From 51ea2632c0f92c805dc25086eb7503d7bee10abf Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Tue, 16 Jan 2018 17:27:19 -0800 Subject: [PATCH] Remove Avatar UseAnimPreAndPostRotations option. This should always be true and can lead to hard to diagnose bugs if it is ever set to false. --- interface/src/Menu.cpp | 2 -- interface/src/Menu.h | 1 - interface/src/avatar/MyAvatar.cpp | 5 ----- interface/src/avatar/MyAvatar.h | 1 - libraries/animation/src/AnimClip.cpp | 12 ++---------- libraries/animation/src/AnimClip.h | 2 -- 6 files changed, 2 insertions(+), 21 deletions(-) diff --git a/interface/src/Menu.cpp b/interface/src/Menu.cpp index 3072ecf240..2a33ee6f7b 100644 --- a/interface/src/Menu.cpp +++ b/interface/src/Menu.cpp @@ -574,8 +574,6 @@ Menu::Menu() { avatar.get(), SLOT(setEnableMeshVisible(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false); - addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::UseAnimPreAndPostRotations, 0, true, - avatar.get(), SLOT(setUseAnimPreAndPostRotations(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true, avatar.get(), SLOT(setEnableInverseKinematics(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSensorToWorldMatrix, 0, false, diff --git a/interface/src/Menu.h b/interface/src/Menu.h index 854f8d8c2b..11a27ff7f5 100644 --- a/interface/src/Menu.h +++ b/interface/src/Menu.h @@ -194,7 +194,6 @@ namespace MenuOption { const QString TurnWithHead = "Turn using Head"; const QString UseAudioForMouth = "Use Audio for Mouth"; const QString UseCamera = "Use Camera"; - const QString UseAnimPreAndPostRotations = "Use Anim Pre and Post Rotations"; const QString VelocityFilter = "Velocity Filter"; const QString VisibleToEveryone = "Everyone"; const QString VisibleToFriends = "Friends"; diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index e863a58e14..522cf9f582 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1061,11 +1061,6 @@ void MyAvatar::setEnableMeshVisible(bool isEnabled) { _skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene()); } -void MyAvatar::setUseAnimPreAndPostRotations(bool isEnabled) { - AnimClip::usePreAndPostPoseFromAnim = isEnabled; - reset(true); -} - void MyAvatar::setEnableInverseKinematics(bool isEnabled) { _skeletonModel->getRig().setEnableInverseKinematics(isEnabled); } diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index ab74460d4e..bdbfb09060 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -594,7 +594,6 @@ public slots: bool getEnableMeshVisible() const { return _skeletonModel->isVisible(); } void setEnableMeshVisible(bool isEnabled); - void setUseAnimPreAndPostRotations(bool isEnabled); void setEnableInverseKinematics(bool isEnabled); QUrl getAnimGraphOverrideUrl() const; // thread-safe diff --git a/libraries/animation/src/AnimClip.cpp b/libraries/animation/src/AnimClip.cpp index 1118e21c91..2ead4558fe 100644 --- a/libraries/animation/src/AnimClip.cpp +++ b/libraries/animation/src/AnimClip.cpp @@ -13,8 +13,6 @@ #include "AnimationLogging.h" #include "AnimUtil.h" -bool AnimClip::usePreAndPostPoseFromAnim = true; - AnimClip::AnimClip(const QString& id, const QString& url, float startFrame, float endFrame, float timeScale, bool loopFlag, bool mirrorFlag) : AnimNode(AnimNode::Type::Clip, id), _startFrame(startFrame), @@ -138,14 +136,8 @@ void AnimClip::copyFromNetworkAnim() { if (skeletonJoint >= 0 && skeletonJoint < skeletonJointCount) { AnimPose preRot, postRot; - if (usePreAndPostPoseFromAnim) { - preRot = animSkeleton.getPreRotationPose(animJoint); - postRot = animSkeleton.getPostRotationPose(animJoint); - } else { - // In order to support Blender, which does not have preRotation FBX support, we use the models defaultPose as the reference frame for the animations. - preRot = AnimPose(glm::vec3(1.0f), _skeleton->getRelativeBindPose(skeletonJoint).rot(), glm::vec3()); - postRot = AnimPose::identity; - } + preRot = animSkeleton.getPreRotationPose(animJoint); + postRot = animSkeleton.getPostRotationPose(animJoint); // cancel out scale preRot.scale() = glm::vec3(1.0f); diff --git a/libraries/animation/src/AnimClip.h b/libraries/animation/src/AnimClip.h index c7e7ebf3ee..717972ca26 100644 --- a/libraries/animation/src/AnimClip.h +++ b/libraries/animation/src/AnimClip.h @@ -25,8 +25,6 @@ class AnimClip : public AnimNode { public: friend class AnimTests; - static bool usePreAndPostPoseFromAnim; - AnimClip(const QString& id, const QString& url, float startFrame, float endFrame, float timeScale, bool loopFlag, bool mirrorFlag); virtual ~AnimClip() override;