From 54075d4c9a2bafe5439060e433aec3b4264c865a Mon Sep 17 00:00:00 2001 From: Dante Ruiz Date: Tue, 14 Nov 2017 13:09:16 -0800 Subject: [PATCH] make hud laser relative to camera --- scripts/system/controllers/controllerDispatcher.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/system/controllers/controllerDispatcher.js b/scripts/system/controllers/controllerDispatcher.js index 5439383744..bad6793995 100644 --- a/scripts/system/controllers/controllerDispatcher.js +++ b/scripts/system/controllers/controllerDispatcher.js @@ -416,7 +416,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); hand: RIGHT_HAND }); this.leftHudPointer = this.pointerManager.createPointer(true, PickType.Ray, { - joint: "_CONTROLLER_LEFTHAND", + joint: "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND", filter: Picks.PICK_HUD, maxDistance: DEFAULT_SEARCH_SPHERE_DISTANCE, posOffset: getGrabPointSphereOffset(Controller.Standard.LeftHand, true), @@ -426,7 +426,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); hand: LEFT_HAND }); this.rightHudPointer = this.pointerManager.createPointer(true, PickType.Ray, { - joint: "_CONTROLLER_RIGHTHAND", + joint: "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND", filter: Picks.PICK_HUD, maxDistance: DEFAULT_SEARCH_SPHERE_DISTANCE, posOffset: getGrabPointSphereOffset(Controller.Standard.RightHand, true),