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removed printf
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@ -168,7 +168,6 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
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_velocity += _thrust * deltaTime;
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// update body yaw by body yaw delta
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printf("bodyYawDelta %.3f\n", _bodyYawDelta);
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orientation = orientation * glm::quat(glm::radians(
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glm::vec3(_bodyPitchDelta, _bodyYawDelta, _bodyRollDelta) * deltaTime));
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// decay body rotation momentum
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