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Merge pull request #11370 from samcake/blue-bis
Fixing the web surface of the tablet
This commit is contained in:
commit
512e9432ed
16 changed files with 74 additions and 22 deletions
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@ -256,15 +256,46 @@ bool Base3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3
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void Base3DOverlay::locationChanged(bool tellPhysics) {
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SpatiallyNestable::locationChanged(tellPhysics);
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auto itemID = getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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transaction.updateItem(itemID);
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scene->enqueueTransaction(transaction);
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}
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// Force the actual update of the render transform through the notify call
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notifyRenderTransformChange();
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}
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void Base3DOverlay::parentDeleted() {
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qApp->getOverlays().deleteOverlay(getOverlayID());
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}
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void Base3DOverlay::update(float duration) {
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// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
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// then the correct transform used for rendering is computed in the update transaction and assigned.
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// TODO: Fix the value to be computed in main thread now and passed by value to the render item.
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// This is the simplest fix for the web overlay of the tablet for now
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if (_renderTransformDirty) {
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_renderTransformDirty = false;
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auto itemID = getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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transaction.updateItem<Overlay>(itemID, [](Overlay& data) {
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auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
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if (overlay3D) {
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auto latestTransform = overlay3D->evalRenderTransform();
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overlay3D->setRenderTransform(latestTransform);
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}
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});
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scene->enqueueTransaction(transaction);
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}
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}
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}
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void Base3DOverlay::notifyRenderTransformChange() const {
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_renderTransformDirty = true;
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}
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Transform Base3DOverlay::evalRenderTransform() const {
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return getTransform();
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}
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void Base3DOverlay::setRenderTransform(const Transform& transform) {
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_renderTransform = transform;
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}
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@ -52,6 +52,10 @@ public:
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virtual AABox getBounds() const override = 0;
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void update(float deltatime) override;
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void notifyRenderTransformChange() const;
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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@ -67,12 +71,18 @@ protected:
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virtual void locationChanged(bool tellPhysics = true) override;
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virtual void parentDeleted() override;
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mutable Transform _renderTransform;
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virtual Transform evalRenderTransform() const;
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virtual void setRenderTransform(const Transform& transform);
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const Transform& getRenderTransform() const { return _renderTransform; }
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float _lineWidth;
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bool _isSolid;
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bool _isDashedLine;
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bool _ignoreRayIntersection;
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bool _drawInFront;
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bool _isGrabbable { false };
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mutable bool _renderTransformDirty{ true };
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QString _name;
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};
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@ -85,6 +85,7 @@ void Circle3DOverlay::render(RenderArgs* args) {
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}
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// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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auto transform = getTransform();
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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@ -54,6 +54,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
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glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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// TODO: handle registration point??
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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@ -79,6 +79,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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position += glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z);
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}
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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Transform transform;
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transform.setRotation(getRotation());
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transform.setScale(glm::vec3(getDimensions(), 1.0f));
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@ -117,6 +117,7 @@ void Image3DOverlay::render(RenderArgs* args) {
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xColor color = getColor();
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float alpha = getAlpha();
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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Transform transform = getTransform();
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bool transformChanged = applyTransformTo(transform, true);
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// If the transform is not modified, setting the transform to
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@ -132,6 +132,7 @@ void Line3DOverlay::render(RenderArgs* args) {
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glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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auto batch = args->_batch;
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if (batch) {
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// FIXME Start using the _renderTransform instead of calling for Transform and start and end from here, do the custom things needed in evalRenderTransform()
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batch->setModelTransform(Transform());
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glm::vec3 start = getStart();
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glm::vec3 end = getEnd();
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@ -281,6 +281,7 @@ ModelOverlay* ModelOverlay::createClone() const {
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void ModelOverlay::locationChanged(bool tellPhysics) {
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Base3DOverlay::locationChanged(tellPhysics);
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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if (_model && _model->isActive()) {
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_model->setRotation(getRotation());
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_model->setTranslation(getPosition());
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@ -66,3 +66,11 @@ bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
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// FIXME - face and surfaceNormal not being returned
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return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
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}
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Transform Planar3DOverlay::evalRenderTransform() const {
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auto transform = getTransform();
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if (glm::length2(getDimensions()) != 1.0f) {
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transform.postScale(vec3(getDimensions(), 1.0f));
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}
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return transform;
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}
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@ -32,7 +32,9 @@ public:
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virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal) override;
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Transform evalRenderTransform() const override;
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protected:
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glm::vec2 _dimensions;
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};
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@ -66,6 +66,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
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auto batch = args->_batch;
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if (batch) {
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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Transform transform;
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transform.setTranslation(position);
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transform.setRotation(rotation);
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@ -33,6 +33,7 @@ void Shape3DOverlay::render(RenderArgs* args) {
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const float MAX_COLOR = 255.0f;
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glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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// TODO: handle registration point??
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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@ -39,6 +39,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
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auto batch = args->_batch;
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if (batch) {
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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Transform transform = getTransform();
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transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
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batch->setModelTransform(transform);
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@ -96,6 +96,7 @@ void Text3DOverlay::render(RenderArgs* args) {
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Q_ASSERT(args->_batch);
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auto& batch = *args->_batch;
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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Transform transform = getTransform();
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applyTransformTo(transform, true);
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setTransform(transform);
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@ -184,6 +184,7 @@ void Web3DOverlay::update(float deltatime) {
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// update globalPosition
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_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(getPosition()));
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}
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Parent::update(deltatime);
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}
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QString Web3DOverlay::pickURL() {
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@ -306,19 +307,6 @@ void Web3DOverlay::render(RenderArgs* args) {
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vec2 halfSize = getSize() / 2.0f;
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vec4 color(toGlm(getColor()), getAlpha());
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Transform transform = getTransform();
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// FIXME: applyTransformTo causes tablet overlay to detach from tablet entity.
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// Perhaps rather than deleting the following code it should be run only if isFacingAvatar() is true?
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/*
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applyTransformTo(transform, true);
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setTransform(transform);
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*/
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if (glm::length2(getDimensions()) != 1.0f) {
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transform.postScale(vec3(getDimensions(), 1.0f));
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}
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if (!_texture) {
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_texture = gpu::Texture::createExternal(OffscreenQmlSurface::getDiscardLambda());
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_texture->setSource(__FUNCTION__);
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@ -332,7 +320,8 @@ void Web3DOverlay::render(RenderArgs* args) {
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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batch.setResourceTexture(0, _texture);
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batch.setModelTransform(transform);
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batch.setModelTransform(getRenderTransform());
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (color.a < OPAQUE_ALPHA_THRESHOLD) {
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geometryCache->bindWebBrowserProgram(batch, true);
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@ -19,8 +19,10 @@ class OffscreenQmlSurface;
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class Web3DOverlay : public Billboard3DOverlay {
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Q_OBJECT
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using Parent = Billboard3DOverlay;
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public:
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static const QString QML;
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static QString const TYPE;
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virtual QString getType() const override { return TYPE; }
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