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Body slowly turns to follow touch look
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2 changed files with 8 additions and 1 deletions
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@ -2010,6 +2010,13 @@ void Application::update(float deltaTime) {
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void Application::updateAvatar(float deltaTime) {
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// When head is rotated via touch/mouse look, slowly turn body to follow
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const float BODY_FOLLOW_HEAD_RATE = 0.5f;
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// update body yaw by body yaw delta
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_myAvatar.setOrientation(_myAvatar.getOrientation()
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* glm::quat(glm::vec3(0, _yawFromTouch * deltaTime * BODY_FOLLOW_HEAD_RATE, 0) * deltaTime));
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_yawFromTouch -= _yawFromTouch * deltaTime * BODY_FOLLOW_HEAD_RATE;
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// Update my avatar's state from gyros and/or webcam
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_myAvatar.updateFromGyrosAndOrWebcam(_gyroLook->isChecked(),
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glm::vec3(_headCameraPitchYawScale,
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@ -544,7 +544,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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// add thrust to velocity
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_velocity += _thrust * deltaTime;
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// update body yaw by body yaw delta
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orientation = orientation * glm::quat(glm::radians(
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glm::vec3(_bodyPitchDelta, _bodyYawDelta, _bodyRollDelta) * deltaTime));
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