Merge pull request #2823 from PhilipRosedale/master

Finishing airGuitar, added autoloading guitar model
This commit is contained in:
AndrewMeadows 2014-05-09 08:48:50 -07:00
commit 4e94d12da9
2 changed files with 81 additions and 35 deletions

View file

@ -25,22 +25,24 @@ function vMinus(a, b) {
return rval;
}
// First, load two percussion sounds to be used on the sticks
// The model file to be used for the guitar
var guitarModel = "https://s3-us-west-1.amazonaws.com/highfidelity-public/models/attachments/guitar.fst";
var guitarType = 2;
// Load sounds that will be played
if (guitarType == 1) {
var chord1 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+A.raw");
var chord2 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+B.raw");
var chord3 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+E.raw");
} else {
var chord1 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+A+short.raw");
var chord2 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+B+short.raw");
var chord3 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+E+short.raw");
}
var chords = new Array();
// Nylon string guitar
chords[1] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+A.raw");
chords[2] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+B.raw");
chords[3] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+E.raw");
// Electric guitar
chords[4] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+A+short.raw");
chords[5] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+B+short.raw");
chords[6] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+E+short.raw");
var guitarSelector = 3;
var whichChord = chord1;
var whichChord = chords[guitarSelector + 1];
var leftHanded = false;
if (leftHanded) {
@ -55,42 +57,74 @@ var lastPosition = { x: 0.0,
y: 0.0,
z: 0.0 };
var soundPlaying = false;
var selectorPressed = false;
MyAvatar.attach(guitarModel, "Hips", {x: -0.0, y: -0.0, z: 0.0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.0);
function checkHands(deltaTime) {
for (var palm = 0; palm < 2; palm++) {
var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1);
var speed = length(palmVelocity);
var speed = length(palmVelocity) / 4.0;
var position = Controller.getSpatialControlPosition(palm * 2 + 1);
var myPelvis = MyAvatar.position;
var trigger = Controller.getTriggerValue(strumHand);
var chord = Controller.getTriggerValue(chordHand);
if ((chord > 0.1) && Audio.isInjectorPlaying(soundPlaying)) {
// If chord finger trigger pulled, stop current chord
Audio.stopInjector(soundPlaying);
}
var BUTTON_COUNT = 6;
// Change guitars if button FWD (5) pressed
if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 5)) {
if (!selectorPressed) {
if (guitarSelector == 0) {
guitarSelector = 3;
} else {
guitarSelector = 0;
}
selectorPressed = true;
}
} else {
selectorPressed = false;
}
if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 1)) {
whichChord = chords[guitarSelector + 1];
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 2)) {
whichChord = chords[guitarSelector + 2];
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 3)) {
whichChord = chords[guitarSelector + 3];
}
if (palm == strumHand) {
var STRUM_HEIGHT_ABOVE_PELVIS = -0.30;
var STRUM_HEIGHT_ABOVE_PELVIS = 0.00;
var strumTriggerHeight = myPelvis.y + STRUM_HEIGHT_ABOVE_PELVIS;
//printVector(position);
if ((position.y < strumTriggerHeight) && (lastPosition.y >= strumTriggerHeight)) {
// If hand passes downward through guitar strings, play a chord!
if ( ( ((position.y < strumTriggerHeight) && (lastPosition.y >= strumTriggerHeight)) ||
((position.y > strumTriggerHeight) && (lastPosition.y <= strumTriggerHeight)) ) && (trigger > 0.1) ){
// If hand passes downward or upward through 'strings', and finger trigger pulled, play
var options = new AudioInjectionOptions();
options.position = position;
if (speed > 1.0) { speed = 1.0; }
options.volume = speed;
Audio.playSound(whichChord, options);
if (Audio.isInjectorPlaying(soundPlaying)) {
Audio.stopInjector(soundPlaying);
}
soundPlaying = Audio.playSound(whichChord, options);
}
lastPosition = Controller.getSpatialControlPosition(palm * 2 + 1);
} else {
// This is the chord controller
var distanceFromPelvis = Vec3.length(Vec3.subtract(position, myPelvis));
//print(distanceFromPelvis);
if (distanceFromPelvis > 0.63) {
whichChord = chord3;
} else if (distanceFromPelvis > 0.55) {
whichChord = chord2;
} else {
whichChord = chord1;
}
}
}
}
}
function scriptEnding() {
MyAvatar.detachOne(guitarModel);
}
// Connect a call back that happens every frame
Script.update.connect(checkHands);
Script.update.connect(checkHands);
Script.scriptEnding.connect(scriptEnding);

View file

@ -28,7 +28,7 @@ var BULLET_VELOCITY = 5.0;
var MIN_THROWER_DELAY = 1000;
var MAX_THROWER_DELAY = 1000;
var LEFT_BUTTON_3 = 3;
var RELOAD_INTERVAL = 9;
var RELOAD_INTERVAL = 5;
var showScore = false;
@ -92,12 +92,12 @@ function printVector(string, vector) {
}
function shootBullet(position, velocity) {
var BULLET_SIZE = 0.02;
var BULLET_SIZE = 0.01;
var BULLET_GRAVITY = -0.02;
Particles.addParticle(
{ position: position,
radius: BULLET_SIZE,
color: { red: 200, green: 0, blue: 0 },
color: { red: 10, green: 10, blue: 10 },
velocity: velocity,
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
damping: 0 });
@ -187,12 +187,23 @@ function keyPressEvent(event) {
if (event.text == "t") {
var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY;
Script.setTimeout(shootTarget, time);
} if (event.text == ".") {
} else if (event.text == ".") {
shootFromMouse();
} else if (event.text == "r") {
playLoadSound();
}
}
MyAvatar.attach(gunModel, "RightHand", {x: -0.10, y: 0.0, z: 0.0}, Quat.fromPitchYawRollDegrees(-90, 180, 0), 0.14);
function playLoadSound() {
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
Audio.playSound(loadSound, audioOptions);
}
MyAvatar.attach(gunModel, "RightHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
MyAvatar.attach(gunModel, "LeftHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
// Give a bit of time to load before playing sound
Script.setTimeout(playLoadSound, 2000);
function update(deltaTime) {
// Check for mouseLook movement, update rotation
@ -309,6 +320,7 @@ function scriptEnding() {
Overlays.deleteOverlay(reticle);
Overlays.deleteOverlay(text);
MyAvatar.detachOne(gunModel);
MyAvatar.detachOne(gunModel);
}
Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);