From e6a1fb416d26fd8cb8550e8a24fffca83edfb19a Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Sat, 13 Apr 2013 15:58:10 -0700 Subject: [PATCH] improved the menu states names for frustum rendering modes --- interface/src/main.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/interface/src/main.cpp b/interface/src/main.cpp index 5288eafd30..4ad4537c4a 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -982,11 +982,11 @@ int setFrustumRenderMode(int state) { return ::frustumDrawingMode; } -const char* modeAll = " All\0"; -const char* modeVectors = " Vector\0"; -const char* modePlanes = " Planes\0"; -const char* modeNear = " Near\0"; -const char* modeFar = " Far\0"; +const char* modeAll = " - All "; +const char* modeVectors = " - Vectors "; +const char* modePlanes = " - Planes "; +const char* modeNear = " - Near "; +const char* modeFar = " - Far "; const char* getFrustumRenderModeName(int state) { const char * mode;