diff --git a/examples/kneel.js b/examples/kneel.js index 246655949c..ef68a1efd0 100644 --- a/examples/kneel.js +++ b/examples/kneel.js @@ -57,6 +57,8 @@ function kneelDown() { var startFrame = 0; var endFrame = 82; + // This will completly override all motion from the default animation system + // including inverse kinematics for hand and head controllers. MyAvatar.overrideAnimation(KNEEL_ANIM_URL, playbackRate, loopFlag, startFrame, endFrame); Overlays.editOverlay(kneelDownButton, { visible: false }); @@ -66,6 +68,8 @@ function kneelDown() { function standUp() { kneeling = false; + // this will restore all motion from the default animation system. + // inverse kinematics will work again normally. MyAvatar.restoreAnimation(); Overlays.editOverlay(standUpButton, { visible: false });