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Rig: Fixes for initializing _absolutePoses during initJointStates
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1 changed files with 2 additions and 4 deletions
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@ -181,8 +181,7 @@ void Rig::initJointStates(const FBXGeometry& geometry, const glm::mat4& modelOff
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_relativePoses.clear();
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_relativePoses = _animSkeleton->getRelativeDefaultPoses();
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_absolutePoses.clear();
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_absolutePoses = _animSkeleton->getAbsoluteDefaultPoses();
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buildAbsolutePoses();
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_overridePoses.clear();
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_overridePoses = _animSkeleton->getRelativeDefaultPoses();
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@ -208,8 +207,7 @@ void Rig::reset(const FBXGeometry& geometry) {
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_relativePoses.clear();
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_relativePoses = _animSkeleton->getRelativeDefaultPoses();
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_absolutePoses.clear();
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_absolutePoses = _animSkeleton->getAbsoluteDefaultPoses();
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buildAbsolutePoses();
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_overridePoses.clear();
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_overridePoses = _animSkeleton->getRelativeDefaultPoses();
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