mirror of
https://github.com/overte-org/overte.git
synced 2025-04-19 14:44:39 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into black-bis
This commit is contained in:
commit
4ef8f29522
12 changed files with 125 additions and 100 deletions
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@ -4,8 +4,8 @@ set(EXTERNAL_NAME serverless-content)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL http://cdn.highfidelity.com/content-sets/serverless-tutorial-RC72.zip
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URL_MD5 b1d8faf9266bfbff88274a484911eb99
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URL http://cdn.highfidelity.com/content-sets/serverless-tutorial-RC73.zip
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URL_MD5 0c5edfb63cafb042311d3cf25261fbf2
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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@ -6365,7 +6365,6 @@ void Application::clearDomainOctreeDetails() {
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}
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void Application::clearDomainAvatars() {
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getMyAvatar()->setAvatarEntityDataChanged(true); // to recreate worn entities
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DependencyManager::get<AvatarManager>()->clearOtherAvatars();
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}
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@ -139,7 +139,6 @@ Avatar::~Avatar() {
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}
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});
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}
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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geometryCache->releaseID(_nameRectGeometryID);
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@ -1861,7 +1861,9 @@ qint64 AvatarData::packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice
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}
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qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID traitInstanceID,
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ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) {
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ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion,
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AvatarTraits::TraitInstanceID wireInstanceID) {
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qint64 bytesWritten = 0;
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bytesWritten += destination.writePrimitive(traitType);
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@ -1870,7 +1872,11 @@ qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTr
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bytesWritten += destination.writePrimitive(traitVersion);
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}
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bytesWritten += destination.write(traitInstanceID.toRfc4122());
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if (!wireInstanceID.isNull()) {
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bytesWritten += destination.write(wireInstanceID.toRfc4122());
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} else {
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bytesWritten += destination.write(traitInstanceID.toRfc4122());
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}
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if (traitType == AvatarTraits::AvatarEntity) {
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// grab a read lock on the avatar entities and check for entity data for the given ID
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@ -1895,6 +1901,16 @@ qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTr
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return bytesWritten;
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}
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void AvatarData::prepareResetTraitInstances() {
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if (_clientTraitsHandler) {
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_avatarEntitiesLock.withReadLock([this]{
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foreach (auto entityID, _avatarEntityData.keys()) {
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_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
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}
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});
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}
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}
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void AvatarData::processTrait(AvatarTraits::TraitType traitType, QByteArray traitBinaryData) {
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if (traitType == AvatarTraits::SkeletonModelURL) {
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// get the URL from the binary data
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@ -2792,7 +2808,7 @@ void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
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if (_clientTraitsHandler) {
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// if we have a client traits handler, flag any updated or created entities
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// so that we send changes for them next frame
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foreach (auto entityID, _avatarEntityData) {
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foreach (auto entityID, _avatarEntityData.keys()) {
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_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
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}
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}
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@ -962,7 +962,10 @@ public:
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qint64 packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice& destination,
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AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION);
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qint64 packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID instanceID,
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ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION);
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ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION,
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AvatarTraits::TraitInstanceID wireInstanceID = AvatarTraits::TraitInstanceID());
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void prepareResetTraitInstances();
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void processTrait(AvatarTraits::TraitType traitType, QByteArray traitBinaryData);
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void processTraitInstance(AvatarTraits::TraitType traitType,
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@ -1190,6 +1193,9 @@ public:
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void setReplicaIndex(int replicaIndex) { _replicaIndex = replicaIndex; }
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int getReplicaIndex() { return _replicaIndex; }
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const AvatarTraits::TraitInstanceID getTraitInstanceXORID() const { return _traitInstanceXORID; }
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void cycleTraitInstanceXORID() { _traitInstanceXORID = QUuid::createUuid(); }
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signals:
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/**jsdoc
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@ -1496,6 +1502,8 @@ private:
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// privatize the copy constructor and assignment operator so they cannot be called
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AvatarData(const AvatarData&);
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AvatarData& operator= (const AvatarData&);
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AvatarTraits::TraitInstanceID _traitInstanceXORID { QUuid::createUuid() };
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};
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Q_DECLARE_METATYPE(AvatarData*)
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|
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@ -85,7 +85,8 @@ void AvatarReplicas::processDeletedTraitInstance(const QUuid& parentID, AvatarTr
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if (_replicasMap.find(parentID) != _replicasMap.end()) {
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auto &replicas = _replicasMap[parentID];
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for (auto avatar : replicas) {
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avatar->processDeletedTraitInstance(traitType, instanceID);
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avatar->processDeletedTraitInstance(traitType,
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AvatarTraits::xoredInstanceID(instanceID, avatar->getTraitInstanceXORID()));
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}
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}
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}
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@ -94,7 +95,9 @@ void AvatarReplicas::processTraitInstance(const QUuid& parentID, AvatarTraits::T
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if (_replicasMap.find(parentID) != _replicasMap.end()) {
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auto &replicas = _replicasMap[parentID];
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for (auto avatar : replicas) {
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avatar->processTraitInstance(traitType, instanceID, traitBinaryData);
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avatar->processTraitInstance(traitType,
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AvatarTraits::xoredInstanceID(instanceID, avatar->getTraitInstanceXORID()),
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traitBinaryData);
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}
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}
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}
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@ -335,16 +338,28 @@ void AvatarHashMap::processBulkAvatarTraits(QSharedPointer<ReceivedMessage> mess
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AvatarTraits::TraitInstanceID traitInstanceID =
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QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
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// XOR the incoming trait instance ID with this avatar object's personal XOR ID
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// this ensures that we have separate entity instances in the local tree
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// if we briefly end up with two Avatar objects for this node
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// (which can occur if the shared pointer for the
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// previous instance of an avatar hasn't yet gone out of scope before the
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// new instance is created)
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auto xoredInstanceID = AvatarTraits::xoredInstanceID(traitInstanceID, avatar->getTraitInstanceXORID());
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message->readPrimitive(&traitBinarySize);
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auto& processedInstanceVersion = lastProcessedVersions.getInstanceValueRef(traitType, traitInstanceID);
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if (packetTraitVersion > processedInstanceVersion) {
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// in order to handle re-connections to the avatar mixer when the other
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if (traitBinarySize == AvatarTraits::DELETED_TRAIT_SIZE) {
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avatar->processDeletedTraitInstance(traitType, traitInstanceID);
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avatar->processDeletedTraitInstance(traitType, xoredInstanceID);
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_replicas.processDeletedTraitInstance(avatarID, traitType, traitInstanceID);
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} else {
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auto traitData = message->read(traitBinarySize);
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avatar->processTraitInstance(traitType, traitInstanceID, traitData);
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avatar->processTraitInstance(traitType, xoredInstanceID, traitData);
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_replicas.processTraitInstance(avatarID, traitType, traitInstanceID, traitData);
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}
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processedInstanceVersion = packetTraitVersion;
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@ -41,7 +41,8 @@ namespace AvatarTraits {
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const TraitWireSize DELETED_TRAIT_SIZE = -1;
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inline qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination,
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TraitVersion traitVersion = NULL_TRAIT_VERSION) {
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TraitVersion traitVersion = NULL_TRAIT_VERSION,
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TraitInstanceID xoredInstanceID = TraitInstanceID()) {
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qint64 bytesWritten = 0;
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bytesWritten += destination.writePrimitive(traitType);
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@ -50,12 +51,28 @@ namespace AvatarTraits {
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bytesWritten += destination.writePrimitive(traitVersion);
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}
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bytesWritten += destination.write(instanceID.toRfc4122());
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if (xoredInstanceID.isNull()) {
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bytesWritten += destination.write(instanceID.toRfc4122());
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} else {
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bytesWritten += destination.write(xoredInstanceID.toRfc4122());
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}
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bytesWritten += destination.writePrimitive(DELETED_TRAIT_SIZE);
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return bytesWritten;
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}
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inline TraitInstanceID xoredInstanceID(TraitInstanceID localInstanceID, TraitInstanceID xorKeyID) {
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QByteArray xoredInstanceID { NUM_BYTES_RFC4122_UUID, 0 };
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auto xorKeyIDBytes = xorKeyID.toRfc4122();
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auto localInstanceIDBytes = localInstanceID.toRfc4122();
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for (auto i = 0; i < localInstanceIDBytes.size(); ++i) {
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xoredInstanceID[i] = localInstanceIDBytes[i] ^ xorKeyIDBytes[i];
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}
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return QUuid::fromRfc4122(xoredInstanceID);
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}
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};
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#endif // hifi_AvatarTraits_h
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@ -37,6 +37,15 @@ void ClientTraitsHandler::resetForNewMixer() {
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// mark that all traits should be sent next time
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_shouldPerformInitialSend = true;
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// reset the trait statuses
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_traitStatuses.reset();
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// pre-fill the instanced statuses that we will need to send next frame
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_owningAvatar->prepareResetTraitInstances();
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// reset the trait XOR ID since we're resetting for a new avatar mixer
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_owningAvatar->cycleTraitInstanceXORID();
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}
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void ClientTraitsHandler::sendChangedTraitsToMixer() {
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@ -87,11 +96,19 @@ void ClientTraitsHandler::sendChangedTraitsToMixer() {
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|| instanceIDValuePair.value == Updated) {
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// this is a changed trait we need to send or we haven't send out trait information yet
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// ask the owning avatar to pack it
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_owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList);
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// since this is going to the mixer, use the XORed instance ID (to anonymize trait instance IDs
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// that would typically persist across sessions)
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_owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList,
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AvatarTraits::NULL_TRAIT_VERSION,
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AvatarTraits::xoredInstanceID(instanceIDValuePair.id,
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_owningAvatar->getTraitInstanceXORID()));
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} else if (!_shouldPerformInitialSend && instanceIDValuePair.value == Deleted) {
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// pack delete for this trait instance
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AvatarTraits::packInstancedTraitDelete(instancedIt->traitType, instanceIDValuePair.id,
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*traitsPacketList);
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*traitsPacketList, AvatarTraits::NULL_TRAIT_VERSION,
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AvatarTraits::xoredInstanceID(instanceIDValuePair.id,
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_owningAvatar->getTraitInstanceXORID()));
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}
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}
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|
|
|
@ -30,9 +30,9 @@ public:
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void markTraitUpdated(AvatarTraits::TraitType updatedTrait)
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{ _traitStatuses[updatedTrait] = Updated; _hasChangedTraits = true; }
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void markInstancedTraitUpdated(AvatarTraits::TraitType traitType, QUuid updatedInstanceID)
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void markInstancedTraitUpdated(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID updatedInstanceID)
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{ _traitStatuses.instanceInsert(traitType, updatedInstanceID, Updated); _hasChangedTraits = true; }
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void markInstancedTraitDeleted(AvatarTraits::TraitType traitType, QUuid deleteInstanceID)
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void markInstancedTraitDeleted(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID deleteInstanceID)
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{ _traitStatuses.instanceInsert(traitType, deleteInstanceID, Deleted); _hasChangedTraits = true; }
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void resetForNewMixer();
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|
|
|
@ -38,33 +38,6 @@ void DebugDeferredBufferConfig::setMode(int newMode) {
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emit dirty();
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}
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#if 0
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enum TextureSlot {
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Albedo = 0,
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Normal,
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Specular,
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Depth,
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Lighting,
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Shadow,
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LinearDepth,
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HalfLinearDepth,
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HalfNormal,
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Curvature,
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DiffusedCurvature,
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Scattering,
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AmbientOcclusion,
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AmbientOcclusionBlurred,
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Velocity,
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};
|
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enum ParamSlot {
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CameraCorrection = 0,
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DeferredFrameTransform,
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ShadowTransform,
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DebugParametersBuffer
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};
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#endif
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static const std::string DEFAULT_ALBEDO_SHADER{
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"vec4 getFragmentColor() {"
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||||
" DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);"
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|
@ -178,19 +151,19 @@ static const std::string DEFAULT_SHADOW_CASCADE_SHADER{
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|||
|
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static const std::string DEFAULT_LINEAR_DEPTH_SHADER{
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"vec4 getFragmentColor() {"
|
||||
" return vec4(vec3(1.0 - texture(linearDepthMap, uv).x * 0.01), 1.0);"
|
||||
" return vec4(vec3(1.0 - texture(debugTexture0, uv).x * 0.01), 1.0);"
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"}"
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};
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static const std::string DEFAULT_HALF_LINEAR_DEPTH_SHADER{
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"vec4 getFragmentColor() {"
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" return vec4(vec3(1.0 - texture(halfLinearDepthMap, uv).x * 0.01), 1.0);"
|
||||
" return vec4(vec3(1.0 - texture(debugTexture0, uv).x * 0.01), 1.0);"
|
||||
" }"
|
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};
|
||||
|
||||
static const std::string DEFAULT_HALF_NORMAL_SHADER{
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||||
"vec4 getFragmentColor() {"
|
||||
" return vec4(vec3(texture(halfNormalMap, uv).xyz), 1.0);"
|
||||
" return vec4(vec3(texture(debugTexture0, uv).xyz), 1.0);"
|
||||
" }"
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||||
};
|
||||
|
||||
|
@ -240,27 +213,27 @@ static const std::string DEFAULT_CURVATURE_OCCLUSION_SHADER{
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|||
|
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static const std::string DEFAULT_DEBUG_SCATTERING_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" return vec4(pow(vec3(texture(scatteringMap, uv).xyz), vec3(1.0 / 2.2)), 1.0);"
|
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// " return vec4(vec3(texture(scatteringMap, uv).xyz), 1.0);"
|
||||
" return vec4(pow(vec3(texture(debugTexture0, uv).xyz), vec3(1.0 / 2.2)), 1.0);"
|
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// " return vec4(vec3(texture(debugTexture0, uv).xyz), 1.0);"
|
||||
" }"
|
||||
};
|
||||
|
||||
static const std::string DEFAULT_AMBIENT_OCCLUSION_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" return vec4(vec3(texture(obscuranceMap, uv).x), 1.0);"
|
||||
// When drawing color " return vec4(vec3(texture(occlusionMap, uv).xyz), 1.0);"
|
||||
// when drawing normal" return vec4(normalize(texture(occlusionMap, uv).xyz * 2.0 - vec3(1.0)), 1.0);"
|
||||
// When drawing color " return vec4(vec3(texture(debugTexture0, uv).xyz), 1.0);"
|
||||
// when drawing normal" return vec4(normalize(texture(debugTexture0, uv).xyz * 2.0 - vec3(1.0)), 1.0);"
|
||||
" }"
|
||||
};
|
||||
static const std::string DEFAULT_AMBIENT_OCCLUSION_BLURRED_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" return vec4(vec3(texture(occlusionBlurredMap, uv).xyz), 1.0);"
|
||||
" return vec4(vec3(texture(debugTexture0, uv).xyz), 1.0);"
|
||||
" }"
|
||||
};
|
||||
|
||||
static const std::string DEFAULT_VELOCITY_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" return vec4(vec2(texture(velocityMap, uv).xy), 0.0, 1.0);"
|
||||
" return vec4(vec2(texture(debugTexture0, uv).xy), 0.0, 1.0);"
|
||||
" }"
|
||||
};
|
||||
|
||||
|
@ -463,13 +436,10 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
|
|||
batch.setResourceTexture(Textures::DeferredDepth, deferredFramebuffer->getPrimaryDepthTexture());
|
||||
batch.setResourceTexture(Textures::DeferredLighting, deferredFramebuffer->getLightingTexture());
|
||||
}
|
||||
if (velocityFramebuffer) {
|
||||
batch.setResourceTexture(Textures::DebugVelocity, velocityFramebuffer->getVelocityTexture());
|
||||
if (velocityFramebuffer && _mode == VelocityMode) {
|
||||
batch.setResourceTexture(Textures::DebugTexture0, velocityFramebuffer->getVelocityTexture());
|
||||
}
|
||||
|
||||
// FIXME can't find the corresponding buffer
|
||||
// batch.setUniformBuffer(UBOs:: DebugParametersBuffer, _parameters);
|
||||
|
||||
auto lightStage = renderContext->_scene->getStage<LightStage>();
|
||||
assert(lightStage);
|
||||
assert(lightStage->getNumLights() > 0);
|
||||
|
@ -479,12 +449,17 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
|
|||
batch.setResourceTexture(Textures::Shadow, globalShadow->map);
|
||||
batch.setUniformBuffer(UBOs::ShadowParams, globalShadow->getBuffer());
|
||||
batch.setUniformBuffer(UBOs::DeferredFrameTransform, frameTransform->getFrameTransformBuffer());
|
||||
batch.setUniformBuffer(UBOs::DebugDeferredParams, _parameters);
|
||||
}
|
||||
|
||||
if (linearDepthTarget) {
|
||||
batch.setResourceTexture(Textures::DebugDepth, linearDepthTarget->getLinearDepthTexture());
|
||||
batch.setResourceTexture(Textures::DebugHalfDepth, linearDepthTarget->getHalfLinearDepthTexture());
|
||||
batch.setResourceTexture(Textures::DebugHalfNormal, linearDepthTarget->getHalfNormalTexture());
|
||||
if (_mode == DepthMode) {
|
||||
batch.setResourceTexture(Textures::DebugTexture0, linearDepthTarget->getLinearDepthTexture());
|
||||
} else if (_mode == HalfLinearDepthMode) {
|
||||
batch.setResourceTexture(Textures::DebugTexture0, linearDepthTarget->getHalfLinearDepthTexture());
|
||||
} else if (_mode == HalfNormalMode) {
|
||||
batch.setResourceTexture(Textures::DebugTexture0, linearDepthTarget->getHalfNormalTexture());
|
||||
}
|
||||
}
|
||||
if (surfaceGeometryFramebuffer) {
|
||||
batch.setResourceTexture(Textures::DeferredCurvature, surfaceGeometryFramebuffer->getCurvatureTexture());
|
||||
|
@ -492,9 +467,11 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
|
|||
surfaceGeometryFramebuffer->getLowCurvatureTexture());
|
||||
}
|
||||
if (ambientOcclusionFramebuffer) {
|
||||
batch.setResourceTexture(Textures::DebugOcclusion, ambientOcclusionFramebuffer->getOcclusionTexture());
|
||||
batch.setResourceTexture(Textures::DebugOcclusionBlurred,
|
||||
ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
|
||||
if (_mode == AmbientOcclusionMode) {
|
||||
batch.setResourceTexture(Textures::DebugTexture0, ambientOcclusionFramebuffer->getOcclusionTexture());
|
||||
} else if (_mode == AmbientOcclusionBlurredMode) {
|
||||
batch.setResourceTexture(Textures::DebugTexture0, ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
|
||||
}
|
||||
}
|
||||
const glm::vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
const glm::vec2 bottomLeft(_size.x, _size.y);
|
||||
|
@ -505,19 +482,14 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
|
|||
batch.setResourceTexture(Textures::DeferredNormal, nullptr);
|
||||
batch.setResourceTexture(Textures::DeferredSpecular, nullptr);
|
||||
batch.setResourceTexture(Textures::DeferredDepth, nullptr);
|
||||
batch.setResourceTexture(Textures::DeferredLighting, nullptr);
|
||||
batch.setResourceTexture(Textures::Shadow, nullptr);
|
||||
batch.setResourceTexture(Textures::DebugDepth, nullptr);
|
||||
batch.setResourceTexture(Textures::DebugHalfDepth, nullptr);
|
||||
batch.setResourceTexture(Textures::DebugHalfNormal, nullptr);
|
||||
|
||||
batch.setResourceTexture(Textures::DeferredCurvature, nullptr);
|
||||
batch.setResourceTexture(Textures::DeferredDiffusedCurvature, nullptr);
|
||||
batch.setResourceTexture(Textures::DeferredLighting, nullptr);
|
||||
|
||||
batch.setResourceTexture(Textures::DebugOcclusion, nullptr);
|
||||
batch.setResourceTexture(Textures::DebugOcclusionBlurred, nullptr);
|
||||
|
||||
batch.setResourceTexture(Textures::DebugVelocity, nullptr);
|
||||
for (auto i = 0; i < SHADOW_CASCADE_MAX_COUNT; i++) {
|
||||
batch.setResourceTexture(Textures::Shadow + i, nullptr);
|
||||
}
|
||||
|
||||
batch.setResourceTexture(Textures::DebugTexture0, nullptr);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -16,14 +16,8 @@
|
|||
<@include gpu/Color.slh@>
|
||||
<$declareColorWheel()$>
|
||||
|
||||
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_DEPTH) uniform sampler2D linearDepthMap;
|
||||
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_HALF_DEPTH) uniform sampler2D halfLinearDepthMap;
|
||||
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_HALF_NORMAL) uniform sampler2D halfNormalMap;
|
||||
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION) uniform sampler2D occlusionMap;
|
||||
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION_BLURRED) uniform sampler2D occlusionBlurredMap;
|
||||
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_SCATTERING) uniform sampler2D scatteringMap;
|
||||
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_VELOCITY) uniform sampler2D velocityMap;
|
||||
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_SHADOWS) uniform sampler2DArrayShadow shadowMaps;
|
||||
layout(binding=RENDER_UTILS_DEBUG_TEXTURE0) uniform sampler2D debugTexture0;
|
||||
layout(binding=RENDER_UTILS_TEXTURE_SHADOW) uniform sampler2DArrayShadow shadowMaps;
|
||||
|
||||
<@include ShadowCore.slh@>
|
||||
|
||||
|
@ -31,7 +25,7 @@ layout(binding=RENDER_UTILS_TEXTURE_DEBUG_SHADOWS) uniform sampler2DArrayShadow
|
|||
|
||||
<@include debug_deferred_buffer_shared.slh@>
|
||||
|
||||
layout(std140) uniform parametersBuffer {
|
||||
layout(std140, binding=RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS) uniform parametersBuffer {
|
||||
DebugParameters parameters;
|
||||
};
|
||||
|
||||
|
|
|
@ -126,14 +126,8 @@
|
|||
|
||||
// Debugging
|
||||
#define RENDER_UTILS_BUFFER_DEBUG_SKYBOX 5
|
||||
#define RENDER_UTILS_TEXTURE_DEBUG_DEPTH 11
|
||||
#define RENDER_UTILS_TEXTURE_DEBUG_HALF_DEPTH 12
|
||||
#define RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION 13
|
||||
#define RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION_BLURRED 14
|
||||
#define RENDER_UTILS_TEXTURE_DEBUG_VELOCITY 15
|
||||
#define RENDER_UTILS_TEXTURE_DEBUG_SHADOWS 16
|
||||
#define RENDER_UTILS_TEXTURE_DEBUG_HALF_NORMAL 17
|
||||
#define RENDER_UTILS_TEXTURE_DEBUG_SCATTERING 18
|
||||
#define RENDER_UTILS_DEBUG_TEXTURE0 11
|
||||
#define RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS 1
|
||||
|
||||
// <!
|
||||
#include <gpu/ShaderConstants.h>
|
||||
|
@ -174,6 +168,7 @@ enum Buffer {
|
|||
BloomParams = RENDER_UTILS_BUFFER_BLOOM_PARAMS,
|
||||
ToneMappingParams = RENDER_UTILS_BUFFER_TM_PARAMS,
|
||||
ShadowParams = RENDER_UTILS_BUFFER_SHADOW_PARAMS,
|
||||
DebugDeferredParams = RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS,
|
||||
};
|
||||
} // namespace buffer
|
||||
|
||||
|
@ -212,14 +207,7 @@ enum Texture {
|
|||
BloomColor = RENDER_UTILS_TEXTURE_BLOOM_COLOR,
|
||||
ToneMappingColor = RENDER_UTILS_TEXTURE_TM_COLOR,
|
||||
TextFont = RENDER_UTILS_TEXTURE_TEXT_FONT,
|
||||
DebugDepth = RENDER_UTILS_TEXTURE_DEBUG_DEPTH,
|
||||
DebugHalfDepth = RENDER_UTILS_TEXTURE_DEBUG_HALF_DEPTH,
|
||||
DebugOcclusion = RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION,
|
||||
DebugOcclusionBlurred = RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION_BLURRED,
|
||||
DebugVelocity = RENDER_UTILS_TEXTURE_DEBUG_VELOCITY,
|
||||
DebugShadows = RENDER_UTILS_TEXTURE_DEBUG_SHADOWS,
|
||||
DebugHalfNormal = RENDER_UTILS_TEXTURE_DEBUG_HALF_NORMAL,
|
||||
DebugScattering = RENDER_UTILS_TEXTURE_DEBUG_SCATTERING,
|
||||
DebugTexture0 = RENDER_UTILS_DEBUG_TEXTURE0,
|
||||
};
|
||||
} // namespace texture
|
||||
|
||||
|
|
Loading…
Reference in a new issue