Rig: Fixes for initializing _absolutePoses during initJointStates

This commit is contained in:
Anthony J. Thibault 2015-11-20 15:13:16 -08:00
parent 2f37335d77
commit 4f8cd6930d

View file

@ -181,8 +181,7 @@ void Rig::initJointStates(const FBXGeometry& geometry, const glm::mat4& modelOff
_relativePoses.clear();
_relativePoses = _animSkeleton->getRelativeDefaultPoses();
_absolutePoses.clear();
_absolutePoses = _animSkeleton->getAbsoluteDefaultPoses();
buildAbsolutePoses();
_overridePoses.clear();
_overridePoses = _animSkeleton->getRelativeDefaultPoses();
@ -208,8 +207,7 @@ void Rig::reset(const FBXGeometry& geometry) {
_relativePoses.clear();
_relativePoses = _animSkeleton->getRelativeDefaultPoses();
_absolutePoses.clear();
_absolutePoses = _animSkeleton->getAbsoluteDefaultPoses();
buildAbsolutePoses();
_overridePoses.clear();
_overridePoses = _animSkeleton->getRelativeDefaultPoses();