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Mitigate against UI overlay possibly getting rotated
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@ -290,6 +290,7 @@
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});
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Overlays.editOverlay(proxyUIOverlay, {
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localPosition: Vec3.multiply(avatarScale, PROXY_UI_LOCAL_POSITION),
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localRotation: PROXY_UI_LOCAL_ROTATION,
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dimensions: Vec3.multiply(initialScale, PROXY_UI_DIMENSIONS),
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dpi: PROXY_UI_DPI / initialScale,
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visible: true
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