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PR comments + Changed MIN and MAX scale
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parent
1117bb4305
commit
521eb19625
2 changed files with 12 additions and 8 deletions
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@ -433,7 +433,11 @@ void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) {
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// Add thrusts from leading avatar
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const float FOLLOWING_RATE = .02f;
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const float FOLLOWING_RATE = 0.02f;
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const float MIN_YAW = 5.0f;
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const float MIN_PITCH = 1.0f;
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const float PITCH_RATE = 0.1f;
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const float MIN_YAW_BEFORE_PITCH = 30.0f;
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if (_leadingAvatar != NULL) {
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glm::vec3 toTarget = _leadingAvatar->getPosition() - _position;
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@ -448,7 +452,7 @@ void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) {
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glm::dot(front, toTarget));
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float yawAngle = angleBetween(-IDENTITY_FRONT, glm::vec3(toTarget.x, 0.f, toTarget.z));
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if (5.f < glm::abs(yawAngle)){
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if (glm::abs(yawAngle) > MIN_YAW){
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if (IDENTITY_RIGHT.x * toTarget.x + IDENTITY_RIGHT.y * toTarget.y + IDENTITY_RIGHT.z * toTarget.z > 0) {
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_bodyYawDelta -= yawAngle;
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} else {
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@ -456,12 +460,12 @@ void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) {
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}
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}
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float pitchAngle = glm::abs(90.f - angleBetween(IDENTITY_UP, toTarget));
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if (1.f < glm::abs(pitchAngle) && yawAngle < 30.f){
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float pitchAngle = glm::abs(90.0f - angleBetween(IDENTITY_UP, toTarget));
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if (glm::abs(pitchAngle) > MIN_PITCH && yawAngle < MIN_YAW_BEFORE_PITCH){
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if (IDENTITY_UP.x * toTarget.x + IDENTITY_UP.y * toTarget.y + IDENTITY_UP.z * toTarget.z > 0) {
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_head.setMousePitch(_head.getMousePitch() + .10f * pitchAngle);
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_head.setMousePitch(_head.getMousePitch() + PITCH_RATE * pitchAngle);
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} else {
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_head.setMousePitch(_head.getMousePitch() - .10f * pitchAngle);
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_head.setMousePitch(_head.getMousePitch() - PITCH_RATE * pitchAngle);
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}
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_head.setPitch(_head.getMousePitch());
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}
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@ -27,8 +27,8 @@
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#include "world.h"
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static const float MAX_SCALE = 10.f;
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static const float MIN_SCALE = .5f;
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static const float MAX_SCALE = 1000.f;
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static const float MIN_SCALE = .005f;
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static const float SCALING_RATIO = .05f;
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static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
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static const float RESCALING_TOLERANCE = .02f;
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