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pushing what i coded out loud - it broke the way grabbing works
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parent
1942eaf68f
commit
5276d84aa5
2 changed files with 40 additions and 17 deletions
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@ -298,6 +298,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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triggerValues: [_this.leftTriggerValue, _this.rightTriggerValue],
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triggerClicks: [_this.leftTriggerClicked, _this.rightTriggerClicked],
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secondaryValues: [_this.leftSecondaryValue, _this.rightSecondaryValue],
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pointers: [_this.leftPointer, _this.rightPointer ],
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controllerLocations: controllerLocations,
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nearbyEntityProperties: nearbyEntityProperties,
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nearbyEntityPropertiesByID: nearbyEntityPropertiesByID,
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@ -5,11 +5,12 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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/* global Script, Entities, Controller, RIGHT_HAND, LEFT_HAND, enableDispatcherModule, disableDispatcherModule,
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makeRunningValues, Messages, Quat, Vec3, makeDispatcherModuleParameters, Overlays, ZERO_VEC, HMD,
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INCHES_TO_METERS, DEFAULT_REGISTRATION_POINT, getGrabPointSphereOffset, COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
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COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_ON_VALUE,
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TRIGGER_OFF_VALUE, getEnabledModuleByName, PICK_MAX_DISTANCE, ContextOverlay, Picks, makeLaserParams
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/* global Script, Entities, Controller, RIGHT_HAND, LEFT_HAND, getControllerWorldLocation,
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enableDispatcherModule, disableDispatcherModule, makeRunningValues, Messages, Quat, Vec3,
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makeDispatcherModuleParameters, Overlays, ZERO_VEC, HMD, INCHES_TO_METERS, DEFAULT_REGISTRATION_POINT,
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getGrabPointSphereOffset, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE,
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COLORS_GRAB_DISTANCE_HOLD, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_ON_VALUE, TRIGGER_OFF_VALUE,
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getEnabledModuleByName, PICK_MAX_DISTANCE, ContextOverlay, Picks, makeLaserParams
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*/
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Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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@ -19,6 +20,8 @@ Script.include("/~/system/libraries/controllers.js");
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function WebSurfaceLaserInput(hand) {
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this.hand = hand;
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this.otherHand = this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND;
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this.ignoredEntities = [];
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this.lastObjectID = null;
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this.running = false;
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this.parameters = makeDispatcherModuleParameters(
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@ -60,16 +63,20 @@ Script.include("/~/system/libraries/controllers.js");
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return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
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};
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this.isPointingAtGrabbableEntity = function(controllerData, triggerPressed) {
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this.isPointingAtNearGrabbableEntity = function(controllerData, triggerPressed) {
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// we are searching for an entity that is not a web entity. We want to be able to
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// grab a non-web entity if the ray-pick intersects one.
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var intersection = controllerData.rayPicks[this.hand];
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if (intersection.type === Picks.INTERSECTED_ENTITY) {
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// is pointing at an entity.
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var entityProperty = Entities.getEntityProperties(intersection.objectID);
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var entityType = entityProperty.type;
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var isGrabbable = entityIsGrabbable(entityProperty);
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return (isGrabbable && triggerPressed && entityType !== "Web");
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var entityProperties = Entities.getEntityProperties(intersection.objectID);
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var entityType = entityProperties.type;
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if (entityIsGrabbable(entityProperties)) {
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// check if entity is near grabbable.
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var distance = Vec3.distance(entityProperties.position, controllerData.controllerLocations[this.hand].position);
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if (distance <= NEAR_GRAB_RADIUS * MyAvatar.sensorToWorldScale)
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return (triggerPressed && entityType !== "Web");
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}
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}
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return false;
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};
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@ -78,21 +85,30 @@ Script.include("/~/system/libraries/controllers.js");
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// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
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// but for pointing at locked web entities or non-web overlays user must be pressing trigger
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var intersection = controllerData.rayPicks[this.hand];
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var objectID = intersection.objectID;
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if (intersection.type === Picks.INTERSECTED_OVERLAY) {
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var objectID = intersection.objectID;
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if ((HMD.tabletID && objectID === HMD.tabletID) ||
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(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
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(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
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this.lastObjectID = objectID;
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return true;
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} else {
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var overlayType = Overlays.getOverlayType(objectID);
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this.lastObjectID = objectID;
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return overlayType === "web3d" || triggerPressed;
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}
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} else if (intersection.type === Picks.INTERSECTED_ENTITY) {
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var entityProperty = Entities.getEntityProperties(intersection.objectID);
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var entityType = entityProperty.type;
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var isLocked = entityProperty.locked;
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return entityType === "Web" && (!isLocked || triggerPressed);
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var entityProperty = Entities.getEntityProperties(objectID);
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if (entityProperty.type === "Web") {
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var isLocked = entityProperty.locked;
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this.lastObjectID = objectID;
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return (!isLocked || triggerPressed);
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} else if (this.ignoredEntities.indexOf(objectID) === -1 && triggerPressed && this.lastObjectID !== objectID) {
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// ignore, preserve whether it's running or not.
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console.log("I'm here");
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Pointers.setIgnoreItems(controllerData.pointers[this.hand], [objectID]);
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this.ignoredEntities.push(objectID);
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}
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}
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return false;
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};
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@ -110,6 +126,11 @@ Script.include("/~/system/libraries/controllers.js");
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}
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};
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this.reAddIgnoredEntities = function(controllerData) {
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Pointers.setIncludeItems(controllerData.pointers[this.hand], this.ignoredEntities);
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this.ignoredEntities = [];
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}
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this.updateAllwaysOn = function() {
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var PREFER_STYLUS_OVER_LASER = "preferStylusOverLaser";
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this.parameters.handLaser.allwaysOn = !Settings.getValue(PREFER_STYLUS_OVER_LASER, false);
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@ -128,7 +149,7 @@ Script.include("/~/system/libraries/controllers.js");
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controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
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var allowThisModule = !otherModuleRunning || isTriggerPressed;
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if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed) &&
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!this.isPointingAtGrabbableEntity(controllerData, isTriggerPressed)) {
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!this.isPointingAtNearGrabbableEntity(controllerData, isTriggerPressed)) {
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this.updateAllwaysOn();
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if (isTriggerPressed) {
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this.dominantHandOverride = true; // Override dominant hand.
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@ -150,11 +171,12 @@ Script.include("/~/system/libraries/controllers.js");
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
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var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
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if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) &&
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!this.isPointingAtGrabbableEntity(controllerData, isTriggerPressed)) {
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!this.isPointingAtNearGrabbableEntity(controllerData, isTriggerPressed)) {
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this.running = true;
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return makeRunningValues(true, [], []);
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}
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this.deleteContextOverlay();
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this.reAddIgnoredEntities(controllerData);
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this.running = false;
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this.dominantHandOverride = false;
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return makeRunningValues(false, [], []);
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