From 4f3bacdd4c346a897c5e2b0e460e531228349c04 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Thu, 24 Oct 2013 16:16:45 -0700 Subject: [PATCH] Use calculated eye position here. --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index f2462a39ec..c967b8762c 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1757,7 +1757,7 @@ Avatar* Application::findLookatTargetAvatar(const glm::vec3& mouseRayOrigin, con float distance; if (rayIntersectsSphere(mouseRayOrigin, mouseRayDirection, headPosition, HEAD_SPHERE_RADIUS * avatar->getHead().getScale(), distance)) { - eyePosition = avatar->getHead().getEyePosition(); + eyePosition = avatar->getHead().calculateAverageEyePosition(); _lookatIndicatorScale = avatar->getHead().getScale(); _lookatOtherPosition = headPosition; nodeUUID = avatar->getOwningNode()->getUUID();