QString directory = SettingHandles::animationDirectory.get();
QString filename = QFileDialog::getOpenFileName(this, "Choose Animation", directory, "Animation files (*.fbx)");
if (filename.isEmpty()) {
return;
}
Application::getInstance()->lockSettings()->setValue("animation_directory", QFileInfo(filename).path());
Application::getInstance()->unlockSettings();
SettingHandles::animationDirectory.set(QFileInfo(filename).path());
_url->setText(QUrl::fromLocalFile(filename).toString());
emit _url->returnPressed();
}

View file

@ -13,6 +13,7 @@
#define hifi_AnimationsDialog_h
#include <QDialog>
#include <QDoubleSpinBox>
#include <QFrame>
#include "avatar/MyAvatar.h"
@ -30,7 +31,7 @@ class AnimationsDialog : public QDialog {
public:
AnimationsDialog();
AnimationsDialog(QWidget* parent = nullptr);
virtual void setVisible(bool visible);

View file

@ -16,6 +16,7 @@
#include <PathUtils.h>
#include <PerfStat.h>
#include "Audio.h"
#include "audio/AudioIOStatsRenderer.h"
#include "audio/AudioScope.h"
#include "audio/AudioToolBox.h"
@ -117,10 +118,16 @@ void ApplicationOverlay::renderReticle(glm::quat orientation, float alpha) {
glm::vec3 topRight = getPoint(-reticleSize / 2.0f, -reticleSize / 2.0f);
glm::vec3 bottomLeft = getPoint(reticleSize / 2.0f, reticleSize / 2.0f);
glm::vec3 bottomRight = getPoint(-reticleSize / 2.0f, reticleSize / 2.0f);
glColor4f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], alpha);
// TODO: this version of renderQuad() needs to take a color
glm::vec4 reticleColor = { RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], alpha };
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomLeft, bottomRight, topRight,
glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 0.0f),
glm::vec2(1.0f, 1.0f), glm::vec2(0.0f, 1.0f), _reticleQuad);
glm::vec2(1.0f, 1.0f), glm::vec2(0.0f, 1.0f),
reticleColor, _reticleQuad);
} glPopMatrix();
}
@ -164,7 +171,7 @@ void ApplicationOverlay::renderOverlay(bool renderToTexture) {
Overlays& overlays = application->getOverlays();
auto glCanvas = DependencyManager::get<GLCanvas>();
_textureFov = glm::radians(Menu::getInstance()->getOculusUIAngularSize());
_textureFov = glm::radians(_oculusUIAngularSize);
_textureAspectRatio = (float)glCanvas->getDeviceWidth() / (float)glCanvas->getDeviceHeight();
//Handle fading and deactivation/activation of UI
@ -245,13 +252,13 @@ void ApplicationOverlay::displayOverlayTexture() {
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, _alpha);
glm::vec2 topLeft(0.0f, 0.0f);
glm::vec2 bottomRight(glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
glm::vec2 texCoordTopLeft(0.0f, 1.0f);
glm::vec2 texCoordBottomRight(1.0f, 0.0f);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(1.0f, 1.0f, 1.0f, _alpha));
} glPopMatrix();
@ -314,8 +321,6 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
glDepthMask(GL_FALSE);
glDisable(GL_ALPHA_TEST);
glColor4f(1.0f, 1.0f, 1.0f, _alpha);
static float textureFOV = 0.0f, textureAspectRatio = 1.0f;
if (textureFOV != _textureFov ||
textureAspectRatio != _textureAspectRatio) {
@ -374,7 +379,7 @@ void ApplicationOverlay::displayOverlayTexture3DTV(Camera& whichCamera, float as
glTranslatef(pos.x, pos.y, pos.z);
glRotatef(glm::degrees(glm::angle(rot)), axis.x, axis.y, axis.z);
glColor4f(1.0f, 1.0f, 1.0f, _alpha);
glm::vec4 overlayColor = {1.0f, 1.0f, 1.0f, _alpha};
//Render
const GLfloat distance = 1.0f;
@ -393,7 +398,8 @@ void ApplicationOverlay::displayOverlayTexture3DTV(Camera& whichCamera, float as
glm::vec3(x + quadWidth, y, -distance),
glm::vec3(x, y, -distance),
glm::vec2(0.0f, 1.0f), glm::vec2(1.0f, 1.0f),
glm::vec2(1.0f, 0.0f), glm::vec2(0.0f, 0.0f));
glm::vec2(1.0f, 0.0f), glm::vec2(0.0f, 0.0f),
overlayColor);
auto glCanvas = DependencyManager::get<GLCanvas>();
if (_crosshairTexture == 0) {
@ -409,7 +415,7 @@ void ApplicationOverlay::displayOverlayTexture3DTV(Camera& whichCamera, float as
const float mouseX = (application->getMouseX() / (float)glCanvas->width()) * quadWidth;
const float mouseY = (1.0 - (application->getMouseY() / (float)glCanvas->height())) * quadHeight;
glColor3f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2]);
glm::vec4 reticleColor = { RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], 1.0f };
DependencyManager::get<GeometryCache>()->renderQuad(glm::vec3(x + mouseX, y + mouseY, -distance),
glm::vec3(x + mouseX + reticleSize, y + mouseY, -distance),
@ -417,7 +423,7 @@ void ApplicationOverlay::displayOverlayTexture3DTV(Camera& whichCamera, float as
glm::vec3(x + mouseX, y + mouseY - reticleSize, -distance),
glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 0.0f),
glm::vec2(1.0f, 1.0f), glm::vec2(0.0f, 1.0f),
_reticleQuad);
reticleColor, _reticleQuad);
glEnable(GL_DEPTH_TEST);
@ -429,8 +435,6 @@ void ApplicationOverlay::displayOverlayTexture3DTV(Camera& whichCamera, float as
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
glEnable(GL_LIGHTING);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
void ApplicationOverlay::computeOculusPickRay(float x, float y, glm::vec3& origin, glm::vec3& direction) const {
@ -673,14 +677,13 @@ void ApplicationOverlay::renderControllerPointers() {
mouseY += reticleSize / 2.0f;
glColor3f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2]);
glm::vec2 topLeft(mouseX, mouseY);
glm::vec2 bottomRight(mouseX + reticleSize, mouseY - reticleSize);
glm::vec2 texCoordTopLeft(0.0f, 0.0f);
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], 1.0f));
}
}
@ -756,7 +759,7 @@ void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool
border << bottomRight;
border << topRight;
border << topLeft;
geometryCache->updateVertices(_magnifierBorder, border);
geometryCache->updateVertices(_magnifierBorder, border, glm::vec4(1.0f, 0.0f, 0.0f, _alpha));
_previousMagnifierBottomLeft = bottomLeft;
_previousMagnifierBottomRight = bottomRight;
@ -769,18 +772,17 @@ void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool
glDisable(GL_TEXTURE_2D);
glLineWidth(1.0f);
//Outer Line
glColor4f(1.0f, 0.0f, 0.0f, _alpha);
geometryCache->renderVertices(GL_LINE_STRIP, _magnifierBorder);
geometryCache->renderVertices(gpu::LINE_STRIP, _magnifierBorder);
glEnable(GL_TEXTURE_2D);
}
glColor4f(1.0f, 1.0f, 1.0f, _alpha);
glm::vec4 magnifierColor = { 1.0f, 1.0f, 1.0f, _alpha };
DependencyManager::get<GeometryCache>()->renderQuad(bottomLeft, bottomRight, topRight, topLeft,
glm::vec2(magnifyULeft, magnifyVBottom),
glm::vec2(magnifyURight, magnifyVBottom),
glm::vec2(magnifyURight, magnifyVTop),
glm::vec2(magnifyULeft, magnifyVTop),
_magnifierQuad);
magnifierColor, _magnifierQuad);
} glPopMatrix();
}
@ -809,9 +811,9 @@ void ApplicationOverlay::renderAudioMeter() {
audioMeterY = AUDIO_METER_GAP + MUTE_ICON_PADDING;
}
const float AUDIO_METER_BLUE[] = { 0.0, 0.0, 1.0 };
const float AUDIO_METER_GREEN[] = { 0.0, 1.0, 0.0 };
const float AUDIO_METER_RED[] = { 1.0, 0.0, 0.0 };
const glm::vec4 AUDIO_METER_BLUE = { 0.0, 0.0, 1.0, 1.0 };
const glm::vec4 AUDIO_METER_GREEN = { 0.0, 1.0, 0.0, 1.0 };
const glm::vec4 AUDIO_METER_RED = { 1.0, 0.0, 0.0, 1.0 };
const float AUDIO_GREEN_START = 0.25 * AUDIO_METER_SCALE_WIDTH;
const float AUDIO_RED_START = 0.80 * AUDIO_METER_SCALE_WIDTH;
const float CLIPPING_INDICATOR_TIME = 1.0f;
@ -846,59 +848,56 @@ void ApplicationOverlay::renderAudioMeter() {
DependencyManager::get<AudioScope>()->render(glCanvas->width(), glCanvas->height());
DependencyManager::get<AudioIOStatsRenderer>()->render(WHITE_TEXT, glCanvas->width(), glCanvas->height());
if (isClipping) {
glColor3f(1, 0, 0);
} else {
glColor3f(0.475f, 0.475f, 0.475f);
}
audioMeterY += AUDIO_METER_HEIGHT;
glColor3f(0, 0, 0);
// Draw audio meter background Quad
DependencyManager::get<GeometryCache>()->renderQuad(AUDIO_METER_X, audioMeterY, AUDIO_METER_WIDTH, AUDIO_METER_HEIGHT);
DependencyManager::get<GeometryCache>()->renderQuad(AUDIO_METER_X, audioMeterY, AUDIO_METER_WIDTH, AUDIO_METER_HEIGHT,
glm::vec4(0, 0, 0, 1));
if (audioLevel > AUDIO_RED_START) {
glm::vec4 quadColor;
if (!isClipping) {
glColor3fv(AUDIO_METER_RED);
quadColor = AUDIO_METER_RED;
} else {
glColor3f(1, 1, 1);
quadColor = glm::vec4(1, 1, 1, 1);
}
// Draw Red Quad
DependencyManager::get<GeometryCache>()->renderQuad(AUDIO_METER_X + AUDIO_METER_INSET + AUDIO_RED_START,
audioMeterY + AUDIO_METER_INSET,
audioLevel - AUDIO_RED_START,
AUDIO_METER_HEIGHT - AUDIO_METER_INSET,
AUDIO_METER_HEIGHT - AUDIO_METER_INSET, quadColor,
_audioRedQuad);
audioLevel = AUDIO_RED_START;
}
if (audioLevel > AUDIO_GREEN_START) {
glm::vec4 quadColor;
if (!isClipping) {
glColor3fv(AUDIO_METER_GREEN);
quadColor = AUDIO_METER_GREEN;
} else {
glColor3f(1, 1, 1);
quadColor = glm::vec4(1, 1, 1, 1);
}
// Draw Green Quad
DependencyManager::get<GeometryCache>()->renderQuad(AUDIO_METER_X + AUDIO_METER_INSET + AUDIO_GREEN_START,
audioMeterY + AUDIO_METER_INSET,
audioLevel - AUDIO_GREEN_START,
AUDIO_METER_HEIGHT - AUDIO_METER_INSET,
AUDIO_METER_HEIGHT - AUDIO_METER_INSET, quadColor,
_audioGreenQuad);
audioLevel = AUDIO_GREEN_START;
}
// Draw Blue Quad
glm::vec4 quadColor;
if (!isClipping) {
glColor3fv(AUDIO_METER_BLUE);
quadColor = AUDIO_METER_BLUE;
} else {
glColor3f(1, 1, 1);
quadColor = glm::vec4(1, 1, 1, 1);
}
// Draw Blue (low level) quad
DependencyManager::get<GeometryCache>()->renderQuad(AUDIO_METER_X + AUDIO_METER_INSET,
audioMeterY + AUDIO_METER_INSET,
audioLevel, AUDIO_METER_HEIGHT - AUDIO_METER_INSET,
audioLevel, AUDIO_METER_HEIGHT - AUDIO_METER_INSET, quadColor,
_audioBlueQuad);
}
@ -954,23 +953,24 @@ void ApplicationOverlay::renderDomainConnectionStatusBorder() {
int height = glCanvas->height();
if (width != _previousBorderWidth || height != _previousBorderHeight) {
glm::vec4 color(CONNECTION_STATUS_BORDER_COLOR[0],
CONNECTION_STATUS_BORDER_COLOR[1],
CONNECTION_STATUS_BORDER_COLOR[2], 1.0f);
QVector<glm::vec2> border;
border << glm::vec2(0, 0);
border << glm::vec2(0, height);
border << glm::vec2(width, height);
border << glm::vec2(width, 0);
border << glm::vec2(0, 0);
geometryCache->updateVertices(_domainStatusBorder, border);
geometryCache->updateVertices(_domainStatusBorder, border, color);
_previousBorderWidth = width;
_previousBorderHeight = height;
}
glColor3f(CONNECTION_STATUS_BORDER_COLOR[0],
CONNECTION_STATUS_BORDER_COLOR[1],
CONNECTION_STATUS_BORDER_COLOR[2]);
glLineWidth(CONNECTION_STATUS_BORDER_LINE_WIDTH);
geometryCache->renderVertices(GL_LINE_STRIP, _domainStatusBorder);
geometryCache->renderVertices(gpu::LINE_STRIP, _domainStatusBorder);
}
}

View file

@ -20,6 +20,8 @@ const float MAGNIFY_WIDTH = 220.0f;
const float MAGNIFY_HEIGHT = 100.0f;
const float MAGNIFY_MULT = 2.0f;
const float DEFAULT_OCULUS_UI_ANGULAR_SIZE = 72.0f;
// Handles the drawing of the overlays to the screen
class ApplicationOverlay {
public:
@ -35,6 +37,9 @@ public:
QPoint getPalmClickLocation(const PalmData *palm) const;
bool calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction, glm::vec3& result) const;
float getOculusUIAngularSize() const { return _oculusUIAngularSize; }
void setOculusUIAngularSize(float oculusUIAngularSize) { _oculusUIAngularSize = oculusUIAngularSize; }
// Converter from one frame of reference to another.
// Frame of reference:
// Screen: Position on the screen (x,y)
@ -80,6 +85,8 @@ private:
VerticesIndices _vbo;
};
float _oculusUIAngularSize = DEFAULT_OCULUS_UI_ANGULAR_SIZE;
void renderReticle(glm::quat orientation, float alpha);
void renderPointers();;
void renderMagnifier(glm::vec2 magPos, float sizeMult, bool showBorder);

View file

@ -22,8 +22,8 @@
#include "AttachmentsDialog.h"
#include "MainWindow.h"
AttachmentsDialog::AttachmentsDialog() :
QDialog(Application::getInstance()->getWindow()) {
AttachmentsDialog::AttachmentsDialog(QWidget* parent) :
QDialog(parent) {
setWindowTitle("Edit Attachments");
setAttribute(Qt::WA_DeleteOnClose);

View file

@ -27,8 +27,7 @@ class AttachmentsDialog : public QDialog {
Q_OBJECT
public:
AttachmentsDialog();
AttachmentsDialog(QWidget* parent = nullptr);
virtual void setVisible(bool visible);

View file

@ -86,20 +86,21 @@ void BandwidthMeter::Stream::updateValue(double amount) {
glm::clamp(dt / _msToAverage, 0.0, 1.0));
}
void BandwidthMeter::setColorRGBA(unsigned c) {
glm::vec4 BandwidthMeter::getColorRGBA(unsigned c) {
glColor4ub(GLubyte( c >> 24),
GLubyte((c >> 16) & 0xff),
GLubyte((c >> 8) & 0xff),
GLubyte( c & 0xff));
float r = (c >> 24) / 255.0f;
float g = ((c >> 16) & 0xff) / 255.0f;
float b = ((c >> 8) & 0xff) / 255.0f;
float a = (c & 0xff) / 255.0f;
return glm::vec4(r,g,b,a);
}
void BandwidthMeter::renderBox(int x, int y, int w, int h) {
DependencyManager::get<GeometryCache>()->renderQuad(x, y, w, h);
void BandwidthMeter::renderBox(int x, int y, int w, int h, unsigned c) {
DependencyManager::get<GeometryCache>()->renderQuad(x, y, w, h, getColorRGBA(c));
}
void BandwidthMeter::renderVerticalLine(int x, int y, int h) {
DependencyManager::get<GeometryCache>()->renderLine(glm::vec2(x, y), glm::vec2(x, y + h));
void BandwidthMeter::renderVerticalLine(int x, int y, int h, unsigned c) {
DependencyManager::get<GeometryCache>()->renderLine(glm::vec2(x, y), glm::vec2(x, y + h), getColorRGBA(c));
}
inline int BandwidthMeter::centered(int subject, int object) {
@ -155,15 +156,16 @@ void BandwidthMeter::render(int screenWidth, int screenHeight) {
glTranslatef((float)barX, (float)y, 0.0f);
// Render captions
setColorRGBA(COLOR_TEXT);
_textRenderer->draw(barWidth + SPACING_LEFT_CAPTION_UNIT, textYcenteredLine, CAPTION_UNIT);
_textRenderer->draw(-labelWidthIn - SPACING_RIGHT_CAPTION_IN_OUT, textYupperLine, CAPTION_IN);
_textRenderer->draw(-labelWidthOut - SPACING_RIGHT_CAPTION_IN_OUT, textYlowerLine, CAPTION_OUT);
glm::vec4 textColor = getColorRGBA(COLOR_TEXT);
_textRenderer->draw(barWidth + SPACING_LEFT_CAPTION_UNIT, textYcenteredLine, CAPTION_UNIT, textColor);
_textRenderer->draw(-labelWidthIn - SPACING_RIGHT_CAPTION_IN_OUT, textYupperLine, CAPTION_IN, textColor);
_textRenderer->draw(-labelWidthOut - SPACING_RIGHT_CAPTION_IN_OUT, textYlowerLine, CAPTION_OUT, textColor);
// Render vertical lines for the frame
setColorRGBA(COLOR_FRAME);
renderVerticalLine(0, 0, h);
renderVerticalLine(barWidth, 0, h);
// TODO: I think there may be a bug in this newest code and/or the GeometryCache code, because it seems like
// sometimes the bandwidth meter doesn't render the vertical lines
renderVerticalLine(0, 0, h, COLOR_FRAME);
renderVerticalLine(barWidth, 0, h, COLOR_FRAME);
// Adjust scale
int steps;
@ -192,9 +194,8 @@ void BandwidthMeter::render(int screenWidth, int screenHeight) {
}
// Render scale indicators
setColorRGBA(COLOR_INDICATOR);
for (int j = NUMBER_OF_MARKERS; --j > 0;) {
renderVerticalLine((barWidth * j) / NUMBER_OF_MARKERS, 0, h);
renderVerticalLine((barWidth * j) / NUMBER_OF_MARKERS, 0, h, COLOR_INDICATOR);
}
// Render bars
@ -205,30 +206,27 @@ void BandwidthMeter::render(int screenWidth, int screenHeight) {
int wIn = (int)(barWidth * inputStream(chIdx).getValue() * UNIT_SCALE / scaleMax);
int wOut = (int)(barWidth * outputStream(chIdx).getValue() * UNIT_SCALE / scaleMax);
setColorRGBA(channelInfo(chIdx).colorRGBA);
if (wIn > 0) {
renderBox(xIn, 0, wIn, barHeight);
renderBox(xIn, 0, wIn, barHeight, channelInfo(chIdx).colorRGBA);
}
xIn += wIn;
if (wOut > 0) {
renderBox(xOut, h - barHeight, wOut, barHeight);
renderBox(xOut, h - barHeight, wOut, barHeight, channelInfo(chIdx).colorRGBA);
}
xOut += wOut;
}
// Render numbers
char fmtBuf[8];
setColorRGBA(COLOR_TEXT);
sprintf(fmtBuf, "%0.1f", totalIn);
_textRenderer->draw(glm::max(xIn - fontMetrics.width(fmtBuf) - PADDING_HORIZ_VALUE,
PADDING_HORIZ_VALUE),
textYupperLine, fmtBuf);
textYupperLine, fmtBuf, textColor);
sprintf(fmtBuf, "%0.1f", totalOut);
_textRenderer->draw(glm::max(xOut - fontMetrics.width(fmtBuf) - PADDING_HORIZ_VALUE,
PADDING_HORIZ_VALUE),
textYlowerLine, fmtBuf);
textYlowerLine, fmtBuf, textColor);
glPopMatrix();

View file

@ -69,9 +69,9 @@ public:
ChannelInfo const& channelInfo(ChannelIndex i) const { return _channels[i]; }
private:
static void setColorRGBA(unsigned c);
static void renderBox(int x, int y, int w, int h);
static void renderVerticalLine(int x, int y, int h);
static glm::vec4 getColorRGBA(unsigned c);
static void renderBox(int x, int y, int w, int h, unsigned c);
static void renderVerticalLine(int x, int y, int h, unsigned c);
static inline int centered(int subject, int object);

View file

@ -22,6 +22,7 @@
#include <AddressManager.h>
#include <AccountManager.h>
#include <PathUtils.h>
#include <Settings.h>
#include "Application.h"
#include "ChatMessageArea.h"
@ -41,6 +42,10 @@ const QRegularExpression regexHifiLinks("([#@]\\S+)");
const QString mentionSoundsPath("/mention-sounds/");
const QString mentionRegex("@(\\b%1\\b)");
namespace SettingHandles {
const SettingHandle<QDateTime> usernameMentionTimestamp("MentionTimestamp", QDateTime());
}
ChatWindow::ChatWindow(QWidget* parent) :
QWidget(parent, Qt::Window | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint |
Qt::WindowCloseButtonHint),
@ -377,12 +382,10 @@ void ChatWindow::messageReceived(const QXmppMessage& message) {
if (message.body().contains(usernameMention)) {
// Don't show messages already seen in icon tray at start-up.
QSettings* settings = Application::getInstance()->lockSettings();
bool showMessage = settings->value("usernameMentionTimestamp").toDateTime() < _lastMessageStamp;
bool showMessage = SettingHandles::usernameMentionTimestamp.get() < _lastMessageStamp;
if (showMessage) {
settings->setValue("usernameMentionTimestamp", _lastMessageStamp);
SettingHandles::usernameMentionTimestamp.set(_lastMessageStamp);
}
Application::getInstance()->unlockSettings();
if (isHidden() && showMessage) {

View file

@ -0,0 +1,215 @@
//
// DialogsManager.cpp
//
//
// Created by Clement on 1/18/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <AccountManager.h>
#include <MainWindow.h>
#include <PathUtils.h>
#include <XmppClient.h>
#include "AddressBarDialog.h"
#include "AnimationsDialog.h"
#include "AttachmentsDialog.h"
#include "BandwidthDialog.h"
#include "CachesSizeDialog.h"
#include "ChatWindow.h"
#include "HMDToolsDialog.h"
#include "LodToolsDialog.h"
#include "LoginDialog.h"
#include "MetavoxelEditor.h"
#include "MetavoxelNetworkSimulator.h"
#include "OctreeStatsDialog.h"
#include "PreferencesDialog.h"
#include "ScriptEditorWindow.h"
#include "DialogsManager.h"
void DialogsManager::toggleAddressBar() {
maybeCreateDialog(_addressBarDialog);
if (!_addressBarDialog->isVisible()) {
_addressBarDialog->show();
}
}
void DialogsManager::toggleLoginDialog() {
maybeCreateDialog(_loginDialog);
_loginDialog->toggleQAction();
}
void DialogsManager::showLoginDialog() {
maybeCreateDialog(_loginDialog);
_loginDialog->showLoginForCurrentDomain();
}
void DialogsManager::octreeStatsDetails() {
if (!_octreeStatsDialog) {
_octreeStatsDialog = new OctreeStatsDialog(qApp->getWindow(), qApp->getOcteeSceneStats());
if (_hmdToolsDialog) {
_hmdToolsDialog->watchWindow(_octreeStatsDialog->windowHandle());
}
connect(_octreeStatsDialog, SIGNAL(closed()), _octreeStatsDialog, SLOT(deleteLater()));
_octreeStatsDialog->show();
}
_octreeStatsDialog->raise();
}
void DialogsManager::cachesSizeDialog() {
qDebug() << "Caches size:" << _cachesSizeDialog.isNull();
if (!_cachesSizeDialog) {
maybeCreateDialog(_cachesSizeDialog);
connect(_cachesSizeDialog, SIGNAL(closed()), _cachesSizeDialog, SLOT(deleteLater()));
_cachesSizeDialog->show();
}
_cachesSizeDialog->raise();
}
void DialogsManager::editPreferences() {
if (!_preferencesDialog) {
maybeCreateDialog(_preferencesDialog);
_preferencesDialog->show();
} else {
_preferencesDialog->close();
}
}
void DialogsManager::editAttachments() {
if (!_attachmentsDialog) {
maybeCreateDialog(_attachmentsDialog);
_attachmentsDialog->show();
} else {
_attachmentsDialog->close();
}
}
void DialogsManager::editAnimations() {
if (!_animationsDialog) {
maybeCreateDialog(_animationsDialog);
_animationsDialog->show();
} else {
_animationsDialog->close();
}
}
void DialogsManager::bandwidthDetails() {
if (! _bandwidthDialog) {
_bandwidthDialog = new BandwidthDialog(qApp->getWindow(), qApp->getBandwidthMeter());
connect(_bandwidthDialog, SIGNAL(closed()), _bandwidthDialog, SLOT(deleteLater()));
if (_hmdToolsDialog) {
_hmdToolsDialog->watchWindow(_bandwidthDialog->windowHandle());
}
_bandwidthDialog->show();
}
_bandwidthDialog->raise();
}
void DialogsManager::lodTools() {
if (!_lodToolsDialog) {
maybeCreateDialog(_lodToolsDialog);
connect(_lodToolsDialog, SIGNAL(closed()), _lodToolsDialog, SLOT(deleteLater()));
_lodToolsDialog->show();
}
_lodToolsDialog->raise();
}
void DialogsManager::toggleToolWindow() {
QMainWindow* toolWindow = qApp->getToolWindow();
toolWindow->setVisible(!toolWindow->isVisible());
}
void DialogsManager::hmdTools(bool showTools) {
if (showTools) {
if (!_hmdToolsDialog) {
maybeCreateDialog(_hmdToolsDialog);
connect(_hmdToolsDialog, SIGNAL(closed()), SLOT(hmdToolsClosed()));
}
_hmdToolsDialog->show();
_hmdToolsDialog->raise();
} else {
hmdToolsClosed();
}
qApp->getWindow()->activateWindow();
}
void DialogsManager::hmdToolsClosed() {
Menu::getInstance()->getActionForOption(MenuOption::HMDTools)->setChecked(false);
_hmdToolsDialog->hide();
}
void DialogsManager::showMetavoxelEditor() {
maybeCreateDialog(_metavoxelEditor);
_metavoxelEditor->raise();
}
void DialogsManager::showMetavoxelNetworkSimulator() {
maybeCreateDialog(_metavoxelNetworkSimulator);
_metavoxelNetworkSimulator->raise();
}
void DialogsManager::showScriptEditor() {
maybeCreateDialog(_scriptEditor);
_scriptEditor->raise();
}
void DialogsManager::setupChat() {
#ifdef HAVE_QXMPP
const QXmppClient& xmppClient = XmppClient::getInstance().getXMPPClient();
connect(&xmppClient, &QXmppClient::connected, this, &DialogsManager::toggleChat);
connect(&xmppClient, &QXmppClient::disconnected, this, &DialogsManager::toggleChat);
QDir::setCurrent(PathUtils::resourcesPath());
// init chat window to listen chat
maybeCreateDialog(_chatWindow);
#endif
}
void DialogsManager::showChat() {
if (AccountManager::getInstance().isLoggedIn()) {
maybeCreateDialog(_chatWindow);
if (_chatWindow->isHidden()) {
_chatWindow->show();
}
_chatWindow->raise();
_chatWindow->activateWindow();
_chatWindow->setFocus();
} else {
qApp->getTrayIcon()->showMessage("Interface",
"You need to login to be able to chat with others on this domain.");
}
}
void DialogsManager::toggleChat() {
#ifdef HAVE_QXMPP
QAction* chatAction = Menu::getInstance()->getActionForOption(MenuOption::Login);
Q_CHECK_PTR(chatAction);
chatAction->setEnabled(XmppClient::getInstance().getXMPPClient().isConnected());
if (!chatAction->isEnabled() && _chatWindow && AccountManager::getInstance().isLoggedIn()) {
if (_chatWindow->isHidden()) {
_chatWindow->show();
_chatWindow->raise();
_chatWindow->activateWindow();
_chatWindow->setFocus();
} else {
_chatWindow->hide();
}
}
#endif
}

View file

@ -0,0 +1,105 @@
//
// DialogsManager.h
//
//
// Created by Clement on 1/18/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_DialogsManager_h
#define hifi_DialogsManager_h
#include <QPointer>
#include <Application.h>
#include <DependencyManager.h>
#include "HMDToolsDialog.h"
class QAction;
class AddressBarDialog;
class AnimationsDialog;
class AttachmentsDialog;
class CachesSizeDialog;
class ChatWindow;
class BandwidthDialog;
class LodToolsDialog;
class LoginDialog;
class MetavoxelEditor;
class MetavoxelNetworkSimulator;
class OctreeStatsDialog;
class PreferencesDialog;
class ScriptEditorWindow;
class DialogsManager : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
QPointer<BandwidthDialog> getBandwidthDialog() const { return _bandwidthDialog; }
QPointer<HMDToolsDialog> getHMDToolsDialog() const { return _hmdToolsDialog; }
QPointer<LodToolsDialog> getLodToolsDialog() const { return _lodToolsDialog; }
QPointer<OctreeStatsDialog> getOctreeStatsDialog() const { return _octreeStatsDialog; }
void setupChat();
public slots:
void toggleAddressBar();
void toggleLoginDialog();
void showLoginDialog();
void octreeStatsDetails();
void cachesSizeDialog();
void editPreferences();
void editAttachments();
void editAnimations();
void bandwidthDetails();
void lodTools();
void hmdTools(bool showTools);
void showMetavoxelEditor();
void showMetavoxelNetworkSimulator();
void showScriptEditor();
void showChat();
private slots:
void toggleToolWindow();
void hmdToolsClosed();
void toggleChat();
private:
DialogsManager() {}
template<typename T>
void maybeCreateDialog(QPointer<T>& member) {
if (!member) {
MainWindow* parent = qApp->getWindow();
Q_CHECK_PTR(parent);
member = new T(parent);
Q_CHECK_PTR(member);
if (_hmdToolsDialog) {
_hmdToolsDialog->watchWindow(member->windowHandle());
}
}
}
QPointer<AddressBarDialog> _addressBarDialog;
QPointer<AnimationsDialog> _animationsDialog;
QPointer<AttachmentsDialog> _attachmentsDialog;
QPointer<BandwidthDialog> _bandwidthDialog;
QPointer<CachesSizeDialog> _cachesSizeDialog;
QPointer<ChatWindow> _chatWindow;
QPointer<HMDToolsDialog> _hmdToolsDialog;
QPointer<LodToolsDialog> _lodToolsDialog;
QPointer<LoginDialog> _loginDialog;
QPointer<MetavoxelEditor> _metavoxelEditor;
QPointer<MetavoxelNetworkSimulator> _metavoxelNetworkSimulator;
QPointer<OctreeStatsDialog> _octreeStatsDialog;
QPointer<PreferencesDialog> _preferencesDialog;
QPointer<ScriptEditorWindow> _scriptEditor;
};
#endif // hifi_DialogsManager_h

View file

@ -19,11 +19,13 @@
#include <QScreen>
#include <QWindow>
#include "MainWindow.h"
#include "Menu.h"
#include "devices/OculusManager.h"
#include "ui/DialogsManager.h"
#include "ui/HMDToolsDialog.h"
#include "devices/OculusManager.h"
HMDToolsDialog::HMDToolsDialog(QWidget* parent) :
QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint | Qt::WindowStaysOnTopHint) ,
@ -67,20 +69,21 @@ HMDToolsDialog::HMDToolsDialog(QWidget* parent) :
// watch for our dialog window moving screens. If it does we want to enforce our rules about
// what screens we're allowed on
watchWindow(windowHandle());
auto dialogsManager = DependencyManager::get<DialogsManager>();
if (Application::getInstance()->getRunningScriptsWidget()) {
watchWindow(Application::getInstance()->getRunningScriptsWidget()->windowHandle());
}
if (Application::getInstance()->getToolWindow()) {
watchWindow(Application::getInstance()->getToolWindow()->windowHandle());
}
if (Menu::getInstance()->getBandwidthDialog()) {
watchWindow(Menu::getInstance()->getBandwidthDialog()->windowHandle());
if (dialogsManager->getBandwidthDialog()) {
watchWindow(dialogsManager->getBandwidthDialog()->windowHandle());
}
if (Menu::getInstance()->getOctreeStatsDialog()) {
watchWindow(Menu::getInstance()->getOctreeStatsDialog()->windowHandle());
if (dialogsManager->getOctreeStatsDialog()) {
watchWindow(dialogsManager->getOctreeStatsDialog()->windowHandle());
}
if (Menu::getInstance()->getLodToolsDialog()) {
watchWindow(Menu::getInstance()->getLodToolsDialog()->windowHandle());
if (dialogsManager->getLodToolsDialog()) {
watchWindow(dialogsManager->getLodToolsDialog()->windowHandle());
}
// when the application is about to quit, leave HDM mode

View file

@ -10,18 +10,21 @@
//
#include <QApplication>
#include <QDesktopWidget>
#include <QFileInfo>
#include <QtWebKitWidgets/QWebFrame>
#include <QtWebKit/QWebElement>
#include <QDesktopWidget>
#include <PathUtils.h>
#include <Settings.h>
#include "Application.h"
#include "InfoView.h"
#define SETTINGS_VERSION_KEY "info-version"
#define MAX_DIALOG_HEIGHT_RATIO 0.9
static const float MAX_DIALOG_HEIGHT_RATIO = 0.9f;
namespace SettingHandles {
const SettingHandle<QString> infoVersion("info-version", QString());
}
InfoView::InfoView(bool forced, QString path) :
_forced(forced)
@ -49,20 +52,17 @@ bool InfoView::shouldShow() {
return true;
}
QSettings* settings = Application::getInstance()->lockSettings();
QString lastVersion = settings->value(SETTINGS_VERSION_KEY).toString();
QString lastVersion = SettingHandles::infoVersion.get();
QWebElement versionTag = page()->mainFrame()->findFirstElement("#version");
QString version = versionTag.attribute("value");
if (version != QString::null && (lastVersion == QString::null || lastVersion != version)) {
settings->setValue(SETTINGS_VERSION_KEY, version);
SettingHandles::infoVersion.set(version);
shouldShow = true;
} else {
shouldShow = false;
}
Application::getInstance()->unlockSettings();
return shouldShow;
}
@ -72,7 +72,7 @@ void InfoView::loaded(bool ok) {
return;
}
QDesktopWidget* desktop = Application::getInstance()->desktop();
QDesktopWidget* desktop = qApp->desktop();
QWebFrame* mainFrame = page()->mainFrame();
int height = mainFrame->contentsSize().height() > desktop->height() ?

View file

@ -9,17 +9,19 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QFormLayout>
#include <QDialogButtonBox>
#include <QPalette>
#include <QCheckBox>
#include <QColor>
#include <QDialogButtonBox>
#include <QDoubleSpinBox>
#include <QSlider>
#include <QFormLayout>
#include <QLabel>
#include <QPalette>
#include <QPushButton>
#include <QSlider>
#include <QString>
#include <LODManager.h>
#include "Menu.h"
#include "ui/LodToolsDialog.h"
@ -28,6 +30,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint | Qt::WindowStaysOnTopHint)
{
this->setWindowTitle("LOD Tools");
auto lodManager = DependencyManager::get<LODManager>();
// Create layouter
QFormLayout* form = new QFormLayout(this);
@ -45,7 +48,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
_lodSize->setTickPosition(QSlider::TicksBelow);
_lodSize->setFixedWidth(SLIDER_WIDTH);
_lodSize->setPageStep(PAGE_STEP_LOD_SIZE);
int sliderValue = Menu::getInstance()->getOctreeSizeScale() / TREE_SCALE;
int sliderValue = lodManager->getOctreeSizeScale() / TREE_SCALE;
_lodSize->setValue(sliderValue);
form->addRow("LOD Size Scale:", _lodSize);
connect(_lodSize,SIGNAL(valueChanged(int)),this,SLOT(sizeScaleValueChanged(int)));
@ -60,7 +63,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
_boundaryLevelAdjust->setTickInterval(STEP_ADJUST);
_boundaryLevelAdjust->setTickPosition(QSlider::TicksBelow);
_boundaryLevelAdjust->setFixedWidth(SLIDER_WIDTH);
sliderValue = Menu::getInstance()->getBoundaryLevelAdjust();
sliderValue = lodManager->getBoundaryLevelAdjust();
_boundaryLevelAdjust->setValue(sliderValue);
form->addRow("Boundary Level Adjust:", _boundaryLevelAdjust);
connect(_boundaryLevelAdjust,SIGNAL(valueChanged(int)),this,SLOT(boundaryLevelValueChanged(int)));
@ -71,22 +74,22 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
const unsigned redish = 0xfff00000;
palette.setColor(QPalette::WindowText, QColor::fromRgb(redish));
_feedback->setPalette(palette);
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
_feedback->setText(lodManager->getLODFeedbackText());
const int FEEDBACK_WIDTH = 350;
_feedback->setFixedWidth(FEEDBACK_WIDTH);
form->addRow("You can see... ", _feedback);
form->addRow("Automatic Avatar LOD Adjustment:", _automaticAvatarLOD = new QCheckBox(this));
_automaticAvatarLOD->setChecked(Menu::getInstance()->getAutomaticAvatarLOD());
_automaticAvatarLOD->setChecked(lodManager->getAutomaticAvatarLOD());
connect(_automaticAvatarLOD, SIGNAL(toggled(bool)), SLOT(updateAvatarLODControls()));
form->addRow("Decrease Avatar LOD Below FPS:", _avatarLODDecreaseFPS = new QDoubleSpinBox(this));
_avatarLODDecreaseFPS->setValue(Menu::getInstance()->getAvatarLODDecreaseFPS());
_avatarLODDecreaseFPS->setValue(lodManager->getAvatarLODDecreaseFPS());
_avatarLODDecreaseFPS->setDecimals(0);
connect(_avatarLODDecreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
form->addRow("Increase Avatar LOD Above FPS:", _avatarLODIncreaseFPS = new QDoubleSpinBox(this));
_avatarLODIncreaseFPS->setValue(Menu::getInstance()->getAvatarLODIncreaseFPS());
_avatarLODIncreaseFPS->setValue(lodManager->getAvatarLODIncreaseFPS());
_avatarLODIncreaseFPS->setDecimals(0);
connect(_avatarLODIncreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
@ -94,7 +97,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
_avatarLOD->setDecimals(3);
_avatarLOD->setRange(1.0 / MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, 1.0 / MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER);
_avatarLOD->setSingleStep(0.001);
_avatarLOD->setValue(1.0 / Menu::getInstance()->getAvatarLODDistanceMultiplier());
_avatarLOD->setValue(1.0 / lodManager->getAvatarLODDistanceMultiplier());
connect(_avatarLOD, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
// Add a button to reset
@ -108,15 +111,17 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
}
void LodToolsDialog::reloadSliders() {
_lodSize->setValue(Menu::getInstance()->getOctreeSizeScale() / TREE_SCALE);
_boundaryLevelAdjust->setValue(Menu::getInstance()->getBoundaryLevelAdjust());
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
auto lodManager = DependencyManager::get<LODManager>();
_lodSize->setValue(lodManager->getOctreeSizeScale() / TREE_SCALE);
_boundaryLevelAdjust->setValue(lodManager->getBoundaryLevelAdjust());
_feedback->setText(lodManager->getLODFeedbackText());
}
void LodToolsDialog::updateAvatarLODControls() {
QFormLayout* form = static_cast<QFormLayout*>(layout());
Menu::getInstance()->setAutomaticAvatarLOD(_automaticAvatarLOD->isChecked());
auto lodManager = DependencyManager::get<LODManager>();
lodManager->setAutomaticAvatarLOD(_automaticAvatarLOD->isChecked());
_avatarLODDecreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
form->labelForField(_avatarLODDecreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
@ -128,7 +133,7 @@ void LodToolsDialog::updateAvatarLODControls() {
form->labelForField(_avatarLOD)->setVisible(!_automaticAvatarLOD->isChecked());
if (!_automaticAvatarLOD->isChecked()) {
_avatarLOD->setValue(1.0 / Menu::getInstance()->getAvatarLODDistanceMultiplier());
_avatarLOD->setValue(1.0 / lodManager->getAvatarLODDistanceMultiplier());
}
if (isVisible()) {
@ -137,25 +142,28 @@ void LodToolsDialog::updateAvatarLODControls() {
}
void LodToolsDialog::updateAvatarLODValues() {
auto lodManager = DependencyManager::get<LODManager>();
if (_automaticAvatarLOD->isChecked()) {
Menu::getInstance()->setAvatarLODDecreaseFPS(_avatarLODDecreaseFPS->value());
Menu::getInstance()->setAvatarLODIncreaseFPS(_avatarLODIncreaseFPS->value());
lodManager->setAvatarLODDecreaseFPS(_avatarLODDecreaseFPS->value());
lodManager->setAvatarLODIncreaseFPS(_avatarLODIncreaseFPS->value());
} else {
Menu::getInstance()->setAvatarLODDistanceMultiplier(1.0 / _avatarLOD->value());
lodManager->setAvatarLODDistanceMultiplier(1.0 / _avatarLOD->value());
}
}
void LodToolsDialog::sizeScaleValueChanged(int value) {
auto lodManager = DependencyManager::get<LODManager>();
float realValue = value * TREE_SCALE;
Menu::getInstance()->setOctreeSizeScale(realValue);
lodManager->setOctreeSizeScale(realValue);
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
_feedback->setText(lodManager->getLODFeedbackText());
}
void LodToolsDialog::boundaryLevelValueChanged(int value) {
Menu::getInstance()->setBoundaryLevelAdjust(value);
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
auto lodManager = DependencyManager::get<LODManager>();
lodManager->setBoundaryLevelAdjust(value);
_feedback->setText(lodManager->getLODFeedbackText());
}
void LodToolsDialog::resetClicked(bool checked) {

View file

@ -29,12 +29,9 @@ LoginDialog::LoginDialog(QWidget* parent) :
_ui(new Ui::LoginDialog) {
_ui->setupUi(this);
_ui->errorLabel->hide();
_ui->emailLineEdit->setFocus();
_ui->logoLabel->setPixmap(QPixmap(PathUtils::resourcesPath() + "images/hifi-logo.svg"));
_ui->loginButton->setIcon(QIcon(PathUtils::resourcesPath() + "images/login.svg"));
_ui->infoLabel->setVisible(false);
_ui->errorLabel->setVisible(false);
reset();
setAttribute(Qt::WA_DeleteOnClose, false);
connect(&AccountManager::getInstance(), &AccountManager::loginComplete,
this, &LoginDialog::handleLoginCompleted);
@ -50,9 +47,21 @@ LoginDialog::~LoginDialog() {
delete _ui;
};
void LoginDialog::handleLoginCompleted(const QUrl& authURL) {
void LoginDialog::reset() {
_ui->errorLabel->hide();
_ui->emailLineEdit->setFocus();
_ui->logoLabel->setPixmap(QPixmap(PathUtils::resourcesPath() + "images/hifi-logo.svg"));
_ui->loginButton->setIcon(QIcon(PathUtils::resourcesPath() + "images/login.svg"));
_ui->infoLabel->setVisible(false);
_ui->errorLabel->setVisible(false);
_ui->emailLineEdit->setText("");
_ui->passwordLineEdit->setText("");
_ui->loginArea->setDisabled(false);
}
void LoginDialog::handleLoginCompleted(const QUrl& authURL) {
reset();
close();
};
@ -87,3 +96,27 @@ void LoginDialog::moveEvent(QMoveEvent* event) {
// Modal dialogs seemed to get repositioned automatically. Combat this by moving the window if needed.
resizeAndPosition();
};
void LoginDialog::toggleQAction() {
AccountManager& accountManager = AccountManager::getInstance();
QAction* loginAction = Menu::getInstance()->getActionForOption(MenuOption::Login);
Q_CHECK_PTR(loginAction);
disconnect(loginAction, 0, 0, 0);
if (accountManager.isLoggedIn()) {
// change the menu item to logout
loginAction->setText("Logout " + accountManager.getAccountInfo().getUsername());
connect(loginAction, &QAction::triggered, &accountManager, &AccountManager::logout);
} else {
// change the menu item to login
loginAction->setText("Login");
connect(loginAction, &QAction::triggered, this, &LoginDialog::showLoginForCurrentDomain);
}
}
void LoginDialog::showLoginForCurrentDomain() {
show();
resizeAndPosition(false);
}

View file

@ -27,6 +27,11 @@ public:
~LoginDialog();
public slots:
void toggleQAction();
void showLoginForCurrentDomain();
protected slots:
void reset();
void handleLoginClicked();
void handleLoginCompleted(const QUrl& authURL);
void handleLoginFailed();
@ -35,8 +40,7 @@ protected:
void moveEvent(QMoveEvent* event);
private:
Ui::LoginDialog* _ui;
Ui::LoginDialog* _ui = nullptr;
};
#endif // hifi_LoginDialog_h

View file

@ -50,8 +50,8 @@ enum GridPlane {
const glm::vec2 INVALID_VECTOR(FLT_MAX, FLT_MAX);
MetavoxelEditor::MetavoxelEditor() :
QWidget(Application::getInstance()->getWindow(), Qt::Tool) {
MetavoxelEditor::MetavoxelEditor(QWidget* parent) :
QWidget(parent, Qt::Tool) {
setWindowTitle("Metavoxel Editor");
setAttribute(Qt::WA_DeleteOnClose);
@ -356,11 +356,9 @@ void MetavoxelEditor::render() {
float scale = GRID_DIVISIONS * spacing;
glScalef(scale, scale, scale);
glColor3f(GRID_BRIGHTNESS, GRID_BRIGHTNESS, GRID_BRIGHTNESS);
_gridProgram.bind();
DependencyManager::get<GeometryCache>()->renderGrid(GRID_DIVISIONS, GRID_DIVISIONS);
DependencyManager::get<GeometryCache>()->renderGrid(GRID_DIVISIONS, GRID_DIVISIONS, glm::vec4(GRID_BRIGHTNESS, GRID_BRIGHTNESS, GRID_BRIGHTNESS, 1.0f));
_gridProgram.release();
@ -492,17 +490,17 @@ void BoxTool::render() {
if (_state != HOVERING_STATE) {
const float BOX_ALPHA = 0.25f;
QColor color = getColor();
glm::vec4 cubeColor;
if (color.isValid()) {
glColor4f(color.redF(), color.greenF(), color.blueF(), BOX_ALPHA);
cubeColor = glm::vec4(color.redF(), color.greenF(), color.blueF(), BOX_ALPHA);
} else {
glColor4f(GRID_BRIGHTNESS, GRID_BRIGHTNESS, GRID_BRIGHTNESS, BOX_ALPHA);
cubeColor = glm::vec4(GRID_BRIGHTNESS, GRID_BRIGHTNESS, GRID_BRIGHTNESS, BOX_ALPHA);
}
glEnable(GL_CULL_FACE);
DependencyManager::get<GeometryCache>()->renderSolidCube(1.0f);
DependencyManager::get<GeometryCache>()->renderSolidCube(1.0f, cubeColor);
glDisable(GL_CULL_FACE);
}
glColor3f(GRID_BRIGHTNESS, GRID_BRIGHTNESS, GRID_BRIGHTNESS);
DependencyManager::get<GeometryCache>()->renderWireCube(1.0f);
DependencyManager::get<GeometryCache>()->renderWireCube(1.0f, glm::vec4(GRID_BRIGHTNESS, GRID_BRIGHTNESS, GRID_BRIGHTNESS, 1.0f));
glPopMatrix();
}
@ -822,6 +820,12 @@ HeightfieldBrushTool::HeightfieldBrushTool(MetavoxelEditor* editor, const QStrin
_radius->setSingleStep(0.01);
_radius->setMaximum(FLT_MAX);
_radius->setValue(5.0);
_form->addRow("Granularity:", _granularity = new QDoubleSpinBox());
_granularity->setMinimum(-FLT_MAX);
_granularity->setMaximum(FLT_MAX);
_granularity->setPrefix("2^");
_granularity->setValue(8.0);
}
bool HeightfieldBrushTool::appliesTo(const AttributePointer& attribute) const {
@ -851,7 +855,7 @@ bool HeightfieldBrushTool::eventFilter(QObject* watched, QEvent* event) {
if (event->type() == QEvent::Wheel) {
float angle = static_cast<QWheelEvent*>(event)->angleDelta().y();
const float ANGLE_SCALE = 1.0f / 1000.0f;
_radius->setValue(_radius->value() * glm::pow(2.0f, angle * ANGLE_SCALE));
_radius->setValue(_radius->value() * pow(2.0f, angle * ANGLE_SCALE));
return true;
} else if (event->type() == QEvent::MouseButtonPress && _positionValid) {
@ -881,7 +885,7 @@ QVariant HeightfieldHeightBrushTool::createEdit(bool alternate) {
const int ERASE_MODE_INDEX = 2;
return QVariant::fromValue(PaintHeightfieldHeightEdit(_position, _radius->value(),
alternate ? -_height->value() : _height->value(), _mode->currentIndex() == SET_MODE_INDEX,
_mode->currentIndex() == ERASE_MODE_INDEX));
_mode->currentIndex() == ERASE_MODE_INDEX, pow(2.0f, _granularity->value())));
}
MaterialControl::MaterialControl(QWidget* widget, QFormLayout* form, bool clearable) :
@ -956,10 +960,11 @@ QVariant HeightfieldMaterialBrushTool::createEdit(bool alternate) {
sphere->setScale(_radius->value());
if (alternate) {
return QVariant::fromValue(HeightfieldMaterialSpannerEdit(SharedObjectPointer(sphere),
SharedObjectPointer(), QColor(0, 0, 0, 0), true));
SharedObjectPointer(), QColor(0, 0, 0, 0), true, false, pow(2.0f, _granularity->value())));
} else {
return QVariant::fromValue(HeightfieldMaterialSpannerEdit(SharedObjectPointer(sphere),
_materialControl->getMaterial(), _materialControl->getColor(), true));
_materialControl->getMaterial(), _materialControl->getColor(),
true, false, pow(2.0f, _granularity->value())));
}
}
@ -974,10 +979,11 @@ QVariant HeightfieldSculptBrushTool::createEdit(bool alternate) {
sphere->setScale(_radius->value());
if (alternate) {
return QVariant::fromValue(HeightfieldMaterialSpannerEdit(SharedObjectPointer(sphere),
SharedObjectPointer(), QColor(0, 0, 0, 0)));
SharedObjectPointer(), QColor(0, 0, 0, 0), false, false, pow(2.0f, _granularity->value())));
} else {
return QVariant::fromValue(HeightfieldMaterialSpannerEdit(SharedObjectPointer(sphere),
_materialControl->getMaterial(), _materialControl->getColor()));
_materialControl->getMaterial(), _materialControl->getColor(),
false, false, pow(2.0f, _granularity->value())));
}
}
@ -992,13 +998,14 @@ HeightfieldFillBrushTool::HeightfieldFillBrushTool(MetavoxelEditor* editor) :
QVariant HeightfieldFillBrushTool::createEdit(bool alternate) {
const int FILL_MODE_INDEX = 0;
if (_mode->currentIndex() == FILL_MODE_INDEX) {
return QVariant::fromValue(FillHeightfieldHeightEdit(_position, _radius->value()));
return QVariant::fromValue(FillHeightfieldHeightEdit(_position, _radius->value(),
pow(2.0f, _granularity->value())));
}
Sphere* sphere = new Sphere();
sphere->setTranslation(_position);
sphere->setScale(_radius->value());
return QVariant::fromValue(HeightfieldMaterialSpannerEdit(SharedObjectPointer(sphere),
SharedObjectPointer(), QColor(), false, true));
SharedObjectPointer(), QColor(), false, true, pow(2.0f, _granularity->value())));
}
HeightfieldMaterialBoxTool::HeightfieldMaterialBoxTool(MetavoxelEditor* editor) :
@ -1017,6 +1024,12 @@ HeightfieldMaterialBoxTool::HeightfieldMaterialBoxTool(MetavoxelEditor* editor)
_snapToGrid->setChecked(true);
_materialControl = new MaterialControl(this, form, true);
form->addRow("Granularity:", _granularity = new QDoubleSpinBox());
_granularity->setMinimum(-FLT_MAX);
_granularity->setMaximum(FLT_MAX);
_granularity->setPrefix("2^");
_granularity->setValue(8.0);
}
bool HeightfieldMaterialBoxTool::appliesTo(const AttributePointer& attribute) const {
@ -1039,7 +1052,7 @@ void HeightfieldMaterialBoxTool::applyValue(const glm::vec3& minimum, const glm:
cuboid->setAspectY(vector.y / vector.x);
cuboid->setAspectZ(vector.z / vector.x);
MetavoxelEditMessage message = { QVariant::fromValue(HeightfieldMaterialSpannerEdit(SharedObjectPointer(cuboid),
_materialControl->getMaterial(), _materialControl->getColor())) };
_materialControl->getMaterial(), _materialControl->getColor(), false, false, pow(2.0f, _granularity->value()))) };
Application::getInstance()->getMetavoxels()->applyEdit(message, true);
}
@ -1056,6 +1069,12 @@ HeightfieldMaterialSpannerTool::HeightfieldMaterialSpannerTool(MetavoxelEditor*
_materialControl = new MaterialControl(this, form, true);
form->addRow("Granularity:", _granularity = new QDoubleSpinBox());
_granularity->setMinimum(-FLT_MAX);
_granularity->setMaximum(FLT_MAX);
_granularity->setPrefix("2^");
_granularity->setValue(8.0);
QPushButton* place = new QPushButton("Set");
layout()->addWidget(place);
connect(place, &QPushButton::clicked, this, &HeightfieldMaterialSpannerTool::place);
@ -1076,7 +1095,7 @@ QColor HeightfieldMaterialSpannerTool::getColor() {
void HeightfieldMaterialSpannerTool::applyEdit(const AttributePointer& attribute, const SharedObjectPointer& spanner) {
static_cast<Spanner*>(spanner.data())->setWillBeVoxelized(true);
MetavoxelEditMessage message = { QVariant::fromValue(HeightfieldMaterialSpannerEdit(spanner,
_materialControl->getMaterial(), _materialControl->getColor())) };
_materialControl->getMaterial(), _materialControl->getColor(), false, false, pow(2.0f, _granularity->value()))) };
Application::getInstance()->getMetavoxels()->applyEdit(message, true);
}

View file

@ -12,6 +12,7 @@
#ifndef hifi_MetavoxelEditor_h
#define hifi_MetavoxelEditor_h
#include <QFormLayout>
#include <QList>
#include <QWidget>
@ -38,7 +39,7 @@ class MetavoxelEditor : public QWidget {
public:
MetavoxelEditor();
MetavoxelEditor(QWidget* parent = nullptr);
QString getSelectedAttribute() const;
@ -326,6 +327,7 @@ protected:
QFormLayout* _form;
QDoubleSpinBox* _radius;
QDoubleSpinBox* _granularity;
glm::vec3 _position;
bool _positionValid;
@ -448,6 +450,7 @@ private:
QCheckBox* _snapToGrid;
MaterialControl* _materialControl;
QDoubleSpinBox* _granularity;
};
/// Allows setting heightfield materials by placing a spanner.
@ -470,6 +473,7 @@ private:
SharedObjectEditor* _spannerEditor;
MaterialControl* _materialControl;
QDoubleSpinBox* _granularity;
};
#endif // hifi_MetavoxelEditor_h

View file

@ -20,8 +20,8 @@
const int BYTES_PER_KILOBYTE = 1024;
MetavoxelNetworkSimulator::MetavoxelNetworkSimulator() :
QWidget(DependencyManager::get<GLCanvas>().data(), Qt::Dialog) {
MetavoxelNetworkSimulator::MetavoxelNetworkSimulator(QWidget* parent) :
QWidget(parent, Qt::Dialog) {
setWindowTitle("Metavoxel Network Simulator");
setAttribute(Qt::WA_DeleteOnClose);

View file

@ -23,7 +23,7 @@ class MetavoxelNetworkSimulator : public QWidget {
public:
MetavoxelNetworkSimulator();
MetavoxelNetworkSimulator(QWidget* parent = nullptr);
private slots:

View file

@ -127,8 +127,7 @@ void NodeBounds::draw() {
float red, green, blue;
getColorForNodeType(selectedNode->getType(), red, green, blue);
glColor4f(red, green, blue, 0.2f);
DependencyManager::get<GeometryCache>()->renderSolidCube(1.0f);
DependencyManager::get<GeometryCache>()->renderSolidCube(1.0f, glm::vec4(red, green, blue, 0.2f));
glPopMatrix();
@ -152,8 +151,7 @@ void NodeBounds::drawNodeBorder(const glm::vec3& center, float scale, float red,
glTranslatef(center.x, center.y, center.z);
glScalef(scale, scale, scale);
glLineWidth(2.5);
glColor3f(red, green, blue);
DependencyManager::get<GeometryCache>()->renderWireCube(1.0f);
DependencyManager::get<GeometryCache>()->renderWireCube(1.0f, glm::vec4(red, green, blue, 1.0f));
glPopMatrix();
}
@ -179,9 +177,10 @@ void NodeBounds::drawOverlay() {
int mouseX = application->getTrueMouseX(),
mouseY = application->getTrueMouseY(),
textWidth = widthText(TEXT_SCALE, 0, _overlayText);
glColor4f(0.4f, 0.4f, 0.4f, 0.6f);
renderBevelCornersRect(mouseX + MOUSE_OFFSET, mouseY - TEXT_HEIGHT - PADDING,
textWidth + (2 * PADDING), TEXT_HEIGHT + (2 * PADDING), BACKGROUND_BEVEL);
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(
mouseX + MOUSE_OFFSET, mouseY - TEXT_HEIGHT - PADDING,
textWidth + (2 * PADDING), TEXT_HEIGHT + (2 * PADDING), BACKGROUND_BEVEL,
glm::vec4(0.4f, 0.4f, 0.4f, 0.6f));
drawText(mouseX + MOUSE_OFFSET + PADDING, mouseY, TEXT_SCALE, ROTATION, FONT, _overlayText, TEXT_COLOR);
}
}

View file

@ -11,18 +11,22 @@
#include <QFileDialog>
#include <devices/Faceshift.h>
#include <devices/SixenseManager.h>
#include "Application.h"
#include "Audio.h"
#include "MainWindow.h"
#include "Menu.h"
#include "ModelsBrowser.h"
#include "PreferencesDialog.h"
#include "Snapshot.h"
#include "UserActivityLogger.h"
const int PREFERENCES_HEIGHT_PADDING = 20;
PreferencesDialog::PreferencesDialog() :
QDialog(Application::getInstance()->getWindow()) {
PreferencesDialog::PreferencesDialog(QWidget* parent) :
QDialog(parent) {
setAttribute(Qt::WA_DeleteOnClose);
@ -117,51 +121,53 @@ void PreferencesDialog::loadPreferences() {
ui.sendDataCheckBox->setChecked(!menuInstance->isOptionChecked(MenuOption::DisableActivityLogger));
ui.snapshotLocationEdit->setText(menuInstance->getSnapshotsLocation());
ui.snapshotLocationEdit->setText(SettingHandles::snapshotsLocation.get());
ui.scriptsLocationEdit->setText(menuInstance->getScriptsLocation());
ui.scriptsLocationEdit->setText(qApp->getScriptsLocation());
ui.pupilDilationSlider->setValue(myAvatar->getHead()->getPupilDilation() *
ui.pupilDilationSlider->maximum());
ui.faceshiftEyeDeflectionSider->setValue(menuInstance->getFaceshiftEyeDeflection() *
auto faceshift = DependencyManager::get<Faceshift>();
ui.faceshiftEyeDeflectionSider->setValue(faceshift->getEyeDeflection() *
ui.faceshiftEyeDeflectionSider->maximum());
ui.faceshiftHostnameEdit->setText(menuInstance->getFaceshiftHostname());
ui.faceshiftHostnameEdit->setText(faceshift->getHostname());
const InboundAudioStream::Settings& streamSettings = menuInstance->getReceivedAudioStreamSettings();
ui.dynamicJitterBuffersCheckBox->setChecked(streamSettings._dynamicJitterBuffers);
ui.staticDesiredJitterBufferFramesSpin->setValue(streamSettings._staticDesiredJitterBufferFrames);
ui.maxFramesOverDesiredSpin->setValue(streamSettings._maxFramesOverDesired);
ui.useStdevForJitterCalcCheckBox->setChecked(streamSettings._useStDevForJitterCalc);
ui.windowStarveThresholdSpin->setValue(streamSettings._windowStarveThreshold);
ui.windowSecondsForDesiredCalcOnTooManyStarvesSpin->setValue(streamSettings._windowSecondsForDesiredCalcOnTooManyStarves);
ui.windowSecondsForDesiredReductionSpin->setValue(streamSettings._windowSecondsForDesiredReduction);
ui.repetitionWithFadeCheckBox->setChecked(streamSettings._repetitionWithFade);
auto audio = DependencyManager::get<Audio>();
MixedProcessedAudioStream& stream = audio->getReceivedAudioStream();
ui.dynamicJitterBuffersCheckBox->setChecked(stream.getDynamicJitterBuffers());
ui.staticDesiredJitterBufferFramesSpin->setValue(stream.getDesiredJitterBufferFrames());
ui.maxFramesOverDesiredSpin->setValue(stream.getMaxFramesOverDesired());
ui.useStdevForJitterCalcCheckBox->setChecked(stream.getUseStDevForJitterCalc());
ui.windowStarveThresholdSpin->setValue(stream.getWindowStarveThreshold());
ui.windowSecondsForDesiredCalcOnTooManyStarvesSpin->setValue(
stream.getWindowSecondsForDesiredCalcOnTooManyStarves());
ui.windowSecondsForDesiredReductionSpin->setValue(stream.getWindowSecondsForDesiredReduction());
ui.repetitionWithFadeCheckBox->setChecked(stream.getRepetitionWithFade());
ui.outputBufferSizeSpinner->setValue(audio->getOutputBufferSize());
ui.outputStarveDetectionCheckBox->setChecked(audio->getOutputStarveDetectionEnabled());
ui.outputStarveDetectionThresholdSpinner->setValue(audio->getOutputStarveDetectionThreshold());
ui.outputStarveDetectionPeriodSpinner->setValue(audio->getOutputStarveDetectionPeriod());
ui.realWorldFieldOfViewSpin->setValue(menuInstance->getRealWorldFieldOfView());
ui.realWorldFieldOfViewSpin->setValue(qApp->getViewFrustum()->getRealWorldFieldOfView());
ui.fieldOfViewSpin->setValue(menuInstance->getFieldOfView());
ui.fieldOfViewSpin->setValue(qApp->getViewFrustum()->getFieldOfView());
ui.leanScaleSpin->setValue(myAvatar->getLeanScale());
ui.avatarScaleSpin->setValue(myAvatar->getScale());
ui.maxOctreePPSSpin->setValue(menuInstance->getMaxOctreePacketsPerSecond());
ui.maxOctreePPSSpin->setValue(qApp->getOctreeQuery().getMaxOctreePacketsPerSecond());
ui.oculusUIAngularSizeSpin->setValue(menuInstance->getOculusUIAngularSize());
ui.oculusUIAngularSizeSpin->setValue(qApp->getApplicationOverlay().getOculusUIAngularSize());
ui.sixenseReticleMoveSpeedSpin->setValue(menuInstance->getSixenseReticleMoveSpeed());
ui.invertSixenseButtonsCheckBox->setChecked(menuInstance->getInvertSixenseButtons());
SixenseManager& sixense = SixenseManager::getInstance();
ui.sixenseReticleMoveSpeedSpin->setValue(sixense.getReticleMoveSpeed());
ui.invertSixenseButtonsCheckBox->setChecked(sixense.getInvertButtons());
}
@ -213,11 +219,11 @@ void PreferencesDialog::savePreferences() {
}
if (!ui.snapshotLocationEdit->text().isEmpty() && QDir(ui.snapshotLocationEdit->text()).exists()) {
Menu::getInstance()->setSnapshotsLocation(ui.snapshotLocationEdit->text());
SettingHandles::snapshotsLocation.set(ui.snapshotLocationEdit->text());
}
if (!ui.scriptsLocationEdit->text().isEmpty() && QDir(ui.scriptsLocationEdit->text()).exists()) {
Menu::getInstance()->setScriptsLocation(ui.scriptsLocationEdit->text());
qApp->setScriptsLocation(ui.scriptsLocationEdit->text());
}
myAvatar->getHead()->setPupilDilation(ui.pupilDilationSlider->value() / (float)ui.pupilDilationSlider->maximum());
@ -227,36 +233,35 @@ void PreferencesDialog::savePreferences() {
auto glCanvas = DependencyManager::get<GLCanvas>();
Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());
Menu::getInstance()->setRealWorldFieldOfView(ui.realWorldFieldOfViewSpin->value());
qApp->getViewFrustum()->setRealWorldFieldOfView(ui.realWorldFieldOfViewSpin->value());
Menu::getInstance()->setFieldOfView(ui.fieldOfViewSpin->value());
Menu::getInstance()->setFaceshiftEyeDeflection(ui.faceshiftEyeDeflectionSider->value() /
(float)ui.faceshiftEyeDeflectionSider->maximum());
qApp->getViewFrustum()->setFieldOfView(ui.fieldOfViewSpin->value());
Menu::getInstance()->setFaceshiftHostname(ui.faceshiftHostnameEdit->text());
auto faceshift = DependencyManager::get<Faceshift>();
faceshift->setEyeDeflection(ui.faceshiftEyeDeflectionSider->value() /
(float)ui.faceshiftEyeDeflectionSider->maximum());
Menu::getInstance()->setMaxOctreePacketsPerSecond(ui.maxOctreePPSSpin->value());
faceshift->setHostname(ui.faceshiftHostnameEdit->text());
qApp->getOctreeQuery().setMaxOctreePacketsPerSecond(ui.maxOctreePPSSpin->value());
Menu::getInstance()->setOculusUIAngularSize(ui.oculusUIAngularSizeSpin->value());
Menu::getInstance()->setSixenseReticleMoveSpeed(ui.sixenseReticleMoveSpeedSpin->value());
Menu::getInstance()->setInvertSixenseButtons(ui.invertSixenseButtonsCheckBox->isChecked());
InboundAudioStream::Settings streamSettings;
streamSettings._dynamicJitterBuffers = ui.dynamicJitterBuffersCheckBox->isChecked();
streamSettings._staticDesiredJitterBufferFrames = ui.staticDesiredJitterBufferFramesSpin->value();
streamSettings._maxFramesOverDesired = ui.maxFramesOverDesiredSpin->value();
streamSettings._useStDevForJitterCalc = ui.useStdevForJitterCalcCheckBox->isChecked();
streamSettings._windowStarveThreshold = ui.windowStarveThresholdSpin->value();
streamSettings._windowSecondsForDesiredCalcOnTooManyStarves = ui.windowSecondsForDesiredCalcOnTooManyStarvesSpin->value();
streamSettings._windowSecondsForDesiredReduction = ui.windowSecondsForDesiredReductionSpin->value();
streamSettings._repetitionWithFade = ui.repetitionWithFadeCheckBox->isChecked();
Menu::getInstance()->setReceivedAudioStreamSettings(streamSettings);
qApp->getApplicationOverlay().setOculusUIAngularSize(ui.oculusUIAngularSizeSpin->value());
SixenseManager& sixense = SixenseManager::getInstance();
sixense.setReticleMoveSpeed(ui.sixenseReticleMoveSpeedSpin->value());
sixense.setInvertButtons(ui.invertSixenseButtonsCheckBox->isChecked());
auto audio = DependencyManager::get<Audio>();
MixedProcessedAudioStream& stream = audio->getReceivedAudioStream();
stream.setDynamicJitterBuffers(ui.dynamicJitterBuffersCheckBox->isChecked());
stream.setStaticDesiredJitterBufferFrames(ui.staticDesiredJitterBufferFramesSpin->value());
stream.setMaxFramesOverDesired(ui.maxFramesOverDesiredSpin->value());
stream.setUseStDevForJitterCalc(ui.useStdevForJitterCalcCheckBox->isChecked());
stream.setWindowStarveThreshold(ui.windowStarveThresholdSpin->value());
stream.setWindowSecondsForDesiredCalcOnTooManyStarves(ui.windowSecondsForDesiredCalcOnTooManyStarvesSpin->value());
stream.setWindowSecondsForDesiredReduction(ui.windowSecondsForDesiredReductionSpin->value());
stream.setRepetitionWithFade(ui.repetitionWithFadeCheckBox->isChecked());
QMetaObject::invokeMethod(audio.data(), "setOutputBufferSize", Q_ARG(int, ui.outputBufferSizeSpinner->value()));
@ -265,6 +270,4 @@ void PreferencesDialog::savePreferences() {
audio->setOutputStarveDetectionPeriod(ui.outputStarveDetectionPeriodSpinner->value());
Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());
Application::getInstance()->bumpSettings();
}

View file

@ -21,7 +21,7 @@ class PreferencesDialog : public QDialog {
Q_OBJECT
public:
PreferencesDialog();
PreferencesDialog(QWidget* parent = nullptr);
protected:
void resizeEvent(QResizeEvent* resizeEvent);

View file

@ -20,24 +20,17 @@
#include "RearMirrorTools.h"
#include "Util.h"
const char SETTINGS_GROUP_NAME[] = "Rear View Tools";
const char ZOOM_LEVEL_SETTINGS[] = "ZoomLevel";
const int ICON_SIZE = 24;
const int ICON_PADDING = 5;
RearMirrorTools::RearMirrorTools(QGLWidget* parent, QRect& bounds, QSettings* settings) :
RearMirrorTools::RearMirrorTools(QGLWidget* parent, QRect& bounds) :
_parent(parent),
_bounds(bounds),
_windowed(false),
_fullScreen(false)
{
_zoomLevel = HEAD;
_closeTextureId = _parent->bindTexture(QImage(PathUtils::resourcesPath() + "images/close.svg"));
// Disabled for now https://worklist.net/19548
// _resetTextureId = _parent->bindTexture(QImage(PathUtils::resourcesPath() + "images/reset.png"));
_zoomHeadTextureId = _parent->bindTexture(QImage(PathUtils::resourcesPath() + "images/plus.svg"));
_zoomBodyTextureId = _parent->bindTexture(QImage(PathUtils::resourcesPath() + "images/minus.svg"));
@ -46,11 +39,7 @@ RearMirrorTools::RearMirrorTools(QGLWidget* parent, QRect& bounds, QSettings* se
_resetIconRect = QRect(_bounds.width() - ICON_SIZE - ICON_PADDING, _bounds.top() + ICON_PADDING, ICON_SIZE, ICON_SIZE);
_bodyZoomIconRect = QRect(_bounds.width() - ICON_SIZE - ICON_PADDING, _bounds.bottom() - ICON_PADDING - ICON_SIZE, ICON_SIZE, ICON_SIZE);
_headZoomIconRect = QRect(_bounds.left() + ICON_PADDING, _bounds.bottom() - ICON_PADDING - ICON_SIZE, ICON_SIZE, ICON_SIZE);
settings->beginGroup(SETTINGS_GROUP_NAME);
_zoomLevel = loadSetting(settings, ZOOM_LEVEL_SETTINGS, 0) == HEAD ? HEAD : BODY;
settings->endGroup();
};
}
void RearMirrorTools::render(bool fullScreen) {
if (fullScreen) {
@ -63,11 +52,9 @@ void RearMirrorTools::render(bool fullScreen) {
if (_windowed) {
displayIcon(_bounds, _closeIconRect, _closeTextureId);
// Disabled for now https://worklist.net/19548
// displayIcon(_bounds, _resetIconRect, _resetTextureId);
displayIcon(_bounds, _headZoomIconRect, _zoomHeadTextureId, _zoomLevel == HEAD);
displayIcon(_bounds, _bodyZoomIconRect, _zoomBodyTextureId, _zoomLevel == BODY);
ZoomLevel zoomLevel = (ZoomLevel)SettingHandles::rearViewZoomLevel.get();
displayIcon(_bounds, _headZoomIconRect, _zoomHeadTextureId, zoomLevel == HEAD);
displayIcon(_bounds, _bodyZoomIconRect, _zoomBodyTextureId, zoomLevel == BODY);
}
}
}
@ -79,23 +66,14 @@ bool RearMirrorTools::mousePressEvent(int x, int y) {
emit closeView();
return true;
}
/* Disabled for now https://worklist.net/19548
if (_resetIconRect.contains(x, y)) {
emit resetView();
return true;
}
*/
if (_headZoomIconRect.contains(x, y)) {
_zoomLevel = HEAD;
Application::getInstance()->bumpSettings();
SettingHandles::rearViewZoomLevel.set(HEAD);
return true;
}
if (_bodyZoomIconRect.contains(x, y)) {
_zoomLevel = BODY;
Application::getInstance()->bumpSettings();
SettingHandles::rearViewZoomLevel.set(BODY);
return true;
}
@ -116,12 +94,6 @@ bool RearMirrorTools::mousePressEvent(int x, int y) {
return false;
}
void RearMirrorTools::saveSettings(QSettings* settings) {
settings->beginGroup(SETTINGS_GROUP_NAME);
settings->setValue(ZOOM_LEVEL_SETTINGS, _zoomLevel);
settings->endGroup();
}
void RearMirrorTools::displayIcon(QRect bounds, QRect iconBounds, GLuint textureId, bool selected) {
glMatrixMode(GL_PROJECTION);
@ -133,10 +105,11 @@ void RearMirrorTools::displayIcon(QRect bounds, QRect iconBounds, GLuint texture
glDisable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
glm::vec4 quadColor;
if (selected) {
glColor3f(.5f, .5f, .5f);
quadColor = glm::vec4(.5f, .5f, .5f, 1.0f);
} else {
glColor3f(1, 1, 1);
quadColor = glm::vec4(1, 1, 1, 1);
}
glBindTexture(GL_TEXTURE_2D, textureId);
@ -146,7 +119,7 @@ void RearMirrorTools::displayIcon(QRect bounds, QRect iconBounds, GLuint texture
glm::vec2 texCoordTopLeft(0.0f, 1.0f);
glm::vec2 texCoordBottomRight(1.0f, 0.0f);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, quadColor);
glPopMatrix();

View file

@ -15,21 +15,27 @@
#include "InterfaceConfig.h"
#include <QGLWidget>
#include <QSettings>
#include <Settings.h>
enum ZoomLevel {
HEAD,
BODY
HEAD = 0,
BODY = 1
};
namespace SettingHandles {
const char SETTINGS_GROUP_NAME[] = "Rear View Tools";
const char ZOOM_LEVEL_SETTINGS[] = "ZoomLevel";
const SettingHandle<int> rearViewZoomLevel(QStringList() << SETTINGS_GROUP_NAME << ZOOM_LEVEL_SETTINGS,
ZoomLevel::HEAD);
}
class RearMirrorTools : public QObject {
Q_OBJECT
public:
RearMirrorTools(QGLWidget* parent, QRect& bounds, QSettings* settings);
RearMirrorTools(QGLWidget* parent, QRect& bounds);
void render(bool fullScreen);
bool mousePressEvent(int x, int y);
ZoomLevel getZoomLevel() { return _zoomLevel; }
void saveSettings(QSettings* settings);
signals:
void closeView();
@ -44,7 +50,6 @@ private:
GLuint _resetTextureId;
GLuint _zoomBodyTextureId;
GLuint _zoomHeadTextureId;
ZoomLevel _zoomLevel;
QRect _closeIconRect;
QRect _resetIconRect;

View file

@ -11,6 +11,7 @@
#include "ui_scriptEditorWidget.h"
#include "ScriptEditorWidget.h"
#include "ScriptEditorWindow.h"
#include <QGridLayout>
#include <QFileDialog>

View file

@ -31,7 +31,8 @@
#include "FlowLayout.h"
#include "JSConsole.h"
ScriptEditorWindow::ScriptEditorWindow() :
ScriptEditorWindow::ScriptEditorWindow(QWidget* parent) :
QWidget(parent),
_ScriptEditorWindowUI(new Ui::ScriptEditorWindow),
_loadMenu(new QMenu),
_saveMenu(new QMenu)

View file

@ -22,7 +22,7 @@ class ScriptEditorWindow : public QWidget {
Q_OBJECT
public:
ScriptEditorWindow();
ScriptEditorWindow(QWidget* parent = nullptr);
~ScriptEditorWindow();
void terminateCurrentTab();

View file

@ -10,13 +10,17 @@
//
#include <QDateTime>
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QImage>
#include <QTemporaryFile>
#include <AccountManager.h>
#include <Application.h>
#include <FileUtils.h>
#include "Snapshot.h"
#include "Menu.h"
// filename format: hifi-snap-by-%username%-on-%date%_%time%_@-%location%.jpg
// %1 <= username, %2 <= date and time, %3 <= current location
@ -86,7 +90,7 @@ QFile* Snapshot::savedFileForSnapshot(bool isTemporary) {
auto glCanvas = DependencyManager::get<GLCanvas>();
QImage shot = glCanvas->grabFrameBuffer();
Avatar* avatar = Application::getInstance()->getAvatar();
Avatar* avatar = qApp->getAvatar();
glm::vec3 location = avatar->getPosition();
glm::quat orientation = avatar->getHead()->getOrientation();
@ -118,7 +122,7 @@ QFile* Snapshot::savedFileForSnapshot(bool isTemporary) {
const int IMAGE_QUALITY = 100;
if (!isTemporary) {
QString snapshotFullPath = Menu::getInstance()->getSnapshotsLocation();
QString snapshotFullPath = SettingHandles::snapshotsLocation.get();
if (!snapshotFullPath.endsWith(QDir::separator())) {
snapshotFullPath.append(QDir::separator());

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