diff --git a/libraries/animation/src/AnimSkeleton.cpp b/libraries/animation/src/AnimSkeleton.cpp index 36b14a97ce..7879c8a776 100644 --- a/libraries/animation/src/AnimSkeleton.cpp +++ b/libraries/animation/src/AnimSkeleton.cpp @@ -81,7 +81,7 @@ AnimPose AnimSkeleton::getAbsolutePose(int jointIndex, const AnimPoseVec& poses) void AnimSkeleton::convertRelativePosesToAbsolute(AnimPoseVec& poses) const { // poses start off relative and leave in absolute frame - for (int i = 0; i < poses.size() && i < _joints.size(); ++i) { + for (int i = 0; i < (int)poses.size() && i < (int)_joints.size(); ++i) { int parentIndex = _joints[i].parentIndex; if (parentIndex != -1) { poses[i] = poses[parentIndex] * poses[i];