pushing what i coded out loud - it broke the way grabbing works

This commit is contained in:
Wayne Chen 2018-07-19 17:08:12 -07:00
parent 1942eaf68f
commit 5276d84aa5
2 changed files with 40 additions and 17 deletions

View file

@ -298,6 +298,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
triggerValues: [_this.leftTriggerValue, _this.rightTriggerValue],
triggerClicks: [_this.leftTriggerClicked, _this.rightTriggerClicked],
secondaryValues: [_this.leftSecondaryValue, _this.rightSecondaryValue],
pointers: [_this.leftPointer, _this.rightPointer ],
controllerLocations: controllerLocations,
nearbyEntityProperties: nearbyEntityProperties,
nearbyEntityPropertiesByID: nearbyEntityPropertiesByID,

View file

@ -5,11 +5,12 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global Script, Entities, Controller, RIGHT_HAND, LEFT_HAND, enableDispatcherModule, disableDispatcherModule,
makeRunningValues, Messages, Quat, Vec3, makeDispatcherModuleParameters, Overlays, ZERO_VEC, HMD,
INCHES_TO_METERS, DEFAULT_REGISTRATION_POINT, getGrabPointSphereOffset, COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_ON_VALUE,
TRIGGER_OFF_VALUE, getEnabledModuleByName, PICK_MAX_DISTANCE, ContextOverlay, Picks, makeLaserParams
/* global Script, Entities, Controller, RIGHT_HAND, LEFT_HAND, getControllerWorldLocation,
enableDispatcherModule, disableDispatcherModule, makeRunningValues, Messages, Quat, Vec3,
makeDispatcherModuleParameters, Overlays, ZERO_VEC, HMD, INCHES_TO_METERS, DEFAULT_REGISTRATION_POINT,
getGrabPointSphereOffset, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE,
COLORS_GRAB_DISTANCE_HOLD, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_ON_VALUE, TRIGGER_OFF_VALUE,
getEnabledModuleByName, PICK_MAX_DISTANCE, ContextOverlay, Picks, makeLaserParams
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
@ -19,6 +20,8 @@ Script.include("/~/system/libraries/controllers.js");
function WebSurfaceLaserInput(hand) {
this.hand = hand;
this.otherHand = this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND;
this.ignoredEntities = [];
this.lastObjectID = null;
this.running = false;
this.parameters = makeDispatcherModuleParameters(
@ -60,16 +63,20 @@ Script.include("/~/system/libraries/controllers.js");
return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
};
this.isPointingAtGrabbableEntity = function(controllerData, triggerPressed) {
this.isPointingAtNearGrabbableEntity = function(controllerData, triggerPressed) {
// we are searching for an entity that is not a web entity. We want to be able to
// grab a non-web entity if the ray-pick intersects one.
var intersection = controllerData.rayPicks[this.hand];
if (intersection.type === Picks.INTERSECTED_ENTITY) {
// is pointing at an entity.
var entityProperty = Entities.getEntityProperties(intersection.objectID);
var entityType = entityProperty.type;
var isGrabbable = entityIsGrabbable(entityProperty);
return (isGrabbable && triggerPressed && entityType !== "Web");
var entityProperties = Entities.getEntityProperties(intersection.objectID);
var entityType = entityProperties.type;
if (entityIsGrabbable(entityProperties)) {
// check if entity is near grabbable.
var distance = Vec3.distance(entityProperties.position, controllerData.controllerLocations[this.hand].position);
if (distance <= NEAR_GRAB_RADIUS * MyAvatar.sensorToWorldScale)
return (triggerPressed && entityType !== "Web");
}
}
return false;
};
@ -78,21 +85,30 @@ Script.include("/~/system/libraries/controllers.js");
// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
// but for pointing at locked web entities or non-web overlays user must be pressing trigger
var intersection = controllerData.rayPicks[this.hand];
var objectID = intersection.objectID;
if (intersection.type === Picks.INTERSECTED_OVERLAY) {
var objectID = intersection.objectID;
if ((HMD.tabletID && objectID === HMD.tabletID) ||
(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
this.lastObjectID = objectID;
return true;
} else {
var overlayType = Overlays.getOverlayType(objectID);
this.lastObjectID = objectID;
return overlayType === "web3d" || triggerPressed;
}
} else if (intersection.type === Picks.INTERSECTED_ENTITY) {
var entityProperty = Entities.getEntityProperties(intersection.objectID);
var entityType = entityProperty.type;
var isLocked = entityProperty.locked;
return entityType === "Web" && (!isLocked || triggerPressed);
var entityProperty = Entities.getEntityProperties(objectID);
if (entityProperty.type === "Web") {
var isLocked = entityProperty.locked;
this.lastObjectID = objectID;
return (!isLocked || triggerPressed);
} else if (this.ignoredEntities.indexOf(objectID) === -1 && triggerPressed && this.lastObjectID !== objectID) {
// ignore, preserve whether it's running or not.
console.log("I'm here");
Pointers.setIgnoreItems(controllerData.pointers[this.hand], [objectID]);
this.ignoredEntities.push(objectID);
}
}
return false;
};
@ -110,6 +126,11 @@ Script.include("/~/system/libraries/controllers.js");
}
};
this.reAddIgnoredEntities = function(controllerData) {
Pointers.setIncludeItems(controllerData.pointers[this.hand], this.ignoredEntities);
this.ignoredEntities = [];
}
this.updateAllwaysOn = function() {
var PREFER_STYLUS_OVER_LASER = "preferStylusOverLaser";
this.parameters.handLaser.allwaysOn = !Settings.getValue(PREFER_STYLUS_OVER_LASER, false);
@ -128,7 +149,7 @@ Script.include("/~/system/libraries/controllers.js");
controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
var allowThisModule = !otherModuleRunning || isTriggerPressed;
if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed) &&
!this.isPointingAtGrabbableEntity(controllerData, isTriggerPressed)) {
!this.isPointingAtNearGrabbableEntity(controllerData, isTriggerPressed)) {
this.updateAllwaysOn();
if (isTriggerPressed) {
this.dominantHandOverride = true; // Override dominant hand.
@ -150,11 +171,12 @@ Script.include("/~/system/libraries/controllers.js");
var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) &&
!this.isPointingAtGrabbableEntity(controllerData, isTriggerPressed)) {
!this.isPointingAtNearGrabbableEntity(controllerData, isTriggerPressed)) {
this.running = true;
return makeRunningValues(true, [], []);
}
this.deleteContextOverlay();
this.reAddIgnoredEntities(controllerData);
this.running = false;
this.dominantHandOverride = false;
return makeRunningValues(false, [], []);