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removed some debug
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1 changed files with 0 additions and 4 deletions
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@ -67,10 +67,6 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
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glm::vec3 penetration;
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glm::vec3 penetration;
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OctreeElement* penetratedVoxel;
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OctreeElement* penetratedVoxel;
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if (_voxels->findSpherePenetration(center, radius, penetration, &penetratedVoxel)) {
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if (_voxels->findSpherePenetration(center, radius, penetration, &penetratedVoxel)) {
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printf("findSpherePenetration()... penetration=%f,%f,%f\n",penetration.x, penetration.y, penetration.z);
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printf("penetratedElement=%f,%f,%f,%f\n", penetratedVoxel->getCorner().x, penetratedVoxel->getCorner().y,
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penetratedVoxel->getCorner().z, penetratedVoxel->getScale());
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penetration /= (float)TREE_SCALE;
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penetration /= (float)TREE_SCALE;
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updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
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updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
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applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
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applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
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