From 506f522802245d2421c21030b7e1217c384f02a0 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Wed, 31 May 2017 09:59:14 -0700 Subject: [PATCH] use correct format for float literals --- libraries/render-utils/src/AnimDebugDraw.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/AnimDebugDraw.cpp b/libraries/render-utils/src/AnimDebugDraw.cpp index 162745e76f..4f7f9ef5c4 100644 --- a/libraries/render-utils/src/AnimDebugDraw.cpp +++ b/libraries/render-utils/src/AnimDebugDraw.cpp @@ -260,7 +260,7 @@ static void addLink(const AnimPose& rootPose, const AnimPose& pose, const AnimPo // there is room, so lets draw a nice bone glm::vec3 uAxis, vAxis, wAxis; - generateBasisVectors(boneAxis0, glm::vec3(1, 0, 0), uAxis, vAxis, wAxis); + generateBasisVectors(boneAxis0, glm::vec3(1.0f, 0.0f, 0.0f), uAxis, vAxis, wAxis); glm::vec3 boneBaseCorners[NUM_BASE_CORNERS]; boneBaseCorners[0] = pose0 * ((uAxis * radius) + (vAxis * radius) + (wAxis * radius));