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Merge pull request #4465 from sethalves/avatars-can-collide
One convex hull shape for models that provide decomposition data.
This commit is contained in:
commit
517b2648ca
18 changed files with 221 additions and 59 deletions
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@ -266,4 +266,53 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
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return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance, face, extraInfo, precisionPicking);
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}
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bool RenderableModelEntityItem::isReadyToComputeShape() {
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if (_collisionModelURL == "") {
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// no model url, so we're ready to compute a shape.
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return true;
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}
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if (! _collisionNetworkGeometry.isNull() && _collisionNetworkGeometry->isLoadedWithTextures()) {
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// we have a _collisionModelURL AND a _collisionNetworkGeometry AND it's fully loaded.
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return true;
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}
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if (_collisionNetworkGeometry.isNull()) {
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// we have a _collisionModelURL but we don't yet have a _collisionNetworkGeometry.
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_collisionNetworkGeometry =
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DependencyManager::get<GeometryCache>()->getGeometry(_collisionModelURL, QUrl(), false, false);
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if (! _collisionNetworkGeometry.isNull() && _collisionNetworkGeometry->isLoadedWithTextures()) {
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// shortcut in case it's already loaded.
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return true;
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}
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}
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// the model is still being downloaded.
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return false;
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}
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void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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if (_collisionModelURL == "") {
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info.setParams(getShapeType(), 0.5f * getDimensions());
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} else {
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const FBXGeometry& fbxGeometry = _collisionNetworkGeometry->getFBXGeometry();
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_points.clear();
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foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
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_points << mesh.vertices;
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}
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info.setParams(getShapeType(), 0.5f * getDimensions(), NULL, _collisionModelURL);
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info.setConvexHull(_points);
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}
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}
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ShapeType RenderableModelEntityItem::getShapeType() const {
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// XXX make hull an option in edit.js ?
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if (_collisionModelURL != "") {
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return SHAPE_TYPE_CONVEX_HULL;
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} else {
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return _shapeType;
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}
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}
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@ -30,7 +30,8 @@ public:
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_needsInitialSimulation(true),
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_needsModelReload(true),
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_myRenderer(NULL),
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_originalTexturesRead(false) { }
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_originalTexturesRead(false),
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_collisionNetworkGeometry(QSharedPointer<NetworkGeometry>()) { }
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virtual ~RenderableModelEntityItem();
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@ -52,6 +53,10 @@ public:
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bool needsToCallUpdate() const;
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bool isReadyToComputeShape();
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void computeShapeInfo(ShapeInfo& info);
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ShapeType getShapeType() const;
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private:
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void remapTextures();
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@ -62,6 +67,9 @@ private:
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QString _currentTextures;
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QStringList _originalTextures;
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bool _originalTexturesRead;
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QSharedPointer<NetworkGeometry> _collisionNetworkGeometry;
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QVector<glm::vec3> _points;
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};
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#endif // hifi_RenderableModelEntityItem_h
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@ -1002,7 +1002,7 @@ float EntityItem::getRadius() const {
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return 0.5f * glm::length(_dimensions);
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}
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void EntityItem::computeShapeInfo(ShapeInfo& info) const {
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void EntityItem::computeShapeInfo(ShapeInfo& info) {
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info.setParams(getShapeType(), 0.5f * getDimensions());
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}
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@ -43,7 +43,7 @@ class EntityTreeElementExtraEncodeData;
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/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
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/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
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/// one directly, instead you must only construct one of it's derived classes with additional features.
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class EntityItem {
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class EntityItem {
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friend class EntityTreeElement;
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public:
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enum EntityDirtyFlags {
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@ -256,7 +256,9 @@ public:
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virtual bool contains(const glm::vec3& point) const { return getAABox().contains(point); }
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virtual bool containsInDomainUnits(const glm::vec3& point) const { return getAABoxInDomainUnits().contains(point); }
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virtual void computeShapeInfo(ShapeInfo& info) const;
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virtual bool isReadyToComputeShape() { return true; }
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virtual void computeShapeInfo(ShapeInfo& info);
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/// return preferred shape type (actual physical shape may differ)
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virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
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@ -295,7 +297,6 @@ public:
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static void setSendPhysicsUpdates(bool value) { _sendPhysicsUpdates = value; }
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static bool getSendPhysicsUpdates() { return _sendPhysicsUpdates; }
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protected:
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static bool _sendPhysicsUpdates;
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@ -176,7 +176,8 @@ void EntityItemProperties::setLastEdited(quint64 usecTime) {
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_lastEdited = usecTime > _created ? usecTime : _created;
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}
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const char* shapeTypeNames[] = {"none", "box", "sphere"};
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const char* shapeTypeNames[] = {"none", "box", "sphere", "ellipsoid", "convex-hull", "plane", "compound", "capsule-x",
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"capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"};
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QHash<QString, ShapeType> stringToShapeTypeLookup;
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@ -184,6 +185,16 @@ void buildStringToShapeTypeLookup() {
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stringToShapeTypeLookup["none"] = SHAPE_TYPE_NONE;
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stringToShapeTypeLookup["box"] = SHAPE_TYPE_BOX;
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stringToShapeTypeLookup["sphere"] = SHAPE_TYPE_SPHERE;
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stringToShapeTypeLookup["ellipsoid"] = SHAPE_TYPE_ELLIPSOID;
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stringToShapeTypeLookup["convex-hull"] = SHAPE_TYPE_CONVEX_HULL;
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stringToShapeTypeLookup["plane"] = SHAPE_TYPE_PLANE;
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stringToShapeTypeLookup["compound"] = SHAPE_TYPE_COMPOUND;
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stringToShapeTypeLookup["capsule-x"] = SHAPE_TYPE_CAPSULE_X;
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stringToShapeTypeLookup["capsule-y"] = SHAPE_TYPE_CAPSULE_Y;
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stringToShapeTypeLookup["capsule-z"] = SHAPE_TYPE_CAPSULE_Z;
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stringToShapeTypeLookup["cylinder-x"] = SHAPE_TYPE_CYLINDER_X;
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stringToShapeTypeLookup["cylinder-y"] = SHAPE_TYPE_CYLINDER_Y;
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stringToShapeTypeLookup["cylinder-z"] = SHAPE_TYPE_CYLINDER_Z;
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}
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QString EntityItemProperties::getShapeTypeAsString() const {
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@ -17,6 +17,7 @@
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#include "EntityTree.h"
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#include "EntityTreeElement.h"
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#include "ModelEntityItem.h"
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#include "ResourceCache.h"
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const QString ModelEntityItem::DEFAULT_MODEL_URL = QString("");
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const QString ModelEntityItem::DEFAULT_COLLISION_MODEL_URL = QString("");
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@ -48,14 +48,26 @@ void ResourceCache::refresh(const QUrl& url) {
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}
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}
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QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback, bool delayLoad, void* extra) {
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QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback,
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bool delayLoad, void* extra, bool block) {
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if (QThread::currentThread() != thread()) {
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QSharedPointer<Resource> result;
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QMetaObject::invokeMethod(this, "getResource", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QSharedPointer<Resource>, result), Q_ARG(const QUrl&, url), Q_ARG(const QUrl&, fallback),
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Q_ARG(bool, delayLoad), Q_ARG(void*, extra));
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return result;
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// This will re-call this method in the main thread. If block is true and the main thread
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// is waiting on a lock, we'll deadlock here.
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if (block) {
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QSharedPointer<Resource> result;
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QMetaObject::invokeMethod(this, "getResource", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QSharedPointer<Resource>, result), Q_ARG(const QUrl&, url),
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Q_ARG(const QUrl&, fallback), Q_ARG(bool, delayLoad), Q_ARG(void*, extra));
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return result;
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} else {
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// Queue the re-invocation of this method, but if the main thread is blocked, don't wait. The
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// return value may be NULL -- it's expected that this will be called again later, in order
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// to receive the actual Resource.
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QMetaObject::invokeMethod(this, "getResource", Qt::QueuedConnection,
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Q_ARG(const QUrl&, url),
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Q_ARG(const QUrl&, fallback), Q_ARG(bool, delayLoad), Q_ARG(void*, extra));
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return _resources.value(url);
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}
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}
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if (!url.isValid() && !url.isEmpty() && fallback.isValid()) {
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@ -89,7 +89,7 @@ protected:
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/// \param delayLoad if true, don't load the resource immediately; wait until load is first requested
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/// \param extra extra data to pass to the creator, if appropriate
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Q_INVOKABLE QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
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bool delayLoad = false, void* extra = NULL);
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bool delayLoad = false, void* extra = NULL, bool block = true);
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/// Creates a new resource.
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virtual QSharedPointer<Resource> createResource(const QUrl& url,
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@ -63,23 +63,26 @@ void PhysicsEngine::addEntityInternal(EntityItem* entity) {
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assert(entity);
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void* physicsInfo = entity->getPhysicsInfo();
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if (!physicsInfo) {
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ShapeInfo shapeInfo;
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entity->computeShapeInfo(shapeInfo);
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btCollisionShape* shape = _shapeManager.getShape(shapeInfo);
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if (shape) {
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EntityMotionState* motionState = new EntityMotionState(entity);
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entity->setPhysicsInfo(static_cast<void*>(motionState));
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_entityMotionStates.insert(motionState);
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addObject(shapeInfo, shape, motionState);
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} else if (entity->isMoving()) {
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EntityMotionState* motionState = new EntityMotionState(entity);
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entity->setPhysicsInfo(static_cast<void*>(motionState));
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_entityMotionStates.insert(motionState);
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qDebug() << "PhysicsEngine::addEntityInternal(" << entity;
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if (entity->isReadyToComputeShape()) {
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ShapeInfo shapeInfo;
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entity->computeShapeInfo(shapeInfo);
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btCollisionShape* shape = _shapeManager.getShape(shapeInfo);
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if (shape) {
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EntityMotionState* motionState = new EntityMotionState(entity);
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entity->setPhysicsInfo(static_cast<void*>(motionState));
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_entityMotionStates.insert(motionState);
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addObject(shapeInfo, shape, motionState);
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} else if (entity->isMoving()) {
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EntityMotionState* motionState = new EntityMotionState(entity);
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entity->setPhysicsInfo(static_cast<void*>(motionState));
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_entityMotionStates.insert(motionState);
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motionState->setKinematic(true, _numSubsteps);
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_nonPhysicalKinematicObjects.insert(motionState);
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// We failed to add the entity to the simulation. Probably because we couldn't create a shape for it.
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//qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine";
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motionState->setKinematic(true, _numSubsteps);
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_nonPhysicalKinematicObjects.insert(motionState);
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// We failed to add the entity to the simulation. Probably because we couldn't create a shape for it.
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//qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine";
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}
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}
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}
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}
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@ -322,16 +325,21 @@ void PhysicsEngine::stepSimulation() {
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//
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// TODO: untangle these lock sequences.
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_entityTree->lockForWrite();
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_avatarData->lockForWrite();
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lock();
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_dynamicsWorld->synchronizeMotionStates();
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if (_avatarData->isPhysicsEnabled()) {
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_avatarData->lockForRead();
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bool avatarHasPhysicsEnabled = _avatarData->isPhysicsEnabled();
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_avatarData->unlock();
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if (avatarHasPhysicsEnabled) {
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const btTransform& avatarTransform = _avatarGhostObject->getWorldTransform();
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glm::quat rotation = bulletToGLM(avatarTransform.getRotation());
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glm::vec3 offset = rotation * _avatarShapeLocalOffset;
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_avatarData->lockForWrite();
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_avatarData->setOrientation(rotation);
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_avatarData->setPosition(bulletToGLM(avatarTransform.getOrigin()) - offset);
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_avatarData->unlock();
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}
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unlock();
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@ -26,6 +26,9 @@ int ShapeInfoUtil::toBulletShapeType(int shapeInfoType) {
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case SHAPE_TYPE_CAPSULE_Y:
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bulletShapeType = CAPSULE_SHAPE_PROXYTYPE;
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break;
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case SHAPE_TYPE_CONVEX_HULL:
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bulletShapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
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break;
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}
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return bulletShapeType;
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}
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@ -42,6 +45,9 @@ int ShapeInfoUtil::fromBulletShapeType(int bulletShapeType) {
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case CAPSULE_SHAPE_PROXYTYPE:
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shapeInfoType = SHAPE_TYPE_CAPSULE_Y;
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break;
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case CONVEX_HULL_SHAPE_PROXYTYPE:
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shapeInfoType = SHAPE_TYPE_CONVEX_HULL;
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break;
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}
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return shapeInfoType;
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}
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@ -60,8 +66,21 @@ void ShapeInfoUtil::collectInfoFromShape(const btCollisionShape* shape, ShapeInf
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info.setSphere(sphereShape->getRadius());
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}
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break;
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default:
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case SHAPE_TYPE_CONVEX_HULL: {
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const btConvexHullShape* convexHullShape = static_cast<const btConvexHullShape*>(shape);
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const int numPoints = convexHullShape->getNumPoints();
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const btVector3* btPoints = convexHullShape->getUnscaledPoints();
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QVector<glm::vec3> points;
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for (int i = 0; i < numPoints; i++) {
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glm::vec3 point(btPoints->getX(), btPoints->getY(), btPoints->getZ());
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points << point;
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}
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info.setConvexHull(points);
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}
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break;
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default: {
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info.clear();
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}
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break;
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}
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} else {
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@ -88,6 +107,15 @@ btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
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shape = new btCapsuleShape(radius, height);
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}
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break;
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case SHAPE_TYPE_CONVEX_HULL: {
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shape = new btConvexHullShape();
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const QVector<glm::vec3>& points = info.getPoints();
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foreach (glm::vec3 point, points) {
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btVector3 btPoint(point[0], point[1], point[2]);
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static_cast<btConvexHullShape*>(shape)->addPoint(btPoint);
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}
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}
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break;
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}
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return shape;
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}
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@ -1770,8 +1770,8 @@ void GeometryCache::renderLine(const glm::vec2& p1, const glm::vec2& p2,
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}
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QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, const QUrl& fallback, bool delayLoad) {
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return getResource(url, fallback, delayLoad).staticCast<NetworkGeometry>();
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QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, const QUrl& fallback, bool delayLoad, bool block) {
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return getResource(url, fallback, delayLoad, NULL, block).staticCast<NetworkGeometry>();
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}
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QSharedPointer<Resource> GeometryCache::createResource(const QUrl& url,
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|
|
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@ -21,8 +21,8 @@
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#include <DependencyManager.h>
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#include <ResourceCache.h>
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|
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#include <FBXReader.h>
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#include <OBJReader.h>
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#include "FBXReader.h"
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#include "OBJReader.h"
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#include <AnimationCache.h>
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@ -203,7 +203,8 @@ public:
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/// Loads geometry from the specified URL.
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/// \param fallback a fallback URL to load if the desired one is unavailable
|
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/// \param delayLoad if true, don't load the geometry immediately; wait until load is first requested
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QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
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QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url, const QUrl& fallback = QUrl(),
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bool delayLoad = false, bool block = true);
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protected:
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|
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|
|
|
@ -24,7 +24,7 @@
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#include <gpu/GLBackend.h>
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#include <PathUtils.h>
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#include <PerfStat.h>
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#include <PhysicsEntity.h>
|
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#include "PhysicsEntity.h"
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#include <ShapeCollider.h>
|
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#include <SphereShape.h>
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#include <ViewFrustum.h>
|
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@ -1101,6 +1101,14 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
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}
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}
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void Model::setCollisionModelURL(const QUrl& url, const QUrl& fallback, bool delayLoad) {
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if (_collisionUrl == url) {
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return;
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}
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_collisionUrl = url;
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_collisionGeometry = DependencyManager::get<GeometryCache>()->getGeometry(url, fallback, delayLoad);
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}
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bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
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if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
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return false;
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|
|
|
@ -24,7 +24,7 @@
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#include <GeometryUtil.h>
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#include <gpu/Stream.h>
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#include <gpu/Batch.h>
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#include <PhysicsEntity.h>
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#include "PhysicsEntity.h"
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#include <Transform.h>
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#include "AnimationHandle.h"
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|
@ -106,7 +106,10 @@ public:
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/// \param delayLoad if true, don't load the model immediately; wait until actually requested
|
||||
Q_INVOKABLE void setURL(const QUrl& url, const QUrl& fallback = QUrl(),
|
||||
bool retainCurrent = false, bool delayLoad = false);
|
||||
|
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|
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// Set the model to use for collisions
|
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Q_INVOKABLE void setCollisionModelURL(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
|
||||
|
||||
const QUrl& getURL() const { return _url; }
|
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/// Sets the distance parameter used for LOD computations.
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||||
|
@ -287,11 +290,14 @@ private:
|
|||
float _lodDistance;
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||||
float _lodHysteresis;
|
||||
float _nextLODHysteresis;
|
||||
|
||||
QSharedPointer<NetworkGeometry> _collisionGeometry;
|
||||
|
||||
float _pupilDilation;
|
||||
QVector<float> _blendshapeCoefficients;
|
||||
|
||||
QUrl _url;
|
||||
QUrl _collisionUrl;
|
||||
|
||||
gpu::Buffers _blendedVertexBuffers;
|
||||
std::vector<Transform> _transforms;
|
||||
|
|
|
@ -22,7 +22,7 @@ void ShapeInfo::clear() {
|
|||
_externalData = NULL;
|
||||
}
|
||||
|
||||
void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QVector<glm::vec3>* data) {
|
||||
void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QVector<glm::vec3>* data, QString url) {
|
||||
_type = type;
|
||||
switch(type) {
|
||||
case SHAPE_TYPE_NONE:
|
||||
|
@ -37,8 +37,13 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QVector<
|
|||
_halfExtents = glm::vec3(radius);
|
||||
break;
|
||||
}
|
||||
case SHAPE_TYPE_CONVEX_HULL:
|
||||
_url = QUrl(url);
|
||||
_halfExtents = halfExtents;
|
||||
break;
|
||||
default:
|
||||
_halfExtents = halfExtents;
|
||||
break;
|
||||
}
|
||||
_externalData = data;
|
||||
}
|
||||
|
@ -61,6 +66,11 @@ void ShapeInfo::setEllipsoid(const glm::vec3& halfExtents) {
|
|||
_doubleHashKey.clear();
|
||||
}
|
||||
|
||||
void ShapeInfo::setConvexHull(const QVector<glm::vec3>& points) {
|
||||
_type = SHAPE_TYPE_CONVEX_HULL;
|
||||
_points = points;
|
||||
}
|
||||
|
||||
void ShapeInfo::setCapsuleY(float radius, float halfHeight) {
|
||||
_type = SHAPE_TYPE_CAPSULE_Y;
|
||||
_halfExtents = glm::vec3(radius, halfHeight, radius);
|
||||
|
@ -130,21 +140,30 @@ const DoubleHashKey& ShapeInfo::getHash() const {
|
|||
thisPtr->_doubleHashKey.setHash(hash);
|
||||
|
||||
// compute hash2
|
||||
hash = _doubleHashKey.getHash2();
|
||||
for (int i = 0; i < numData; ++i) {
|
||||
tmpData = (*data)[i];
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
// NOTE: 0.49f is used to bump the float up almost half a millimeter
|
||||
// so the cast to int produces a round() effect rather than a floor()
|
||||
uint32_t floatHash =
|
||||
DoubleHashKey::hashFunction2((uint32_t)(tmpData[j] * MILLIMETERS_PER_METER + copysignf(1.0f, tmpData[j]) * 0.49f));
|
||||
hash += ~(floatHash << 17);
|
||||
hash ^= (floatHash >> 11);
|
||||
hash += (floatHash << 4);
|
||||
hash ^= (floatHash >> 7);
|
||||
hash += ~(floatHash << 10);
|
||||
hash = (hash << 16) | (hash >> 16);
|
||||
|
||||
QString url = _url.toString();
|
||||
|
||||
if (url == "") {
|
||||
hash = _doubleHashKey.getHash2();
|
||||
for (int i = 0; i < numData; ++i) {
|
||||
tmpData = (*data)[i];
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
// NOTE: 0.49f is used to bump the float up almost half a millimeter
|
||||
// so the cast to int produces a round() effect rather than a floor()
|
||||
uint32_t floatHash =
|
||||
DoubleHashKey::hashFunction2((uint32_t)(tmpData[j] * MILLIMETERS_PER_METER + copysignf(1.0f, tmpData[j]) * 0.49f));
|
||||
hash += ~(floatHash << 17);
|
||||
hash ^= (floatHash >> 11);
|
||||
hash += (floatHash << 4);
|
||||
hash ^= (floatHash >> 7);
|
||||
hash += ~(floatHash << 10);
|
||||
hash = (hash << 16) | (hash >> 16);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
QByteArray baUrl = url.toLocal8Bit();
|
||||
const char *cUrl = baUrl.data();
|
||||
hash = qChecksum(cUrl, baUrl.count());
|
||||
}
|
||||
thisPtr->_doubleHashKey.setHash2(hash);
|
||||
} else {
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#define hifi_ShapeInfo_h
|
||||
|
||||
#include <QVector>
|
||||
#include <QString>
|
||||
#include <QUrl>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "DoubleHashKey.h"
|
||||
|
@ -22,7 +24,7 @@ enum ShapeType {
|
|||
SHAPE_TYPE_BOX,
|
||||
SHAPE_TYPE_SPHERE,
|
||||
SHAPE_TYPE_ELLIPSOID,
|
||||
SHAPE_TYPE_HULL,
|
||||
SHAPE_TYPE_CONVEX_HULL,
|
||||
SHAPE_TYPE_PLANE,
|
||||
SHAPE_TYPE_COMPOUND,
|
||||
SHAPE_TYPE_CAPSULE_X,
|
||||
|
@ -34,14 +36,15 @@ enum ShapeType {
|
|||
};
|
||||
|
||||
class ShapeInfo {
|
||||
|
||||
public:
|
||||
void clear();
|
||||
|
||||
void setParams(ShapeType type, const glm::vec3& halfExtents, QVector<glm::vec3>* data = NULL);
|
||||
void setParams(ShapeType type, const glm::vec3& halfExtents, QVector<glm::vec3>* data = NULL, QString url="");
|
||||
void setBox(const glm::vec3& halfExtents);
|
||||
void setSphere(float radius);
|
||||
void setEllipsoid(const glm::vec3& halfExtents);
|
||||
//void setHull(); // TODO: implement this
|
||||
void setConvexHull(const QVector<glm::vec3>& points);
|
||||
void setCapsuleY(float radius, float halfHeight);
|
||||
|
||||
const int getType() const { return _type; }
|
||||
|
@ -51,6 +54,11 @@ public:
|
|||
void setData(const QVector<glm::vec3>* data) { _externalData = data; }
|
||||
const QVector<glm::vec3>* getData() const { return _externalData; }
|
||||
|
||||
const QVector<glm::vec3>& getPoints() const { return _points; }
|
||||
|
||||
void clearPoints () { _points.clear(); }
|
||||
void appendToPoints (const QVector<glm::vec3>& newPoints) { _points << newPoints; }
|
||||
|
||||
float computeVolume() const;
|
||||
|
||||
const DoubleHashKey& getHash() const;
|
||||
|
@ -60,6 +68,8 @@ protected:
|
|||
glm::vec3 _halfExtents = glm::vec3(0.0f);
|
||||
DoubleHashKey _doubleHashKey;
|
||||
const QVector<glm::vec3>* _externalData = NULL;
|
||||
QVector<glm::vec3> _points; // points for convex collision hull
|
||||
QUrl _url; // url for model of convex collision hull
|
||||
};
|
||||
|
||||
#endif // hifi_ShapeInfo_h
|
||||
|
|
Loading…
Reference in a new issue