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make ObjectMotionState dtor virtual
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1 changed files with 1 additions and 1 deletions
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@ -79,7 +79,7 @@ public:
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static ShapeManager* getShapeManager();
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ObjectMotionState(const btCollisionShape* shape);
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~ObjectMotionState();
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virtual ~ObjectMotionState();
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virtual void handleEasyChanges(uint32_t& flags);
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virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine);
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