diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 24f361d4f0..db328053c0 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -56,8 +56,8 @@ public: const glm::vec3& getPosition() const { return _position; } - void setPosition (const glm::vec3 position ) { _position = position; } - void setHandPosition (const glm::vec3 handPosition ) { _handPosition = handPosition; } + void setPosition(const glm::vec3 position) { _position = position; } + void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; } void setPositionFromVariantMap(QVariantMap positionMap); QVariantMap getPositionVariantMap(); @@ -82,22 +82,22 @@ public: char getHandState() const {return _handState; }; // getters for camera details - const glm::vec3& getCameraPosition() const { return _cameraPosition; }; + const glm::vec3& getCameraPosition() const { return _cameraPosition; }; const glm::quat& getCameraOrientation() const { return _cameraOrientation; } - float getCameraFov() const { return _cameraFov; } - float getCameraAspectRatio() const { return _cameraAspectRatio; } - float getCameraNearClip() const { return _cameraNearClip; } - float getCameraFarClip() const { return _cameraFarClip; } + float getCameraFov() const { return _cameraFov; } + float getCameraAspectRatio() const { return _cameraAspectRatio; } + float getCameraNearClip() const { return _cameraNearClip; } + float getCameraFarClip() const { return _cameraFarClip; } glm::vec3 calculateCameraDirection() const; // setters for camera details - void setCameraPosition(const glm::vec3& position) { _cameraPosition = position; } + void setCameraPosition(const glm::vec3& position) { _cameraPosition = position; } void setCameraOrientation(const glm::quat& orientation) { _cameraOrientation = orientation; } - void setCameraFov(float fov) { _cameraFov = fov; } - void setCameraAspectRatio(float aspectRatio) { _cameraAspectRatio = aspectRatio; } - void setCameraNearClip(float nearClip) { _cameraNearClip = nearClip; } - void setCameraFarClip(float farClip) { _cameraFarClip = farClip; } + void setCameraFov(float fov) { _cameraFov = fov; } + void setCameraAspectRatio(float aspectRatio) { _cameraAspectRatio = aspectRatio; } + void setCameraNearClip(float nearClip) { _cameraNearClip = nearClip; } + void setCameraFarClip(float farClip) { _cameraFarClip = farClip; } // key state void setKeyState(KeyState s) { _keyState = s; } @@ -110,11 +110,11 @@ public: QString getQStringChatMessage() { return QString(_chatMessage.data()); } // related to Voxel Sending strategies - bool getWantColor() const { return _wantColor; } - bool getWantDelta() const { return _wantDelta; } - bool getWantLowResMoving() const { return _wantLowResMoving; } + bool getWantColor() const { return _wantColor; } + bool getWantDelta() const { return _wantDelta; } + bool getWantLowResMoving() const { return _wantLowResMoving; } bool getWantOcclusionCulling() const { return _wantOcclusionCulling; } - uint16_t getLeaderID() const { return _leaderID; } + uint16_t getLeaderID() const { return _leaderID; } void setHeadData(HeadData* headData) { _headData = headData; } void setHandData(HandData* handData) { _handData = handData; }