From 53b0fd409d1757a8f15410aedda65a2679f0e298 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Tue, 3 Feb 2015 22:30:39 -0800 Subject: [PATCH] Tweaking text scaling value to more closely match old text renderer --- libraries/entities-renderer/src/RenderableTextEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp index e8a2795129..d1d7b49484 100644 --- a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp @@ -63,7 +63,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) { glTranslatef(-(halfDimensions.x - leftMargin), halfDimensions.y - topMargin, 0.0f); glm::vec4 textColor(toGlm(getTextColorX()), alpha); // this is a ratio determined through experimentation - const float scaleFactor = 0.1f * _lineHeight; + const float scaleFactor = 0.08f * _lineHeight; glScalef(scaleFactor, -scaleFactor, scaleFactor); textRenderer->draw(0, 0, _text, textColor); }