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https://github.com/overte-org/overte.git
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Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
This commit is contained in:
commit
50bf5db50f
7 changed files with 56 additions and 32 deletions
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@ -61,7 +61,7 @@
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const float LOUDNESS_TO_DISTANCE_RATIO = 0.00001f;
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const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.18;
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const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.001f;
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const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.003f;
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const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer";
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const QString AUDIO_ENV_GROUP_KEY = "audio_env";
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const QString AUDIO_BUFFER_GROUP_KEY = "audio_buffer";
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@ -93,8 +93,8 @@
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"name": "noise_muting_threshold",
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"label": "Noise Muting Threshold",
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"help": "Loudness value for noise background between 0 and 1.0 (0: mute everyone, 1.0: never mute)",
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"placeholder": "0.001",
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"default": "0.001",
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"placeholder": "0.003",
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"default": "0.003",
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"advanced": false
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},
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{
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@ -837,14 +837,12 @@ void Application::controlledBroadcastToNodes(const QByteArray& packet, const Nod
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}
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bool Application::event(QEvent* event) {
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// handle custom URL
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if (event->type() == QEvent::FileOpen) {
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QFileOpenEvent* fileEvent = static_cast<QFileOpenEvent*>(event);
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if (!fileEvent->url().isEmpty()) {
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AddressManager::getInstance().handleLookupString(fileEvent->url().toLocalFile());
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if (fileEvent->url().isValid()) {
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openUrl(fileEvent->url());
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}
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return false;
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@ -547,7 +547,8 @@ NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGe
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Resource(url, delayLoad),
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_mapping(mapping),
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_textureBase(textureBase.isValid() ? textureBase : url),
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_fallback(fallback) {
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_fallback(fallback)
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{
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if (url.isEmpty()) {
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// make the minimal amount of dummy geometry to satisfy Model
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@ -562,6 +563,8 @@ NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGe
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_geometry.leftHandJointIndex = -1;
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_geometry.rightHandJointIndex = -1;
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}
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connect(this, &Resource::loaded, this, &NetworkGeometry::replaceTexturesWithPendingChanges);
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}
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bool NetworkGeometry::isLoadedWithTextures() const {
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@ -710,27 +713,33 @@ void NetworkGeometry::clearLoadPriority(const QPointer<QObject>& owner) {
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}
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void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& url) {
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for (int i = 0; i < _meshes.size(); i++) {
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NetworkMesh& mesh = _meshes[i];
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for (int j = 0; j < mesh.parts.size(); j++) {
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NetworkMeshPart& part = mesh.parts[j];
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QSharedPointer<NetworkTexture> matchingTexture = QSharedPointer<NetworkTexture>();
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if (part.diffuseTextureName == name) {
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part.diffuseTexture =
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if (_meshes.size() > 0) {
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for (int i = 0; i < _meshes.size(); i++) {
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NetworkMesh& mesh = _meshes[i];
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for (int j = 0; j < mesh.parts.size(); j++) {
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NetworkMeshPart& part = mesh.parts[j];
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QSharedPointer<NetworkTexture> matchingTexture = QSharedPointer<NetworkTexture>();
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if (part.diffuseTextureName == name) {
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part.diffuseTexture =
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Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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_geometry.meshes[i].isEye, QByteArray());
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part.diffuseTexture->setLoadPriorities(_loadPriorities);
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} else if (part.normalTextureName == name) {
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part.normalTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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false, QByteArray());
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part.normalTexture->setLoadPriorities(_loadPriorities);
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} else if (part.specularTextureName == name) {
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part.specularTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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false, QByteArray());
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part.specularTexture->setLoadPriorities(_loadPriorities);
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part.diffuseTexture->setLoadPriorities(_loadPriorities);
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} else if (part.normalTextureName == name) {
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part.normalTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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false, QByteArray());
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part.normalTexture->setLoadPriorities(_loadPriorities);
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} else if (part.specularTextureName == name) {
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part.specularTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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false, QByteArray());
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part.specularTexture->setLoadPriorities(_loadPriorities);
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}
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}
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}
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} else {
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qDebug() << "Adding a name url pair to pending" << name << url;
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// we don't have meshes downloaded yet, so hold this texture as pending
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_pendingTextureChanges.insert(name, url);
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}
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}
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@ -760,6 +769,15 @@ QStringList NetworkGeometry::getTextureNames() const {
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return result;
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}
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void NetworkGeometry::replaceTexturesWithPendingChanges() {
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QHash<QString, QUrl>::Iterator it = _pendingTextureChanges.begin();
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while (it != _pendingTextureChanges.end()) {
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setTextureWithNameToURL(it.key(), it.value());
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it = _pendingTextureChanges.erase(it);
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}
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}
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/// Reads geometry in a worker thread.
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class GeometryReader : public QRunnable {
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public:
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@ -807,6 +825,7 @@ void NetworkGeometry::init() {
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_geometry = FBXGeometry();
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_meshes.clear();
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_lods.clear();
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_pendingTextureChanges.clear();
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_request.setUrl(_url);
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Resource::init();
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}
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@ -113,7 +113,7 @@ public:
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void setTextureWithNameToURL(const QString& name, const QUrl& url);
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QStringList getTextureNames() const;
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protected:
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virtual void init();
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@ -122,6 +122,8 @@ protected:
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Q_INVOKABLE void setGeometry(const FBXGeometry& geometry);
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private slots:
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void replaceTexturesWithPendingChanges();
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private:
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friend class GeometryCache;
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@ -139,6 +141,8 @@ private:
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QWeakPointer<NetworkGeometry> _lodParent;
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QHash<QWeakPointer<Animation>, QVector<int> > _jointMappings;
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QHash<QString, QUrl> _pendingTextureChanges;
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};
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/// The state associated with a single mesh part.
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@ -52,9 +52,12 @@ JoystickScriptingInterface::JoystickScriptingInterface() :
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for (int i = 0; i < joystickCount; i++) {
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SDL_GameController* controller = SDL_GameControllerOpen(i);
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SDL_JoystickID id = getInstanceId(controller);
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Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
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_openJoysticks[id] = joystick;
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if (controller) {
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SDL_JoystickID id = getInstanceId(controller);
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Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
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_openJoysticks[id] = joystick;
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}
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}
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_isInitialized = true;
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@ -145,14 +145,14 @@ public:
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float getLargestDimension() const { return glm::length(_dimensions); } /// get the largest possible dimension
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/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
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void setDimensions(const glm::vec3& value) { _dimensions = value; ; recalculateCollisionShape(); }
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void setDimensions(const glm::vec3& value) { _dimensions = value; recalculateCollisionShape(); }
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/// set dimensions in meter units (0.0 - TREE_SCALE) this will also reset radius appropriately
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void setDimensionsInMeters(const glm::vec3& value) { setDimensions(value / (float) TREE_SCALE); }
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static const glm::quat DEFAULT_ROTATION;
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const glm::quat& getRotation() const { return _rotation; }
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void setRotation(const glm::quat& rotation) { _rotation = rotation; ; recalculateCollisionShape(); }
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void setRotation(const glm::quat& rotation) { _rotation = rotation; recalculateCollisionShape(); }
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static const float DEFAULT_GLOW_LEVEL;
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float getGlowLevel() const { return _glowLevel; }
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@ -169,7 +169,7 @@ public:
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static const glm::vec3 DEFAULT_VELOCITY;
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static const glm::vec3 NO_VELOCITY;
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static const float EPSILON_VELOCITY_LENGTH;
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const glm::vec3 getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second
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const glm::vec3& getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second
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glm::vec3 getVelocityInMeters() const { return _velocity * (float) TREE_SCALE; } /// get velocity in meters
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void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in domain scale units (0.0-1.0) per second
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void setVelocityInMeters(const glm::vec3& value) { _velocity = value / (float) TREE_SCALE; } /// velocity in meters
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