Removed rest of orbit/pan code in editVoxels.js

This commit is contained in:
Atlante45 2014-03-21 14:30:57 -07:00
parent 3721ce8e43
commit 53eaea6a22

View file

@ -32,8 +32,6 @@ var MIN_PASTE_VOXEL_SCALE = .256;
var zFightingSizeAdjust = 0.002; // used to adjust preview voxels to prevent z fighting var zFightingSizeAdjust = 0.002; // used to adjust preview voxels to prevent z fighting
var previewLineWidth = 1.5; var previewLineWidth = 1.5;
var oldMode = Camera.getMode();
var trackAsOrbitOrPan = false;
var isAdding = false; var isAdding = false;
var isExtruding = false; var isExtruding = false;
var extrudeDirection = { x: 0, y: 0, z: 0 }; var extrudeDirection = { x: 0, y: 0, z: 0 };
@ -614,8 +612,6 @@ function showPreviewVoxel() {
var guidePosition; var guidePosition;
if (trackAsRecolor || recolorToolSelected || trackAsEyedropper || eyedropperToolSelected) { if (trackAsRecolor || recolorToolSelected || trackAsEyedropper || eyedropperToolSelected) {
Overlays.editOverlay(voxelPreview, { visible: true }); Overlays.editOverlay(voxelPreview, { visible: true });
} else if (trackAsOrbitOrPan) {
Overlays.editOverlay(voxelPreview, { visible: false });
} else if (voxelToolSelected && !isExtruding) { } else if (voxelToolSelected && !isExtruding) {
Overlays.editOverlay(voxelPreview, { visible: true }); Overlays.editOverlay(voxelPreview, { visible: true });
} else if (isExtruding) { } else if (isExtruding) {
@ -706,15 +702,12 @@ function showPreviewGuides() {
} }
function trackMouseEvent(event) { function trackMouseEvent(event) {
if (!trackAsOrbitOrPan) { trackLastMouseX = event.x;
trackLastMouseX = event.x; trackLastMouseY = event.y;
trackLastMouseY = event.y; trackAsDelete = event.isControl;
trackAsDelete = event.isControl; trackAsRecolor = event.isShifted;
trackAsRecolor = event.isShifted; trackAsEyedropper = event.isMeta;
trackAsEyedropper = event.isMeta; showPreviewGuides();
trackAsOrbitOrPan = event.isAlt; // TODO: double check this...??
showPreviewGuides();
}
} }
function trackKeyPressEvent(event) { function trackKeyPressEvent(event) {
@ -789,67 +782,64 @@ function mousePressEvent(event) {
return; return;
} }
// no clicking on overlays while in panning mode var clickedOnSomething = false;
if (!trackAsOrbitOrPan) { var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
var clickedOnSomething = false;
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); // If the user clicked on the thumb, handle the slider logic
if (clickedOverlay == thumb) {
// If the user clicked on the thumb, handle the slider logic isMovingSlider = true;
if (clickedOverlay == thumb) { thumbClickOffsetX = event.x - (sliderX + thumbX); // this should be the position of the mouse relative to the thumb
isMovingSlider = true; clickedOnSomething = true;
thumbClickOffsetX = event.x - (sliderX + thumbX); // this should be the position of the mouse relative to the thumb
clickedOnSomething = true; Overlays.editOverlay(thumb, { imageURL: toolIconUrl + "voxel-size-slider-handle.svg", });
Overlays.editOverlay(thumb, { imageURL: toolIconUrl + "voxel-size-slider-handle.svg", }); } else if (clickedOverlay == voxelTool) {
voxelToolSelected = true;
} else if (clickedOverlay == voxelTool) { recolorToolSelected = false;
voxelToolSelected = true; eyedropperToolSelected = false;
recolorToolSelected = false; moveTools();
eyedropperToolSelected = false; clickedOnSomething = true;
moveTools(); } else if (clickedOverlay == recolorTool) {
clickedOnSomething = true; voxelToolSelected = false;
} else if (clickedOverlay == recolorTool) { recolorToolSelected = true;
voxelToolSelected = false; eyedropperToolSelected = false;
recolorToolSelected = true; moveTools();
eyedropperToolSelected = false; clickedOnSomething = true;
moveTools(); } else if (clickedOverlay == eyedropperTool) {
clickedOnSomething = true; voxelToolSelected = false;
} else if (clickedOverlay == eyedropperTool) { recolorToolSelected = false;
voxelToolSelected = false; eyedropperToolSelected = true;
recolorToolSelected = false; moveTools();
eyedropperToolSelected = true; clickedOnSomething = true;
moveTools(); } else if (clickedOverlay == slider) {
clickedOnSomething = true;
} else if (clickedOverlay == slider) { if (event.x < sliderX + minThumbX) {
thumbX -= thumbDeltaPerStep;
if (event.x < sliderX + minThumbX) { calcScaleFromThumb(thumbX);
thumbX -= thumbDeltaPerStep;
calcScaleFromThumb(thumbX);
}
if (event.x > sliderX + maxThumbX) {
thumbX += thumbDeltaPerStep;
calcScaleFromThumb(thumbX);
}
moveTools();
clickedOnSomething = true;
} else {
// if the user clicked on one of the color swatches, update the selectedSwatch
for (s = 0; s < numColors; s++) {
if (clickedOverlay == swatches[s]) {
whichColor = s;
moveTools();
clickedOnSomething = true;
break;
}
}
} }
if (clickedOnSomething) {
return; // no further processing if (event.x > sliderX + maxThumbX) {
thumbX += thumbDeltaPerStep;
calcScaleFromThumb(thumbX);
}
moveTools();
clickedOnSomething = true;
} else {
// if the user clicked on one of the color swatches, update the selectedSwatch
for (s = 0; s < numColors; s++) {
if (clickedOverlay == swatches[s]) {
whichColor = s;
moveTools();
clickedOnSomething = true;
break;
}
} }
} }
if (clickedOnSomething) {
return; // no further processing
}
// TODO: does any of this stuff need to execute if we're panning or orbiting? // TODO: does any of this stuff need to execute if we're panning or orbiting?
trackMouseEvent(event); // used by preview support trackMouseEvent(event); // used by preview support
mouseX = event.x; mouseX = event.x;
@ -1072,7 +1062,7 @@ function mouseMoveEvent(event) {
} }
if (!trackAsOrbitOrPan && isMovingSlider) { if (isMovingSlider) {
thumbX = (event.x - thumbClickOffsetX) - sliderX; thumbX = (event.x - thumbClickOffsetX) - sliderX;
if (thumbX < minThumbX) { if (thumbX < minThumbX) {
thumbX = minThumbX; thumbX = minThumbX;
@ -1082,7 +1072,7 @@ function mouseMoveEvent(event) {
} }
calcScaleFromThumb(thumbX); calcScaleFromThumb(thumbX);
} else if (!trackAsOrbitOrPan && isAdding) { } else if (isAdding) {
// Watch the drag direction to tell which way to 'extrude' this voxel // Watch the drag direction to tell which way to 'extrude' this voxel
if (!isExtruding) { if (!isExtruding) {
var pickRay = Camera.computePickRay(event.x, event.y); var pickRay = Camera.computePickRay(event.x, event.y);