Add button to gamepad.js to toggle mirror mode

This commit is contained in:
Ryan Huffman 2014-12-04 14:17:24 -08:00
parent b9ce5b0d0c
commit 500b8a49d1

View file

@ -18,6 +18,8 @@ var AXIS_ROTATE = Joysticks.AXIS_RIGHT_X;
var BUTTON_SPRINT = Joysticks.BUTTON_LEFT_STICK;
var BUTTON_TOGGLE_MIRROR = Joysticks.BUTTON_FACE_LEFT;
var BUTTON_TURN_AROUND = Joysticks.BUTTON_RIGHT_STICK;
var BUTTON_FLY_UP = Joysticks.BUTTON_RIGHT_SHOULDER;
@ -49,6 +51,10 @@ var WARP_PICK_MAX_DISTANCE = 100;
var flyDownButtonState = false;
var flyUpButtonState = false;
// When toggling to mirror mode, this stores the mode the user was previously in
// so it can be toggled back to.
var toggledFromCameraMode = 'first person';
// Current move direction, axis aligned - that is, looking down and moving forward
// will not move you into the ground, but instead will keep you on the horizontal plane.
var moveDirection = { x: 0, y: 0, z: 0 };
@ -179,6 +185,16 @@ function reportButtonValue(button, newValue, oldValue) {
}
} else if (button == BUTTON_SPRINT) {
sprintButtonState = newValue;
} else if (button == BUTTON_TOGGLE_MIRROR) {
if (newValue) {
var currentMode = Camera.mode;
if (currentMode == "mirror") {
Camera.mode = toggledFromCameraMode;
} else {
toggledFromCameraMode = currentMode;
Camera.mode = "mirror";
}
}
} else if (newValue) {
var direction = null;